Still_Mind wrote: »Ambush was never the main source of gank damage. It was a gank opener. The main damage comes from ambush and martial knowledge damage modifiers for a hard-hitting followup, plus other stuff.This has destroyed the ambush skill - ZOS you are incompetent idiots. You cant fix a snipe problem by introducing a blanket nerf to all stealth openers. dear god who makes these decisions
You know what's pointless? Ad hominems.Still_Mind wrote: »Ambush was never the main source of gank damage. It was a gank opener. The main damage comes from ambush and martial knowledge damage modifiers for a hard-hitting followup, plus other stuff.This has destroyed the ambush skill - ZOS you are incompetent idiots. You cant fix a snipe problem by introducing a blanket nerf to all stealth openers. dear god who makes these decisions
Did you seriously just write that in response to what I wrote? - it is the stealth opener for the melee gank build that is getting nerfed, this will result in the "nerfing of the melee gank build because of a problem with snipe. So I know its difficult but keep up, The melee gank build opener ambush will be nerfed. Your comment is completely pointless congrats.
I hope you fully understand the impact of what you are doing and have been doing for some time. As a DW/Bow NB player who has relied on stealth and sneak attack your upcoming changes have finally pushed me out of the game. I am sure many other will follow suit. It's your pocket book so enjoy the pay decrease.
Mojo - you talk sense alot of the time but please dont pretend that your dk is anywhere near as crappy as a bow nb lol. They may be able to gank you out in the wild but thats about it!
Personally i love it when I see an archer because they are an easy kill. Occasionally they are an inconvenience when they manage to catch me off guard whilst in the middle of a crowd bat spamming.
I find this nerf to sneak ridiculous it will destroy the much cooler ambush melee based nb gank build for no reason other than people whining that they got ganked whilst on their horse.
GOOD JOB ZENI
It's being nerfed because it was never intended to be able to kill people before they can react.
That's why bow damage was nerfed in the first place before the game even went live.
Now that it's possible again, stealth damage is being nerfed to curb this kind of tactic.
It cant kill people before they can react - unless they are on a horse durp
http://s18.postimg.org/p99ahug6x/willkill.png
How much health do you have?
Probably not more than an Emperor, I imagine. He went down in less than 1 second.
Try again?
PS) He wasn't even on a horse.
Luvsfuzzybunnies wrote: »It cant kill people before they can react - unless they are on a horse durp
http://s18.postimg.org/p99ahug6x/willkill.png
How much health do you have?
Probably not more than an Emperor, I imagine. He went down in less than 1 second.
Try again?
PS) He wasn't even on a horse.
He was also a vampire and took an extra couple thousand from Camo Hunter so it wasn't all bow there. Also a single bow snip will not unbreakable cc you so you are free to break out of it. Forget all those points though bow damage is very high I agree, but magicka sheilds stop crits so run one of.those (as if many people don't now a days). This nerf needs to come with a sheild stacking adjustment. The ttk in this game is very long for any of the classes with a class sheild. The single class without a class sheild is left at a large disadvantage. That's about 2 cents worth.
That's about 3.8k damage in less than a second to any player.
Again, how much health do you have?
Do you have enough health to survive the 3.8k damage in less than a second and still get your shields up?
Or are you implying that everybody needs to stack 8 second duration shields 100% of the time outside of combat, as though that were even possible?
That's about 3.8k damage in less than a second to any player.
Again, how much health do you have?
Do you have enough health to survive the 3.8k damage in less than a second and still get your shields up?
Or are you implying that everybody needs to stack 8 second duration shields 100% of the time outside of combat, as though that were even possible?
- First: the 3k snipe is almost mythical
Im almost sure that more of the 95% playing this game hasn't receive-made-see a 3k snipe
- Second: A lot of people can survive 3.8k of damage
Not only everyday theres more people with 3.7-3.8k of hp, if those people are cautious and well geared as a matter of fact they are playing with almost 6k of health
Even a 2.7k hp char cautious and well geared can survive 3.8k of damage
Who will not survive that kind of shot that so few people has see-sufered?: Low levels, bad geared players, distracted players, glass cannons
and a player without a shield up is a distracted player
every 8 secs? a templar? bad luck, DKs and sorcs dont have that kind of problems, think about your privilege, NBs dont have any shield in his trees, not even one of 8 secs
Still_Mind wrote: »You know what's pointless? Ad hominems.Still_Mind wrote: »Ambush was never the main source of gank damage. It was a gank opener. The main damage comes from ambush and martial knowledge damage modifiers for a hard-hitting followup, plus other stuff.This has destroyed the ambush skill - ZOS you are incompetent idiots. You cant fix a snipe problem by introducing a blanket nerf to all stealth openers. dear god who makes these decisions
Did you seriously just write that in response to what I wrote? - it is the stealth opener for the melee gank build that is getting nerfed, this will result in the "nerfing of the melee gank build because of a problem with snipe. So I know its difficult but keep up, The melee gank build opener ambush will be nerfed. Your comment is completely pointless congrats.
