jelliedsoup wrote: »Zos have continually dropped the ball with stam/stealth types builds. For those who say "adapt", have you considered that some don't want to play this game if they have to use magicka skills? Just putting it out there for something to epxand your mind a little.
To be honest I'm annoyed at myself for playing this game for 6 months, hell it never looked like getting better. This nerf clearly demonstrates Zos' intention.
I like weapons, and due to this I'm out, I will not be investing.
jelliedsoup wrote: »Zos have continually dropped the ball with stam/stealth types builds. For those who say "adapt", have you considered that some don't want to play this game if they have to use magicka skills? Just putting it out there for something to epxand your mind a little.
To be honest I'm annoyed at myself for playing this game for 6 months, hell it never looked like getting better. This nerf clearly demonstrates Zos' intention.
I like weapons, and due to this I'm out, I will not be investing.
They just buffed all of the dps-oriented stamina weapons, some of them by quite a decent margin.
Your post makes no sense.
The stealth damage nerf in no way forces you to adopt a magicka build, it just means you'd better have a game plan for finishing the job after you take half a player's health from stealth.
I like weapons too, and 1.5 is probably one of the best updates so far for them.
jelliedsoup wrote: »jelliedsoup wrote: »Zos have continually dropped the ball with stam/stealth types builds. For those who say "adapt", have you considered that some don't want to play this game if they have to use magicka skills? Just putting it out there for something to epxand your mind a little.
To be honest I'm annoyed at myself for playing this game for 6 months, hell it never looked like getting better. This nerf clearly demonstrates Zos' intention.
I like weapons, and due to this I'm out, I will not be investing.
They just buffed all of the dps-oriented stamina weapons, some of them by quite a decent margin.
Your post makes no sense.
The stealth damage nerf in no way forces you to adopt a magicka build, it just means you'd better have a game plan for finishing the job after you take half a player's health from stealth.
I like weapons too, and 1.5 is probably one of the best updates so far for them.
They have reduced my burst damage, sure I can snipe faster, but reduced dmg from stealth, reduced stampede by 10%, reduced snipe by 5%.
You'll need to explain why this is a buff. I see no reason to see this as one, happy to be shown why though.
All that happens at the moment is endless shield stacking, absorption, once melee is open.
Let me know how 1.5 works for you, I haven't bothered with PTS as I've spent some time trying to make this type of build work, based on marketing based concepts which never seem to be actualised.
The weapon skills I use are all getting nerfed. Bows are getting nerfed, I'm undecided on 2 handed.
Well, you seem to be looking at each of these changes in a vacuum, as though they exist separately from the buffs in other areas to the weapons.
Overall, the changes come out to a dps increase for each of the stamina dps weapons, though you're right, the burst was curbed for good reason.
Your complaint about shield stacking; are you saying that w/out your burst you simply can't win a fight against any other player or something? I mean, shield stacking is something that every build has to deal w/, stam isn't somehow worse off for this.
Killing them w/out their ability to fight back at all was never intended and it constantly surprises me (I know, it shouldn't) when people think that everyone's just gonna be cool w/ just being able to be killed in 2 seconds by someone at 35 meters that they never had a chance to react to.
And yes, that does happen.
Weapon skills are *not* getting nerfed 1h+shield gets buffed (arseloads of goodness, I may even start using some skills beyond shield charge), 2h gets half-buffed (Critical Rush damage is buffed to compensate for baseline skill damage loss, Uppercut gets shorter cast time and increased damage, Momentum is getting buffed, as well as Reverse Slice), DW is getting some love (twin blade and blunt, rending spam), Bow (pretty much all skills, save for Snipe, which is side-buff, side-nerf).jelliedsoup wrote: »The weapon skills I use are all getting nerfed. Bows are getting nerfed, I'm undecided on 2 handed.
Well, you seem to be looking at each of these changes in a vacuum, as though they exist separately from the buffs in other areas to the weapons.
Overall, the changes come out to a dps increase for each of the stamina dps weapons, though you're right, the burst was curbed for good reason.
