nikolaj.lemcheb16_ESO wrote: »Well if the stealth attack nerf goes live shouldn't there be similar nerfs to game elements that other classes use to win?
For example should damage shields and block still prevent the stun effect from stealth attacks?
Should impulse still be unblockable?
Should it still be possible to deal out damage while blocking?
"ZOS_GinaBruno wrote: »...
Combat & Gameplay
General
- Reduced the amount of bonus damage provided by stealthed attacks against other player characters.
...
- Note that stealthed attacks are still always critical strikes that stun your target.
Why was this changed instead of simply fixing the skill that is in game that is programmed to have this effect?
Nerf all damages on a strategic advantage, instead of fixing the strategic counter to it?
Terrible approach; if this goes live, expect to have many Nightblade players to provide extreme outcry. This disproportionately nerfs Nightblade as a class, considering their Class skills are made to be used from stealth.
Please revert this change and fix Radiant Magelight instead.
Expect an outcry regarding Block mitigation coupled with this, fair warning.
Did we all really think 2-3k burst dmg out of stealth was fair?
Do you think not being able to heal/damage shield is fair?
There are (should be) consequences to every build, with both weak & strong points. That's what makes them unique.
What this change does, it makes us become sorcs with Crystal Shards ("Snipe") and Venom Arrow ("Crushing Shock"). Nothing unique about that.
If something hits you for 2-3k, how about getting more than 3k health?
(By the way, there are more things that hit you for 2-3k, such as Meteor & Silver Shards if you are a vampire, or Ambush->Soul Harvest/Flawless Dawnbreaker)
Instead of fixing the protective measure (Radiant Magelight), or giving more health to everyone in Cyrodiil, they decide to dumb down the game even more, which is a common outcome when developers listen to bad players who think everything is "OP".
So your answer is yes, you feel like one-shotting someone out of stealth is fair and a good mechanic for the game? 3k hp, while not the highest allowable, also is not bad and far from a glass cannon.
Did you read any of the above posts (or the ones that have been posted on the PTS forum throughout the week) about bow burst damage already going down by a lot (due to shorter animation & -5% damage)?
No, I'm not a big fan of short TTK (again, can be fixed by adding more health to everyone), but I'm even less a fan of not being able to play an "assassin" or "rogue" in an RPG.
I do not believe whatever nerf to stealth dmg is coming will remove your ability to play a rogue or assassin. I'm just a firm believer in there should never be wide access to what basically amounts to a one shot in pvp. Trust me, I've one shot countless people in PVP with wrecking blow, and I always thought it was incredibly ridiculous.
Tell me, how am I going to be any different than a light armour wearing sorc, if they remove the extra burst damage stamina builds have (until now) been capable of? Perhaps cosmetically, with different looking armour & resource for dealing damage. But I'm one of those people who don't play games for cosmetics.
Huh? You mean you're actually going to have to fight now with using weapon swaps, many abilities both offensive and defensive, block, dodge, and you know .... actually play the game instead of be in hide and snipe+heavy+light+poison arrow all hitting at the same time before you re-hide again? Sounds devastating.
You're all over reacting anyways (as NBs for some reason always seem to do) as I'm sure this nerf is no more than 10% so your 2k sneak attack is now hitting for 1800 which is basically no issue at all.
nikolaj.lemcheb16_ESO wrote: »Well if the stealth attack nerf goes live shouldn't there be similar nerfs to game elements that other classes use to win?
For example should damage shields and block still prevent the stun effect from stealth attacks?
Should impulse still be unblockable?
Should it still be possible to deal out damage while blocking?
NB can not use dmg shields or block?
NB can not use impulse?
NB can not use abilities while blocking?
Reduced the amount of bonus damage provided by stealthed attacks against other player characters.
Note that stealthed attacks are still always critical strikes that stun your target.
Really?...
3 People cry about it on the forums, and stealth damage gets nerfed.
Can we get some details on how much this damage was reduced by?
According to people who actually tested bow burst damage on PTS, it was already going to get reduced due to the shorter animation time on Snipe and its morphs (no time to queue up the heavy attack+venom arrow landing at the same time).
Reduced the amount of bonus damage provided by stealthed attacks against other player characters.
Note that stealthed attacks are still always critical strikes that stun your target.
Really?...
3 People cry about it on the forums, and stealth damage gets nerfed.
Can we get some details on how much this damage was reduced by?
According to people who actually tested bow burst damage on PTS, it was already going to get reduced due to the shorter animation time on Snipe and its morphs (no time to queue up the heavy attack+venom arrow landing at the same time).
It needed it ... 2k + damage with someone wearing heavy is to much...keep in mind heavy is gimp anyway...
"ZOS_GinaBruno wrote: »...
Combat & Gameplay
General
- Reduced the amount of bonus damage provided by stealthed attacks against other player characters.
...
- Note that stealthed attacks are still always critical strikes that stun your target.
Why was this changed instead of simply fixing the skill that is in game that is programmed to have this effect?
Nerf all damages on a strategic advantage, instead of fixing the strategic counter to it?
