Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
some small additions to your build
1. ulti on your heal bar should be flawless dawnbreaker as it increases healing staff heals.
s7732425ub17_ESO wrote: »Sorcerers are great because of the Negate Magic ultimate. However, Sorcs cannot heal massive, sustained damage, but a Templar can.
also healing ward is no replacement for fire-and-forget honor the dead, not even close.
In trials there are often situations when you cant have everyone stack up for healing springs and you do not have time to chase down your customers in need with area heals
also healing ward is no replacement for fire-and-forget honor the dead, not even close.
And then there are stacking situations but with such a high amount of healing required that without 2 or 3 templars rotating their ultimate the whole raid is toast.
when i´m in need of mana i need it now -> 2-3x equilibrium + healingward followed afterwards is faster than channeling dark conversion in most cases.
the true issue is that playing a sorc and a templar heal is extreamly different as the templar is reactive in healing while the sorc has to be proactive.
2. you should have surge morph active as it increases your healing output with staff heals
some small additions to your build
1. ulti on your heal bar should be flawless dawnbreaker as it increases healing staff heals.
It doesn't works for the resto heals (unless they changed it very very recently).
Been tested by several players, the weapon dmg buff from Flawless did not increase the healing from Restoration Staff spells. Tried it a couple of times myself to, unsuccessfully.
Might still be worth slotting to boost light- and heavy attacks, I guess.
In trials there are often situations when you cant have everyone stack up for healing springs and you do not have time to chase down your customers in need with area heals
From what I see all the heals from Templar - restoring light tree are area heals. Could you point out the skill your referring to that isn't an area heal?
this is where heaking ward comes into play it lasts 5 sec the heal debuff lasts 4 sec so even if you cast HW before using equi you´ll be healed in 99% of the cases back to full after the ward expires.when i´m in need of mana i need it now -> 2-3x equilibrium + healingward followed afterwards is faster than channeling dark conversion in most cases.
This has certainly been a debate on my skill bar...how do you deal with health management after the exchange?
I don't use a lot of stamina atm so dark exchange seemed like the way to go.
[/quote]2. you should have surge morph active as it increases your healing output with staff heals
I don't see that in the tooltip atm. I'm on eso head's skill calculator and maybe an old tooltip. It says it heals the caster only. Your talking about Critical surge I take it?
EDIT: I see it now, heal scales off the resto weapon dmg. makes sense with inner light as well but I see it may be bugged.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Any VR12-14 Templars that can comment on how they manage magicka?
It seems a running theme is that due to the increased magicka cost for the Templars heals compared to the resto line heals that resource management becomes an issue with Templars. Is there any merit in this? What Templar skills help with magicka management?
Initially I'd say this is where sorcerers shine as they can rely on passives like capacitor and unholy knowledge on top of dark exchange.
A sorcerer healer is "enough" for (almost) everything grouped in Craglorn. But not trials.
some small additions to your build
1. ulti on your heal bar should be flawless dawnbreaker as it increases healing staff heals.
It doesn't works for the resto heals (unless they changed it very very recently).
Been tested by several players, the weapon dmg buff from Flawless did not increase the healing from Restoration Staff spells. Tried it a couple of times myself to, unsuccessfully.
Might still be worth slotting to boost light- and heavy attacks, I guess.
Far as actual skills go, did I miss something or are you not using everyone's favourite, Inner light? You should, nothing else gives you 20% crit chance boost like that. And you might want to put some points/enchants into health - in higher vet content some mobs hit hard and 1shot healer won't heal anyone. Besides, with resto staff heavy magicka return you don't need that a huge magicka pool anyway, at least not to sustain your heals.
I have a question of my own to all the people who say they use Equilibrium as healers though - HOW? The description states it cannot be healed by you for several seconds, iirc, making it efficiently a suicide spell.
I have a question of my own to all the people who say they use Equilibrium as healers though - HOW? The description states it cannot be healed by you for several seconds, iirc, making it efficiently a suicide spell.
I have this issue as well and have since moved back to dark deal after trying equilibrium for awhile. maybe i'm missing something.
Joy_Division wrote: »As for your build, I would:
- Replace annulment with mage light - 99% of circumstances mage light will be better.
- You probably should put purge somewhere on your bar.
- I think Dark exchange on both bars is very inefficient. Force Siphon is an excellent spell to run on bosses as it eases your healing burden and gives DPS more magicka to get fight over with quicker. Alternatively volcanic rune is an excellent CC spell that will prevent damage that you otherwise would have to heal.
I have a question of my own to all the people who say they use Equilibrium as healers though - HOW? The description states it cannot be healed by you for several seconds, iirc, making it efficiently a suicide spell.
dylanjaygrobbelaarb16_ESO wrote: »I have a question of my own to all the people who say they use Equilibrium as healers though - HOW? The description states it cannot be healed by you for several seconds, iirc, making it efficiently a suicide spell.
I have this issue as well and have since moved back to dark deal after trying equilibrium for awhile. maybe i'm missing something.
if you´re the healer out of mana and gonna be hit sth is going down the pipe anywayThat's delightful, but outside of Trials...I'm the only healer. If I use Equilibrium and then get hit, I'm gonna die. The extra heal I might pull off inbetween Equilibrium and dying isn't worth it.
Equilibrium sounds like a very, VERY bad idea for main healer.
Plus, sorc healer really shouldn't have ANY magicka poblems, especially with new resto staff magicka return.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
heroofnoneb14_ESO wrote: »That being said... the storm Atronach is a good dps ultimate but not a great rescue or utility. Negate magic would give a good way to knock out magical adds and abilities, and with your ultimate generation you might kick it off more than your dps counterparts.)
heroofnoneb14_ESO wrote: »Another alternative is from the pvp lines with sturdy horn, to increase magicka, stamina, and health by 20% for 30 secs or replenishing barrier, that gives 12 man damage shields and restores ultimate and magicka when it's gone (a very over look ultimate)