Your complaint about shield stacking; are you saying that w/out your burst you simply can't win a fight against any other player or something? I mean, shield stacking is something that every build has to deal w/, stam isn't somehow worse off for this.
Killing them w/out their ability to fight back at all was never intended and it constantly surprises me (I know, it shouldn't) when people think that everyone's just gonna be cool w/ just being able to be killed in 2 seconds by someone at 35 meters that they never had a chance to react to.
And yes, that does happen.
So, killing from burst is not intended, shield stacking is fine. I can react to shield stacking, although there's nothing I can do about shield stacking.
I really don't get what your point is here.
I dont believe an emp went down like that sorry without proof i call bs. Was probably hit by multiple snipes.
I dont believe an emp went down like that sorry without proof i call bs. Was probably hit by multiple snipes.
http://s18.postimg.org/p99ahug6x/willkill.png
Already posted this once in the thread, but here you go again.
Single player, 4.5k in under 1 second to an Emperor. 3 hits, would have been more if Willkill hadn't run out of health so fast, lol.
Call bs all you want, but like I said. This happens, and it's not that difficult to replicate.
Sticking your head in the sand and pretending that this is somehow impossible isn't really going to help anything. ZOS doesn't feel that killing a player from 35 meters before they can react is balanced gameplay, and I'm inclined to agree w/ them.
I fully agree with what you're saying, but I think the guy's point was the raw damage potential.Brasseurfb16_ESO wrote: »I dont believe an emp went down like that sorry without proof i call bs. Was probably hit by multiple snipes.
http://s18.postimg.org/p99ahug6x/willkill.png
Already posted this once in the thread, but here you go again.
Single player, 4.5k in under 1 second to an Emperor. 3 hits, would have been more if Willkill hadn't run out of health so fast, lol.
Call bs all you want, but like I said. This happens, and it's not that difficult to replicate.
Sticking your head in the sand and pretending that this is somehow impossible isn't really going to help anything. ZOS doesn't feel that killing a player from 35 meters before they can react is balanced gameplay, and I'm inclined to agree w/ them.
The damage done in this picture is indeed possible in theory, but for one
- it requieres you to use the archerminds 5 set pcs.
- it requieres you to use Flawless Dawnbreaker and Mark Target as dmg pump up.
- it requieres Camouflaged Hunter (+ fighters guild passives) and your target must be a Vampire
- it requieres you to pretty much softcap stamina and get close to weapon power hardcap.
But you see there is only one big issue with this picture, you are going to tell us the Emperor (which was a DK by the way), the guy that scored 10x more points than our average Joes got himself hit by a Snipe while marked in a 1vs1 scenario? Sounds pretty unbelievable to me.
In PvP any good player will immediatly start to shield stack and/or block, in a 1vs1 scenario, when the Marks even shows up. That's why NBs usualy don't take that skill, because it leaves a big "HELLO! I'M A NB AND I'M GOING TO AMBUSH YOU!" sign on top of your head.
So again, it comes to the skill of a player and his general knowledge of the game.
- if he didn't noticed the Piercing Mark
- if he didn't heard the "fssshhh" noise from the Snipe
- if he is a vampire
If all those points meet the case, that guy 100% deserved to die from a Snipe + Camouflaged hunter combo from a Vampire Hunter build!
Still_Mind wrote: »I fully agree with what you're saying, but I think the guy's point was the raw damage potential.Brasseurfb16_ESO wrote: »I dont believe an emp went down like that sorry without proof i call bs. Was probably hit by multiple snipes.
http://s18.postimg.org/p99ahug6x/willkill.png
Already posted this once in the thread, but here you go again.
Single player, 4.5k in under 1 second to an Emperor. 3 hits, would have been more if Willkill hadn't run out of health so fast, lol.
Call bs all you want, but like I said. This happens, and it's not that difficult to replicate.