Terrible approach; if this goes live, expect to have many Nightblade players to provide extreme outcry. This disproportionately nerfs Nightblade as a class, considering their Class skills are made to be used from stealth.
Please revert this change and fix Radiant Magelight instead.
Expect an outcry regarding Block mitigation coupled with this, fair warning.
Did we all really think 2-3k burst dmg out of stealth was fair?
Do you think not being able to heal/damage shield is fair?
There are (should be) consequences to every build, with both weak & strong points. That's what makes them unique.
What this change does, it makes us become sorcs with Crystal Shards ("Snipe") and Venom Arrow ("Crushing Shock"). Nothing unique about that.
If something hits you for 2-3k, how about getting more than 3k health?
(By the way, there are more things that hit you for 2-3k, such as Meteor & Silver Shards if you are a vampire, or Ambush->Soul Harvest/Flawless Dawnbreaker)
Instead of fixing the protective measure (Radiant Magelight), or giving more health to everyone in Cyrodiil, they decide to dumb down the game even more, which is a common outcome when developers listen to bad players who think everything is "OP".
So your answer is yes, you feel like one-shotting someone out of stealth is fair and a good mechanic for the game? 3k hp, while not the highest allowable, also is not bad and far from a glass cannon.
Did you read any of the above posts (or the ones that have been posted on the PTS forum throughout the week) about bow burst damage already going down by a lot (due to shorter animation & -5% damage)?
No, I'm not a big fan of short TTK (again, can be fixed by adding more health to everyone), but I'm even less a fan of not being able to play an "assassin" or "rogue" in an RPG.
I do not believe whatever nerf to stealth dmg is coming will remove your ability to play a rogue or assassin. I'm just a firm believer in there should never be wide access to what basically amounts to a one shot in pvp. Trust me, I've one shot countless people in PVP with wrecking blow, and I always thought it was incredibly ridiculous.
Tell me, how am I going to be any different than a light armour wearing sorc, if they remove the extra burst damage stamina builds have (until now) been capable of? Perhaps cosmetically, with different looking armour & resource for dealing damage. But I'm one of those people who don't play games for cosmetics.
Huh? You mean you're actually going to have to fight now with using weapon swaps, many abilities both offensive and defensive, block, dodge, and you know .... actually play the game instead of be in hide and snipe+heavy+light+poison arrow all hitting at the same time before you re-hide again? Sounds devastating.
You're all over reacting anyways (as NBs for some reason always seem to do) as I'm sure this nerf is no more than 10% so your 2k sneak attack is now hitting for 1800 which is basically no issue at all.
nikolaj.lemcheb16_ESO wrote: »Well if the stealth attack nerf goes live shouldn't there be similar nerfs to game elements that other classes use to win?
For example should damage shields and block still prevent the stun effect from stealth attacks?
Should impulse still be unblockable?
Should it still be possible to deal out damage while blocking?
Yes, it does!lordrichter wrote: »@ZOS_GinaBruno Does 1.5.1 include the fixes from 1.4.7?
Which guards?I was hoping to see Shield Dyes. And some major Gaurd NPC are still without cloths..
"ZOS_GinaBruno wrote: »...
Combat & Gameplay
General
- Reduced the amount of bonus damage provided by stealthed attacks against other player characters.
...
- Note that stealthed attacks are still always critical strikes that stun your target.
Why was this changed instead of simply fixing the skill that is in game that is programmed to have this effect?
Nerf all damages on a strategic advantage, instead of fixing the strategic counter to it?
Terrible approach; if this goes live, expect to have many Nightblade players to provide extreme outcry. This disproportionately nerfs Nightblade as a class, considering their Class skills are made to be used from stealth.
Please revert this change and fix Radiant Magelight instead.
Expect an outcry regarding Block mitigation coupled with this, fair warning.
Did we all really think 2-3k burst dmg out of stealth was fair?
Do you think not being able to heal/damage shield is fair?
There are (should be) consequences to every build, with both weak & strong points. That's what makes them unique.
What this change does, it makes us become sorcs with Crystal Shards ("Snipe") and Venom Arrow ("Crushing Shock"). Nothing unique about that.
If something hits you for 2-3k, how about getting more than 3k health?
(By the way, there are more things that hit you for 2-3k, such as Meteor & Silver Shards if you are a vampire, or Ambush->Soul Harvest/Flawless Dawnbreaker)
Instead of fixing the protective measure (Radiant Magelight), or giving more health to everyone in Cyrodiil, they decide to dumb down the game even more, which is a common outcome when developers listen to bad players who think everything is "OP".
So your answer is yes, you feel like one-shotting someone out of stealth is fair and a good mechanic for the game? 3k hp, while not the highest allowable, also is not bad and far from a glass cannon.
Did you read any of the above posts (or the ones that have been posted on the PTS forum throughout the week) about bow burst damage already going down by a lot (due to shorter animation & -5% damage)?
No, I'm not a big fan of short TTK (again, can be fixed by adding more health to everyone), but I'm even less a fan of not being able to play an "assassin" or "rogue" in an RPG.