I'd rig up a witty "no, u" fix of your own post, but, frankly, I'm too tired.
My point was that Ambush is not getting "destroyed", and you're being overly dramatic. Its main function is to set up for followup hard-hitting skills, no more, no less. Ambush doing a little less damage from stealth isn't rendering this skill useless by any stretch of imagination (aside perhaps in the most hysteria-prone of minds).
I don't recall the devs saying that the stealth attacks nerf was aimed specifically at bows. They wanted to nerf snipe sneak attack damage, they are already nerfing the damage directly. Sneak attack damage nerf is not necessarily based on snipe combo issue.Still_Mind wrote: »You know what's pointless? Ad hominems.Still_Mind wrote: »Ambush was never the main source of gank damage. It was a gank opener. The main damage comes from ambush and martial knowledge damage modifiers for a hard-hitting followup, plus other stuff.This has destroyed the ambush skill - ZOS you are incompetent idiots. You cant fix a snipe problem by introducing a blanket nerf to all stealth openers. dear god who makes these decisions
Did you seriously just write that in response to what I wrote? - it is the stealth opener for the melee gank build that is getting nerfed, this will result in the "nerfing of the melee gank build because of a problem with snipe. So I know its difficult but keep up, The melee gank build opener ambush will be nerfed. Your comment is completely pointless congrats.
I'd rig up a witty "no, u" fix of your own post, but, frankly, I'm too tired.
My point was that Ambush is not getting "destroyed", and you're being overly dramatic. Its main function is to set up for followup hard-hitting skills, no more, no less. Ambush doing a little less damage from stealth isn't rendering this skill useless by any stretch of imagination (aside perhaps in the most hysteria-prone of minds).
Sorry didn't realise I was in an English lesson. Answer me this, why is sneak and consequently ambush being nerfed because of a perceived problem with snipe? It doesn't matter by how much that's irrelevant. Also this nerf to stealth nerfs racials slightly too its ridiculous.
demonlkojipub19_ESO wrote: »Every non-emp vampire/werewolf would have been dead from just the snipe/camo hunter. 4k total damage is flat out 1-shot. So no, a lot of people cannot survive 3.8k damage because just about only emperors can get above 3.8k damage.
3k snipes may be mythical, but ~2.1k + ~650 camo hunter snipes are not, and thats not even at the range to get 12% more damage to the snipe. Have you not seen the videos? Those videos are why its getting nerfed. thank that guy. Even without the camo hunter, the mark target, or the nightblade sneak attack buffs you can take someone out with bows from stealth rather easily. I only deal 1.3-1.4k with by Lethal arrow steal attacks, but its easy enough to finish most everyone off from there because of the stun, healing debuff, and poison dot that lethal arrow brings.
demonlkojipub19_ESO wrote: »Every non-emp vampire/werewolf would have been dead from just the snipe/camo hunter. 4k total damage is flat out 1-shot. So no, a lot of people cannot survive 3.8k damage because just about only emperors can get above 3.8k damage.
3k snipes may be mythical, but ~2.1k + ~650 camo hunter snipes are not, and thats not even at the range to get 12% more damage to the snipe. Have you not seen the videos? Those videos are why its getting nerfed. thank that guy. Even without the camo hunter, the mark target, or the nightblade sneak attack buffs you can take someone out with bows from stealth rather easily. I only deal 1.3-1.4k with by Lethal arrow steal attacks, but its easy enough to finish most everyone off from there because of the stun, healing debuff, and poison dot that lethal arrow brings.
A squishy player with 2.7k hp with the right gear and a shield can walk Cyro with an effective health of 4.7k
A normal player with 3.2-3.3k can walk with 5.2-5.3k of health
Playing wamp or werewolf isnt mandatory got his rewards got his risks
2k snipes - In all the time playing the game I had receive TWO snipes that I can remember of 2k or more
As a glass cannon I can make some 2k snipes in a night and also I can tell you that for every 2k shoot I made 10 snipes, from sneak, for 400-600dmg and 5 snipes, also from sneak, for 0 or close to 0 damage
if your are hunting alone and if you kill somebody with 1.3k snipes I call it a miracle
The burst damage was killing: Low levels, bad geared players, distracted players, glass cannons
maybe the nerf is because at last the burst was contributing to make killable some of the privileged classes-builds of almost unkillable chars, now probably they will go back to feel safe and to walk Cyrodill untroubled, we will see in a few days
Translation: 3k Snipe is okay because shield-stacking 24/7 is super cool and everybody should be stacking 8 second shields every moment they are in Cyro.
