wllstrt75b14_ESO wrote: »First off 13-16 point is NOWHERE near 10k damage. Also it is a line 15 meters LONG not wide, not a radius, or diameter, a line, so if you are not DIRECTLY in front of said caster you are unaffected. How is that op double tab to the right or left, maybe try blocking, problem solved.I am assuming your issue stems from it's use in PvP. I have a solution without the need for a target cap, don't bunch up. Streak has an area of effect if you are not in that area you are completely unaffected. You can also block to mitigate the effects. It is that simple
So give me an uncapped AOE that does 10K damage to everyone in range. It's not OP because you can just stand out of range. See how stupid that sounds?
Here is the text from the spell description. from http://teso.gamepedia.com/Streak#Streak
Damage and disorient enemies in front of you. Deals 13 – 16 Shock Damage to enemies moved through, disorienting them for 2 seconds.
Lmao according to your little site that 13-16 damage u call small amounts has a magica cost of 56 points..you know that's not leveled up damage you are trying to minimize right?
sigh another failed attempt to try and logically defend BE.
Also in front of said caster includes a width that is not determined, I have been stunned or disoriented 5 meters away from said caster.
And jumping out of the way in the midst of a large group battle assuming you see said caster BE through group while fighting other chars is kind of a stupid suggestion.
For any one who hasn't played a Sorcerer let me fill you in Bolt Escape is THE LAST SKILL AVAILABLE in the class skill line of STORM calling. Meaning that you only see it in a character that has quite a bit of experience. Then once you get the skill opened you need to morph it. It also doesn't advance quickly because it is the last skill.
For any one who hasn't played a Sorcerer let me fill you in Bolt Escape is THE LAST SKILL AVAILABLE in the class skill line of STORM calling. Meaning that you only see it in a character that has quite a bit of experience. Then once you get the skill opened you need to morph it. It also doesn't advance quickly because it is the last skill.
You had me up until this part. The fact that the skill is the last one of the line means absolutely nothing to the conversation. I leveled up Sword and Board to 38 from 1(unlocks that last skill BTW) in 2 nights as a VR12 and morphed it 2 hours later. I just have to laugh that "experience" has anything to do with anything.
Any Sorc can get Streak in less than a week playing the game. No skill should have unlimited targets of the rest of the skills are capped at 6. There is no arguing this. If and when they remove the AoE caps, then fine but as it currently stands, it should be playing by the same rules as the rest, which it is not.
For any one who hasn't played a Sorcerer let me fill you in Bolt Escape is THE LAST SKILL AVAILABLE in the class skill line of STORM calling. Meaning that you only see it in a character that has quite a bit of experience. Then once you get the skill opened you need to morph it. It also doesn't advance quickly because it is the last skill.
You had me up until this part. The fact that the skill is the last one of the line means absolutely nothing to the conversation. I leveled up Sword and Board to 38 from 1(unlocks that last skill BTW) in 2 nights as a VR12 and morphed it 2 hours later. I just have to laugh that "experience" has anything to do with anything.
Any Sorc can get Streak in less than a week playing the game. No skill should have unlimited targets of the rest of the skills are capped at 6. There is no arguing this. If and when they remove the AoE caps, then fine but as it currently stands, it should be playing by the same rules as the rest, which it is not.
Okay if that is the case then the LAST target hit should ALWAYS be stunned otherwise it isn't a very good defensive spell. Before I morphed the spell I used BE to get away, only to get chained or rooted OR dragon jumped on. Thus defeating the stated purpose.
For any one who hasn't played a Sorcerer let me fill you in Bolt Escape is THE LAST SKILL AVAILABLE in the class skill line of STORM calling. Meaning that you only see it in a character that has quite a bit of experience. Then once you get the skill opened you need to morph it. It also doesn't advance quickly because it is the last skill.
