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So.. Sorc Streak with Unlimited Targets and Ultimate Gain

  • Francescolg
    Francescolg
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    Streak will still be very strong after the nerf, so s-up
  • Mud_Puppy
    Mud_Puppy
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    Show some love for Ball of Lightening.
    /kill
  • Garion
    Garion
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    Right click, left click.

    Or die and QQ.
    Lastobeth - VR16 Sorc - PvP Rank 41 (AD)
    Lastoblyat - VR16 Templar - PvP Rank 14 (AD)
    Ninja Pete - VR16 NB - PvP Rank 10 (AD)
    Labo the Banana Slayer - VR14 Sorc - PvP Rank 12 (EP)

    Member of Banana Squad | Officer of Arena
  • Bipolo
    Bipolo
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    Inhale and its morphs once had no target cap... Now it drains 3 and explosion hits 6, fair enough.

    Streak should have a target cap of 6 as long as ZoS decide to keep the AoE cap, enough said... ;)
    Skeggǫld, Skálmǫld, Skildir ro Klofnir
    "Nords who prove themselves in battle awaken in the realm after death. Pain and illness vanish within the Hall of Valor.
    Revelry is never-ending, mead flows freely, and the greatest Nords of all time compete in tests of strength and prowess. (...)
    Through all the suffering and adversity in this world, true Nord warriors endure, for Sovngarde awaits."

    - The Road to Sovngarde
  • Athas24
    Athas24
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    grr ignore this fool post and read my next one haha.
    Edited by Athas24 on 29 August 2014 16:25
    ...OverTwerked & Underpaid.
    Rajaat04 in game @Athas24 on forums
  • Athas24
    Athas24
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    Leovolao wrote: »

    Characters not rendering is not a sorc issue, neither is action bar disable (I'm guessing that's the skill going all grey and not working). I just don't see the easy mode.

    ^This man has a really valid point. Rendering, latency and UI issues are not Class issues. Some of these can be attributed to the host server and some are likely attributed to the Rig running the game. Such is life. *shrugs*
    ...OverTwerked & Underpaid.
    Rajaat04 in game @Athas24 on forums
  • Mojomonkeyman
    Mojomonkeyman
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    Haha, you crybabies really made it. Every one arguing for another nerf of BE must be so freaking terrible, I dont even know what to say.

    Nbs & temps going rampant in cyro, yet you scrubs get in another sorc nerf...
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • Vatter
    Vatter
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    Leovolao wrote: »
    Vatter wrote: »
    Erock25 wrote: »
    Vatter wrote: »

    Current sorc rotation : streak, shard, shard, shard, (they get 3 off because the person holding block moves at 25% speed) when the other player gets close, streak, shard, shard, shard, (player out of stamina) execute.

    I love when people who have never played a class (obvious from what I quoted above) are calling for nerfs.

    I love it when people are so incredibly dependent and desperate to keep something they know they shouldn't have and regularly abuse then jump on anyone who would dare suggest an alternative.
    Leovolao wrote: »
    Vatter wrote: »
    Leovolao wrote: »
    Vatter wrote: »
    They should keep the streak as it is but just take away the disorient. The action should be just a retreat ability not an offensive tool. One of the biggest problems with blobs are sorcs streaking ahead of blobs to remove stamina from people followed by dk's who spam talons (perma rooted) and vamps behind them spamming bats and impulse.

    if you know it's coming, why won't you block? Or move away?

    How can I block or move if the characters don't even render on my screen? most vamp sorcs go invisible and streak with bats. Wonder how much crying will happen when they fix that exploit. Not to mention the forum breaking crying if they disabled your action bar while you blocked.

    HAHAHA what am I saying ZoS can't even fix the game breaking bugs going on now. One thing is for sure. Everyone playing a sorc is trying their very very hardest to shut these types of threads down. Playing a sorc is so easy mode god forbid you would have to learn to play.

    Current sorc rotation : streak, shard, shard, shard, (they get 3 off because the person holding block moves at 25% speed) when the other player gets close, streak, shard, shard, shard, (player out of stamina) execute.

    Characters not rendering is not a sorc issue, neither is action bar disable (I'm guessing that's the skill going all grey and not working). I just don't see the easy mode.

