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My Idea to Fix Enchanting...

Stax
Stax
My main complaints regarding Enchanting is, probably like everyone else, how difficult it can be to level.

Why is it so difficult? The reason is really simple. All our other crafting professions benefit from Fine, Superior, Epic and even Legendary drops. The total lack of these is the main reason Enchanting is such a grind.

Yes I know you could trade crafted versions of these items but seriously do you want to burn your high end mats on leveling? Especially when they're already pretty hard to come by.

Why doesn't the game drop higher quality glyphs? I'm guessing Zenimax has their reasons and I could probably guess it has to do with making sure we actually craft enchants, sell them etc... Their whole the best gear will be crafted thing.

My fix...

So we add to the game...

Ruined Glyphs (Normal)
Broken Glyphs (Fine)
Damaged Glyphs (Superior)
Experimental Glyphs? (Epic)
Ancient Glyphs (Legendary)

None of these would be usable... they wouldn't even tell you what enchant they may have been.

These would be glyphs that are of higher quality but because they've been locked away for thousands of years or someone sat on them too many times or they were kept in someone's wallet too long (we all know glyphs in the wallet tend to break) but for whatever reason they're only good for 1 thing and 1 thing only, that's deconstruction.

By adding these unusable glyphs to the game at higher quality levels it would minimize the impact on the economy and allow Enchanters to level up faster.

and I would make these unusable glyphs stack.
  • Nestor
    Nestor
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    Have you logged on to the PST yet? From what I understand, at least from the Patch notes, that Enchanting is going to be closer in leveling rate to the other crafting professions, as in you get double the exp, and, more importantly, an equal chance to pull an Aspect Stone so at least you can make more glyphs to gain experience that way.
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  • Stax
    Stax
    I still like my idea, more deconstructions means more mats, and theoretically the essence portion of these glyphs is what's missing so potency and aspect would be the only materials that should be recoverable.
  • AoEnwyr
    AoEnwyr
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    This is an interesting idea. I have noticed that since reaching vet level (or it could be the fact that I am now in Dominion rather than Covenant territory) that glyphs are dropping much more frequently and so my Enchanting levelling has sped up a bit. Just a bit :)
  • Xehmnus_Rayne
    Xehmnus_Rayne
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    Enchanting is a pain to level, compared to the other crafts. No one can deny that. Just like the other crafts though, if you actually focus on it and work on leveling it, it isn't too hard to keep it caught up with your character's level. With them doubling the experience gain from both deconstruction and creation, it will be far easier to level now.

    Your idea is... interesting, but to be honest... it would just be better if they just added in more of the fine, superior, etc. glyphs. I seem to get a fair amount of normal ones. Giving them maybe a 10% chance to be fine, 3% chance to be superior, 1% chance maybe to be epic and some .25% chance to be legendary sounds decent. Random numbers, I know... They would vary probably depending on the zone level and whatnot. Like... in Stonefalls, maybe there's a 5% chance to get a fine glyph and 1-2% chance to get a superior and, maybe, neither epic or legendary.

    I just don't think we need another random thing like that to fill up our inventory with. Even if they do stack. (I have enough things on my characters, in my bank, and on alts...) I don't know how stacking would work anyways unless the runes you'd get from those is completely random upon deconstructing which... I'd rather not get rank 1 potency runes from a glyph I got in Coldharbour... Sure, I could sell them... but I'd much rather get things that I can use.
  • timidobserver
    timidobserver
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    They've already made enchanting super easy mode to level on the PTS thus destroying the value of glyphs. What more do you want lol? Should it just start out auto maxed for you.
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  • david271749
    david271749
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    Yeah. 1.4 brings the carebear enchanting udpdate, for those who couldn't be bothered with something moderately challenging. You'll get a lot more xp and higher chance of good mats when extracting.Luckily I was able to sell all my mats before big price drops. I made about 250k! Have fun selling gold glyphs and mats at 50g a pop.
    Edited by david271749 on 4 September 2014 03:10
  • Soulshine
    Soulshine
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    The one thing they could easily have done is allow for receiving a rune of some type upon decon of any armor or weapon with an enchantment. That way ppl who are not enchanters could profit some by selling off the runes they might extract, ppl who do enchant would GET some more runes (yay!) and enchanting life might have been easier...

