In PVP, that's Lingering Ritual and Cleanse. In PVE, it's resto staff skills. I don't even use resto staff skills in PVP. I just use the staff heavies when I'm low on magicka.
I just wondering something in this quote. How you can take Lingering Ritual's cast time when PvPing? It feels it has 10 minute cast time when I use it. Grand healing does the job better imo but it's lame I know.
I think that ritual needs a rework. Maybe decreased cast time to 1.5 or 1.3. Coz 0.3 sec doesn't make any sense. Or maybe it can proc instant cast like the sorcerer's fragments.
If I'm using it, I'm not on the front lines. I only use that spell if I can get away with it. Grand Healing doesn't heal enough, can't be placed in sorcerer bubbles (they are everywhere thanks to streak spamming bug abusers), and people generally won't stand in it anyway. Lingering Ritual is huge burst healing to anyone near me. I can stand outside the border of a sorcerer negate field and heal those within it. The cast time is negligible when you aren't letting yourself be a primary target.
If I'm in DPS mode, I don't find my self casting it.
Thechemicals wrote: »Honor the dead is for pvp and dueling. Breath of life is a pve skill and hardly needed once you get grandhealing+combat prayer.
Honor the dead doesn't require a resto staff, which for people that don't abuse blazing shield allows for you to go sword and board. And Breath of Life's spill off is incredibly powerful in regards to keeping you and your teammates up. PVP is entirely subjective, anyway, and I take absolutes about PVP as silly, anyway. Grandhealing+Combat Prayer works great in zergballs. Which is why I don't engage in that ridiculous stupidity and play on the lowest pop campaigns I can find.
Thechemicals wrote: »Thechemicals wrote: »Honor the dead is for pvp and dueling. Breath of life is a pve skill and hardly needed once you get grandhealing+combat prayer.
Honor the dead doesn't require a resto staff, which for people that don't abuse blazing shield allows for you to go sword and board. And Breath of Life's spill off is incredibly powerful in regards to keeping you and your teammates up. PVP is entirely subjective, anyway, and I take absolutes about PVP as silly, anyway. Grandhealing+Combat Prayer works great in zergballs. Which is why I don't engage in that ridiculous stupidity and play on the lowest pop campaigns I can find.
Blazing shield is superior to Honor the dead/breathof life because its cheaper and has more utility. If you are implying people are/or should be using a heal spell over blazing shield then you are mistaken. That is the biggest noob mistake ever
Breath of life is junk bro. Whats it going to do in a raid trial when 12 people take 2k damage? You going to heal 3,3,3,3 for 1200magicka? Even healing ritual blows breath of life away in endgame because it hits many targets and 30% more healing on yourself.
As far as zergballs....wth are you talking about? Even a 12 man pvp raid benefits better from combat prayer and grand healing then Breath of life.
You just moaning off in all directions.
Khivas_Carrick wrote: »If this looks messy, blame my phone. But yea templar issues that are:
A *** feeling of global cooldowns,
Lack of damage on skills,
Lack of utility on skills,
Lack of general survivability,
A feeling of a lack of variety within the class.
Am I correct in these? Because I've stated that nearly all our skills are either holy mortar fire or McStabby Stab Stab, and that's kinda...meh.
In PVP, that's Lingering Ritual and Cleanse. In PVE, it's resto staff skills. I don't even use resto staff skills in PVP. I just use the staff heavies when I'm low on magicka.
I just wondering something in this quote. How you can take Lingering Ritual's cast time when PvPing? It feels it has 10 minute cast time when I use it. Grand healing does the job better imo but it's lame I know.
I think that ritual needs a rework. Maybe decreased cast time to 1.5 or 1.3. Coz 0.3 sec doesn't make any sense. Or maybe it can proc instant cast like the sorcerer's fragments.
Ritual of Rebirth, the other morph, lowers the cast time. And it's also a viable morph.
