ZOS_GinaBruno wrote: »Surge
- This ability now applies the Major Brutality buff.
- Power Surge: This ability now applies the Major Brutality and Major Sorcery buffs.
- Critical Surge: This ability now has a one second cooldown on the heal.
From the PTS patch notes:ZOS_GinaBruno wrote: »Surge
- This ability now applies the Major Brutality buff.
- Power Surge: This ability now applies the Major Brutality and Major Sorcery buffs.
- Critical Surge: This ability now has a one second cooldown on the heal.
If you are afraid of the healing a Sorcerer could get without the cooldown...
Emma_Eunjung wrote: »From the PTS patch notes:ZOS_GinaBruno wrote: »Surge
- This ability now applies the Major Brutality buff.
- Power Surge: This ability now applies the Major Brutality and Major Sorcery buffs.
- Critical Surge: This ability now has a one second cooldown on the heal.
If you are afraid of the healing a Sorcerer could get without the cooldown...
Since when was this ever a problem? Who was complaining about sorcerer heals to begin with? Critical surge has NEVER been overpowered, considering how gimmicky and finicky it is because it depends on critting... AKA "luck"! Never mind the fact that you actually have to CAST surge before you can receive any benefit from it. Surge should always have been a toggle IMHO, because most sorcs have it on both bars, anyway.
Sorcerers should just say NO to the cooldown, no ifs, ands or buts. No compromises (from sorcs) should be asked for or offered.... just remove the cooldown, PERIOD.
However, the cooldown for the surge heal is just horrible game design in my opinion.
I believe it is to prevent Sorcerers from getting their enourmous heal by damaging a great amount of players with AoE abilities. That would make it different from the other AoE skills wich will not apply their special effects to more than 6 players. I don't think that is a good thing anyway as it still encourages zergballing, but that is not the point here.
Emma_Eunjung wrote: »Surge should always have been a toggle IMHO, because most sorcs have it on both bars, anyway.
If you compare the new critical surge with momentum. They are basically the same skill. One of them heals X evey 2 seconds. One heals X every crit, with cooldown. one uses Stamina, the other uses magicka.
Only one thing makes me scratch my head. Does investing points in to Stamina or Magicka provide any benefit anymore?
Pre 1.6. surge damage would increase depending on magicka. These new "buffs" seems not to scale on investment of attribute points which would make them pretty useless.
The answer is clear.
Critical Surge (base skill): Costs magicka. Critical hits heal you for 65% of damage dealt.
Power Surge (morph): Costs Stamina, Buffs Weapon Power (Major Brutality or whatever the hell), and Critical Hits Heal you for 65% of damage dealt.
Spell Surge (morph): Cost Magicka, Buffs Spell Damage (Major Sorcery), and Critical hits heal you for 65% of damage dealt.
This is the only acceptable solution.
The answer is clear.
Critical Surge (base skill): Costs magicka. Critical hits heal you for 65% of damage dealt.
Power Surge (morph): Costs Stamina, Buffs Weapon Power (Major Brutality or whatever the hell), and Critical Hits Heal you for 65% of damage dealt.
Spell Surge (morph): Cost Magicka, Buffs Spell Damage (Major Sorcery), and Critical hits heal you for 65% of damage dealt.
This is the only acceptable solution.
I would consider toning it down to 40% or even 35% just so people don't cry about it. Even tho I think capping the heal at 6 targets is enough.
I seriously don't know what the [snipity snip] were they thinking.
ZOS, i have to ASK! Are you joking to NERF to die the SORC class?
Why no healing with spell damage on SURGE? Selfheal only with STAMINA weapon? Spell buff only, when no self-heal? Why? Do you want to delete sorc from the game at all? This change is unacceptable) Sorc was the worse class already, why do you nerfing it more and more and more?
Until now we had at least self-healing, we were able to solo content, but after this change it will be not possible properly...
Sorc needs to use STAFF for making DPS, STAFF is based on SPELL damage! With this change, SORC HAS NO SELF-HEAL ABILITY!
And do not mention the cooldown of healing and also crit % nerf... With all of these nerfs, SORC will be weaker than BEFORE!
