onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »BLAZING SHIELD IV
Cast Time: Instant
Target: Self
Duration: 6 seconds
Creates damage shield for 30% Max Health that lasts 6 seconds. Each nearby target increases shield strength by 4%. Returns 53% of damage taken to nearby enemies when effect ends.
========================================================
1. I bolded the important part - the damage it does.
2. It deals damage "when it ends"
3. It "ends" under 2 circumstances: you knock it down, or 6 seconds passes
Lets assume 3000 health (because, math). That's a 900 point shield to start off. Add 4% as soon as you go near it (120 more, or now a 1020 point shield).
As soon as you DEAL 1020 damage to the templar, you TAKE 53% of that. 53% of 1020 = 540.
540 != 2000 or 3000.
Now, lets add players. Lets add 9 more (total 10, because, math).
900 pts to start.
4% * 10 = 120 * 10 or 1200.
Total shield: 2100
Total damage when it pops: 2100 * 53%, or 1113 damage to everyone nearby*.
1113 != 2000 or 3000.
To the OP, we know - math is hard. But, have you tried not lying about Blazing Shield?
(* Arguably, that's 11,130 damage total.)
You might wanna actually read up on the subject before you talk about it.
Just a heads up
You might want to take a math class.
Just a heads up.
And this is where I embarrass you for not taking my advice
http://gyazo.com/5af4785c6c7fad1b47f5f69a53d720c4
http://gyazo.com/74bc78d783eff15b24283f812124a77a
http://gyazo.com/e5bd0fa3fc2ccc3ee2623eeea00e8da2
http://www.reddit.com/r/elderscrollsonline/comments/2cwp2i/bug_finally_figured_out_why_templars_blazing/
In otherwords
So, basically, you just owned yourself by admitting the Blazing Shield is fine, just bugged.
You may want to stop replying now, its getting embarrassing.
You claimed that the damage numbers couldn't be achieved, I then warned you that you should read up on the topic before ya posted...
And you think i should be embarrassed?
Would you like a shovel?
I was right - those damage numbers CANNOT BE ACHIEVED under normal circumstances, which was what we're talking about in this thread. The fact that there is a bug making it happen right now is 100% irrelevant to that claim.
Again, please stop replying, the adults are talking.
You accused him of lying, I pointed out you were wrong and should read up on a subject before posting about it.
You can't spin your way out of it, Just apologize to the OP and accept you were wrong.
He is lying, read the OP.
xsorusb14_ESO wrote: »onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »BLAZING SHIELD IV
Cast Time: Instant
Target: Self
Duration: 6 seconds
Creates damage shield for 30% Max Health that lasts 6 seconds. Each nearby target increases shield strength by 4%. Returns 53% of damage taken to nearby enemies when effect ends.
========================================================
1. I bolded the important part - the damage it does.
2. It deals damage "when it ends"
3. It "ends" under 2 circumstances: you knock it down, or 6 seconds passes
Lets assume 3000 health (because, math). That's a 900 point shield to start off. Add 4% as soon as you go near it (120 more, or now a 1020 point shield).
As soon as you DEAL 1020 damage to the templar, you TAKE 53% of that. 53% of 1020 = 540.
540 != 2000 or 3000.
Now, lets add players. Lets add 9 more (total 10, because, math).
900 pts to start.
4% * 10 = 120 * 10 or 1200.
Total shield: 2100
Total damage when it pops: 2100 * 53%, or 1113 damage to everyone nearby*.
1113 != 2000 or 3000.
To the OP, we know - math is hard. But, have you tried not lying about Blazing Shield?
(* Arguably, that's 11,130 damage total.)
You might wanna actually read up on the subject before you talk about it.
Just a heads up
You might want to take a math class.
Just a heads up.
And this is where I embarrass you for not taking my advice
http://gyazo.com/5af4785c6c7fad1b47f5f69a53d720c4
http://gyazo.com/74bc78d783eff15b24283f812124a77a
http://gyazo.com/e5bd0fa3fc2ccc3ee2623eeea00e8da2
http://www.reddit.com/r/elderscrollsonline/comments/2cwp2i/bug_finally_figured_out_why_templars_blazing/
In otherwords
So, basically, you just owned yourself by admitting the Blazing Shield is fine, just bugged.
You may want to stop replying now, its getting embarrassing.
You claimed that the damage numbers couldn't be achieved, I then warned you that you should read up on the topic before ya posted...
And you think i should be embarrassed?
Would you like a shovel?
I was right - those damage numbers CANNOT BE ACHIEVED under normal circumstances, which was what we're talking about in this thread. The fact that there is a bug making it happen right now is 100% irrelevant to that claim.
Again, please stop replying, the adults are talking.
You accused him of lying, I pointed out you were wrong and should read up on a subject before posting about it.