    As I maxed this craft to 50 a long while back now the planned changes won't really affect me personally but I am happy for and supportive of ANY changes they make to this craft which would ease the path for those coming up in it now.
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    It is so stupid powerful that it's leveling is entirely appropriate.

    I had a VR quest for my Vampire Witch, an Altmer, that involved serious cold. Made it difficult to survive. What did I do? Logged off.

    Fired up the Wood Elf and Enchanted up a 1000 glyph of cold resist. Put it in the bank and had the witch pick it up and stick it on a ring. Her inventory has, 410 armor rings, fire resist in both ring and pendant to some 2400, spell power totaling about 22 on several bit of bling and soon a stack of magic regen.

    A level 22 Enchanter made all this.
  • UrQuan
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    Yeah. 1.4 brings the carebear enchanting udpdate, for those who couldn't be bothered with something moderately challenging. You'll get a lot more xp and higher chance of good mats when extracting.Luckily I was able to sell all my mats before big price drops. I made about 250k! Have fun selling gold glyphs and mats at 50g a pop.
    Um, there's absolutely nothing challenging about the current system for leveling enchanting. It's just a grind. You create glyphs, you exchange them with another enchanter, you extract the glyphs you get, then you repeat ad nauseum. I'm really not sure what part of that is supposedly challenging.

    That aside, I haven't heard anything to suggest that the changes are going to involve kuta somehow becoming more common. Are they making a change so that gold glyphs drop as loot? I mean, I guess if extraction has a higher chance of getting aspect runes you have a better chance of getting a kuta from a gold glyph you're extracting, but are people really using gold glyphs for leveling enchanting? I was under the distinct impression that they're too rare to waste on that.
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  • Varicite
    Varicite
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    Yeah. 1.4 brings the carebear enchanting udpdate, for those who couldn't be bothered with something moderately challenging. You'll get a lot more xp and higher chance of good mats when extracting.Luckily I was able to sell all my mats before big price drops. I made about 250k! Have fun selling gold glyphs and mats at 50g a pop.

    lol, this is like saying that pressing 1 button and then waiting a month makes learning 8th traits "challenging".

    Right.
  • david271749
    david271749
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    Varicite wrote: »
    Yeah. 1.4 brings the carebear enchanting udpdate, for those who couldn't be bothered with something moderately challenging. You'll get a lot more xp and higher chance of good mats when extracting.Luckily I was able to sell all my mats before big price drops. I made about 250k! Have fun selling gold glyphs and mats at 50g a pop.

    lol, this is like saying that pressing 1 button and then waiting a month makes learning 8th traits "challenging".

    Right.

    Lol. You're right. They should probably "bring that in line with the other crafts," and make all traits take 2 hours to research. Sarcasm aside, I wouldn't be surprised if this happened next.
    Edited by david271749 on 4 September 2014 04:30
  • Draxuul
    Draxuul
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    Enchanting is one of those things that can make someone a lot more powerful once he`s able to craft the best Glyphs.

    Yes it requires a whole lot more work than the other professions but in the end, the rewards are greater.

    Gear does not have to be crafted , though i personnaly will never wear something i didn`t craft myself. But for necessity`s sake , you don`t have to be a crafter to have access to good gear.

    When it comes to enchants, if you`re not an enchanter, you don`t have access to the best glyphs unless you spend countless gold to buy them from someone who put tons of hours of work into his craft.

    So yeah, enchanting requires more work but does offer greater rewards.Which in my opinion is 100% fair .

    I will always respect a developer that values hard work. This way lazy people don`t get to shine . And only people that are willing to put in the time and the efforts into something will get the rewards. I hate lazy people, they are ruining our games nowadays.

    Now to be clear , i`m not calling the OP a lazy person, his ideas are somewhat legit in my book , but it would allow people to get to the higher lvls of enchanting faster which i`m not so sure is a good thing.

    I`m actually glad that the best glyphs are rare and hard to come by. Rarety is a good thing.

    But then learning that ZoS are actually intending to make enchanting easier is somewhat dissapointing. Now all those lazy people will be walking around with all the best enchants and this will probably double the amount of Vets who come back to low lvl zones just to show off their character and show how they can kill a low lvl world boss in just a few hits .