In full regen gear, Rebirth is nearly magicka neutral, too.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Thechemicals wrote: »Thechemicals wrote: »Honor the dead is for pvp and dueling. Breath of life is a pve skill and hardly needed once you get grandhealing+combat prayer.
Honor the dead doesn't require a resto staff, which for people that don't abuse blazing shield allows for you to go sword and board. And Breath of Life's spill off is incredibly powerful in regards to keeping you and your teammates up. PVP is entirely subjective, anyway, and I take absolutes about PVP as silly, anyway. Grandhealing+Combat Prayer works great in zergballs. Which is why I don't engage in that ridiculous stupidity and play on the lowest pop campaigns I can find.
Blazing shield is superior to Honor the dead/breathof life because its cheaper and has more utility. If you are implying people are/or should be using a heal spell over blazing shield then you are mistaken. That is the biggest noob mistake ever
Breath of life is junk bro. Whats it going to do in a raid trial when 12 people take 2k damage? You going to heal 3,3,3,3 for 1200magicka? Even healing ritual blows breath of life away in endgame because it hits many targets and 30% more healing on yourself.
As far as zergballs....wth are you talking about? Even a 12 man pvp raid benefits better from combat prayer and grand healing then Breath of life.
You just moaning off in all directions.
Spamming Blazing shield is more noobish than anything due to how it is effectively an exploit.
Can't get into trials, so I can't comment. You are lucky to be the token Templar in a trials group. No guild that I have talked to will take another Templar for their competitive runs, despite the fact that I'm geared properly because Templars are useless in competitive runs aside from their single healer. So I can't comment on that.
Breath of Life IS useful in Veteran Dungeons. If you aren't having magicka problems (which I don't) the other morph is a complete waste.
As for your Zergball comment, you obviously don't understand that competitive Trials runs are Zergball just as much as PVP is. Group 'em up, spam 'em down.
The guilds that did turn me down admitted as much. In fact, I don't think most of them are subbed anymore.
Thechemicals wrote: »Thechemicals wrote: »Thechemicals wrote: »Honor the dead is for pvp and dueling. Breath of life is a pve skill and hardly needed once you get grandhealing+combat prayer.
Honor the dead doesn't require a resto staff, which for people that don't abuse blazing shield allows for you to go sword and board. And Breath of Life's spill off is incredibly powerful in regards to keeping you and your teammates up. PVP is entirely subjective, anyway, and I take absolutes about PVP as silly, anyway. Grandhealing+Combat Prayer works great in zergballs. Which is why I don't engage in that ridiculous stupidity and play on the lowest pop campaigns I can find.
Blazing shield is superior to Honor the dead/breathof life because its cheaper and has more utility. If you are implying people are/or should be using a heal spell over blazing shield then you are mistaken. That is the biggest noob mistake ever
Breath of life is junk bro. Whats it going to do in a raid trial when 12 people take 2k damage? You going to heal 3,3,3,3 for 1200magicka? Even healing ritual blows breath of life away in endgame because it hits many targets and 30% more healing on yourself.
As far as zergballs....wth are you talking about? Even a 12 man pvp raid benefits better from combat prayer and grand healing then Breath of life.
You just moaning off in all directions.
Spamming Blazing shield is more noobish than anything due to how it is effectively an exploit.
Can't get into trials, so I can't comment. You are lucky to be the token Templar in a trials group. No guild that I have talked to will take another Templar for their competitive runs, despite the fact that I'm geared properly because Templars are useless in competitive runs aside from their single healer. So I can't comment on that.
Breath of Life IS useful in Veteran Dungeons. If you aren't having magicka problems (which I don't) the other morph is a complete waste.
As for your Zergball comment, you obviously don't understand that competitive Trials runs are Zergball just as much as PVP is. Group 'em up, spam 'em down.
The guilds that did turn me down admitted as much. In fact, I don't think most of them are subbed anymore.