You can't spin your way out of it, Just apologize to the OP and accept you were wrong.
He is lying, read the OP.
Point out the part he's lying about.
Can Blazing shield Crit for 2-3k or not?
xsorusb14_ESO wrote: »onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »BLAZING SHIELD IV
Cast Time: Instant
Target: Self
Duration: 6 seconds
Creates damage shield for 30% Max Health that lasts 6 seconds. Each nearby target increases shield strength by 4%. Returns 53% of damage taken to nearby enemies when effect ends.
========================================================
1. I bolded the important part - the damage it does.
2. It deals damage "when it ends"
3. It "ends" under 2 circumstances: you knock it down, or 6 seconds passes
Lets assume 3000 health (because, math). That's a 900 point shield to start off. Add 4% as soon as you go near it (120 more, or now a 1020 point shield).
As soon as you DEAL 1020 damage to the templar, you TAKE 53% of that. 53% of 1020 = 540.
540 != 2000 or 3000.
Now, lets add players. Lets add 9 more (total 10, because, math).
900 pts to start.
4% * 10 = 120 * 10 or 1200.
Total shield: 2100
Total damage when it pops: 2100 * 53%, or 1113 damage to everyone nearby*.
1113 != 2000 or 3000.
To the OP, we know - math is hard. But, have you tried not lying about Blazing Shield?
(* Arguably, that's 11,130 damage total.)
You might wanna actually read up on the subject before you talk about it.
Just a heads up
You might want to take a math class.
Just a heads up.
And this is where I embarrass you for not taking my advice
http://gyazo.com/5af4785c6c7fad1b47f5f69a53d720c4
http://gyazo.com/74bc78d783eff15b24283f812124a77a
http://gyazo.com/e5bd0fa3fc2ccc3ee2623eeea00e8da2
http://www.reddit.com/r/elderscrollsonline/comments/2cwp2i/bug_finally_figured_out_why_templars_blazing/
In otherwords
So, basically, you just owned yourself by admitting the Blazing Shield is fine, just bugged.
You may want to stop replying now, its getting embarrassing.
You claimed that the damage numbers couldn't be achieved, I then warned you that you should read up on the topic before ya posted...
And you think i should be embarrassed?
Would you like a shovel?
I was right - those damage numbers CANNOT BE ACHIEVED under normal circumstances, which was what we're talking about in this thread. The fact that there is a bug making it happen right now is 100% irrelevant to that claim.
Again, please stop replying, the adults are talking.
You accused him of lying, I pointed out you were wrong and should read up on a subject before posting about it.
You can't spin your way out of it, Just apologize to the OP and accept you were wrong.
He is lying, read the OP.
Point out the part he's lying about.
Can Blazing shield Crit for 2-3k or not?
No it can't. I believe (but don't quote me on this), the cap of the +4% increase to the 53% damage return per nearby enemy caps at 6 like most other abilities (and they need to be within the 6 meter range to be counted).
Besides, you really shouldn't be taking on a Templar at close range anyways. Blazing Shield + Biting Jabs/Puncturing Sweeps is going to wreck you a new one.
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »BLAZING SHIELD IV
Cast Time: Instant
Target: Self
Duration: 6 seconds
Creates damage shield for 30% Max Health that lasts 6 seconds. Each nearby target increases shield strength by 4%. Returns 53% of damage taken to nearby enemies when effect ends.
========================================================
1. I bolded the important part - the damage it does.
2. It deals damage "when it ends"
3. It "ends" under 2 circumstances: you knock it down, or 6 seconds passes
Lets assume 3000 health (because, math). That's a 900 point shield to start off. Add 4% as soon as you go near it (120 more, or now a 1020 point shield).
As soon as you DEAL 1020 damage to the templar, you TAKE 53% of that. 53% of 1020 = 540.
540 != 2000 or 3000.
Now, lets add players. Lets add 9 more (total 10, because, math).
900 pts to start.
4% * 10 = 120 * 10 or 1200.
Total shield: 2100
Total damage when it pops: 2100 * 53%, or 1113 damage to everyone nearby*.
1113 != 2000 or 3000.
To the OP, we know - math is hard. But, have you tried not lying about Blazing Shield?
(* Arguably, that's 11,130 damage total.)
You might wanna actually read up on the subject before you talk about it.
Just a heads up
You might want to take a math class.
Just a heads up.
And this is where I embarrass you for not taking my advice
http://gyazo.com/5af4785c6c7fad1b47f5f69a53d720c4
http://gyazo.com/74bc78d783eff15b24283f812124a77a
http://gyazo.com/e5bd0fa3fc2ccc3ee2623eeea00e8da2
http://www.reddit.com/r/elderscrollsonline/comments/2cwp2i/bug_finally_figured_out_why_templars_blazing/
In otherwords
So, basically, you just owned yourself by admitting the Blazing Shield is fine, just bugged.