You had me up until this part. The fact that the skill is the last one of the line means absolutely nothing to the conversation. I leveled up Sword and Board to 38 from 1(unlocks that last skill BTW) in 2 nights as a VR12 and morphed it 2 hours later. I just have to laugh that "experience" has anything to do with anything.
Any Sorc can get Streak in less than a week playing the game. No skill should have unlimited targets of the rest of the skills are capped at 6. There is no arguing this. If and when they remove the AoE caps, then fine but as it currently stands, it should be playing by the same rules as the rest, which it is not.
Okay if that is the case then the LAST target hit should ALWAYS be stunned otherwise it isn't a very good defensive spell. Before I morphed the spell I used BE to get away, only to get chained or rooted OR dragon jumped on. Thus defeating the stated purpose.
If they cap it to 6 people, then all 6 should be disoriented as that's what the skill does. I'm not advocating for nerfing the skill, for the most part, it's a good cc skill and very good escape skill. I'm saying that it currently doesn't follow the same rules of the rest and should be fixed. Fixing is not the same as nerfing. When you combine the unlimited targets with the Sorc's ability to generate Ultimate fast, it leads to abuse, which is what you are seeing in Cyrodiil. The second you cap targets, the ultimate gain sorts itself out.
For any one who hasn't played a Sorcerer let me fill you in Bolt Escape is THE LAST SKILL AVAILABLE in the class skill line of STORM calling. Meaning that you only see it in a character that has quite a bit of experience. Then once you get the skill opened you need to morph it. It also doesn't advance quickly because it is the last skill.
You had me up until this part. The fact that the skill is the last one of the line means absolutely nothing to the conversation. I leveled up Sword and Board to 38 from 1(unlocks that last skill BTW) in 2 nights as a VR12 and morphed it 2 hours later. I just have to laugh that "experience" has anything to do with anything.
Any Sorc can get Streak in less than a week playing the game. No skill should have unlimited targets of the rest of the skills are capped at 6. There is no arguing this. If and when they remove the AoE caps, then fine but as it currently stands, it should be playing by the same rules as the rest, which it is not.
Okay if that is the case then the LAST target hit should ALWAYS be stunned otherwise it isn't a very good defensive spell. Before I morphed the spell I used BE to get away, only to get chained or rooted OR dragon jumped on. Thus defeating the stated purpose.
If they cap it to 6 people, then all 6 should be disoriented as that's what the skill does. I'm not advocating for nerfing the skill, for the most part, it's a good cc skill and very good escape skill. I'm saying that it currently doesn't follow the same rules of the rest and should be fixed. Fixing is not the same as nerfing. When you combine the unlimited targets with the Sorc's ability to generate Ultimate fast, it leads to abuse, which is what you are seeing in Cyrodiil. The second you cap targets, the ultimate gain sorts itself out.
I meant the enemies closest to the the caster at the end of the distance traveled needs to be stunned or this defensive skill becomes worthless. Hell lets go ahead and split it so that first 3 in the line are affected and the last 3 are anyone in between no effect except the chance to be disorientated which is a possible side effect of shock. I think a lot of people have been confusing disorientated with stunned. These are two similar but different types of effects. Also both effects fall under the category of effects That....
...can be removed through clicking left and right at the same time. You can immune to the next in a period of time after you can remove this state. - See more at: http://www.esogoldstore.com/news/80--detail-list-of-eso-status-effects#sthash.P9teW5iO.dpuf
Disorient--- A target can not perform any action, but that the target is damaged can cancel the status effect. E.G. Sorcerer’ Rune Prison (Dark Magic). - See more at: http://www.esogoldstore.com/news/80--detail-list-of-eso-status-effects#sthash.P9teW5iO.dpuf
Stun--- A target cannot move, attack or perform any actions like drink potion. E.G. Shield Charge (One-Hand and Shield). - See more at: http://www.esogoldstore.com/news/80--detail-list-of-eso-status-effects#sthash.P9teW5iO.dpuf
Mojomonkeyman wrote: »Rylana you must be godawful. The setup you described is about the most terrible nobrainer, which gets countered so easy by someone with single target capabilities. One can see, you don`t know in the slightest how to play your sorc twink.
