I just HNNNGH'ed so hard. However, I'm just not too keen to copy other classes. I love the idea, but even if it were implemented, I'd just feel... dirty.darkspyro92_ESO wrote: »Templar: Sun Flash: Teleport forward X meters in a burst of sunlight, setting enemies off balance for X seconds.
Forgot to mention it doesn't even work; at the moment it stuns the Templar longer than it does the target.Templars have their Focused Charge (which, before morphed, charges TOWARDS an enemy and knocks them off balance.
CaptainSilverbrow wrote: »I just HNNNGH'ed so hard. However, I'm just not too keen to copy other classes. I love the idea, but even if it were implemented, I'd just feel... dirty.darkspyro92_ESO wrote: »Templar: Sun Flash: Teleport forward X meters in a burst of sunlight, setting enemies off balance for X seconds.Forgot to mention it doesn't even work; at the moment it stuns the Templar longer than it does the target.Templars have their Focused Charge (which, before morphed, charges TOWARDS an enemy and knocks them off balance.
One idea I had was an expensive clone that had, say, ~33% of the Templar's HP, but just chased a/the target around (or kept distance with Bow equipped), either light or heavy attacking, and did so until killed, or ran its duration (say, 30-45 seconds). Just one idea for everyone to inevitably complain about as much as Bolt Escape. ;D When Sorcs need to get away, they Bolt Escape; when Templars need an exit strategy, we drop a clonesquito.
I don't remember in any game I've played before where all classes had the same abilities. If such game exists, then it would be extremely LAME. Diversity is what makes any game interesting.
They screwed up when they made classes at all. If they had just had skill lines and allowed you to pick and choose, then 90% of this game's issues would be resolved.
They'd also know that certain skill lines, like Dawn's Wrath, were complete garbage.
vestmanneb17_ESO wrote: »IIRC, Bolt escape can't be used when running with a scroll. The only thing that annoys with Bolt escape is the stun. Mages sometimes bolt into a siege only to bolt right out again, leaving everyone stunned. But it's just annoying like Pulsar spams, DK emperor vampires (AD), oil pot ambushes, templar spear thing spammers etc. etc. Heck, I'll bet some people even find it annoying when I snipe them from afar and kill them before they're able to react Just because something can be annoying doesn't mean it needs to change. It's just part of the game.
darkspyro92_ESO wrote: »vestmanneb17_ESO wrote: »IIRC, Bolt escape can't be used when running with a scroll. The only thing that annoys with Bolt escape is the stun. Mages sometimes bolt into a siege only to bolt right out again, leaving everyone stunned. But it's just annoying like Pulsar spams, DK emperor vampires (AD), oil pot ambushes, templar spear thing spammers etc. etc. Heck, I'll bet some people even find it annoying when I snipe them from afar and kill them before they're able to react Just because something can be annoying doesn't mean it needs to change. It's just part of the game.
I saw it used in the Beta, so I was pretty sure it was used in the full game. If it can't be used here then that leaves mages open for complete slaughter unless they tank. But yes the stun is quite annoying since it allows the rest of their team to just come in and massacre your team while you're stunned, and they'll just keep stunning because it's spammable. Thus why can't we get something like that? Mages can wear heavy armor instead of light armor and still use it, making them able to take a hit from melee attacks. It's used to escape melee range. If they can tank and escape at low health, why can't we? NB has the incredible short invisibility with the incredibly short speed boost, but Dragon Knights have Infernal Chains, Sorcerors have ranged magic, and Templars also have ranged sun magic. NB's can also teleport to you with their Jump Strike. Sorcerors get attacked? Spam Bolt Escape until you're out of magicka, and you're just gone. Then refill your magicka and zoom another 50 feet. You're stunned so you can't really give chase.
CaptainSilverbrow wrote: »Forgot to mention it doesn't even work; at the moment it stuns the Templar longer than it does the target.
Sure, you can have all that once you tell me the recipe of a potion that can prevent sorcs from using Bolt Escape, DKs - from projectile reflection and templars from heals.
Also, as a sorcerer you have good heal from surge, you have some absorbing shields, you can get weapon damage to softcap if you wish. Heck, for heals you can use Resto staff because as a sorcerer you can relax and just invest in magicka. So don't even mention that broken invisibility for 3 seconds that everyone can see through.
No said we want everyone to have this ability. But it's stupid that you can have it as both attacking and escaping ability( it's pretty standard for sorcs to have it) and there is NO WAY to catch a sorc unless I pull out something completely useless in a fight on my skill bar. Don't you see, that it's not very fair?
Sure, you can have all that once you tell me the recipe of a potion that can prevent sorcs from using Bolt Escape, DKs - from projectile reflection and templars from heals.
Also, as a sorcerer you have good heal from surge, you have some absorbing shields, you can get weapon damage to softcap if you wish. Heck, for heals you can use Resto staff because as a sorcerer you can relax and just invest in magicka. So don't even mention that broken invisibility for 3 seconds that everyone can see through.
No said we want everyone to have this ability. But it's stupid that you can have it as both attacking and escaping ability( it's pretty standard for sorcs to have it) and there is NO WAY to catch a sorc unless I pull out something completely useless in a fight on my skill bar. Don't you see, that it's not very fair?
