ZOS_GinaBruno wrote: »Congratulations, DaFunk! We'll be in touch with you guys soon.
Everyone, remember that you have until Sunday at midnight EDT to complete this challenge to be invited to an exclusive Q&A session with some ESO devs. Also, please keep this thread on topic. You can certainly discuss the Arena and its rewards/mechanics with others, but keep your feedback constructive. Thank you!
ZOS_GinaBruno wrote: »Congratulations, DaFunk! We'll be in touch with you guys soon.
Everyone, remember that you have until Sunday at midnight EDT to complete this challenge to be invited to an exclusive Q&A session with some ESO devs. Also, please keep this thread on topic. You can certainly discuss the Arena and its rewards/mechanics with others, but keep your feedback constructive. Thank you!
The answers on the Q&A won't be posted I guess?
Would be a real shame if we couldn't get the same information as top guilds do.
@ ZOS_GinaBruno
I am reading this post and seeing what I continue to see with people - zero game philosophy being applied to systems design.
The arena or "gauntlet" is a REALLY good idea - but yet again you guys are forcing people to group. Even more - these guys are spending literally hours and hours on end just to beat it. It seems to me in that case, like the fun factor has been completely degraded to the point of no return - it's all about the challenge. That is fine - but big challenges like this have no replay value.
I think a lot more players would be inclined to get involved if everyone could enter the arena solo in a gladiator-type competition or something. Then throw monsters on top of them and make it complete killing pandemonium. But also have a version where groups can compete against one another, or just with monsters.
Players want options - even if they never use them. Just having them there makes a lot of people stick around longer.
I just think you guys focus too much on the challenge/difficulty in this game (the reason i un-subbed, the VR level grind).
Rune_Relic wrote: »@Hodor @dafunk
Serious question.
1. Would you attempt an even more challenging version of the arena with 12 players where you may have to fragment and recombine to deal with the challenge ?
2. Would content like this that scaled with player number appeal to you ?
I have asked the communtiy, but asking hardcore grouping players feels more appropriate as such content would be aimed at keeping you guys interested too. So I really value you opinion.
@ ZOS_GinaBruno
I am reading this post and seeing what I continue to see with people - zero game philosophy being applied to systems design.
The arena or "gauntlet" is a REALLY good idea - but yet again you guys are forcing people to group. Even more - these guys are spending literally hours and hours on end just to beat it. It seems to me in that case, like the fun factor has been completely degraded to the point of no return - it's all about the challenge. That is fine - but big challenges like this have no replay value.
I think a lot more players would be inclined to get involved if everyone could enter the arena solo in a gladiator-type competition or something. Then throw monsters on top of them and make it complete killing pandemonium. But also have a version where groups can compete against one another, or just with monsters.
Players want options - even if they never use them. Just having them there makes a lot of people stick around longer.
I just think you guys focus too much on the challenge/difficulty in this game (the reason i un-subbed, the VR level grind).
Congrats Hodor! Remember everybody, this is world first PTS. Keep pushing maybe somebody else will earn the world first that really matters
The only world first is on the pts because after we show the strategy is not really a challenge anymore ...
and u guys get the live patch round about 10 hours before European server so its not really hard for u to get the world first on live ^^
World First on live means nothing as long you know the tactics from the pts. And btw this world first pts means a lot because the boss will also changed to make it more possible ^^