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My Idea to Fix Enchanting...

  • Digiman
    Digiman
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    They've already made enchanting super easy mode to level on the PTS thus destroying the value of glyphs. What more do you want lol? Should it just start out auto maxed for you.

    Their is a difference between difficult to make and a downright long resource intensive grind. There was no difficulty in make enchants, just the huge amount of time and resources that discouraged others to pursue it.

    Does that mean that other crafting professions should be brought down to the leveling grind of enchanting to make it fair?

    Eitherway this won't destroy the value of enchanting, it will promote more growth as more and more glyphs become available. It's not like everyone will be shelling out grand legendary glyphs on the market as soon as they roll a character.

    Take your grumbling elsewhere.
  • GrimMauKin
    GrimMauKin
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    So should I wait for patch 1.4 before deconstructing anymore glyphs? I've rather neglected enchanting until now and I'm really finding levelling a grind!!
    I am one of The Great Mediocracy, those whose role in life is to provide the baseline by which The Few deem themselves Great.
  • Srugzal
    Srugzal
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    GrimMauKin wrote: »
    So should I wait for patch 1.4 before deconstructing anymore glyphs? I've rather neglected enchanting until now and I'm really finding levelling a grind!!

    There will always be dropped glyphs. I'll continue to deconstruct them as I find them, so they don't unbalance my already precarious storage system. I figure when the changes come, it will be business as usual, just faster.

    I'm leveling an alt Enchanter at the moment, he's at Enchanting 18. There is absolutely no danger of him maxing the skill before 1.4 comes out...
  • Valandil_TheRaven
    Valandil_TheRaven
    Soul Shriven
    It would be a great help if we could stack glyphs in bank or even on inventory as any other materials instead of each one having a space taken. This is my main issue with enchanting though i agree that the leveling is quite hard.
  • AlexDougherty
    AlexDougherty
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    Digiman wrote: »
    They've already made enchanting super easy mode to level on the PTS thus destroying the value of glyphs. What more do you want lol? Should it just start out auto maxed for you.

    Their is a difference between difficult to make and a downright long resource intensive grind. There was no difficulty in make enchants, just the huge amount of time and resources that discouraged others to pursue it.

    Does that mean that other crafting professions should be brought down to the leveling grind of enchanting to make it fair?

    Eitherway this won't destroy the value of enchanting, it will promote more growth as more and more glyphs become available. It's not like everyone will be shelling out grand legendary glyphs on the market as soon as they roll a character.

    I agree, once we can level enchanting better, I can finally craft the VR1 enchants my Templar needs.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • k9mouse
    k9mouse
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    Enchanting should be hard. We don't want "everyone and their mother" be a master enchanter. If one wants that skill, one must be willing to put in the time and hard work to get it.
    Edited by k9mouse on 11 September 2014 16:19
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    Digiman wrote: »
    They've already made enchanting super easy mode to level on the PTS thus destroying the value of glyphs. What more do you want lol? Should it just start out auto maxed for you.

    Their is a difference between difficult to make and a downright long resource intensive grind. There was no difficulty in make enchants, just the huge amount of time and resources that discouraged others to pursue it.

    Does that mean that other crafting professions should be brought down to the leveling grind of enchanting to make it fair?

    Eitherway this won't destroy the value of enchanting, it will promote more growth as more and more glyphs become available. It's not like everyone will be shelling out grand legendary glyphs on the market as soon as they roll a character.

    I agree, once we can level enchanting better, I can finally craft the VR1 enchants my Templar needs.

    My level 17, enchanter level 27, Wood Elf is making VR3 - VR5 stuff for my main. It levels slow but is very useful.

    As you gain in level and use better materials the leveling speeds up. It's just the beginning that is so slow. I don't think the push to level 31 from 27 will be that hard.
  • Cody
    Cody
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    Gillysan wrote: »
    Oh great, the only challenging craft is going to be made as brain-dead easy as the other ones.

