ZOS_JessicaFolsom wrote: »johan.danielsson1994b16_ESO wrote: »PVP kills no longer grant Ultimate.
is this combat frenzy or kills in general?
This is for PVP kills, in general. The Ultimate Combat Frenzy grants was reduced from 25 to 20 at Rank II.
ZOS_JessicaFolsom wrote: »Does this mean Death Stroke is essentially useless in PvP now? The skill increases the ultimate you gain from kills, so if there is no ultimate to gain (apart from NPCs) why would anyone use this? (Like I have been for months)
The Death Stroke morph Soul Harvest still grants bonus Ultimate from kills.
AhPook_Is_Here wrote: »Honestly, I hardly notice a difference.
not having combat frenzy maxed, not killing people (coz i tank) and not having bloodspawn, i still felt like my ulti was genning way too quickly in live. On the PTS, we are only dueling but i felt like my ulti was there everytime i needed it. Will be different when its group play though. However i dont see the reason for no ulti when you kill someone in general. That more punishes you for killing someone.
If they reverted the change to negate and let one well placed negate cancel out any stacked negates, then i think that would help reduce zerging. Negates are PvP essentially and being out numbered is alot harder now that one negate is useless against multiple.
saintmurray wrote: »Mmmm I haven't played on pts yet. 1month into live we will really know..
Princess_Asgari wrote: »saintmurray wrote: »Mmmm I haven't played on pts yet. 1month into live we will really know..
My question is how does an Alliance war passive no longer count towards ....
The alliance war
Princess_Asgari wrote: »saintmurray wrote: »Mmmm I haven't played on pts yet. 1month into live we will really know..
My question is how does an Alliance war passive no longer count towards ....
The alliance war
Saint_JiubB14_ESO wrote: »Princess_Asgari wrote: »saintmurray wrote: »Mmmm I haven't played on pts yet. 1month into live we will really know..
My question is how does an Alliance war passive no longer count towards ....
The alliance war
What? Combat frenzy generates ult, it is in your op. Which passive are you talking about then?
Princess_Asgari wrote: »saintmurray wrote: »Mmmm I haven't played on pts yet. 1month into live we will really know..
My question is how does an Alliance war passive no longer count towards ....
The alliance war
saintmurray wrote: »Princess_Asgari wrote: »saintmurray wrote: »Mmmm I haven't played on pts yet. 1month into live we will really know..
My question is how does an Alliance war passive no longer count towards ....
The alliance war
I would say its a stop us (well leveled pvpers) from melting the hoards of 1st graders that are about to join us. I can already imagine it "this game sucks they already have too much of a head start! I'll never catch those guys! That ultimate gen is wayy OP!!"
Princess_Asgari wrote: »saintmurray wrote: »Princess_Asgari wrote: »saintmurray wrote: »Mmmm I haven't played on pts yet. 1month into live we will really know..
My question is how does an Alliance war passive no longer count towards ....
The alliance war
I would say its a stop us (well leveled pvpers) from melting the hoards of 1st graders that are about to join us. I can already imagine it "this game sucks they already have too much of a head start! I'll never catch those guys! That ultimate gen is wayy OP!!"
That's the only thing that makes sense. Pretty much remove all ties to pre 1.6 so post 1.6 players can be even. Which in all honesty is a bs cop out and ruins any reason to PvP for an advantage over others.
lostavalon wrote: »
This, what the *** point of the skill if u can just cast into straight away, ffs do use ever think b4 implementing stuff? if this is working how i think its going to work, (waiting for the pts to DL so i can test) sorcs pretty much imo will have 3 useless ults, negate^ , atro which u just need to walk out of range from it, and overload is just meh maybe in a 1v1 to finish someone off but thtas bout it
saintmurray wrote: »Princess_Asgari wrote: »saintmurray wrote: »Princess_Asgari wrote: »saintmurray wrote: »Mmmm I haven't played on pts yet. 1month into live we will really know..
My question is how does an Alliance war passive no longer count towards ....
The alliance war
I would say its a stop us (well leveled pvpers) from melting the hoards of 1st graders that are about to join us. I can already imagine it "this game sucks they already have too much of a head start! I'll never catch those guys! That ultimate gen is wayy OP!!"
That's the only thing that makes sense. Pretty much remove all ties to pre 1.6 so post 1.6 players can be even. Which in all honesty is a bs cop out and ruins any reason to PvP for an advantage over others.