The feedback is so wrong in this thread its unbelievable. Templars not wanted in trials as healers has to be trolling. Maybe not wanted as dps, that i can believe. They are actually tactically brought into trials in pairs because they rotate Remembrance ultimate. If you havent done a trial as a templar healer its because you are running pugs with ignorant ideas kinda like the people commenting in this thread.
Spamming blazing shield is noobish? Sounds like youve pigeon holed yourself into thinking spamming skills is wrong and shouldnt be done. Excuse me but Everyone is spamming something in this game and all your doing is spamming Breath of life instead of Blazing shield....food for thought. Exploit you say? I dont know anything about that or care to know anything about that. Nobody has ever wrecked me with blazing shield.
Lets see....
Blazing shield for 217 Magicka gives a 800-900 damage shield and returns 53% of that damage versus Breath of life which cost 309 magicka and heals for for less than 900 without support skills and crits plus you can heal a friend or 3. Do the math.
Thechemicals wrote: »Here is how you get near infinite magicka with templar(whether you like how it is done or not), and youre welcome.
1. Seducer 5 piece
2. Warlock 5 piece (3 jewelry 2 armor)
3. All light armor
4. Magicka buff food
5. Potions that restore magicka
6. Honor the dead
7. Destro staff skill Weakness to elements+sunfire+fire staff attack.
Thechemicals wrote: »Lets see....
Blazing shield for 217 Magicka gives a 800-900 damage shield and returns 53% of that damage versus Breath of life which cost 309 magicka and heals for for less than 900 without support skills and crits plus you can heal a friend or 3. Do the math.
There is a known bug/exploit related to repeated casting Blazing Shield. If you stay at range (so your shield doesn't hit anyone) and always re-cast your shield before the effect ends or is completely destroyed, your shield will continue to store damage. It will then release the total amount from 2, 3, 4+ shields' damage taken when it ends.
cavakthestampede wrote: »So, in a nutshell, if I want my Templar to be able to heal, tank or dps in PvE...am I wasting my time right now?
I know that Templar DPS is considered "bad" for trials. I don't mind if my only trials spots are healing.
How is DPS for Veteran dungeons though?
How is Templar tanking for trials, and for veteran dungeons?
I love the idea of a Templar, but I hate the idea of getting to end-game with a Templar and having these issues not yet addressed. Then getting hassled by veteran dungeon groups because I queued as tank or dps with a Templar.
FAR better healing? dont lie, please.cavakthestampede wrote: »So, in a nutshell, if I want my Templar to be able to heal, tank or dps in PvE...am I wasting my time right now?
I know that Templar DPS is considered "bad" for trials. I don't mind if my only trials spots are healing.
How is DPS for Veteran dungeons though?
How is Templar tanking for trials, and for veteran dungeons?
I love the idea of a Templar, but I hate the idea of getting to end-game with a Templar and having these issues not yet addressed. Then getting hassled by veteran dungeon groups because I queued as tank or dps with a Templar.
No, Templars are far and away the best healers in the game. The problem is that you may not even need one since Resto staves provide a significant single target damage buff.
Additionally, at MOST you will likely need 1.
Beyond that, can they tank? Yes. They are not optimal, though, since Tanking in this game is not much more than CC and DK's bring much stronger CC.
As DPS they are rubbish.
at least in pvp they are, for pve they are nice to have when you gather your first few runs but when you´ve learned the dungeouns inside out every restostaff user will suffice.FAR better healing? dont lie, please.cavakthestampede wrote: »So, in a nutshell, if I want my Templar to be able to heal, tank or dps in PvE...am I wasting my time right now?
I know that Templar DPS is considered "bad" for trials. I don't mind if my only trials spots are healing.
How is DPS for Veteran dungeons though?
How is Templar tanking for trials, and for veteran dungeons?
I love the idea of a Templar, but I hate the idea of getting to end-game with a Templar and having these issues not yet addressed. Then getting hassled by veteran dungeon groups because I queued as tank or dps with a Templar.