    *starts smashing his face with birch plank #3377087516*

    .... so pressing more buttons than others makes you smarter? what great logic. lol
  • Cody
    Cody
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    k9mouse wrote: »
    Enchanting should be hard. We don't want "everyone and their mother" be a master enchanter. If one wants that skill, one must be willing to put in the time and hard work to get it.


    if you don't sit down and actually do it, you wont master it, even WITH these new changes coming to it. Its not like clothing or blacksmithing or woodworking, where you just hoard and decon all the weapons/armors you find. You have to actually Learn what glyphs are worth using to level, then you have to find some people to trade glyphs with, AND these things are not cheap. iv seen some go for 2K. 2K each builds up.


  • diwie
    diwie
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    After all I must say enchanting is one of the easiest skill to level. It does not matter when you start because you can level real quick. People who have problem in skilling should take their time until they know how to do.
  • Tarukmockto
    Tarukmockto
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    Anyone who says Enchanting is the easiest and quickest profession to level in the face of the the hundreds who have posted to the contrary, is either cheating, doesn't understand what the discussion is, or doing it wrong.
    NA - DC - DK - PC
  • Digiman
    Digiman
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    k9mouse wrote: »
    Enchanting should be hard. We don't want "everyone and their mother" be a master enchanter. If one wants that skill, one must be willing to put in the time and hard work to get it.

    Fine then the same should be said for every other crafting skill, not just enchanting.

    What's that, then that means no one will get any gear and give up leveling the profession's all together? Who would of thought /sarcasm

    Fact is leveling enchanting right now is very balanced using white aspect stones increases my inspiration the same amount as crafting an item from blacksmithing, woodworking, clothing. So back off and get the facts before you start blasting nonsense like this.
  • Digiman
    Digiman
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    diwie wrote: »
    After all I must say enchanting is one of the easiest skill to level. It does not matter when you start because you can level real quick. People who have problem in skilling should take their time until they know how to do.

    Been leveling enchanting since the release, along side the other crafting professions and before the patch it was a complete mess. The only way to actually make progress was to burn through your really rare aspect stones. That's right, your combinations didn't mean anything no matter the level of potency runes used if it was a white aspect stone you weren't getting anything.

    Compared to the other professions where crafting items yielded far better inspiration it was nightmare for enchanting as you would burn blue's and purples just to get significant inspiration.

    The rest of the inspiration came from extracting like the other professions, but because the glyphs we far and few between you would have to grind longer and be lucky to reach the top as quickly as you did.

    The only other way was to find another person to level Enchanting with and exchange each others crafted glyphs. Which wasn't required for other professions to help level. Right now as I continue to level I am seeing equal results in crafting my items from the inspiration gained.

    Obviously if I stick with a partner I can get it done quicker like every other profession but I am no longer pressured as much as I was before the patch.

    Nor am I getting to the rank as quickly as other people have obviously lied about here.
  • Gillysan
    Gillysan
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    Cody wrote: »
    Gillysan wrote: »
    Oh great, the only challenging craft is going to be made as brain-dead easy as the other ones.

    *starts smashing his face with birch plank #3377087516*

    .... so pressing more buttons than others makes you smarter? what great logic. lol
    Your comment is completely irrelevant.

    The harder (now past tense) enchanting profession actually got people getting together to plan how to help each other do it. There were even guilds formed specifically to tackle enchanting. Did this happen with any of the other crafts? Answer: nope. There was more mmo going on in enchanting than quite a lot of the rest of the game.

    Post patch: it feels a bit more like a tweak than a huge inspiration buff. However, is it me or are Glyphs dropping like candy off the loot tables now? I have never had to log on my enchanter before as often as I have in the last 2 days to clear out the glyphs from the bank. This by itself is probably going to make the biggest change.

  • diwie
    diwie
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    There you got the wanted nerf. The missing gold sink is there. The next profession is dead.

    The levelling mechanism is sill the same. People who like to skill with white rune might still have a problem with essence rune stones.

    For the people didn t understand why enchanting was so easy to learn. Green and even blue aspects are very cheap. Player crafted coloured glyphs provide good inspiration. There is no problem to find others to skill it. An investment of e.g. 25k gs in aspects boosted you up to lev 40. So there was no prob. to get there in the past.

    Pre patch you could do nice money selling self made coloured low aspect runes. Now I expect to make more money selling essence runes than glyphs.

    Don t forget that almost everyone will be able to waste legendary runes soon.
  • hammer_fella
    hammer_fella
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    Nirnhoned is the new enchanting. Get it while it lasts.
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