    About that rotation, I just laughed a little. Are you seriously getting hit by hard cast crystal at least 2 times after 1 streak? Man I would love to fight you, I can't get away with doing this so called easy mode rotation on players new to pvp.

    yep. sure am. 1k+ every time. even though I purge all de-buffs and have 2k+ spell resistance.
    Leovolao wrote: »
    Also, immovable is your friend.

    Immovable is broken. But then most people already know this. Not sure why you don't.

    Immovable still works, just not all the time. And even then, broken skills do not justify a nerf neither does you being bad.

    lol yep i'm bad because the skill thats suppose to negate the sorc spam "works, just not all the time." LOLOLOLOLOL wow kid. Does your mom know you play this game thats for 18+?
    Hmmm. I wonder how much screaming and crying you will do if they decided to blank out your skill bar while you held block. OR even better how much screaming you would do if they put the streak ability in the mages skill line for everyone to use....

    Your mother would would have a hard time getting you to eat your vegetables that night.......LOL
    Edited by Vatter on 29 August 2014 18:23
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Brizz wrote: »
    Soloeus wrote: »
    Sorcerer Bolt Escape isn't half as bad as Nightblade guaranteed "POOF GONE
    after every single critical stun attack.

    BAHAHAHAHAHAHA
    Those pesky OP Nightblades! When will ZOS finally nerf them?!
    :trollin:
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    MAOofDC wrote: »
    Soliss wrote: »
    Is it intended that Streak (the morph of Bolt Escape) for Sorcerers has an unlimited number of targets that it can damage+disorient? By hitting a uncapped large number of people, the Sorcerer gains ultimate very quickly.

    Is this an intended mechanic?

    @ZOS_GinaBruno‌ , @ZOS_BrianWheeler‌ , @ZOS_Anyone?

    Hey folks, apologies for the delay. We can confirm that this is not intended, and will be fixed in a future patch (likely when we release Update 4).

    @ZOS_GinaBruno So what is unintended the uncapped number of targets or the Ultimate gains? I only ask because if 10 people are in a line and only 6 are randomly affected it defeats the purpose of the spell which is to facilitate escape. It should at least effect the people closest to the location of the caster at spells end. Using the example above the first 4 would be undamaged and unstunned but the 6 in the back would be. Or split it like I suggested above between the first 3 and the last 3.
    It's so unlike them to give us an unclear vague answer.
    :trollin:
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Gonna take until Update 4 to fix this. :neutral_face: Is hotfix worthy.
    What's a hotfix?
    :trollin:
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    MrMT wrote: »
    Bramir wrote: »
    Soooo...once again, vampires are the problem but they will nerf one of the classes instead of doing something about this seriously unbalancing skill line that should have never been implemented.

    Vamp or gtfo!

    Totally agree.

    Vampires are the issue here, but meh, they're here to stay, so everyone might as well become a vampire at this stage.

    It would be much easier if they just automatically made everyone a vampire at class selection, and saved all the heartache in between.

    No, its not a vamp issue. All you are carrying on about is how much this lets them use batswarm, when its letting them use whatever ultimate they chose very quickly. I see just as many negate magics coming out of this as bat swarms, so just get off the vamp already and stop trying redirect the true core of the issue. Streak is bugged, and has already been confirmed as bugged. Hitting through walls, hitting more than 6 targets, stun locking, and massive ultimate generation from a skill that has nothing to do with vamp yet you point at vamp....
    Edited by demonlkojipub19_ESO on 30 August 2014 03:41
  • Vizier
    Vizier
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    Glad to hear the fix is coming. We'll see how it works. Still think they need to add stun immunity after initial stun but we'll see.

    Edited by Vizier on 31 August 2014 22:07
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Its not a nerf, its a fix.

    And ZoS is still taking the weakest approach to fixing buged skills ever. now they are having us wait until, and maintenances are getting skipped more frequently. seriously....
  • sagitter
    sagitter
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    As a NB streak is my nightmare, cause it just pop me insta out of invisibility . Just streak where an NB cloaks to make the cloak useless.
  • Francescolg
    Francescolg
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    Dear Devs, "blink" is also beeing massively bug-abused for max. Ultimate-reggen because of an unlimited number of targets it hits with its built-in area effect.