I get ambushed by 4,4k spikes by ever-cloaking NBs, lethal arrowed for 2,4k, permastunned with no cc immunity triggering after breaking out from the after cloak stun, i could go on... and you still complain about streak?
Seriously?
Except for you cant single target it. I am invisible almost 100 percent of the time. (my clouding swarm requires 118 ultimate to activate, thats ridiculously easy to get with one or two streaks through a clump or an impulse barrage in a tight spot). As emp I literally was invisible 100 percent uptime. And for what little downtime I MIGHT have outside of bats, I have resto staff heals to power through any incoming.
The only hard counter for this build is to GET AWAY FROM IT AND DONT COME BACK and pray to god I run out of resources before I either get to you or get away from you.
Also group AOE, but thats dangerous, a caltrops might help.
If I hadnt used this build to roll face, I wouldnt be saying its any good. And you really think I am the only one? Its apparently the current FOTM actually.
Not that its even a 1 on 1 build anyway. Its a group aoe synergy/ruckus build. Id have healers and other AOE DPS all around me anyway, my job would be to stunlock and DPS the hell out of anyone we went up against.
That being said, as emp, this build took on 20-30 people solo and won. The current emp of chillrend uses a very similar rotation (though not exact).
There are three main issues this build showcases
Streak needs to observe the aoe cap like everything else
Critical surge is ridiculously OP when used correctly
Immovable still needs to be tied to at least a five piece heavy armor suit equipped
For any one who hasn't played a Sorcerer let me fill you in Bolt Escape is THE LAST SKILL AVAILABLE in the class skill line of STORM calling. Meaning that you only see it in a character that has quite a bit of experience. Then once you get the skill opened you need to morph it. It also doesn't advance quickly because it is the last skill.
You had me up until this part. The fact that the skill is the last one of the line means absolutely nothing to the conversation. I leveled up Sword and Board to 38 from 1(unlocks that last skill BTW) in 2 nights as a VR12 and morphed it 2 hours later. I just have to laugh that "experience" has anything to do with anything.
Any Sorc can get Streak in less than a week playing the game. No skill should have unlimited targets of the rest of the skills are capped at 6. There is no arguing this. If and when they remove the AoE caps, then fine but as it currently stands, it should be playing by the same rules as the rest, which it is not.
Okay if that is the case then the LAST target hit should ALWAYS be stunned otherwise it isn't a very good defensive spell. Before I morphed the spell I used BE to get away, only to get chained or rooted OR dragon jumped on. Thus defeating the stated purpose.
If they cap it to 6 people, then all 6 should be disoriented as that's what the skill does. I'm not advocating for nerfing the skill, for the most part, it's a good cc skill and very good escape skill. I'm saying that it currently doesn't follow the same rules of the rest and should be fixed. Fixing is not the same as nerfing. When you combine the unlimited targets with the Sorc's ability to generate Ultimate fast, it leads to abuse, which is what you are seeing in Cyrodiil. The second you cap targets, the ultimate gain sorts itself out.
I meant the enemies closest to the the caster at the end of the distance traveled needs to be stunned or this defensive skill becomes worthless. Hell lets go ahead and split it so that first 3 in the line are affected and the last 3 are anyone in between no effect except the chance to be disorientated which is a possible side effect of shock. I think a lot of people have been confusing disorientated with stunned. These are two similar but different types of effects. Also both effects fall under the category of effects That....