    This will also increase the amount of people coming back to lower lvl zones to gather runes to lvl up enchanting because the amount of enchanters will tripple if not more.

    I don`t have an enchanter yet , i tried enchanting before and decided to stop trying with my current character because of the difficulty of leveling both enchanting as well as blacksmithing. So i decided to do only Blacksmithing with this character . Then with my other character i`m a clothier and Woodworker and i spent just the necessary skill points in both , just enough to get the job done and i`m doing great.

    Then i was planing to become an enchanter on my next character and focus pretty much only on enchanting to make sure my enchanting lvl keeps up with my character`s lvl . I`m aware of the work it will require and i`m willing to make it happen. But by the time i start my enchanter , it will probably be nerfed already .

    And that is very dissapointing.

    Draxuul
    Be who you want to be , do what you want to do, play the way you want to play.

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  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
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    I wouldn't mind the grind if I knew where to farm trash glyphs to deconstruct in the open world.

    I've been looking and asking around. So far, no one's talking, though.

    :(
  • thelordoffelines
    thelordoffelines
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    Right now, becoming a master enchanter takes less time than to master the other crafts. Idk why people think it does. Sure enchanting takes longer to level but leveling the other crafts is just half the battle. Then u have to worry about traits which can be quite lengthy.
  • KenjiJU
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    Draxuul wrote: »

    Draxuul

    How far did you get in enchanting? The drop off is pretty early on. I'd say at level 10 it feels as slow as somewhere between level 30 or 40 in smithing.
    I'm VR 7 and I've deconned about 90% of my glyphs (I'd also do public dungeon aoe runs just for gathering glyphs), in addition to crafting and trading glyphs to supplement between my chars. I'm still at level 24 Enchanting.
    Edited by KenjiJU on 4 September 2014 07:31
  • UrQuan
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    I wouldn't mind the grind if I knew where to farm trash glyphs to deconstruct in the open world.

    I've been looking and asking around. So far, no one's talking, though.

    :(
    Farming trash glyphs for deconstruction isn't the way to level enchanting - it'll take you forever and a day.

    You level enchanting by crafting green or better glyphs, trading them with another enchanter, and deconstructing the ones you get. What you need to farm are runes, especially aspect runes (in the hopes of getting ones better than ta).
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  • AlnilamE
    AlnilamE
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    I wouldn't mind the grind if I knew where to farm trash glyphs to deconstruct in the open world.

    I've been looking and asking around. So far, no one's talking, though.

    :(

    Public dungeons and dungeons in Cyrodiil. If your character is VR, Cyrodiil is probably best as the glyphs are levelled to you.

    I have a friend who has gotten his enchantment up to the 30s by running through the Village of the lost killing everything in sight.

    The Moot Councillor
  • ZOS_AmeliaR
    ZOS_AmeliaR
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    Hey everyone! Just a heads up that we've moved this thread to the Crafting Discussion section, as we believe it's a better fit for this area of the forums.
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  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Honestly, crafts in this game are too easy. Right now, while it's new, that's great because you can level it up fast. But it floods the market because so many people master it.

    The only thing saving crafting as it currently stands from irrelevancy is the lack of a global auction house.
    Dear Sister, I do not spread rumors, I create them.
  • Hamfast
    Hamfast
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    I like this idea, all the glyphs dropped when deconstructed grant the maximum aspect of Ta, this idea, if their deconstruction gives runestones, could grant other aspect runestones. Regardless, the level of the Potency Runestones could be random regardless of where the damaged Glyph was found.
    Of all the things I have lost, I miss my mind the most...
  • LonePirate
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    UrQuan wrote: »
    Yeah. 1.4 brings the carebear enchanting udpdate, for those who couldn't be bothered with something moderately challenging. You'll get a lot more xp and higher chance of good mats when extracting.Luckily I was able to sell all my mats before big price drops. I made about 250k! Have fun selling gold glyphs and mats at 50g a pop.
    Um, there's absolutely nothing challenging about the current system for leveling enchanting. It's just a grind. You create glyphs, you exchange them with another enchanter, you extract the glyphs you get, then you repeat ad nauseum. I'm really not sure what part of that is supposedly challenging