Sticking your head in the sand and pretending that this is somehow impossible isn't really going to help anything. ZOS doesn't feel that killing a player from 35 meters before they can react is balanced gameplay, and I'm inclined to agree w/ them.
The damage done in this picture is indeed possible in theory, but for one
- it requieres you to use the archerminds 5 set pcs.
- it requieres you to use Flawless Dawnbreaker and Mark Target as dmg pump up.
- it requieres Camouflaged Hunter (+ fighters guild passives) and your target must be a Vampire
- it requieres you to pretty much softcap stamina and get close to weapon power hardcap.
But you see there is only one big issue with this picture, you are going to tell us the Emperor (which was a DK by the way), the guy that scored 10x more points than our average Joes got himself hit by a Snipe while marked in a 1vs1 scenario? Sounds pretty unbelievable to me.
In PvP any good player will immediatly start to shield stack and/or block, in a 1vs1 scenario, when the Marks even shows up. That's why NBs usualy don't take that skill, because it leaves a big "HELLO! I'M A NB AND I'M GOING TO AMBUSH YOU!" sign on top of your head.
So again, it comes to the skill of a player and his general knowledge of the game.
- if he didn't noticed the Piercing Mark
- if he didn't heard the "fssshhh" noise from the Snipe
- if he is a vampire
If all those points meet the case, that guy 100% deserved to die from a Snipe + Camouflaged hunter combo from a Vampire Hunter build!
Still_Mind wrote: »I fully agree with what you're saying, but I think the guy's point was the raw damage potential.Brasseurfb16_ESO wrote: »I dont believe an emp went down like that sorry without proof i call bs. Was probably hit by multiple snipes.
http://s18.postimg.org/p99ahug6x/willkill.png
Already posted this once in the thread, but here you go again.
Single player, 4.5k in under 1 second to an Emperor. 3 hits, would have been more if Willkill hadn't run out of health so fast, lol.
Call bs all you want, but like I said. This happens, and it's not that difficult to replicate.
Sticking your head in the sand and pretending that this is somehow impossible isn't really going to help anything. ZOS doesn't feel that killing a player from 35 meters before they can react is balanced gameplay, and I'm inclined to agree w/ them.
The damage done in this picture is indeed possible in theory, but for one
- it requieres you to use the archerminds 5 set pcs.
- it requieres you to use Flawless Dawnbreaker and Mark Target as dmg pump up.
- it requieres Camouflaged Hunter (+ fighters guild passives) and your target must be a Vampire
- it requieres you to pretty much softcap stamina and get close to weapon power hardcap.
But you see there is only one big issue with this picture, you are going to tell us the Emperor (which was a DK by the way), the guy that scored 10x more points than our average Joes got himself hit by a Snipe while marked in a 1vs1 scenario? Sounds pretty unbelievable to me.
In PvP any good player will immediatly start to shield stack and/or block, in a 1vs1 scenario, when the Marks even shows up. That's why NBs usualy don't take that skill, because it leaves a big "HELLO! I'M A NB AND I'M GOING TO AMBUSH YOU!" sign on top of your head.
So again, it comes to the skill of a player and his general knowledge of the game.
- if he didn't noticed the Piercing Mark
- if he didn't heard the "fssshhh" noise from the Snipe
- if he is a vampire
If all those points meet the case, that guy 100% deserved to die from a Snipe + Camouflaged hunter combo from a Vampire Hunter build!
Well, that was my point.
But you can also see from the pic that:
1) The Emp (whom I know is a DK, btw) took 4.4k damage in less than 1 second, so it's just possible that he may have not had the time to react to the stealth gank that happened to him.
2) Yes, he's a vamp, but you might also notice that there was no Venom or heavy attack in the log, which is the popular combo. It would easily have been for much more damage if it had been the entire combo.
In 1.5, you won't be able to pull off the current combo, but you can certainly do a double Snipe, which would kill most players if they were buffed like this anyway.
The point is that it doesn't matter how much setup beforehand that goes into creating a situation where you can kill a player in under a second w/out them reacting.
