i dont understand vr13 drop in vr14 content
kentgreigrwb17_ESO wrote: »As a further aside, agree with the Hodor comment on itemisation, what it means for motivating people to try it and what the approach to loot means for the interest and longevity of the game overall. IMO, ZOS needs to add some unique, random and rare drops to have people strongly motivated to try and beat this content.
@TheMast3r : could you post more pictures of the dropped items?
Stage 1 to 9 drops:
Note: These drop for vr 13 and vr 14 depending on how far you have gotten and how lucky you are.
All these sets should have 7 armour pieces and 3 jewlery. (Only found jewlery for Footman and Healer atm)
(snip)
Stage 10 drop
We only got that from last boss atm, he should be dropping other weapon pieces with similar enchantments. I belive the restoration staff gives you an enchantment with the ability to restore stamina with grand healing ability.
i dont understand vr13 drop in vr14 content
I think it's supposed to be vr 13 until stage 7+, then it should be vr 14 so people can't farm first boss. But we kept geting vr13 after stage 7 I also got boots of the footman vr 13 after I killed last boss on hardmode... My friend got the master sword
Congrats Hodor! Remember everybody, this is world first PTS. Keep pushing maybe somebody else will earn the world first that really matters
@ZOS_JessicaFolsom
This enchantment is pretty weak. You don't spam puncture as it will cause stone skin on a target if used more than twice per 10 seconds. So, actually it provides less value than a 200 pt damage shield enchant which will proc once per 4 seconds, and does not rely on the chance that you happen to need healing when you puncture.
Furthermore, a tank gets very little benefit from "sharpened" trait armor/spell penetration. And a DPS that might get benefit from the "sharpened" trait is very unlikely to use a one hand and shield ability like puncture.
Your itemization team needs to do some serious rethinking with respect to what we have seen insofar as "hard mode" or epic rewards are concerned in the game. I would be happy to consult for free. But, this is simply not a good item. This does not impress.
Grats to Hodor on your clear.
@ZOS_JessicaFolsom
This enchantment is pretty weak. You don't spam puncture as it will cause stone skin on a target if used more than twice per 10 seconds. So, actually it provides less value than a 200 pt damage shield enchant which will proc once per 4 seconds, and does not rely on the chance that you happen to need healing when you puncture.
Furthermore, a tank gets very little benefit from "sharpened" trait armor/spell penetration. And a DPS that might get benefit from the "sharpened" trait is very unlikely to use a one hand and shield ability like puncture.
Your itemization team needs to do some serious rethinking with respect to what we have seen insofar as "hard mode" or epic rewards are concerned in the game. I would be happy to consult for free. But, this is simply not a good item. This does not impress.
Grats to Hodor on your clear.
Also another bad itemization flaw is the Footman set.... the chest/legs also have EXPLORATION! why on earth ANYONE VR13+ need extra XP gain from exploration? and on a TANK set no less, id rather have Nirnhoned lol and even that is useless at the current state of gameplay.
Also another bad itemization flaw is the Footman set.... the chest/legs also have EXPLORATION! why on earth ANYONE VR13+ need extra XP gain from exploration? and on a TANK set no less, id rather have Nirnhoned lol and even that is useless at the current state of gameplay.
Also another bad itemization flaw is the Footman set.... the chest/legs also have EXPLORATION! why on earth ANYONE VR13+ need extra XP gain from exploration? and on a TANK set no less, id rather have Nirnhoned lol and even that is useless at the current state of gameplay.
It will keep them in game. Actually we are loosing all good players because they are bored ... nothing to do in the game. And that will happen to all guild after some time.
Congrats Hodor! Remember everybody, this is world first PTS. Keep pushing maybe somebody else will earn the world first that really matters
Only young kids think world first is something to achieve... I been hunting and had allot of world first in many other MMOs. But it all comes down to who can sleep the least. Competing about who can stay up for 72 hours strait is not really a sport that interest me now when I'm 37.
Really? This is a waste of a comment, he got a world first i give them credit considering the fact that, yes i do have a life and haven't been able to play, thanks for pointing out nothing. A congratulations and walk away would have been just as suffficient, or are you mad that you didn't get the world first? Most people who believe that it doesn't matter also don't waste their times trying to troll people for doing things they don't believe is something to achieve.
To Hodor: Congratulations I wish I was able to keep up with you guys trying to make a move lol. Wish I could've seen yall in action, but don't let this guy take away the fun!
kentgreigrwb17_ESO wrote: »As a further aside, agree with the Hodor comment on itemisation, what it means for motivating people to try it and what the approach to loot means for the interest and longevity of the game overall. IMO, ZOS needs to add some unique, random and rare drops to have people strongly motivated to try and beat this content.
c.muelstrohb16_ESO wrote: »I think the abilty-altering enchantments are pretty unique at the moment...
I think there is a serious problem, or rather a problem that will become serious. Those that can do 'it' (end game content be it CoH, Trials or the Arena) do it then see little to no reason to continue to repeat it. Sure complete it a few times but then what? *snip*
It feels like ESO atm lacks focus and that is very unfortunate. PvP, PvE, End game, Story, RPG, Group, Solo or the Great Pumpkin I don't care, but it needs to have a focus and excel at something. Combat is great but how long before another title has similar?
I think there is a serious problem, or rather a problem that will become serious. Those that can do 'it' (end game content be it CoH, Trials or the Arena) do it then see little to no reason to continue to repeat it. Sure complete it a few times but then what? *snip*
Yea but that is true for all PvE content. There for a good MMO always need to add new stuff to there PvE content to keep players interested. It's impossible to create PvE content that will keep anyone motivated to rehash for ever. If you're able to create a PvE group dungeon or what ever that will last the players 3-4 weeks you should consider it a huge success.It feels like ESO atm lacks focus and that is very unfortunate. PvP, PvE, End game, Story, RPG, Group, Solo or the Great Pumpkin I don't care, but it needs to have a focus and excel at something. Combat is great but how long before another title has similar?
This is an MMO. An MMO needs to have all that and then some more. It needs to have a bit of everything. ESO doe snot lack focus, it show that it has diversity. And that is a good thing in my book. Everything should not be for every body. But there should be something for every one.