Most of the time stun is the only recipe to prevent sorcerer from bolt escaping. If sorcerer is using immovable, then you are out of luck. I have campaigned a long time for immovable to require at least 5 pieces of heavy armor, but I'm not holding my breath. Probably never happens. Luckily since you play a nightblade, you can also use refreshing path to catch bolt escaping sorcerer if you really really want.
If you mean that cloak is useless when you can't spam your opponent full of dots, and then happily go invis, then I have to disagree. I call that balance.
Your healing comment is also just wrong. In PVP sorcerers do not have a self heal, because critical surge requires critical hits. Most players at level cap are using impenetrable set, so that is a definition of a useless or at least very situational skill for you.
Also last I checked, all nightblade skills use magicka, so I don't understand why you can't use restoration staff. Nightblades also have leeches that actually work in PVP, so please remember that sorcerer is the only class who can't heal themselves in PVP without resto staff. All the other classes except nightblades have a shield as a class ability, so that hardly is bolt escape's or sorcerer's fault.
Stamina sorcerers are the only ones who actually need weapon power, and I give both of them all the support they can get, because critical surge is pretty much only sorcerer class skill that supports that build. Magicka build sorcerer on the other hand does not need weapon damage for anything else except spamming impulse. Some like impulse trains and some not, but I'd rather have that skill increase our spell damage, but that would probably make it overpowered.
Your last comment about bolt escape being both attacking and defending ability is true. Streak morph actually does damage and disorients. But at VR12 it does like 250 damage and second cast costs 400+ magicka and halves magicka regeneration for 4 seconds , so I seriously doubt anybody can kill you with it. Currently I think it's used for movement and for a quick stun in small scale battles, and Ultimate points generation in zerg fights, but 1.4 should patch that.
If you really want to escape, then you use Ball of Lightning morph, which does not cause any damage or stuns. It stops projectiles that are shot after you. If I could change those morphs, I'd half Streak's range and doubled damage, and doubled Ball of lightning's range, to make a real distinction of offensive and defensive versions. But that probably would not be ok for you, because then you really could not catch a bolt escaping sorcerer, and that's end of the world.
Finally I see nothing unfair for you to have to place gap closer or refreshing path in your skill bar. I have to place some kind of AoE in my skill bar too, if I want to get you out of invis. Btw, did you know that sorcerers do not have a PBAoE as a class skill, so we have to use destruction staff skills or Lightning Flood just to get you guys out of hiding. Those are really useless for me in a single target spec, so that is not fair either, or is it?
Read the topic. Mentioned somewhere above, that classical Nigthblades, how many players including me see them, which is stamina-based nightblades, can't neither spam dark cloak, nor use resto staff efficiently. We can't even use class skills efficiently at all.
That is why, they can't use resto staves.
Now about shadow path. No, I won't use it. It has limited number of purposes. Do you call it balance that to counter BE, that any sorc would use in lots of builds, I need to have 20% of my skill bar taken by useless crap? Maybe, I should also have Retreating Maneuvers in a solo-build? So that I can have 40%(almost a half) of my skill bar useless? And meanwhile sorcs will enjoy spamming BE and having all that NB were promised to have?(Surge - "relying on blades", BE - "gift of getting in and out of trouble").
Streak needs to be nerfed.
p.s. AHaha. really? Mr. I-call-that-balance? So I it's okay that I can't catch escaping sorc, but it's also okay that any mage can call escaping NB? Magelight doesn't let them run away in the middle of the fight and it is must have even without that effect - too much crit not to have.
Topic says "Sorcerers get an abusable teleport spell but other classes are left out". That in itself is already wrong. For examble Nightblades have Teleport Strike. That moves your from point A to point B, am I right or wrong?
darkspyro92_ESO wrote: »Topic says "Sorcerers get an abusable teleport spell but other classes are left out". That in itself is already wrong. For examble Nightblades have Teleport Strike. That moves your from point A to point B, am I right or wrong?
Teleport Strike only allows you to teleport to an enemy, not to any location you aim at. It is a blink towards an enemy to slash them and get close to them to use other abilities, but has a limited range. A Bolt Escape if used all the way will get out of the range of a NB's Teleport Strike, and will leave them stunned and helpless against any team mates the enemy might have, being that NB's are more effective at taking on single targets than large amounts of targets like a DK can. NB has AoE attacks such as Lotus Fan (upgraded from Teleport Strike), but they are less effective than DK attacks.
Does Teleport Strike teleports you to sorcerer or not? If it does, then I'd say sorcerers are not only ones who can teleport. Am I right or wrong? Also Teleport Strike has longer range than BE or any of it's morphs. If sorcerer uses it more than once, he has to pay higher price, and then he is out of range to do anything to NB. You are free to chase or go invis, you have tools for both.
What on earth NB vs. DK AoE capabilities has to do with nerf Bolt Escape thread?
Go play a sorc and use the skill and then come back and make some arguments other than "oh they can run away". Can we do uber self heals and tank 10 + people as well as take a few of them down? The answer to that question is no. Can we activate a cloak and disappear (run away?!!?) No. Can we activate a shield that keeps us up for ages as well as dealing phenomenal damage to those around us? No. Bolt escape is our ONLY class distinct survivability skill. That is why it is there and that is why it should remain.