guybrushtb16_ESO wrote: »If anyone of those lucky few reads this, please ask them why there are so many silly traits on endgame gear. I mean seriously, exploration on VR14 gear? Defending on the master's dagger? Well fitted on a dps set? -_-
tyler.kloberdanzb16_ESO wrote: »I've been having a hell of a time on the last boss in dragonstar. I have a couple questions. Is there a way to make the flame atro's despawn? Do you have to kill the flame atro's? Should you just focus down the boss? I'm pulling my hair out trying to figure out a strategy for this. Any help would be appreciated.
tyler.kloberdanzb16_ESO wrote: »I've been having a hell of a time on the last boss in dragonstar. I have a couple questions. Is there a way to make the flame atro's despawn? Do you have to kill the flame atro's? Should you just focus down the boss? I'm pulling my hair out trying to figure out a strategy for this. Any help would be appreciated.
ZOS_GinaBruno wrote: »Congrats Vokundein! We'll be in touch later today about the Q&A.
Attorneyatlawl wrote: »kentgreigrwb17_ESO wrote: »As a further aside, agree with the Hodor comment on itemisation, what it means for motivating people to try it and what the approach to loot means for the interest and longevity of the game overall. IMO, ZOS needs to add some unique, random and rare drops to have people strongly motivated to try and beat this content.
Agreed 100%, the same goes for PVP. Cyrodiil and Raids (arena/serpent/other content) are fun but ultimately unrewarding as they end up being "for the lulz" with no long-term progression to them. Adopt DAOC's realm rank system for pvp/rvr... and add some longer-term tiers/earnable items/very rare drops ton accrue/etc. for the raids, and we'll see a lot more participation+longevity to the gameplay of both.