The irony here is that people complaining about the validity of stamina builds in Cyro are usually the ones spouting this kind of rhetoric, knowing full well that the people who aren't stacking shields are other stamina builds.
So because you feel magicka builds are "priveleged classes", you want to continue killing stamina builds more easily?
Where I come from, this is called trying to get rich by robbing people as poor as yourself.
Translation: 3k Snipe is okay because shield-stacking 24/7 is super cool and everybody should be stacking 8 second shields every moment they are in Cyro.
I can see that translation for you means ignoring all the writing
Tell me have you see-made-receive a 3k snipe in game? one, five, two thousands?
yes if you have a shield and you dont have it up most of the time when can be some danger you are doing the wrong thingThe irony here is that people complaining about the validity of stamina builds in Cyro are usually the ones spouting this kind of rhetoric, knowing full well that the people who aren't stacking shields are other stamina builds.
So because you feel magicka builds are "priveleged classes", you want to continue killing stamina builds more easily?
Where I come from, this is called trying to get rich by robbing people as poor as yourself.
So you are proposing, without irony I suppose, that reducing the burst is ok even if that make some chars, usually light-magicka chars, unkillable
so in your rethoric the best path is make the "rich" richer and untouchable for the "poors"
lol then play NB guys if you think there is good build to play...dont forget that many NB skills are bugged since beta, dont forget that medium armor stealth bonuses are bugged.
It is a big deal. If the dk or temp isn't killed quickly they wont be killable. Funny how people have a problem with losing 3k health in 1.5 secs but i don't see anyone mentioning how idiotic it is that temps and dks can regain that amount of health instantly.
Joy_Division wrote: »It is a big deal. If the dk or temp isn't killed quickly they wont be killable. Funny how people have a problem with losing 3k health in 1.5 secs but i don't see anyone mentioning how idiotic it is that temps and dks can regain that amount of health instantly.
Yeah, funny...imagine people don't want to be insta-killed.
Nobody mentions temp/dks regain that much health instantly because they can't.
- DKs Green Dragon Blood restores 30% of missing health. A 3k health DK sniped for 2k who uses that skill will restore 600 health. If she uses that skill again, she will gain 420 health. The DK is still down 1000 health after performing 2 actions.
- Snipers can use the lethal arrow skill. This skill reduces target healing by 47%. That figure is significant. Our DK above now restored only 600 health of the 2k she lost doing nothing but healing for 2 seconds. That DK is going to die.
Brasseurfb16_ESO wrote: »Joy_Division wrote: »It is a big deal. If the dk or temp isn't killed quickly they wont be killable. Funny how people have a problem with losing 3k health in 1.5 secs but i don't see anyone mentioning how idiotic it is that temps and dks can regain that amount of health instantly.
Yeah, funny...imagine people don't want to be insta-killed.
Nobody mentions temp/dks regain that much health instantly because they can't.
- DKs Green Dragon Blood restores 30% of missing health. A 3k health DK sniped for 2k who uses that skill will restore 600 health. If she uses that skill again, she will gain 420 health. The DK is still down 1000 health after performing 2 actions.
- Snipers can use the lethal arrow skill. This skill reduces target healing by 47%. That figure is significant. Our DK above now restored only 600 health of the 2k she lost doing nothing but healing for 2 seconds. That DK is going to die.
Since when does DKs have to worry about archers? The moment they get hit or see the snipe coming they use their Dragon Scales and reflect that snipe right back at the ganker...
O_O Now that's fudged up right here..........Jacques Berge wrote: »oh yeah.... who's ready for some numbers?... so, I did some thorough testing... and you know what I found.... Ba Da Da DUUUUUUMMMMMM!!!!... Melee sneak attacks have been reduced by a whopping 35%!!!... Not 10... not 20.... 35 F**king percent...
So, you guys ready for the real kicker?... Guys... I'm sad to say this... but Bow attacks.... have NOT!!! had their sneak attack modifier adjusted.... So, close thread... All this complaining and its the melee guys who get the shaft... Not like we have to get close or anything...
If you don't believe me... feel free to go back in time and do your own tests...
Brasseurfb16_ESO wrote: »Joy_Division wrote: »It is a big deal. If the dk or temp isn't killed quickly they wont be killable. Funny how people have a problem with losing 3k health in 1.5 secs but i don't see anyone mentioning how idiotic it is that temps and dks can regain that amount of health instantly.
Yeah, funny...imagine people don't want to be insta-killed.
Nobody mentions temp/dks regain that much health instantly because they can't.