You may want to stop replying now, its getting embarrassing.
You claimed that the damage numbers couldn't be achieved, I then warned you that you should read up on the topic before ya posted...
And you think i should be embarrassed?
Would you like a shovel?
I was right - those damage numbers CANNOT BE ACHIEVED under normal circumstances, which was what we're talking about in this thread. The fact that there is a bug making it happen right now is 100% irrelevant to that claim.
Again, please stop replying, the adults are talking.
You accused him of lying, I pointed out you were wrong and should read up on a subject before posting about it.
You can't spin your way out of it, Just apologize to the OP and accept you were wrong.
He is lying, read the OP.
Point out the part he's lying about.
Can Blazing shield Crit for 2-3k or not?
No it can't. I believe (but don't quote me on this), the cap of the +4% increase to the 53% damage return per nearby enemy caps at 6 like most other abilities (and they need to be within the 6 meter range to be counted).
Besides, you really shouldn't be taking on a Templar at close range anyways. Blazing Shield + Biting Jabs/Puncturing Sweeps is going to wreck you a new one.
Did you really just come into a thread, and proceed to completely ignore the screenshots posted up above that very clearly show that it can then proceed to tell someone not to take on a Templar at Close range anyway just in case it can hit for 2k-3k?
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »BLAZING SHIELD IV
Cast Time: Instant
Target: Self
Duration: 6 seconds
Creates damage shield for 30% Max Health that lasts 6 seconds. Each nearby target increases shield strength by 4%. Returns 53% of damage taken to nearby enemies when effect ends.
========================================================
1. I bolded the important part - the damage it does.
2. It deals damage "when it ends"
3. It "ends" under 2 circumstances: you knock it down, or 6 seconds passes
Lets assume 3000 health (because, math). That's a 900 point shield to start off. Add 4% as soon as you go near it (120 more, or now a 1020 point shield).
As soon as you DEAL 1020 damage to the templar, you TAKE 53% of that. 53% of 1020 = 540.
540 != 2000 or 3000.
Now, lets add players. Lets add 9 more (total 10, because, math).
900 pts to start.
4% * 10 = 120 * 10 or 1200.
Total shield: 2100
Total damage when it pops: 2100 * 53%, or 1113 damage to everyone nearby*.
1113 != 2000 or 3000.
To the OP, we know - math is hard. But, have you tried not lying about Blazing Shield?
(* Arguably, that's 11,130 damage total.)
You might wanna actually read up on the subject before you talk about it.
Just a heads up
You might want to take a math class.
Just a heads up.
And this is where I embarrass you for not taking my advice
http://gyazo.com/5af4785c6c7fad1b47f5f69a53d720c4
http://gyazo.com/74bc78d783eff15b24283f812124a77a
http://gyazo.com/e5bd0fa3fc2ccc3ee2623eeea00e8da2
http://www.reddit.com/r/elderscrollsonline/comments/2cwp2i/bug_finally_figured_out_why_templars_blazing/
In otherwords
So, basically, you just owned yourself by admitting the Blazing Shield is fine, just bugged.
You may want to stop replying now, its getting embarrassing.
You claimed that the damage numbers couldn't be achieved, I then warned you that you should read up on the topic before ya posted...
And you think i should be embarrassed?
Would you like a shovel?
I was right - those damage numbers CANNOT BE ACHIEVED under normal circumstances, which was what we're talking about in this thread. The fact that there is a bug making it happen right now is 100% irrelevant to that claim.
Again, please stop replying, the adults are talking.
You accused him of lying, I pointed out you were wrong and should read up on a subject before posting about it.
You can't spin your way out of it, Just apologize to the OP and accept you were wrong.
He is lying, read the OP.
Point out the part he's lying about.
Can Blazing shield Crit for 2-3k or not?
No it can't. I believe (but don't quote me on this), the cap of the +4% increase to the 53% damage return per nearby enemy caps at 6 like most other abilities (and they need to be within the 6 meter range to be counted).
Besides, you really shouldn't be taking on a Templar at close range anyways. Blazing Shield + Biting Jabs/Puncturing Sweeps is going to wreck you a new one.
Did you really just come into a thread, and proceed to completely ignore the screenshots posted up above that very clearly show that it can then proceed to tell someone not to take on a Templar at Close range anyway just in case it can hit for 2k-3k?
Without exploiting a bug with blazing shield the templar would have to have 6 people in close range when they cast it, crit and have about 5k health for that to be possible.
There is a bug people exploit with blazing shield and there is also a bug in PvP that makes things do more damage than they are supposed to.
monkeymystic wrote: »There ya go.
