Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
well it doesent matter much if the additional dmg is <<10% after impen is calculated in.Tweaked impen, but didn't tweak crit rates. Quite easy right now to get a sorc to 60-80% crit without even a spell power pot..... ummm.... this is going to hurt
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
well it doesent matter much if the additional dmg is <<10% after impen is calculated in.Tweaked impen, but didn't tweak crit rates. Quite easy right now to get a sorc to 60-80% crit without even a spell power pot..... ummm.... this is going to hurt
so the sorc doesent hurt more but has a reliable heal for the first time.
but what about ae cap changes + crit surge? this will lead to unkillable sorcs with enough enemys in range...
well it doesent matter much if the additional dmg is <<10% after impen is calculated in.Tweaked impen, but didn't tweak crit rates. Quite easy right now to get a sorc to 60-80% crit without even a spell power pot..... ummm.... this is going to hurt
so the sorc doesent hurt more but has a reliable heal for the first time.
but what about ae cap changes + crit surge? this will lead to unkillable sorcs with enough enemys in range...
Yeah thats what I meant, I kind of assume it'll be a 1 to 1 ratio switch so that basically 5 piece impen cuts crit damage by half, etc etc. So crits even with someone stacking impen will still mean something, but really only be like a 25% or less damage buff (unless they are nightblades or use the shadow stone etc.). However like you said, a sorc running the 80% crit build without even using a spell pot is going to basically perma heal himself... this could be insane.
I dont think most people are dumb enough to stay close to him...danno816_ESO wrote: »well it doesent matter much if the additional dmg is <<10% after impen is calculated in.Tweaked impen, but didn't tweak crit rates. Quite easy right now to get a sorc to 60-80% crit without even a spell power pot..... ummm.... this is going to hurt
so the sorc doesent hurt more but has a reliable heal for the first time.
but what about ae cap changes + crit surge? this will lead to unkillable sorcs with enough enemys in range...
Yeah thats what I meant, I kind of assume it'll be a 1 to 1 ratio switch so that basically 5 piece impen cuts crit damage by half, etc etc. So crits even with someone stacking impen will still mean something, but really only be like a 25% or less damage buff (unless they are nightblades or use the shadow stone etc.). However like you said, a sorc running the 80% crit build without even using a spell pot is going to basically perma heal himself... this could be insane.
Yah they would need to be handled like a current batswammer DK. Stay out of range/take down at range. At least they don't have RS.
Currently a 70-80-% crit rate Sorcerer with 1000 dps will get around 480 hps assuming impenetrable is not a factor. If it proves to be too much they can at least fairly easily tweak the 60% return downward to something more in line.
I dont think most people are dumb enough to stay close to him...danno816_ESO wrote: »well it doesent matter much if the additional dmg is <<10% after impen is calculated in.Tweaked impen, but didn't tweak crit rates. Quite easy right now to get a sorc to 60-80% crit without even a spell power pot..... ummm.... this is going to hurt
so the sorc doesent hurt more but has a reliable heal for the first time.
but what about ae cap changes + crit surge? this will lead to unkillable sorcs with enough enemys in range...
Yeah thats what I meant, I kind of assume it'll be a 1 to 1 ratio switch so that basically 5 piece impen cuts crit damage by half, etc etc. So crits even with someone stacking impen will still mean something, but really only be like a 25% or less damage buff (unless they are nightblades or use the shadow stone etc.). However like you said, a sorc running the 80% crit build without even using a spell pot is going to basically perma heal himself... this could be insane.
Yah they would need to be handled like a current batswammer DK. Stay out of range/take down at range. At least they don't have RS.
Currently a 70-80-% crit rate Sorcerer with 1000 dps will get around 480 hps assuming impenetrable is not a factor. If it proves to be too much they can at least fairly easily tweak the 60% return downward to something more in line.
I dont think most people are dumb enough to stay close to him...danno816_ESO wrote: »well it doesent matter much if the additional dmg is <<10% after impen is calculated in.Tweaked impen, but didn't tweak crit rates. Quite easy right now to get a sorc to 60-80% crit without even a spell power pot..... ummm.... this is going to hurt
so the sorc doesent hurt more but has a reliable heal for the first time.
but what about ae cap changes + crit surge? this will lead to unkillable sorcs with enough enemys in range...