...can be removed through clicking left and right at the same time. You can immune to the next in a period of time after you can remove this state. - See more at: http://www.esogoldstore.com/news/80--detail-list-of-eso-status-effects#sthash.P9teW5iO.dpuf
Disorient--- A target can not perform any action, but that the target is damaged can cancel the status effect. E.G. Sorcerer’ Rune Prison (Dark Magic). - See more at: http://www.esogoldstore.com/news/80--detail-list-of-eso-status-effects#sthash.P9teW5iO.dpuf
Stun--- A target cannot move, attack or perform any actions like drink potion. E.G. Shield Charge (One-Hand and Shield). - See more at: http://www.esogoldstore.com/news/80--detail-list-of-eso-status-effects#sthash.P9teW5iO.dpuf
Then maybe the tooltip is wrong and it stuns not disorients. Whenever someone streaks through me, I drop to 1 knee and cannot move, attack, or anything until I do the hard cc break.
Mojomonkeyman wrote: »Rylana you must be godawful. The setup you described is about the most terrible nobrainer, which gets countered so easy by someone with single target capabilities. One can see, you don`t know in the slightest how to play your sorc twink.
I get ambushed by 4,4k spikes by ever-cloaking NBs, lethal arrowed for 2,4k, permastunned with no cc immunity triggering after breaking out from the after cloak stun, i could go on... and you still complain about streak?
Seriously?
Except for you cant single target it. I am invisible almost 100 percent of the time. (my clouding swarm requires 118 ultimate to activate, thats ridiculously easy to get with one or two streaks through a clump or an impulse barrage in a tight spot). As emp I literally was invisible 100 percent uptime. And for what little downtime I MIGHT have outside of bats, I have resto staff heals to power through any incoming.
The only hard counter for this build is to GET AWAY FROM IT AND DONT COME BACK and pray to god I run out of resources before I either get to you or get away from you.
Also group AOE, but thats dangerous, a caltrops might help.
If I hadnt used this build to roll face, I wouldnt be saying its any good. And you really think I am the only one? Its apparently the current FOTM actually.
Not that its even a 1 on 1 build anyway. Its a group aoe synergy/ruckus build. Id have healers and other AOE DPS all around me anyway, my job would be to stunlock and DPS the hell out of anyone we went up against.
That being said, as emp, this build took on 20-30 people solo and won. The current emp of chillrend uses a very similar rotation (though not exact).
There are three main issues this build showcases
Streak needs to observe the aoe cap like everything else
Critical surge is ridiculously OP when used correctly
Immovable still needs to be tied to at least a five piece heavy armor suit equipped
@Rylana
Those are the three main issues and not CLOUDING SWARM? You said it yourself that you were invisible the whole time. That is the issue here. Take away clouding and that streaking sorc will get taken down. Also if streak disorient isn't giving immunity then that should be fixed. Those two changes and all a sudden streaking sorc is no longer OP. Streak does not do enough dmg to kill anyone on its own so as long as you aren't invisible you'll never be able to impulse without getting caught by someone and therefore no kills. Then all streak is, is a zerg busting mechanic that harasses, builds ultimate, and does not kill unless supported.
Real funny your CRIT SURGE IS SO OP experience comes from the non-vet server too where you know a much smaller percentage of the population is running impenetrable.
Look I don't know who the Debs are, but I'm pretty sure that's not how the conversation went.Road2insanity777 wrote: »That's a: I've already been reprimanded for posting specifics here and told to inform the debs and that it didn't have a place on the forums. So I'm telling you not only do I not feel the need to prove it to YOU, but also that I'm apparently not ALLOWED to.Road2insanity777 wrote: »Road2insanity777 wrote: »Is it intended that Streak (the morph of Bolt Escape) for Sorcerers has an unlimited number of targets that it can damage+disorient? By hitting a uncapped large number of people, the Sorcerer gains ultimate very quickly.
Is this an intended mechanic?
@ZOS_GinaBruno , @ZOS_BrianWheeler , @ZOS_Anyone?
90% of the bugs/exploits/broken skills I have encountered have been from Sorcs. As somewone doesn't play a sorc, until sorcs are fixed I wont be resubscribing...
