When I log in to a character that had been using a horse to increase bag capacity, that character is not using the horse, and items that were above their personal storage capacity are gone.
Too many stealable containers versus normal lootable containers. This just an irritation for crafters. Even areas occupied by hostiles have stealable containers or they are completely empty. Make castles and open areas lootable and only market places stealable.
not just a pts bug. This screen is from the 11.11.2014 on live:MAGICKA REGEN BUG 150127-001687
Edit: This might be a hidden werewolf effect. I'll need a few minutes to confirm.
It appears that WW received an in combat magicka regen bonus on the PTS. There is still a discrepancy between live non ww regen and pts non ww regen. It's higher on live than on pts:
OUT OF COMBAT magicka regen appears to be lower than IN COMBAT magicka regen, which does not jive with what's on the live server.
PTS:
Magicka Regen Per Character Screen: 1602
In Combat Magicka Regen: 1602
Out Of Combat Magicka Regen: 1440
PTS WW:
Magicka Regen Per Character Screen: 1731
In Combat Magicka Regen: 1731
Out Of Combat Magicka Regen: 1398
LIVE:
Magicka Regen Per Character Screen: 163
In Combat Magicka Regen: 163
Out Of Combat Magicka Regen: 212
Yeah, great idea to test the abilities. Brilliant as always.ZOS_GinaBruno wrote: »It is indeed intentional. The idea was to test the base abilities, and eventually their morphs as well.Not sure if this was intentional or not but.... template chars created on the PTS have no morphs available for testing purposes, so short of taking the time level up the morph you cannot test the changes right away. If this is WAI, I for one do not find it a practical use of testing time to have to level up the base skill just to get to the morph in the given skill tree.
s7732425ub17_ESO wrote: »Cannot use a potion that gives you a major buff if you already have that major buff active from another ability.
For example, use Entropy on a mob. Then try to activate a Spell Power potion. It won't let you use the potion.
They text each other, obviously.cote-bmsb16_ESO wrote: »how do the guards in wayrest & guards in Belkarth know Im a fugitive?
- Pots not working due to the major buffs being active on your character already and cant be overwrited. (spell power and wep power pots)
- Disorient skills go through block: Petrify, Streak, Luminous Shards and Agony all work through block. You will always get CCed.
- Tooltips need to be done in regards to criticals. Some of them say 2090 and khajiit passive says 125% and it gives 6%. You need to redo them.
- Inferno: unmorphed has no 15% reduce magicka
- Inferno + Magelight stacks
Agreed. Oblivion handled this quite well I think, where there were quite a few unowned containers dotted around and about the place (particularly in Imperial City Market District). Everything in a house and near the marketplace stalls should be owned, but nothing in a hostile area or the middle of nowhere should be.I have similar thoughts on this. Especially for how it affects provisioning purposes. We've had enough issues with mats to now note that nearly every lootable item is alomst always "stealing" - really overkill. Towns and cities? Abso-you-know-what-lutely make them stealing, but not out in the middle of nowhere for Pete's sake.Too many stealable containers versus normal lootable containers. This just an irritation for crafters. Even areas occupied by hostiles have stealable containers or they are completely empty. Make castles and open areas lootable and only market places stealable.
This is a killer bug which absolutely must be fixed before Live... otherwise people are going to be losing up to 50 items per character. Hopefully many people are encountering this and putting it in through /bug in-game.starkerealm wrote: »Yeah, this happened to me on multiple characters. It also happened multiple times on a few until I purchased a cheap horse separately.When I log in to a character that had been using a horse to increase bag capacity, that character is not using the horse, and items that were above their personal storage capacity are gone.
What would killing guards give you, other than a larger bounty which you'd have even less chance of paying off? Trying to evade them should be quite interesting. Crime used to be localized to the zone; I saw in the early video "Stormhaven bounty". I wonder why they decided to make it global? It should at least not carry between Alliance territories/Neutral zones.cote-bmsb16_ESO wrote: »Justice system feedback - must make the guards mortal, too OP. I'd have fun killing them. Costumes & disguises should help evade the guards as well, cause they recognized my skeleton 10 zones apart. Crime should be localized to the zone, how do the guards in wayrest & guards in Belkarth know Im a fugitive?
- Edit:typo