    Please fix "blink/port" (whatever it's name is) too!! (very important, otherwise it offers unfair ultimate-reggen, whilst it is intended only to hit according to the 6-targets limit per AE-cast, as usually applied!)
    Edited by Francescolg on 4 September 2014 07:30
  • Mawhonic1990

    Read the PTS 1.4.2 Patch notes...
  • Garion
    Garion
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    Gratz to all the QQ guys, you got one of the few skills in game that can help counter zerg balls nerfed. GG!
    Lastobeth - VR16 Sorc - PvP Rank 41 (AD)
    Lastoblyat - VR16 Templar - PvP Rank 14 (AD)
    Ninja Pete - VR16 NB - PvP Rank 10 (AD)
    Labo the Banana Slayer - VR14 Sorc - PvP Rank 12 (EP)

    Member of Banana Squad | Officer of Arena
  • TheMachineKiller
    TheMachineKiller
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    Thanks for nerfing my streak guys. There was actually a nice offensive mechanism that I could use against EP's zerg trains... which is what brought this about. :) I negated so many of you fools in Chillrend.
    Vehemence
    Solo Extraordinaire
      Miss Machine - AD Wolfskull - DC Ok Cool - DC Wheremigoin - DC
  • Wahee
    Wahee
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    Garion wrote: »
    Gratz to all the QQ guys, you got one of the few skills in game that can help counter zerg balls nerfed. GG!

    Yep, ok. Can my NB have a class ability that is the "counter to zergs" too, or do only sorcs get a counter to large groups of players?

    Also, when one sorc BE's through a zergball, they feel like they are countering the zerg...but what about when 10-15 sorcs in their own zergball start doing it too, who's countering what then?

    Sorcs aren't special, you don't get to be a counter to zerging all by yourself.
    Mostly Harmless: PvP leader and officer
    mostly-harmless-guild.com
  • Garion
    Garion
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    Garion wrote: »
    Gratz to all the QQ guys, you got one of the few skills in game that can help counter zerg balls nerfed. GG!

    Yep, ok. Can my NB have a class ability that is the "counter to zergs" too, or do only sorcs get a counter to large groups of players?

    Also, when one sorc BE's through a zergball, they feel like they are countering the zerg...but what about when 10-15 sorcs in their own zergball start doing it too, who's countering what then?

    Sorcs aren't special, you don't get to be a counter to zerging all by yourself.

    You're entirely missing the point of my post. But thank you for that, err, insight.
    Lastobeth - VR16 Sorc - PvP Rank 41 (AD)
    Lastoblyat - VR16 Templar - PvP Rank 14 (AD)
    Ninja Pete - VR16 NB - PvP Rank 10 (AD)
    Labo the Banana Slayer - VR14 Sorc - PvP Rank 12 (EP)

    Member of Banana Squad | Officer of Arena
  • Wahee
    Wahee
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    Garion wrote: »
    Garion wrote: »
    Gratz to all the QQ guys, you got one of the few skills in game that can help counter zerg balls nerfed. GG!

    Yep, ok. Can my NB have a class ability that is the "counter to zergs" too, or do only sorcs get a counter to large groups of players?

    Also, when one sorc BE's through a zergball, they feel like they are countering the zerg...but what about when 10-15 sorcs in their own zergball start doing it too, who's countering what then?

    Sorcs aren't special, you don't get to be a counter to zerging all by yourself.

    You're entirely missing the point of my post. But thank you for that, err, insight.

    I think I did just fine at addressing your point. No more BE > Bats > negate spamming might make zerging a bit easier. That isn't a good justification for allowing the skill to remain uncapped and not working as intended.

    And just to mention it again, my guild groups of 10 or so players have had 10+ sorcs streaking through us while 40+ of their friends run us down. Is that a counter to zerging too?
    Mostly Harmless: PvP leader and officer
    mostly-harmless-guild.com
  • Mojomonkeyman
    Mojomonkeyman
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    Garion wrote: »
    Garion wrote: »
    Gratz to all the QQ guys, you got one of the few skills in game that can help counter zerg balls nerfed. GG!

    Yep, ok. Can my NB have a class ability that is the "counter to zergs" too, or do only sorcs get a counter to large groups of players?

    Also, when one sorc BE's through a zergball, they feel like they are countering the zerg...but what about when 10-15 sorcs in their own zergball start doing it too, who's countering what then?

    Sorcs aren't special, you don't get to be a counter to zerging all by yourself.

    You're entirely missing the point of my post. But thank you for that, err, insight.

    I think I did just fine at addressing your point. No more BE > Bats > negate spamming might make zerging a bit easier. That isn't a good justification for allowing the skill to remain uncapped and not working as intended.

