Aett_Thorn wrote: »Just make it so that it can be crafted as one of three sets:
Twice-Born Mage
Twice-Born Thief
Twice-Born Warrior
Give each one 2-, 3-, and 4-set piece bonuses for the basic role those groups have, and we're all set. For instance, the Mage set would give magika bonuses, the Thief set stamina bonuses, and the Warrior health and armor. That way it stops being bad at all things and can be used by more people. Heck, maybe even give the 3-set bonuses for each something a little more unique.
Over all crafting is too simple. Which is why so many do it and since so many have max crafters the economy for crafted items is absolutely horrid. Mats come from everywhere so there isn't even much economy for those, except for gold upgrade material. Nirnhoned it is not just a pain in the ass to find the trait to research but a pain to find the stones so they're going for an outrageous price.
The only trait in the game at all that is hard to find is:
1. Not a very good trait to begin with.
2. Only required to make one set.
3. The set it's needed to make isn't all that good.
4. Costs a skill point in each to craft to cap the research time at a month otherwise you spend an exorbitant amount of time on it.
All of which equals up to "Why bother?".
When a white level one item is selling for more than a gold v14 just for the trait there's a problem. When every person and their brother is a max crafter, there's a problem. When the only people who aren't crafters have to go out of their way not to be, there's a problem. When pvp containers contain some of the absolute best sets in the game, there's a problem. When you've created 23 crafted sets and only 5 are used with any regularity there's a problem.
Most (as in almost ALL) people use a combination of crafted gear mixed in, which I know was their intention. I even know very small number of people who use TBS set. Crafting in ESO is nothing at all but a time sink. No challenge. No meaning. Nothing special.
The intention wasn't bad making crafted gear viable for end game. Kind of like politics though, good in theory but not put into practice well at all.
Aett_Thorn wrote: »Just make it so that it can be crafted as one of three sets:
Twice-Born Mage
Twice-Born Thief
Twice-Born Warrior
Give each one 2-, 3-, and 4-set piece bonuses for the basic role those groups have, and we're all set. For instance, the Mage set would give magika bonuses, the Thief set stamina bonuses, and the Warrior health and armor. That way it stops being bad at all things and can be used by more people. Heck, maybe even give the 3-set bonuses for each something a little more unique.
This. @ZOS_GinaBruno please forward this suggestion to the team in charge of crafting, if it still exists.
kelly.medleyb14_ESO wrote: »Aett_Thorn wrote: »Just make it so that it can be crafted as one of three sets:
Twice-Born Mage
Twice-Born Thief
Twice-Born Warrior
Give each one 2-, 3-, and 4-set piece bonuses for the basic role those groups have, and we're all set. For instance, the Mage set would give magika bonuses, the Thief set stamina bonuses, and the Warrior health and armor. That way it stops being bad at all things and can be used by more people. Heck, maybe even give the 3-set bonuses for each something a little more unique.
This. @ZOS_GinaBruno please forward this suggestion to the team in charge of crafting, if it still exists.
So... no other ideas on this subject? No one is concerned that end game crafters get really crappy choices while mid level crafters get all the demand???? Does this make sense?
Pengeszikra wrote: »Possible these new sets crafting need to learn, not 'just' walk to proper crafting location.
Thank you for your money. I have been making hundres of thousands of gold selling nirn traits. I still make lot of money with them. Sure, I make less than a month ago but nirn is still good way to make money for mekelly.medleyb14_ESO wrote: »Pengeszikra wrote: »Possible these new sets crafting need to learn, not 'just' walk to proper crafting location.
I spent hundreds of thousands of gold training all my nirn and very few people want this set. That is pitiful.
kelly.medleyb14_ESO wrote: »Pengeszikra wrote: »Possible these new sets crafting need to learn, not 'just' walk to proper crafting location.
I spent hundreds of thousands of gold training all my nirn and very few people want this set. That is pitiful.
kelly.medleyb14_ESO wrote: »Pengeszikra wrote: »Possible these new sets crafting need to learn, not 'just' walk to proper crafting location.
I spent hundreds of thousands of gold training all my nirn and very few people want this set. That is pitiful.
I've used well over 50 nirncrux stones for research and I feel your pain.
A gear crafting revamp in 1.8 would be nice.
Hopefully crafting is redesigned with the removal of vet ranks in update 7
I've invested a lot of time in research and am currently looking at my 9th traits all around, but I've found that new undaunted gear with a mix of 6-trait gear and set ring/necklaces are typically the new endgame combination.
It pretty much is pointless to research past 6-trait and the whole thing about crafted gear being better than dropped gear has not been true for a while now with so many new options available to players.
Investing time in the professions was definitely rewarding for a time, but it just feels like new content jips the crafter.
Over all crafting is too simple. Which is why so many do it and since so many have max crafters the economy for crafted items is absolutely horrid. Mats come from everywhere so there isn't even much economy for those, except for gold upgrade material. Nirnhoned it is not just a pain in the ass to find the trait to research but a pain to find the stones so they're going for an outrageous price.
The only trait in the game at all that is hard to find is:
1. Not a very good trait to begin with.
2. Only required to make one set.
3. The set it's needed to make isn't all that good.
4. Costs a skill point in each to craft to cap the research time at a month otherwise you spend an exorbitant amount of time on it.
All of which equals up to "Why bother?".
When a white level one item is selling for more than a gold v14 just for the trait there's a problem. When every person and their brother is a max crafter, there's a problem. When the only people who aren't crafters have to go out of their way not to be, there's a problem. When pvp containers contain some of the absolute best sets in the game, there's a problem. When you've created 23 crafted sets and only 5 are used with any regularity there's a problem.
Most (as in almost ALL) people use a combination of crafted gear mixed in, which I know was their intention. I even know very small number of people who use TBS set. Crafting in ESO is nothing at all but a time sink. No challenge. No meaning. Nothing special.
The intention wasn't bad making crafted gear viable for end game. Kind of like politics though, good in theory but not put into practice well at all.
When pvp containers contain some of the absolute best sets in the game, there's a problem.
Pengeszikra wrote: »I hope many new craftable 7, 8, 9 traits sets is coming, plus acessories crafting skill line.
heystreethawk wrote: »When pvp containers contain some of the absolute best sets in the game, there's a problem.
I agree with all of your points except this one! I primarily PvP, but none of the 5 piece items have really rocked my face; I've tried a few of them, but always go back to crafted or dropped sets. It doesn't fill me with rage or anything, but I wish there was a sweeter reward to justify the amount of time I think about Cyrodiil while performing everyday tasks such as laundry and gainful employment. I do think there are some nice 3 piece sets -- but those are dependent upon jewelry, which is a bit of a different animal, since we can't craft it ourselves. Is there a 5pc bonus you really like?
What time is invested? You mark an item and then carry on with your business. It's not like you are the one doing the research. Maybe time finding the ones your need but there's a great add on for that.
The time to level up each of the three professions to get it to 50. The 22 skill points which you put in per skill tree for a total of 66. The time and resources spent to find nirnhoned items through PvP or resources spent buying crafted nirnhoned items for deconstruction.
I agree that letting an item sit and research takes no effort on our parts. But researching alone is only part of it. When endgame of crafting suffers, so does the entire profession.
Anyhow, I think it is wise to continue researching because there will be other 9-trait sets and eventually 10-trait sets. They may yet redeem themselves.
I agree the leveling takes time, but the research is just a waiting game.