You should not be able to kill people w/out them reasonably having the chance to fight back, that's why we have things like CC immunity (ps. fix unbreakable cc, thx) in the game.
Brasseurfb16_ESO wrote: »Still_Mind wrote: »I fully agree with what you're saying, but I think the guy's point was the raw damage potential.Brasseurfb16_ESO wrote: »I dont believe an emp went down like that sorry without proof i call bs. Was probably hit by multiple snipes.
http://s18.postimg.org/p99ahug6x/willkill.png
Already posted this once in the thread, but here you go again.
Single player, 4.5k in under 1 second to an Emperor. 3 hits, would have been more if Willkill hadn't run out of health so fast, lol.
Call bs all you want, but like I said. This happens, and it's not that difficult to replicate.
Sticking your head in the sand and pretending that this is somehow impossible isn't really going to help anything. ZOS doesn't feel that killing a player from 35 meters before they can react is balanced gameplay, and I'm inclined to agree w/ them.
The damage done in this picture is indeed possible in theory, but for one
- it requieres you to use the archerminds 5 set pcs.
- it requieres you to use Flawless Dawnbreaker and Mark Target as dmg pump up.
- it requieres Camouflaged Hunter (+ fighters guild passives) and your target must be a Vampire
- it requieres you to pretty much softcap stamina and get close to weapon power hardcap.
But you see there is only one big issue with this picture, you are going to tell us the Emperor (which was a DK by the way), the guy that scored 10x more points than our average Joes got himself hit by a Snipe while marked in a 1vs1 scenario? Sounds pretty unbelievable to me.
In PvP any good player will immediatly start to shield stack and/or block, in a 1vs1 scenario, when the Marks even shows up. That's why NBs usualy don't take that skill, because it leaves a big "HELLO! I'M A NB AND I'M GOING TO AMBUSH YOU!" sign on top of your head.
So again, it comes to the skill of a player and his general knowledge of the game.
- if he didn't noticed the Piercing Mark
- if he didn't heard the "fssshhh" noise from the Snipe
- if he is a vampire
If all those points meet the case, that guy 100% deserved to die from a Snipe + Camouflaged hunter combo from a Vampire Hunter build!
Well, that was my point.
But you can also see from the pic that:
1) The Emp (whom I know is a DK, btw) took 4.4k damage in less than 1 second, so it's just possible that he may have not had the time to react to the stealth gank that happened to him.
2) Yes, he's a vamp, but you might also notice that there was no Venom or heavy attack in the log, which is the popular combo. It would easily have been for much more damage if it had been the entire combo.
In 1.5, you won't be able to pull off the current combo, but you can certainly do a double Snipe, which would kill most players if they were buffed like this anyway.
The point is that it doesn't matter how much setup beforehand that goes into creating a situation where you can kill a player in under a second w/out them reacting.
You should not be able to kill people w/out them reasonably having the chance to fight back, that's why we have things like CC immunity (ps. fix unbreakable cc, thx) in the game.
I understand people shouldn't die in less than a second but there are much better ways to fix this issue that doesn't involve nerfing stealth damage.
The highest priority would have been to fix Impenetrable and change it so that it reduces the critical damage portion of a skill instead of reducing the critical chance with the same current value on live.
That change alone would have nerfed stealth attacks from gankers by a very similar value to the current nerf on PTS, it would actualy have made critical chance get a more significative role in PvP, it would have fixed the whole issue around sorcerers needing to shield stack to get any surviability at all, and most of all, it doesn't involve creating a whole new line of script just to separate a single effect into two from PvE and PvP (WoW and GW2 are having a lot of trouble with that too)
And please, to anyone else reading this, don't tell me Impenetrable is fine... Nothing is fine when it can completely shut down a stat that requieres people to invest all their itemisation around it to work for so little investment in counterpart. If you fear some abilities might become to strong in PvP (aka : Critical Surge) just ask for more dispelling abilities in return, it will prevent that ability from getting OP and at the same time fix shield stacking and reflective scale spam fest for good.