    And just to mention it again, my guild groups of 10 or so players have had 10+ sorcs streaking through us while 40+ of their friends run us down. Is that a counter to zerging too?

    Haha, yeah, once I almost would`ve killed that zerg of 20, but 5+ of their templars synced their spearspam til I was out of stam, so the rest run me down.

    I want to tell cool stories, too!
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • wllstrt75b14_ESO
    wllstrt75b14_ESO
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    Dude cant believe sorcerers are complaining about nerfs they are the only class that escapes, tanks, and dps's very well in all three of those categories.

    Name another class that has a number of finishers such as disintegrate and explosion. coupled with a huge dps with stun and then an instant cast?

    couple that with a damage shield, a few cc abilities, and then throw in streak and some passives that can give unlimited manna regen plus the critical surge which provides health.

    Why not give them a class specific heal like the dks get and call them god mode?

    if you can not see how OP the sorcerer is then you are blind or just a srocerer
  • Garion
    Garion
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    Garion wrote: »
    Garion wrote: »
    Gratz to all the QQ guys, you got one of the few skills in game that can help counter zerg balls nerfed. GG!

    Yep, ok. Can my NB have a class ability that is the "counter to zergs" too, or do only sorcs get a counter to large groups of players?

    Also, when one sorc BE's through a zergball, they feel like they are countering the zerg...but what about when 10-15 sorcs in their own zergball start doing it too, who's countering what then?

    Sorcs aren't special, you don't get to be a counter to zerging all by yourself.

    You're entirely missing the point of my post. But thank you for that, err, insight.

    I think I did just fine at addressing your point. No more BE > Bats > negate spamming might make zerging a bit easier. That isn't a good justification for allowing the skill to remain uncapped and not working as intended.

    And just to mention it again, my guild groups of 10 or so players have had 10+ sorcs streaking through us while 40+ of their friends run us down. Is that a counter to zerging too?

    My point is that there should be more ways to counter zerging in this game, which is something a significant number of people in this forum spend time complaining about. In the mean time there are a very select number of skills in this game that can do that, and even if I wasn't a sorc, I'd want those skills to remain in the game until ZOS gets their act together and addresses the problem. Streak happened to be one of those only skills, and it is obviously the QQ in this forum that has hastened the cap on that ability, when ZOS should be focussing on making other abilities more effective at dealing with the blob. In any event I have said elsewhere that the ultimate generation should be capped and that's fine, but the stun is invaluable for countering blobs and to be fair I will only ever hit more than 6 people with it if I am going into a blob... so the only thing that is going to change for as a sorc is that I won't be able to slow down the bomb groups that are ruining PvP for most people in this game. So yeah, GG ZOS and the QQers in these forums :).

    Edit: in reference to your point about 10+ sorcs streaking through your group of 10 coupled with a back up of 40 players will still win, even with this nerf, so I don't entirely see your point there.

    Edited by Garion on 5 September 2014 09:06
    Lastobeth - VR16 Sorc - PvP Rank 41 (AD)
    Lastoblyat - VR16 Templar - PvP Rank 14 (AD)
    Ninja Pete - VR16 NB - PvP Rank 10 (AD)
    Labo the Banana Slayer - VR14 Sorc - PvP Rank 12 (EP)

    Member of Banana Squad | Officer of Arena
  • wllstrt75b14_ESO
    wllstrt75b14_ESO
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    Such crap..calling streak an anti blob skill when in fact it is used to benefit the blob is bs.

    Don't know how many times I have been caught by a blob due to streak stunning me and allowing the blob to catch up.

    What about streak being used to bypass gap guards in keep sieges I order to enter the keep without fighting....seen this on every keep defense..nothing like chasing a streaking pansy through a keep in the middle of a siege cause it can avoid all cc.

    The skill was designed to be an escape it has become and is used as so much more. Just admit it goes beyond the reach of it's intended purpose.

    The damn class will still be op regardless what happens to streak it just won't nearly invincible.
  • Mojomonkeyman
    Mojomonkeyman
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    Dude cant believe sorcerers are complaining about nerfs they are the only class that escapes, tanks, and dps's very well in all three of those categories.

    Name another class that has a number of finishers such as disintegrate and explosion. coupled with a huge dps with stun and then an instant cast?

    couple that with a damage shield, a few cc abilities, and then throw in streak and some passives that can give unlimited manna regen plus the critical surge which provides health.