I do not believe whatever nerf to stealth dmg is coming will remove your ability to play a rogue or assassin. I'm just a firm believer in there should never be wide access to what basically amounts to a one shot in pvp. Trust me, I've one shot countless people in PVP with wrecking blow, and I always thought it was incredibly ridiculous.
Tell me, how am I going to be any different than a light armour wearing sorc, if they remove the extra burst damage stamina builds have (until now) been capable of? Perhaps cosmetically, with different looking armour & resource for dealing damage. But I'm one of those people who don't play games for cosmetics.
Huh? You mean you're actually going to have to fight now with using weapon swaps, many abilities both offensive and defensive, block, dodge, and you know .... actually play the game instead of be in hide and snipe+heavy+light+poison arrow all hitting at the same time before you re-hide again? Sounds devastating.
You're all over reacting anyways (as NBs for some reason always seem to do) as I'm sure this nerf is no more than 10% so your 2k sneak attack is now hitting for 1800 which is basically no issue at all.
If you want to know how I'm fighting, feel free to check out my PvP videos on my youtube channel. Your description couldn't be further from truth
How does lack of uniqueness & dumbing down make a better game?
If I want to play a rogue character in a RPG, I damn well should be able to do so.
If I get basically no benefits from using stealth, how am I playing a "rogue" or an "assassin" archetype?
Besides, as I mentioned above (something you also decided to ignore), there are multiple abilities & combos capable of one shotting you, even out of stealth.
Instead of fixing them all (by adding more health to everyone in Cyrodiil), or improving the stealth mechanics somehow, they decide to dumb down the game to appease the baddies who died to an archer in Cyrodiil. Next those baddies are going to die to another thing, and they're going to make another "nerf" post.
As I posted in another thread: some people find the fault in everything but themselves.nikolaj.lemcheb16_ESO wrote: »Well if the stealth attack nerf goes live shouldn't there be similar nerfs to game elements that other classes use to win?
For example should damage shields and block still prevent the stun effect from stealth attacks?
Should impulse still be unblockable?
Should it still be possible to deal out damage while blocking?
NB can not use dmg shields or block?
NB can not use impulse?
NB can not use abilities while blocking?
Only ones this stealth damage nerf is affecting are stamina builds.
Have fun using dmg shield, impulse or block while playing a stamina build.
(Tip: first two will run you out of magicka in 3 seconds and the last one runs you out of stamina in 3 seconds)
It is not dumbing down a game to remove stealth one shots.
I'm not sure why you keep repeating that a nerf to stealth dmg is removing your rogue archetype. There still will be bonus stealth damage.
Yes you mentioned one ultimate, one vampire only attack, and one sneak attack + ultimate ability. I fail to see how this has anything to do with what we are discussing.
So because your desired playstyle can burst off 3k HP from stealth, everyone else needs to have their HP raised to accommodate it? But what is that going to do to the playstyles that do not rely on 3k stealth burst?
You completed missed the point on that second quote by the way.
Why don't people test it out before they cry nerf?
I for one would rather there be no <1 second kills. Right now I am a stamina build not even VR 14 yet, but picked up a damage shield because of nightblade's burst damage. Now they only kill me in <1 second 50% of the time.
What needs to happen is lower cost of stamina skills and increase effectiveness of those skills. The sneak bonus is a basic skill-set of all classes. So what you will see is this sneak bonus being reduced, but over time the specific skills on the correct classes will see an increase. The main edge with sneaking is so you always attack first. Bonus damage is secondary. Remember that they said they wanted to raise all skills to the level of the current op/boring builds.
Would really like to see Nightblade's Master Assassin passive become a permanent effect, rather than only applying the increase in Spell and Weapon Damage while in Stealth.
If Stealth attacks are being nerfed on the whole, at least mitigate some of Nightblade's reliance on Stealth to receive their Class bonuses.
david.haypreub18_ESO wrote: »Instead of buffing bows to the nines and then having to decrease sneak attack damage across the board (thus affecting everyone that uses sneak attack), why not just NOT buff bows so much and leave sneak attack damage as is?
ZOS_GinaBruno wrote: »•Flaming Oil will now only affect targets that are at least 6 meters below you; oil will no longer do any damage if used on the ground.
JackDaniell wrote: »So, regarding sneak damage:
Stats with bow: 160 weapon damage 2400 stamina
Snipe from stealth: 1100 damage (crits)
Snipe not in stealth: 540 damage (no crit) with 810 on crit
Heavy attack stealth: 950 damage (crits)
Snipe vs heavy: Snipe deals more damage, has a faster base cast time, and can apply debuffs. Heavy costs no stamina.
Now the interesting part: Greatsword (2400 stamina and 210 weapon damage)
Greatsword heavy attack from stealth: 1870 (crit)
Greatsword heavy attack not in stealth: 610 (no crit) 915 (Crit)
So it would appear that greatsword sneak attack damage has been BUFFED in this patch. I personally like this, but is this intended?
david.haypreub18_ESO wrote: »Instead of buffing bows to the nines and then having to decrease sneak attack damage across the board (thus affecting everyone that uses sneak attack), why not just NOT buff bows so much and leave sneak attack damage as is?
I think the biggest problem with heavy armour is that they get marked, which means their armour doesn't count for much...