I can imagine the sorc surge like this, but no other way and I think, everybody can say the same:
Surge = "heal on crit" (without cooldown!) OR "weapon buff AND spell buff"
Power surge = heal on crit + weapon buff (without cooldown!) - costs stamina
Spell surge = heal on crit + spell buff (without cooldown!) - costs magicka
@ZOS_GinaBruno
@ZOS_JessicaFolsom
Seriously, people were crying all over forums that sorc are weak, squishy, need a more reliant selfheal, need more dps, need stamina management, need direct instant attacks, need DoTs...and all they could come up with was nerfing...hell pretty much removing our only selfheal?
Fruity_Ninja wrote: »Seriously, people were crying all over forums that sorc are weak, squishy, need a more reliant selfheal, need more dps, need stamina management, need direct instant attacks, need DoTs...and all they could come up with was nerfing...hell pretty much removing our only selfheal?
It's still not live. There is hope. I think
Fruity_Ninja wrote: »
I lost all my hope yesterday, when I saw the changes on sorc... I think I will quit the game; I really do not want to do all the achievements again on new char, and when ZOS decides to nerf this new char/class re-do everything again... So, so, so stupid changes on sorc... Is weaker than before.
Not worth quitting over yet. PTS means maybe they can make some key changes (hopefully based on our feedback), and when it hits live we'll have some semblance of a decent class.
Fruity_Ninja wrote: »
Not worth quitting over yet. PTS means maybe they can make some key changes (hopefully based on our feedback), and when it hits live we'll have some semblance of a decent class.
The answer is clear.
Critical Surge (base skill): Costs magicka. Critical hits heal you for 65% of damage dealt.
Power Surge (morph): Costs Stamina, Buffs Weapon Power (Major Brutality or whatever the hell), and Critical Hits Heal you for 65% of damage dealt.
Spell Surge (morph): Cost Magicka, Buffs Spell Damage (Major Sorcery), and Critical hits heal you for 65% of damage dealt.
This is the only acceptable solution.
Question, has ANYONE actually tested Crit Surge on PTS to confirm 100% that during AOE you only get 1 tiny Heal based on a single target instead of 6 (the same cap ZoS put on Sap Essence for it's Heal portion)? Also the comment about DoT's is wrong. As long as the damage done by said DoT is less than once per second then Crit Surge would Heal on every single tick. With exception to a Sorc stacking multiple DoT's on multiple targets you can't attack more than once per 1.3 seconds anyway. The drawback ofc is that it won't heal on EVERY drop of damage the Sorc does and likely the reason they did that is the removal of AOE caps. Sap Essence would've been the same way had they not capped it to 6 targets for the Heal.
Actually, a couple days before 1.6 was introduced to PTS, a Dev stated that the solution @NordJitsu mentioned was being considered in place of the current version depending on feedback from players.lebanese87b16_ESO wrote: »I am hearing rumors that they will no longer be revising any classes especially sorc so if that is true then I will hang up the gloves because I am way too burnt out from the horrible VR grind anyways.
Well that's just stupid. There's no reason that Crit Surge shouldn't heal based on up to 6 Targets like Sap Essence does in 1.6. Thanks for the response.lebanese87b16_ESO wrote: »Yes I tested it yesterday with other builds for a few hours. If you attack a group with an AOE it will only heal from 1 mob even if they were all hit at the same time.
Remove the cooldown and have it only heal off of a maximum of 6 mobs from AOE. I am hearing rumors that they will no longer be revising any classes especially sorc so if that is true then I will hang up the gloves because I am way too burnt out from the horrible VR grind anyways.
Nightreaver wrote: »Actually, a couple days before 1.6 was introduced to PTS, a Dev stated that the solution @NordJitsu mentioned was being considered in place of the current version depending on feedback from players.lebanese87b16_ESO wrote: »I am hearing rumors that they will no longer be revising any classes especially sorc so if that is true then I will hang up the gloves because I am way too burnt out from the horrible VR grind anyways.
So I would suggest that anyone who is unhappy with the current version on PTS provide /feedback and let them know how you feel as well as how you would like to see it changed.
We just need to get a lot more people doing the same.
The answer is clear.
Critical Surge (base skill): Costs magicka. Critical hits heal you for 65% of damage dealt.
Power Surge (morph): Costs Stamina, Buffs Weapon Power (Major Brutality or whatever the hell), and Critical Hits Heal you for 65% of damage dealt.
Spell Surge (morph): Cost Magicka, Buffs Spell Damage (Major Sorcery), and Critical hits heal you for 65% of damage dealt.
This is the only acceptable solution.
I don't think there'd be any need to reduce the % if they capped it at 6 targets like they said they're doing with all secondary effects.