Francescolg wrote: »DKs (using that spec) cast and recast Talons. If placed right, your opponent may roll dodge once but usually after the 2., 3. Talons they simply have no stamina left and dye! Because every skilled DK knows how good Talons is, beeing an infinitely chain-castable CC, they will use and reuse it all the time if necessary.
ThatHappyCat wrote: »dodgehopper_ESO wrote: »Cinder storm is extremely easy to put your enemy into, particularly when you have mobs. Throw in Talons and its just that much better.
Sure it's easy to cast it on your enemy. It isn't easy to keep them inside it, they'll just roll out (and Talons won't stop them because Immobilise is also broken by rolling). Blinding Flashes on the other hand you can keep active by charging your enemy. If you're talking about PvE well, everything's easy in PvE.
thats again sth where we can discuss about for hoursThatHappyCat wrote: »dodgehopper_ESO wrote: »I realize the healer side of the class is definitely 'team player' but many of those team player abilities aren't even useful in a dungeon situation. It needs to be 12 man or mass pvp or they really underperform.
I'd say it's the opposite. Our two most effective support skills, Breath of Life and Luminous Shards, are more more useful in a 4-player group than in larger groups. Other skills (Nova, Rite of Passage, Repentance, Cleansing Ritual) are effective in any group situation, and are pretty good for solo play too.
[/quote]ThatHappyCat wrote: »dodgehopper_ESO wrote: »Rather than telling me how wonderful Rune Focus is with its 1250 SR/Armor boost, can you show me more than one instance where its useful?
Like I said, I use it as a healer and a ranged DPS caster. As a squishy 7-light armour Templar it helps with survivability, and I have no need to move unless powerful AoEs are flying about - and even then it costs almost nothing to recast. The +40 magicka regeneration (not subject to soft-capping) from Channelled Focus is also helpful for managing magicka, something Templars tend to have problems with; and it works even if you don't stand in the Focus.
In case you didn't read my other posts, this is PvE only. I never said Rune Focus is good in PvP, I only had a problem with what you said regarding armour and spell resistance.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Francescolg wrote: »DKs (using that spec) cast and recast Talons. If placed right, your opponent may roll dodge once but usually after the 2., 3. Talons they simply have no stamina left and dye! Because every skilled DK knows how good Talons is, beeing an infinitely chain-castable CC, they will use and reuse it all the time if necessary.
Francescolg wrote: »The resistances-ritual is rubbish in PvP.
.....
dodgehopper_ESO wrote: »Please don't misunderstand I'm not all doom and gloom here, just spitballing about what I see, experience and feel with a lot of time playing this class (and the others).
The issue with the Templar is what I would name the big MMORPG class balance paradox. This paradox coming from the PVE vs RvR (AvA/PvP) aspect of the game.
If this was a RvR MMORPG only, the Templar would actually see the nerf bat once ZOS removes all the imbecilities still around. In contrast to that the Templar seems useless in PVE endgame, except for solo gameplay and farming.
ThatHappyCat wrote: »The issue with the Templar is what I would name the big MMORPG class balance paradox. This paradox coming from the PVE vs RvR (AvA/PvP) aspect of the game.
If this was a RvR MMORPG only, the Templar would actually see the nerf bat once ZOS removes all the imbecilities still around. In contrast to that the Templar seems useless in PVE endgame, except for solo gameplay and farming.
I somewhat agree, although I don't feel the issue is that big. The PvE issues of the Templar could be addressed without overpowering it in PvP: improving Templar ranged DPS +/- Tanking ability would produce more viable Templar builds in PvP but won't necessarily empower the existing Blazing Shield oriented builds.
Khivas_Carrick wrote: »ThatHappyCat wrote: »The issue with the Templar is what I would name the big MMORPG class balance paradox. This paradox coming from the PVE vs RvR (AvA/PvP) aspect of the game.
If this was a RvR MMORPG only, the Templar would actually see the nerf bat once ZOS removes all the imbecilities still around. In contrast to that the Templar seems useless in PVE endgame, except for solo gameplay and farming.
I somewhat agree, although I don't feel the issue is that big. The PvE issues of the Templar could be addressed without overpowering it in PvP: improving Templar ranged DPS +/- Tanking ability would produce more viable Templar builds in PvP but won't necessarily empower the existing Blazing Shield oriented builds.