We got enough Pappers and Scissors, we just need more Rocks!
... And yet so many still prefer to run martial knowledge and warlock and succeed...Brasseurfb16_ESO wrote: »Still_Mind wrote: »I fully agree with what you're saying, but I think the guy's point was the raw damage potential.Brasseurfb16_ESO wrote: »I dont believe an emp went down like that sorry without proof i call bs. Was probably hit by multiple snipes.
http://s18.postimg.org/p99ahug6x/willkill.png
Already posted this once in the thread, but here you go again.
Single player, 4.5k in under 1 second to an Emperor. 3 hits, would have been more if Willkill hadn't run out of health so fast, lol.
Call bs all you want, but like I said. This happens, and it's not that difficult to replicate.
Sticking your head in the sand and pretending that this is somehow impossible isn't really going to help anything. ZOS doesn't feel that killing a player from 35 meters before they can react is balanced gameplay, and I'm inclined to agree w/ them.
The damage done in this picture is indeed possible in theory, but for one
- it requieres you to use the archerminds 5 set pcs.
- it requieres you to use Flawless Dawnbreaker and Mark Target as dmg pump up.
- it requieres Camouflaged Hunter (+ fighters guild passives) and your target must be a Vampire
- it requieres you to pretty much softcap stamina and get close to weapon power hardcap.
But you see there is only one big issue with this picture, you are going to tell us the Emperor (which was a DK by the way), the guy that scored 10x more points than our average Joes got himself hit by a Snipe while marked in a 1vs1 scenario? Sounds pretty unbelievable to me.
In PvP any good player will immediatly start to shield stack and/or block, in a 1vs1 scenario, when the Marks even shows up. That's why NBs usualy don't take that skill, because it leaves a big "HELLO! I'M A NB AND I'M GOING TO AMBUSH YOU!" sign on top of your head.
So again, it comes to the skill of a player and his general knowledge of the game.
- if he didn't noticed the Piercing Mark
- if he didn't heard the "fssshhh" noise from the Snipe
- if he is a vampire
If all those points meet the case, that guy 100% deserved to die from a Snipe + Camouflaged hunter combo from a Vampire Hunter build!
Well, that was my point.
But you can also see from the pic that:
1) The Emp (whom I know is a DK, btw) took 4.4k damage in less than 1 second, so it's just possible that he may have not had the time to react to the stealth gank that happened to him.
2) Yes, he's a vamp, but you might also notice that there was no Venom or heavy attack in the log, which is the popular combo. It would easily have been for much more damage if it had been the entire combo.
In 1.5, you won't be able to pull off the current combo, but you can certainly do a double Snipe, which would kill most players if they were buffed like this anyway.
The point is that it doesn't matter how much setup beforehand that goes into creating a situation where you can kill a player in under a second w/out them reacting.
You should not be able to kill people w/out them reasonably having the chance to fight back, that's why we have things like CC immunity (ps. fix unbreakable cc, thx) in the game.
I understand people shouldn't die in less than a second but there are much better ways to fix this issue that doesn't involve nerfing stealth damage.
The highest priority would have been to fix Impenetrable and change it so that it reduces the critical damage portion of a skill instead of reducing the critical chance with the same current value on live.
That change alone would have nerfed stealth attacks from gankers by a very similar value to the current nerf on PTS, it would actualy have made critical chance get a more significative role in PvP, it would have fixed the whole issue around sorcerers needing to shield stack to get any surviability at all, and most of all, it doesn't involve creating a whole new line of script just to separate a single effect into two from PvE and PvP (WoW and GW2 are having a lot of trouble with that too)
And please, to anyone else reading this, don't tell me Impenetrable is fine... Nothing is fine when it can completely shut down a stat that requieres people to invest all their itemisation around it to work for so little investment in counterpart. If you fear some abilities might become to strong in PvP (aka : Critical Surge) just ask for more dispelling abilities in return, it will prevent that ability from getting OP and at the same time fix shield stacking and reflective scale spam fest for good.