Please do tell me about all this bugs, exploits and broken skills. Proof and examples, if you don't mind.
Devs already have my screenshots of proof, as well as detailed accounts, and possible solutions. What they do with them is out of my control.
So that's a no on proof or examples?
Damn Debs always causing trouble.eventide03b14a_ESO wrote: »Look I don't know who the Debs are, but I'm pretty sure that's not how the conversation went.Road2insanity777 wrote: »That's a: I've already been reprimanded for posting specifics here and told to inform the debs and that it didn't have a place on the forums. So I'm telling you not only do I not feel the need to prove it to YOU, but also that I'm apparently not ALLOWED to.Road2insanity777 wrote: »Road2insanity777 wrote: »Is it intended that Streak (the morph of Bolt Escape) for Sorcerers has an unlimited number of targets that it can damage+disorient? By hitting a uncapped large number of people, the Sorcerer gains ultimate very quickly.
Is this an intended mechanic?
@ZOS_GinaBruno , @ZOS_BrianWheeler , @ZOS_Anyone?
90% of the bugs/exploits/broken skills I have encountered have been from Sorcs. As somewone doesn't play a sorc, until sorcs are fixed I wont be resubscribing...
Please do tell me about all this bugs, exploits and broken skills. Proof and examples, if you don't mind.
Devs already have my screenshots of proof, as well as detailed accounts, and possible solutions. What they do with them is out of my control.
So that's a no on proof or examples?
Is it intended that Streak (the morph of Bolt Escape) for Sorcerers has an unlimited number of targets that it can damage+disorient? By hitting a uncapped large number of people, the Sorcerer gains ultimate very quickly.
Is this an intended mechanic?
@ZOS_GinaBruno , @ZOS_BrianWheeler , @ZOS_Anyone?
Sorcerer Bolt Escape isn't half as bad as Nightblade guaranteed "POOF GONE
after every single critical stun attack.
ZOS_GinaBruno wrote: »Is it intended that Streak (the morph of Bolt Escape) for Sorcerers has an unlimited number of targets that it can damage+disorient? By hitting a uncapped large number of people, the Sorcerer gains ultimate very quickly.
Is this an intended mechanic?
@ZOS_GinaBruno , @ZOS_BrianWheeler , @ZOS_Anyone?
Hey folks, apologies for the delay. We can confirm that this is not intended, and will be fixed in a future patch (likely when we release Update 4).
ZOS_GinaBruno wrote: »Is it intended that Streak (the morph of Bolt Escape) for Sorcerers has an unlimited number of targets that it can damage+disorient? By hitting a uncapped large number of people, the Sorcerer gains ultimate very quickly.
Is this an intended mechanic?
@ZOS_GinaBruno , @ZOS_BrianWheeler , @ZOS_Anyone?
Hey folks, apologies for the delay. We can confirm that this is not intended, and will be fixed in a future patch (likely when we release Update 4).
ZOS_GinaBruno wrote: »Is it intended that Streak (the morph of Bolt Escape) for Sorcerers has an unlimited number of targets that it can damage+disorient? By hitting a uncapped large number of people, the Sorcerer gains ultimate very quickly.
Is this an intended mechanic?
@ZOS_GinaBruno , @ZOS_BrianWheeler , @ZOS_Anyone?
Hey folks, apologies for the delay. We can confirm that this is not intended, and will be fixed in a future patch (likely when we release Update 4).
ZOS_GinaBruno wrote: »Is it intended that Streak (the morph of Bolt Escape) for Sorcerers has an unlimited number of targets that it can damage+disorient? By hitting a uncapped large number of people, the Sorcerer gains ultimate very quickly.
Is this an intended mechanic?
@ZOS_GinaBruno , @ZOS_BrianWheeler , @ZOS_Anyone?
Hey folks, apologies for the delay. We can confirm that this is not intended, and will be fixed in a future patch (likely when we release Update 4).