Ways to fix Templar issues that will keep things balanced in PvP and PvE:
1) Change the attack animations from "holy mortar fire" to badass straight forward attacks that don't lag.
2) Fix our passives to actually be useful, like flat Spell Resist bonuses, everything procing Burning Light, or flat out Bonus to Heals. Silly little things like that.
3) Pick one for us damn it, Support or Damage Dealer or Tank or Healer, not one and none of the others. If you want a Templar to be the primo Support class, then make damn near every single thing we do heal the group. Not us, just the group. Blazing Spear? Each tick heals people standing in it and hurts enemies. Solar Barrage? Root enemies and/or boost nearby friendly's Spell Resist. Rune Focus? Bursts from the focal point, which is now you. Again, silly little things like that.
4) Give us a weapon synergy passive for 2H weapons for Dawn's Wrath, 1H/S for Aedric Spear, and Resto Staff for Restoring Light. Why? Because god damn it, it makes sense, and other classes should have something similar too, since each class is meant to follow a sort of archetype or guideline. Just saying.
Templars in my view make good tanks, good healers, bad dps and having more issues then most with magic recovery.
Aedric Spears is our tanking line
Restoring light is our healing line
Dawn's Wrath was meant to be our dps line, but well, it fails.
Backlash (and its morphs) used to be instance cast, but they got changed to 1.5 second early in beta. Change this back to instance cast.
Eclipse (and its morphs) are not CC, so change it so you can not break out of it but have to use a purge instead to remove
Illuminate passive is broken and does nothing. Change it and make it DO something.
That should fix templar dps.
Restoring Spirit passive needs to be looked but that is another story.
Also, the Light Weaver passive, does anyone really get anything out of this passive? At end level you are using instance casts only so if this passive effected Breath of Life instead of Healing Ritual, it might be useful
dodgehopper_ESO wrote: »Templars in my view make good tanks, good healers, bad dps and having more issues then most with magic recovery.
Aedric Spears is our tanking line
Restoring light is our healing line
Dawn's Wrath was meant to be our dps line, but well, it fails.
Backlash (and its morphs) used to be instance cast, but they got changed to 1.5 second early in beta. Change this back to instance cast.
Eclipse (and its morphs) are not CC, so change it so you can not break out of it but have to use a purge instead to remove
Illuminate passive is broken and does nothing. Change it and make it DO something.
That should fix templar dps.
Restoring Spirit passive needs to be looked but that is another story.
Also, the Light Weaver passive, does anyone really get anything out of this passive? At end level you are using instance casts only so if this passive effected Breath of Life instead of Healing Ritual, it might be useful
These are all really good points, and sum up a lot of what I've been saying for a while. I would like to add though, that I do not believe Master Ritualist works. Based on the resuscitation I've been doing in pvp, I should have gotten a soul gem back (and I can see my soul gem count at all times because of a mod I have).
Templars in my view make good tanks, good healers, bad dps and having more issues then most with magic recovery.
Aedric Spears is our tanking line
Restoring light is our healing line
Dawn's Wrath was meant to be our dps line, but well, it fails.
Backlash (and its morphs) used to be instance cast, but they got changed to 1.5 second early in beta. Change this back to instance cast.
Eclipse (and its morphs) are not CC, so change it so you can not break out of it but have to use a purge instead to remove
Illuminate passive is broken and does nothing. Change it and make it DO something.
That should fix templar dps.
Restoring Spirit passive needs to be looked but that is another story.
Also, the Light Weaver passive, does anyone really get anything out of this passive? At end level you are using instance casts only so if this passive effected Breath of Life instead of Healing Ritual, it might be useful
Backlash and all it's morphs - Instant Cast. That's it, really. Oh, and for Purifying Light, let the pool be much larger and possibly remove one negative effect from a player.
Khivas_Carrick wrote: »If you heal as a Templar you'll be fine. If you're a DPS, good luck, and in my advice as one, go with a Stamina Build, it's easier to not suck with.
Noooo, I was too late and I went with a Magicka build. Deltia Gaming creates a pretty bada** templar vampire that is a stamina build.Khivas_Carrick wrote: »... go with a Stamina Build, it's easier to not suck with.