    Why not give them a class specific heal like the dks get and call them god mode?

    if you can not see how OP the sorcerer is then you are blind or just a srocerer

    Summary: You are obviously not very deep into pvp, have never played sorc since you have no clue about the class and you are probably the only person left in the game who considers sorcs amongst the top pvp classes...

    Congratz!
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • Francescolg
    Francescolg
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    @Moyomonkeymen, @Garion, @ all the rest of the pro-faction

    This skill is bugged, the biggest problem IS NOT the anti-CC but THE UNFAIR ULTIMATE REGGEN BONUS YOU SORCERERS GET from having an infinite number of aoe-targets (the ones standing in range). W the F will you understand that..!?
    Have you ever played organized PvP?
    Have you ever seen how broken the ultimate reggen (beeing done in a few seconds) is and how this is destroying pvp, much more, BY FAR MUCH more than a bunch of organized guilds/groups that play the game in the way it is meant to be played.. beeing succesfull, killing you most of the times, because they have strategies, you apparantly lack of...

    You guys should understand that point, please! AoE skills are still very (!) strong, despite the 6-man cap you still reggen Ultimate very fast, just no longer game-breakingly fast... :(
  • Maulkin
    Maulkin
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    @Moyomonkeymen, @Garion, @ all the rest of the pro-faction

    This skill is bugged, the biggest problem IS NOT the anti-CC but THE UNFAIR ULTIMATE REGGEN BONUS YOU SORCERERS GET from having an infinite number of aoe-targets (the ones standing in range). W the F will you understand that..!?
    Have you ever played organized PvP?
    Have you ever seen how broken the ultimate reggen (beeing done in a few seconds) is and how this is destroying pvp, much more, BY FAR MUCH more than a bunch of organized guilds/groups that play the game in the way it is meant to be played.. beeing succesfull, killing you most of the times, because they have strategies, you apparantly lack of...

    You guys should understand that point, please! AoE skills are still very (!) strong, despite the 6-man cap you still reggen Ultimate very fast, just no longer game-breakingly fast... :(

    For the bolded sentence:
    They will understand it when you understand that unlimited targets doesn't have to mean unlimited ult-gain.

    There are a lot of skills that have a utility cap different to a target cap. Example being DK's Inhale. It siphons health from 3 players but the damage AoE hits 6 players. In a similar fashion you can have a skill like Streak returning ult points from the 6 first targets only, while dealing damage to a different number of of targets (higher than 6 or unlimited).

    It really isn't that complicated to nerf the ult-generation without reducing the targets. It's just that ZOS decided it was unfair that Sorcs had a skill with uncapped targets while other classes didn't. Again I understand that, but as everyone has already said: AoE caps = Zergball protection. The more AoE caps they put, the more they reinforce the zerg gameplay.
    EU | PC | AD
  • Garion
    Garion
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    @Moyomonkeymen, @Garion, @ all the rest of the pro-faction

    This skill is bugged, the biggest problem IS NOT the anti-CC but THE UNFAIR ULTIMATE REGGEN BONUS YOU SORCERERS GET from having an infinite number of aoe-targets (the ones standing in range). W the F will you understand that..!?
    Have you ever played organized PvP?
    Have you ever seen how broken the ultimate reggen (beeing done in a few seconds) is and how this is destroying pvp, much more, BY FAR MUCH more than a bunch of organized guilds/groups that play the game in the way it is meant to be played.. beeing succesfull, killing you most of the times, because they have strategies, you apparantly lack of...

    You guys should understand that point, please! AoE skills are still very (!) strong, despite the 6-man cap you still reggen Ultimate very fast, just no longer game-breakingly fast... :(

    " In any event I have said elsewhere that the ultimate generation should be capped and that's fine, but the stun is invaluable for countering blobs and to be fair I will only ever hit more than 6 people with it if I am going into a blob... so the only thing that is going to change for as a sorc is that I won't be able to slow down the bomb groups that are ruining PvP for most people in this game. " - Me

    cough
    Lastobeth - VR16 Sorc - PvP Rank 41 (AD)
    Lastoblyat - VR16 Templar - PvP Rank 14 (AD)
    Ninja Pete - VR16 NB - PvP Rank 10 (AD)
    Labo the Banana Slayer - VR14 Sorc - PvP Rank 12 (EP)

    Member of Banana Squad | Officer of Arena
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