Murmeltier wrote: »They have nothing to do to recover. The new System is better then the old, it offers more. The new Update looks very cool and the Future-Plans too.
Teso is one of the best MMORPGs outthere. This Game have a fantastic Gameplay, Storyline, Combat-System, Graphics, Animations, Sound, Craftingsystem.
The Crown-Store looks solid, and if they dont put Things like Materials or Equip in it, i can live with it.
If some People hear to the bad Speaking at the Forums and other Plattforms, or go and Rage-Quit, because they dont understand anything, then they can do this.
The most People will stay in this Game, i am sure about this. The new System is better then the old. Why should they leave ?
I am sure that many of the Rage-Quitters dont understand the new System, they only read something like "ESO IS F2P NOW, ESO DIES, WE ARE ALL DOOMED, I TOLD YOU SO *HAHAHA*", and dont understand or want to understand how it works.
They are angry because the Stealth doesnt work, their Girlfriend leaves them or anything other Thing in Game/RL frustrates them. So, here we go and make some Noise.
Thats all, and you know what, they will come back. Mostly hot Air and later, after they see how terrible WoW works and looks, they will crawl back .
Zenimax dont have to do anything, the People that Rage-Quits can be happy that they can come back, that Zenimax offers them a good Place to play.
You must not have been paying attention.
How can you claim it offers more, when it offers less?
Next update after 1.6 is slated for end of 2015, after that the content updates will be casual-oriented DLC that "scales to your level" (goodbye character progression), and nothing was said about end game raids etc.
So essentially you're getting "Skyrim with friends", while all the dedicated players that spent hours each day playing the game get thrown under the bus, zero *** given. The people that had trust in Zenimax & voted ESO best mmo.
All you're getting in return for ruining the game, is fancy mounts & costumes & XP boosters that aim to suck your wallet dry.
Have fun with that.
One is a fraction. So is 9/10.ESO does not need a recovery because it will continue to do just fine without the fraction who leave.
Interesting thread OP.
Step 1- Offering an apology for misleading their player base about going b2p.
Step 2- Offering pro rata refunds to those who are already subbed beyond the B2P conversion date.
Step 3- Offering original players subscriptions that include all cash shop items.
Spottswoode wrote: »One is a fraction. So is 9/10.ESO does not need a recovery because it will continue to do just fine without the fraction who leave.
Seriously though, methinks people underestimate the marketability of B2P. However, that target market spells death for the game as we now know it. It will survive in a necromantic fashion.
Spottswoode wrote: »One is a fraction. So is 9/10.ESO does not need a recovery because it will continue to do just fine without the fraction who leave.
Seriously though, methinks people underestimate the marketability of B2P. However, that target market spells death for the game as we now know it. It will survive in a necromantic fashion.
When someone uses the expression 'fraction', it is already implied that the number is low. The vocal minority always think they are more important than they really are.
Alphashado wrote: »The game will survive. There will probably be more new/returning players than people leaving.
It will be a different crowd though.
It will be a different game.
The subscription model attracted a certain type of player. It attracted people (like me) that were fed up with cash shops and everything they represent. It attracted people that actually believed Bethesda and ZoS when they said it wasn't about trying to get as many people as possible. It attracted people that actually believed them when they said it was about quality, not quantity.
I haven't logged in for 3 days. That has never happened. I have logged into this game at least once per day since launch because I loved it. Because it was exciting.
Thinking about logging in gives me a sick feeling now. The same feeling you get when you are hanging out with a girlfriend you might break up with but you just can't find the right time to tell her.
I will probably log in today, but I'm no longer excited about doing it.
The damage is done.
Alphashado wrote: »The game will survive. There will probably be more new/returning players than people leaving.
It will be a different crowd though.
It will be a different game.
The subscription model attracted a certain type of player. It attracted people (like me) that were fed up with cash shops and everything they represent. It attracted people that actually believed Bethesda and ZoS when they said it wasn't about trying to get as many people as possible. It attracted people that actually believed them when they said it was about quality, not quantity.
I haven't logged in for 3 days. That has never happened. I have logged into this game at least once per day since launch because I loved it. Because it was exciting.
Thinking about logging in gives me a sick feeling now. The same feeling you get when you are hanging out with a girlfriend you might break up with but you just can't find the right time to tell her.
I will probably log in today, but I'm no longer excited about doing it.
The damage is done.
Theres nothing they need to do to recover. There are people coming back to the game already (I am one of them) to replace the people that are leaving. Not to mention, they seem well off enough to release a console version. They must be doing ok.
But dont let the door hit you guys on the way out.
A lot of people are leaving ESO but I am sure many don't actually want too. We would all love to happily continue playing this game, but now ZOS' actions have pushed many to leave.
For those of you leaving but wish you didn't have too, what would ZOS have to do to recover? Or, have they pushed things too far for you to consider coming back?
When someone uses the expression 'fraction', it is already implied that the number is low. The vocal minority always think they are more important than they really are.