We got enough Pappers and Scissors, we just need more Rocks!
I actually agree w/ this, and have said to change Impen to crit damage reduction for a very long time. : P
But then you'd still run into the issue of "if it's not Impenetrable, don't wear it for PvP" causing many of the dropped sets to feel inferior.
Brasseurfb16_ESO wrote: »Still_Mind wrote: »I fully agree with what you're saying, but I think the guy's point was the raw damage potential.Brasseurfb16_ESO wrote: »I dont believe an emp went down like that sorry without proof i call bs. Was probably hit by multiple snipes.
http://s18.postimg.org/p99ahug6x/willkill.png
Already posted this once in the thread, but here you go again.
Single player, 4.5k in under 1 second to an Emperor. 3 hits, would have been more if Willkill hadn't run out of health so fast, lol.
Call bs all you want, but like I said. This happens, and it's not that difficult to replicate.
Sticking your head in the sand and pretending that this is somehow impossible isn't really going to help anything. ZOS doesn't feel that killing a player from 35 meters before they can react is balanced gameplay, and I'm inclined to agree w/ them.
The damage done in this picture is indeed possible in theory, but for one
- it requieres you to use the archerminds 5 set pcs.
- it requieres you to use Flawless Dawnbreaker and Mark Target as dmg pump up.
- it requieres Camouflaged Hunter (+ fighters guild passives) and your target must be a Vampire
- it requieres you to pretty much softcap stamina and get close to weapon power hardcap.
But you see there is only one big issue with this picture, you are going to tell us the Emperor (which was a DK by the way), the guy that scored 10x more points than our average Joes got himself hit by a Snipe while marked in a 1vs1 scenario? Sounds pretty unbelievable to me.
In PvP any good player will immediatly start to shield stack and/or block, in a 1vs1 scenario, when the Marks even shows up. That's why NBs usualy don't take that skill, because it leaves a big "HELLO! I'M A NB AND I'M GOING TO AMBUSH YOU!" sign on top of your head.
So again, it comes to the skill of a player and his general knowledge of the game.
- if he didn't noticed the Piercing Mark
- if he didn't heard the "fssshhh" noise from the Snipe
- if he is a vampire
If all those points meet the case, that guy 100% deserved to die from a Snipe + Camouflaged hunter combo from a Vampire Hunter build!
Well, that was my point.
But you can also see from the pic that:
1) The Emp (whom I know is a DK, btw) took 4.4k damage in less than 1 second, so it's just possible that he may have not had the time to react to the stealth gank that happened to him.
2) Yes, he's a vamp, but you might also notice that there was no Venom or heavy attack in the log, which is the popular combo. It would easily have been for much more damage if it had been the entire combo.
In 1.5, you won't be able to pull off the current combo, but you can certainly do a double Snipe, which would kill most players if they were buffed like this anyway.
The point is that it doesn't matter how much setup beforehand that goes into creating a situation where you can kill a player in under a second w/out them reacting.
You should not be able to kill people w/out them reasonably having the chance to fight back, that's why we have things like CC immunity (ps. fix unbreakable cc, thx) in the game.
I understand people shouldn't die in less than a second but there are much better ways to fix this issue that doesn't involve nerfing stealth damage.
The highest priority would have been to fix Impenetrable and change it so that it reduces the critical damage portion of a skill instead of reducing the critical chance with the same current value on live.
That change alone would have nerfed stealth attacks from gankers by a very similar value to the current nerf on PTS, it would actualy have made critical chance get a more significative role in PvP, it would have fixed the whole issue around sorcerers needing to shield stack to get any surviability at all, and most of all, it doesn't involve creating a whole new line of script just to separate a single effect into two from PvE and PvP (WoW and GW2 are having a lot of trouble with that too)
And please, to anyone else reading this, don't tell me Impenetrable is fine... Nothing is fine when it can completely shut down a stat that requieres people to invest all their itemisation around it to work for so little investment in counterpart. If you fear some abilities might become to strong in PvP (aka : Critical Surge) just ask for more dispelling abilities in return, it will prevent that ability from getting OP and at the same time fix shield stacking and reflective scale spam fest for good.