    Try reaching level 50 in Enchanting without ever trading a single glyph with another player. I never traded glyphs on my journey to 50. Call it a challenge. Call it a grind. Call it stupid. Call it whatever you want but I certainly did not take the easy way out, especially given how I didn't put any points into the Hirelings until I was almost level 30.
  • AlexDougherty
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    Nestor wrote: »
    Have you logged on to the PST yet? From what I understand, at least from the Patch notes, that Enchanting is going to be closer in leveling rate to the other crafting professions, as in you get double the exp, and, more importantly, an equal chance to pull an Aspect Stone so at least you can make more glyphs to gain experience that way.

    Great, that's news I needed to hear.
    People believe what they either want to be true or what they are afraid is true!
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  • ESOcrafter
    ESOcrafter
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    Challenging or not the leveling that is on live atm is fine. Too many people need things handed to them which always results in the content being watered down. Perfect example people crying about leveling in VR zones, what does ZOS do? They nerf the hell out of it so that it becomes so easy that a player can almost solo everything including Dolmens and most World Bosses.

    It's an MMO, you shouldn't expect to master anything in a week, It should take months. Play a single player RPG if you need instant gratification, MMO's should be about the long haul.
  • Srugzal
    Srugzal
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    Right now, becoming a master enchanter takes less time than to master the other crafts. Idk why people think it does. Sure enchanting takes longer to level but leveling the other crafts is just half the battle. Then u have to worry about traits which can be quite lengthy.

    Both provisioning and alchemy can be at max level in only a few hours. The mats are abundant, and no deconstruction is required.
  • Awdwyn
    Awdwyn
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    Srugzal wrote: »
    Right now, becoming a master enchanter takes less time than to master the other crafts. Idk why people think it does. Sure enchanting takes longer to level but leveling the other crafts is just half the battle. Then u have to worry about traits which can be quite lengthy.

    Both provisioning and alchemy can be at max level in only a few hours. The mats are abundant, and no deconstruction is required.

    4 recipes, a few stacks of mats, and 10 minutes got me provisioning to

    I'd love to see 'gate quests' for all crafting professions that would lock your level until you'd completed the quest. Make it more interesting.
  • purple-magicb16_ESO
    purple-magicb16_ESO
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    I don't think the issue is that enchanting levels slowly necessarily. I think its that its unbalanced and levels out of proportion with other crafting professions. If eso wants crafting to level at a slow pace, fine, but make it across the board.
    Edited by purple-magicb16_ESO on 9 September 2014 11:54
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  • AlexDougherty
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    I don't think the issue is that enchanting levels slowly necessarily. I think its that its unbalanced and levels out of proportion with other crafting professions. If eso wants crafting to level at a slow pace, fine, but make it across the board.

    What????

    No, No, No. Crafting is generally at the right pace, only enchanting is slow, and yes enchanting levelling slowly is the problem. Which is why the next update will improve it.
    People believe what they either want to be true or what they are afraid is true!
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  • Nestor
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    UrQuan wrote: »

    That aside, I haven't heard anything to suggest that the changes are going to involve kuta somehow becoming more common. Are they making a change so that gold glyphs drop as loot?

    I don't see how the game will give out better than white Aspect Stones from deconstructing white Glyphs. The only thing this does is allow someone to level their enchanter along with their characters. Every other crafting profession would level with the characters, now Enchanting will too. My enchanter could never make anything for my 3 alts as they were always leveled above what his enchanting would make.


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  • timidobserver
    timidobserver
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    Nestor wrote: »
    Have you logged on to the PST yet? From what I understand, at least from the Patch notes, that Enchanting is going to be closer in leveling rate to the other crafting professions, as in you get double the exp, and, more importantly, an equal chance to pull an Aspect Stone so at least you can make more glyphs to gain experience that way.

    Great, that's news I needed to hear.

    Yup very good news until you max enchanting and realize the stuff you can make no longer has any value.
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  • Gillysan
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    Oh great, the only challenging craft is going to be made as brain-dead easy as the other ones.

    *starts smashing his face with birch plank #3377087516*
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