No, Templars are far and away the best healers in the game. The problem is that you may not even need one since Resto staves provide a significant single target damage buff.
Additionally, at MOST you will likely need 1.
Beyond that, can they tank? Yes. They are not optimal, though, since Tanking in this game is not much more than CC and DK's bring much stronger CC.
As DPS they are rubbish.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
reflective scales forces you into a closecombat fight with a DK.ThatHappyCat wrote: »Blinding Flashes has a higher blind chance plus Off-Balance and is a self-buff. No one's going to stand in your Cinder Storm in PvP, and with its tiny AoE the snare isn't going to do much to stop people from rolling out of it (and neither will Talons).
the problem is the smart healing - sure both spells semself are better than GDB - but healing a firefly flying bye instead of yourself quickly gimp the spell .How does Green Dragon Blood outshine Honour the Dead or even Breath of Life? It restores one third of your lost health: Rushed Ceremony and its morphs can restore considerably more than that in most situations. Yes it isn't very reliable as a self-heal in zerg situations, but that's where Sun Shield comes in.
with the limited amount of skill slots what is more effective? having to slot one or two skills?Restoring Aura, when activated, almost doubles your health and stamina regeneration, and gives the buff to nearby allies. Green Dragon Blood doesn't even come close to that. But that's a bit irrelevant because Repentance is generally the stronger morph.
well you are claiming your self tht blinding flashes is superior to cinder storm - but deny Rune focus being inferior to both other armor buffs while even having a smaler effectivity radius?You imply that Rune Focus's armour/spell resistance bonus is weak, yet you compare it to Spiked Armour and Bound Armour which grant armour (and no spell resistance). Rune Focus also increases your self-healing power by 30% (and a further 15% to healing taken with Restoring Focus), and with Channelled Focus grants you 40 magicka regeneration even if you don't stand in it.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
reflective scales forces you into a closecombat fight with a DK.
the problem is the smart healing - sure both spells semself are better than GDB - but healing a firefly flying bye instead of yourself quickly gimp the spell .
with the limited amount of skill slots what is more effective? having to slot one or two skills?
well you are claiming your self tht blinding flashes is superior to cinder storm - but deny Rune focus being inferior to both other armor buffs while even having a smaler effectivity radius?
Rune focus is very useless in PVP, in my opinion. Even in PVE, I struggle to find many uses for it. For PVP, perhaps it would be useful as a defense when you know a NB is about to pounce on you, but other than that, the chaotic nature of it does not cater to standing in one small spot.
ah that clarifies your standpointThatHappyCat wrote: »...
ThatHappyCat wrote: »
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
dodgehopper_ESO wrote: »For some reason in your rebuttal of me you seem to think I said that the high bonus of spell and armor was useless.
dodgehopper_ESO wrote: »and how is armor/spell resistance really going to help you with the way armor and spell resistance work in this game
dodgehopper_ESO wrote: »Cinder storm is extremely easy to put your enemy into, particularly when you have mobs. Throw in Talons and its just that much better.
dodgehopper_ESO wrote: »I realize the healer side of the class is definitely 'team player' but many of those team player abilities aren't even useful in a dungeon situation. It needs to be 12 man or mass pvp or they really underperform.
dodgehopper_ESO wrote: »Rather than telling me how wonderful Rune Focus is with its 1250 SR/Armor boost, can you show me more than one instance where its useful?
dodgehopper_ESO wrote: »That is until someone extended chains us onto the pavement.
Thechemicals wrote: »
If you are getting back 150 magicka every 2 seconds, consider this; Most templar skills cost between 177-225. You shouldnt be having magicka problems unless you are doing something really noob like say...using heavy armor.
ThatHappyCat wrote: »Sure it's easy to cast it on your enemy. It isn't easy to keep them inside it, they'll just roll out (and Talons won't stop them because Immobilise is also broken by rolling).