We got enough Pappers and Scissors, we just need more Rocks!
I actually agree w/ this, and have said to change Impen to crit damage reduction for a very long time. : P
But then you'd still run into the issue of "if it's not Impenetrable, don't wear it for PvP" causing many of the dropped sets to feel inferior.
jelliedsoup wrote: »The weapon skills I use are all getting nerfed. Bows are getting nerfed, I'm undecided on 2 handed.
Well, you seem to be looking at each of these changes in a vacuum, as though they exist separately from the buffs in other areas to the weapons.
Overall, the changes come out to a dps increase for each of the stamina dps weapons, though you're right, the burst was curbed for good reason.
Your complaint about shield stacking; are you saying that w/out your burst you simply can't win a fight against any other player or something? I mean, shield stacking is something that every build has to deal w/, stam isn't somehow worse off for this.
Killing them w/out their ability to fight back at all was never intended and it constantly surprises me (I know, it shouldn't) when people think that everyone's just gonna be cool w/ just being able to be killed in 2 seconds by someone at 35 meters that they never had a chance to react to.
And yes, that does happen.
So, killing from burst is not intended, shield stacking is fine. I can react to shield stacking, although there's nothing I can do about shield stacking.
I really don't get what your point is here.
Ambush was never the main source of gank damage. It was a gank opener. The main damage comes from ambush and martial knowledge damage modifiers for a hard-hitting followup, plus other stuff.This has destroyed the ambush skill - ZOS you are incompetent idiots. You cant fix a snipe problem by introducing a blanket nerf to all stealth openers. dear god who makes these decisions
jelliedsoup wrote: »Zos have continually dropped the ball with stam/stealth types builds. For those who say "adapt", have you considered that some don't want to play this game if they have to use magicka skills? Just putting it out there for something to epxand your mind a little.
To be honest I'm annoyed at myself for playing this game for 6 months, hell it never looked like getting better. This nerf clearly demonstrates Zos' intention.
I like weapons, and due to this I'm out, I will not be investing.
jelliedsoup wrote: »Zos have continually dropped the ball with stam/stealth types builds. For those who say "adapt", have you considered that some don't want to play this game if they have to use magicka skills? Just putting it out there for something to epxand your mind a little.
To be honest I'm annoyed at myself for playing this game for 6 months, hell it never looked like getting better. This nerf clearly demonstrates Zos' intention.
I like weapons, and due to this I'm out, I will not be investing.
Just to prove it, I took my sorc, threw on 4 hundings rage 4 twilight, grabbed a bow and dual wield, and pulled 1.2k dps (without evil hunter or wep power pots) consistently within the first 10 minutes of using stamina.
That's MORE DPS than my sorc gets using his crushing shock rotation.
Dual Wield is level 30, Bow is level 18, Medium Armor is level 34.
STOP QQing so much.
The issue isn't about stam builds or skills or anything else, its about QQ and your lack of l2p.
Sustainability? Yeah magicka users have that same problem... you know how they solve it? Potions and Spell symmetry.
Damn... if only templars had a similar mechanic that they could use on stamina users....
OH WAIT. SHARDS!
Shards restores a TON of stamina, and it doesn't even tap your health for you to use it! wow! imagine that! and since picking up shards has no cast time, its NOT A DPS LOSS
The disparity between stamina and magicka isn't in the game code, its because of the user. Apparently, the average stamina user is an idiot and knows nothing about light attack weaving or animation canceling, so they come here to the forums and QQQQQ all day and night until they get buffed through the roof.
Maybe i'll throw on 5 piece warlock with magicka recovery enchants and 5 piece seducer and come here and QQ that my destro staff dps sorc is only getting 600 dps, and get all my buddies to QQ as well and beg for buffs.
seriously, l2p already.