Yeah thats what I meant, I kind of assume it'll be a 1 to 1 ratio switch so that basically 5 piece impen cuts crit damage by half, etc etc. So crits even with someone stacking impen will still mean something, but really only be like a 25% or less damage buff (unless they are nightblades or use the shadow stone etc.). However like you said, a sorc running the 80% crit build without even using a spell pot is going to basically perma heal himself... this could be insane.
Yah they would need to be handled like a current batswammer DK. Stay out of range/take down at range. At least they don't have RS.
Currently a 70-80-% crit rate Sorcerer with 1000 dps will get around 480 hps assuming impenetrable is not a factor. If it proves to be too much they can at least fairly easily tweak the 60% return downward to something more in line.
Pancake-Tragedy wrote: »Well, you can't crit though block or damage shields, so this change just reinforces the need to block/shield stack.
danno816_ESO wrote: »Pancake-Tragedy wrote: »Well, you can't crit though block or damage shields, so this change just reinforces the need to block/shield stack.
And with all the changes to light armour we have been led to believe they will be actually squishy.
Bring on the PTS, I find it is getting harder and harder to see how 1.6 will play out because everyday there is some new bit of news.
Aoe_Barbecue wrote: »Shielding stacking won't be a thing in 1.6 either. Time to dust off my sorc! Thirteen-F-Socal will strike fear into the hearts of her enemies ...
TF: How are damage shields being affected by these changes? Are the values of damage shields being scaled by a larger factor than health so they are more impactful? Currently the effectiveness of damage shields is really limited because you only get a small fraction of the size of the shield in actual damage mitigation.
EW: You can have as many Damage Shields as you want basically. Health has been increased by a large amount, but we’ve seen that damage shields are extremely useful. For example, as a Templar tank, being able to cast a sun shield before the boss hits you increases your max theoretical health, even if it’s not by the exact value of the damage shield it doesn’t get all the defensive bonuses other things do. Since you can cast shields over and over again, they have proven to be very impactful in our trial and dungeon testing.
Pancake-Tragedy wrote: »Aoe_Barbecue wrote: »Shielding stacking won't be a thing in 1.6 either. Time to dust off my sorc! Thirteen-F-Socal will strike fear into the hearts of her enemies ...TF: How are damage shields being affected by these changes? Are the values of damage shields being scaled by a larger factor than health so they are more impactful? Currently the effectiveness of damage shields is really limited because you only get a small fraction of the size of the shield in actual damage mitigation.
EW: You can have as many Damage Shields as you want basically. Health has been increased by a large amount, but we’ve seen that damage shields are extremely useful. For example, as a Templar tank, being able to cast a sun shield before the boss hits you increases your max theoretical health, even if it’s not by the exact value of the damage shield it doesn’t get all the defensive bonuses other things do. Since you can cast shields over and over again, they have proven to be very impactful in our trial and dungeon testing.
From the tamrielfoundry Q&A with Eric Wrobel.
xsorusb14_ESO wrote: »So nerfing stamina based sneak attack builds to make Sorcs redunk overpowered..nice..
IxSTALKERxI wrote: »It will also reduce the damage gankers will do to people. No more 2k lethal arrows if you wear impen.
IxSTALKERxI wrote: »It will also reduce the damage gankers will do to people. No more 2k lethal arrows if you wear impen.
How do you know that? Sneak attacks aren't technically normal crits, they are attacks with sneak bonus such as cc and more damage (equal to a crit).
I personally do hope sneak attacks are included and will be mitigated by impenetrable in 1.6. I'm obviously biased since I dislike the bow-meta with non-existent TTK from max range.
But a nerf of such magnitude would no doubt infuriate all the the teenage boys dreaming of head-shots and big sniper riffles. Not sure if ZoS will be able to keep that part of the player base happy or even playing the game, if sneak attacks are mitigated by basic traits. Than again, a lot of today's easy-mode builds will be nerfed in 1.6. Who knows what will happen.
danno816_ESO wrote: »Not sure if this has been discussed but I'll put it here.
Just came up on reddit and was replied to:
Eric Wrobel
"Impenetrable has been tweaked in 1.6, it now reduces incoming critical damage instead of reducing the chance to be hit with a critical strike. This means abilties such such as critical surge will now give the caster health. We like the fact that Impenetrable is very powerful in AvA but would like to further adjust the way it works so players have more gearing options in AvA."
thelordoffelines wrote: »This really pisses me off. As a sorc, ive been sitting here hoping they would change impenetrable so crit surge would be useful.... Well nps they're going to take crit surge away from magic sorcs so we won't see any result from this. Thanks ZOS for once again *** over sorcerers.