@ZOS_GinaBruno
How about you fix some stuff with the game while you're at it? How long has Vol Familiar been TEMPORARILY nerfed???? HUH? Damn shame they keep nerfing Sorc.
I guarantee you if Clouding Swarm wasn't currently granting immunity from targeted spells that no one else would be making a peep about Streak. Oh well, more power to the zerg train now to stomp around. Long live impulse.
ZOS_GinaBruno wrote: »Is it intended that Streak (the morph of Bolt Escape) for Sorcerers has an unlimited number of targets that it can damage+disorient? By hitting a uncapped large number of people, the Sorcerer gains ultimate very quickly.
Is this an intended mechanic?
@ZOS_GinaBruno , @ZOS_BrianWheeler , @ZOS_Anyone?
Hey folks, apologies for the delay. We can confirm that this is not intended, and will be fixed in a future patch (likely when we release Update 4).
@ZOS_GinaBruno
How about you fix some stuff with the game while you're at it? How long has Vol Familiar been TEMPORARILY nerfed???? HUH? Damn shame they keep nerfing Sorc.
I guarantee you if Clouding Swarm wasn't currently granting immunity from targeted spells that no one else would be making a peep about Streak. Oh well, more power to the zerg train now to stomp around. Long live impulse.
Ironically fire ring is the best counter to a bolt streaking vampire clouding swarm sorc.
Wonder why you hate it so bad...
Mojomonkeyman wrote: »Rylana you must be godawful. The setup you described is about the most terrible nobrainer, which gets countered so easy by someone with single target capabilities. One can see, you don`t know in the slightest how to play your sorc twink.
I get ambushed by 4,4k spikes by ever-cloaking NBs, lethal arrowed for 2,4k, permastunned with no cc immunity triggering after breaking out from the after cloak stun, i could go on... and you still complain about streak?
Seriously?
Except for you cant single target it. I am invisible almost 100 percent of the time. (my clouding swarm requires 118 ultimate to activate, thats ridiculously easy to get with one or two streaks through a clump or an impulse barrage in a tight spot). As emp I literally was invisible 100 percent uptime. And for what little downtime I MIGHT have outside of bats, I have resto staff heals to power through any incoming.
The only hard counter for this build is to GET AWAY FROM IT AND DONT COME BACK and pray to god I run out of resources before I either get to you or get away from you.
Also group AOE, but thats dangerous, a caltrops might help.
If I hadnt used this build to roll face, I wouldnt be saying its any good. And you really think I am the only one? Its apparently the current FOTM actually.
Not that its even a 1 on 1 build anyway. Its a group aoe synergy/ruckus build. Id have healers and other AOE DPS all around me anyway, my job would be to stunlock and DPS the hell out of anyone we went up against.
That being said, as emp, this build took on 20-30 people solo and won. The current emp of chillrend uses a very similar rotation (though not exact).
There are three main issues this build showcases
Streak needs to observe the aoe cap like everything else
Critical surge is ridiculously OP when used correctly
Immovable still needs to be tied to at least a five piece heavy armor suit equipped
@Rylana
Those are the three main issues and not CLOUDING SWARM? You said it yourself that you were invisible the whole time. That is the issue here. Take away clouding and that streaking sorc will get taken down. Also if streak disorient isn't giving immunity then that should be fixed. Those two changes and all a sudden streaking sorc is no longer OP. Streak does not do enough dmg to kill anyone on its own so as long as you aren't invisible you'll never be able to impulse without getting caught by someone and therefore no kills. Then all streak is, is a zerg busting mechanic that harasses, builds ultimate, and does not kill unless supported.
Real funny your CRIT SURGE IS SO OP experience comes from the non-vet server too where you know a much smaller percentage of the population is running impenetrable.
Soooo...once again, vampires are the problem but they will nerf one of the classes instead of doing something about this seriously unbalancing skill line that should have never been implemented.
Vamp or gtfo!