- DKs Green Dragon Blood restores 30% of missing health. A 3k health DK sniped for 2k who uses that skill will restore 600 health. If she uses that skill again, she will gain 420 health. The DK is still down 1000 health after performing 2 actions.
- Snipers can use the lethal arrow skill. This skill reduces target healing by 47%. That figure is significant. Our DK above now restored only 600 health of the 2k she lost doing nothing but healing for 2 seconds. That DK is going to die.
Since when does DKs have to worry about archers? The moment they get hit or see the snipe coming they use their Dragon Scales and reflect that snipe right back at the ganker...
Joy_Division wrote: »Brasseurfb16_ESO wrote: »Joy_Division wrote: »It is a big deal. If the dk or temp isn't killed quickly they wont be killable. Funny how people have a problem with losing 3k health in 1.5 secs but i don't see anyone mentioning how idiotic it is that temps and dks can regain that amount of health instantly.
Yeah, funny...imagine people don't want to be insta-killed.
Nobody mentions temp/dks regain that much health instantly because they can't.
- DKs Green Dragon Blood restores 30% of missing health. A 3k health DK sniped for 2k who uses that skill will restore 600 health. If she uses that skill again, she will gain 420 health. The DK is still down 1000 health after performing 2 actions.
- Snipers can use the lethal arrow skill. This skill reduces target healing by 47%. That figure is significant. Our DK above now restored only 600 health of the 2k she lost doing nothing but healing for 2 seconds. That DK is going to die.
Since when does DKs have to worry about archers? The moment they get hit or see the snipe coming they use their Dragon Scales and reflect that snipe right back at the ganker...
Because it's a SNEAK attack...the moment they get hit they lost 1.5k health and have a healing debuff.
Brasseurfb16_ESO wrote: »Joy_Division wrote: »It is a big deal. If the dk or temp isn't killed quickly they wont be killable. Funny how people have a problem with losing 3k health in 1.5 secs but i don't see anyone mentioning how idiotic it is that temps and dks can regain that amount of health instantly.
Yeah, funny...imagine people don't want to be insta-killed.
Nobody mentions temp/dks regain that much health instantly because they can't.
- DKs Green Dragon Blood restores 30% of missing health. A 3k health DK sniped for 2k who uses that skill will restore 600 health. If she uses that skill again, she will gain 420 health. The DK is still down 1000 health after performing 2 actions.
- Snipers can use the lethal arrow skill. This skill reduces target healing by 47%. That figure is significant. Our DK above now restored only 600 health of the 2k she lost doing nothing but healing for 2 seconds. That DK is going to die.
Since when does DKs have to worry about archers? The moment they get hit or see the snipe coming they use their Dragon Scales and reflect that snipe right back at the ganker...
I can tell you from experience that that initial lethal arrow almost always lands, and if it does that DK is absolutely screwed if they arent slotting purge.
Brasseurfb16_ESO wrote: »Brasseurfb16_ESO wrote: »Joy_Division wrote: »It is a big deal. If the dk or temp isn't killed quickly they wont be killable. Funny how people have a problem with losing 3k health in 1.5 secs but i don't see anyone mentioning how idiotic it is that temps and dks can regain that amount of health instantly.
Yeah, funny...imagine people don't want to be insta-killed.
Nobody mentions temp/dks regain that much health instantly because they can't.
- DKs Green Dragon Blood restores 30% of missing health. A 3k health DK sniped for 2k who uses that skill will restore 600 health. If she uses that skill again, she will gain 420 health. The DK is still down 1000 health after performing 2 actions.
- Snipers can use the lethal arrow skill. This skill reduces target healing by 47%. That figure is significant. Our DK above now restored only 600 health of the 2k she lost doing nothing but healing for 2 seconds. That DK is going to die.
Since when does DKs have to worry about archers? The moment they get hit or see the snipe coming they use their Dragon Scales and reflect that snipe right back at the ganker...
I can tell you from experience that that initial lethal arrow almost always lands, and if it does that DK is absolutely screwed if they arent slotting purge.
First if you played against any good players they would just reflect, dodge or block your snipe the moment the arrow comes even close to them. I won't disregard your experience, because in mine they also almost always land, but that's only because a vast majority of people are just plain bad.
Secondly, if you believe the DK is screwed because you got him once with a Lethal Arrow in a 1 vs 1 situation than I believe you need to reconsider your view about DKs.Because any good DKs are going to react by using Reflective Scale (even if you can remove 1,5K health from them) and they are going to charge right back at you with their cookie Invasion + Flame Lash combo. And if you happen to switch to a melee weapon, because your Bow will be render useless during that fight, they will probably turtle block and Flame Lash you to dead while they laugh at your feeble attempts to hurt them.