Its still an advantage but I mean really why change it?? Why annoy us even more. Why not change it down the track in 4 or 5 months to even things out then?
Also just sore the negate change HAHAHAHAH REKT!!!
Princess_Asgari wrote: »saintmurray wrote: »Princess_Asgari wrote: »saintmurray wrote: »Mmmm I haven't played on pts yet. 1month into live we will really know..
My question is how does an Alliance war passive no longer count towards ....
The alliance war
I would say its a stop us (well leveled pvpers) from melting the hoards of 1st graders that are about to join us. I can already imagine it "this game sucks they already have too much of a head start! I'll never catch those guys! That ultimate gen is wayy OP!!"
That's the only thing that makes sense. Pretty much remove all ties to pre 1.6 so post 1.6 players can be even. Which in all honesty is a bs cop out and ruins any reason to PvP for an advantage over others.
I love how everybody is crying about the Negate nerf. This is a change that needed to happen. Sorcerers were far too strong, and a group of 16 Sorcerers was far strong than a balanced group of players. Anytime you could sacrifice another class for a Sorcerer, your group became stronger.
This change means that while still strong (Negate removes other ultimates), Negate is no longer mandatory and fights will no longer dramatically shift toward the team with more Negates.
The Combat Frenzy and Blood Spawn changes were equally vital in the new ultimate meta. Combat Frenzy is arguably still OP in an area where the only other way to generate ultimate is through the new mechanic. Combat Frenzy means that new players or players leveling new characters are at a severe disadvantage compared to existing players, increasing an already very steep power curve.
Overall I am very happy with this new patch.
Teargrants wrote: »As long as I can pew pew ppl w/ overload for 10k+ it's all good. Gotta get through dat shield stack.
I love how everybody is crying about the Negate nerf. This is a change that needed to happen. Sorcerers were far too strong, and a group of 16 Sorcerers was far strong than a balanced group of players. Anytime you could sacrifice another class for a Sorcerer, your group became stronger.
This change means that while still strong (Negate removes other ultimates), Negate is no longer mandatory and fights will no longer dramatically shift toward the team with more Negates.
The Combat Frenzy and Blood Spawn changes were equally vital in the new ultimate meta. Combat Frenzy is arguably still OP in an area where the only other way to generate ultimate is through the new mechanic. Combat Frenzy means that new players or players leveling new characters are at a severe disadvantage compared to existing players, increasing an already very steep power curve.
Overall I am very happy with this new patch.
I love how everybody is crying about the Negate nerf. This is a change that needed to happen. Sorcerers were far too strong, and a group of 16 Sorcerers was far strong than a balanced group of players. Anytime you could sacrifice another class for a Sorcerer, your group became stronger.
This change means that while still strong (Negate removes other ultimates), Negate is no longer mandatory and fights will no longer dramatically shift toward the team with more Negates.
The Combat Frenzy and Blood Spawn changes were equally vital in the new ultimate meta. Combat Frenzy is arguably still OP in an area where the only other way to generate ultimate is through the new mechanic. Combat Frenzy means that new players or players leveling new characters are at a severe disadvantage compared to existing players, increasing an already very steep power curve.
Overall I am very happy with this new patch.
Teargrants wrote: »As long as I can pew pew ppl w/ overload for 10k+ it's all good. Gotta get through dat shield stack.
I love how everybody is crying about the Negate nerf. This is a change that needed to happen. Sorcerers were far too strong, and a group of 16 Sorcerers was far strong than a balanced group of players. Anytime you could sacrifice another class for a Sorcerer, your group became stronger.
This change means that while still strong (Negate removes other ultimates), Negate is no longer mandatory and fights will no longer dramatically shift toward the team with more Negates.
The Combat Frenzy and Blood Spawn changes were equally vital in the new ultimate meta. Combat Frenzy is arguably still OP in an area where the only other way to generate ultimate is through the new mechanic. Combat Frenzy means that new players or players leveling new characters are at a severe disadvantage compared to existing players, increasing an already very steep power curve.
Overall I am very happy with this new patch.
How is combat frenzy OP in PvE? The ppl who have it also have gear already and 99% are vet14. No new gear or content. Whats the use of it now... nevemind the fact it was a PvP earned passive. Possibly to grind the new skills? Hardly OP