Bat Swarm (or devouring swarm) ultimate got it's damage nerfed by 25% in 1.3.4 patch.
Meanwhile the low magicka cost ability Blazing Shield is rocking 2000-3000 AoE crits like never before.
It is hilarious how a magicka templar ability (Blazing Shield) is still stronger than all the ultimates in the game.
I think there is no 6 player Cap for this. It's not an AOE after all.
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »BLAZING SHIELD IV
Cast Time: Instant
Target: Self
Duration: 6 seconds
Creates damage shield for 30% Max Health that lasts 6 seconds. Each nearby target increases shield strength by 4%. Returns 53% of damage taken to nearby enemies when effect ends.
========================================================
1. I bolded the important part - the damage it does.
2. It deals damage "when it ends"
3. It "ends" under 2 circumstances: you knock it down, or 6 seconds passes
Lets assume 3000 health (because, math). That's a 900 point shield to start off. Add 4% as soon as you go near it (120 more, or now a 1020 point shield).
As soon as you DEAL 1020 damage to the templar, you TAKE 53% of that. 53% of 1020 = 540.
540 != 2000 or 3000.
Now, lets add players. Lets add 9 more (total 10, because, math).
900 pts to start.
4% * 10 = 120 * 10 or 1200.
Total shield: 2100
Total damage when it pops: 2100 * 53%, or 1113 damage to everyone nearby*.
1113 != 2000 or 3000.
To the OP, we know - math is hard. But, have you tried not lying about Blazing Shield?
(* Arguably, that's 11,130 damage total.)
You might wanna actually read up on the subject before you talk about it.
Just a heads up
You might want to take a math class.
Just a heads up.
And this is where I embarrass you for not taking my advice
http://gyazo.com/5af4785c6c7fad1b47f5f69a53d720c4
http://gyazo.com/74bc78d783eff15b24283f812124a77a
http://gyazo.com/e5bd0fa3fc2ccc3ee2623eeea00e8da2
http://www.reddit.com/r/elderscrollsonline/comments/2cwp2i/bug_finally_figured_out_why_templars_blazing/
In otherwords
So, basically, you just owned yourself by admitting the Blazing Shield is fine, just bugged.
You may want to stop replying now, its getting embarrassing.
You claimed that the damage numbers couldn't be achieved, I then warned you that you should read up on the topic before ya posted...
And you think i should be embarrassed?
Would you like a shovel?
I was right - those damage numbers CANNOT BE ACHIEVED under normal circumstances, which was what we're talking about in this thread. The fact that there is a bug making it happen right now is 100% irrelevant to that claim.
Again, please stop replying, the adults are talking.
You accused him of lying, I pointed out you were wrong and should read up on a subject before posting about it.
You can't spin your way out of it, Just apologize to the OP and accept you were wrong.
He is lying, read the OP.
Point out the part he's lying about.
Can Blazing shield Crit for 2-3k or not?
No it can't. I believe (but don't quote me on this), the cap of the +4% increase to the 53% damage return per nearby enemy caps at 6 like most other abilities (and they need to be within the 6 meter range to be counted).
Besides, you really shouldn't be taking on a Templar at close range anyways. Blazing Shield + Biting Jabs/Puncturing Sweeps is going to wreck you a new one.
Did you really just come into a thread, and proceed to completely ignore the screenshots posted up above that very clearly show that it can then proceed to tell someone not to take on a Templar at Close range anyway just in case it can hit for 2k-3k?
Without exploiting a bug with blazing shield the templar would have to have 6 people in close range when they cast it, crit and have about 5k health for that to be possible.
There is a bug people exploit with blazing shield and there is also a bug in PvP that makes things do more damage than they are supposed to.
and yet...That still doesn't change the fact that its possible to do now does it?
Thechemicals wrote: »monkeymystic wrote: »There ya go.
Bat Swarm (or devouring swarm) ultimate got it's damage nerfed by 25% in 1.3.4 patch.
Meanwhile the low magicka cost ability Blazing Shield is rocking 2000-3000 AoE crits like never before.
It is hilarious how a magicka templar ability (Blazing Shield) is still stronger than all the ultimates in the game.
Say you have an unreasonably high 5000 health as a Templar and encounter 1 player. Blazing shield gives 30% of that as a damage shield for 1500 and 53% of that is returned as damage (if you broke his shield) for 795 damage and say that crits at x1.5 for nearly1200+a burning light proc of 150 damage for a total of 1350 damage.
1350 damage and that is on someone who has no spell defense at all against or critical hit resistance versus a Templar with 5000 health (highly unlikely). Against someone with the correct defenses, the spell hits under 700 for me.
Can you show me a video of a 3k aoe blazing shield? He would need about 500+ spellpower to get near those numbers. Im more inclined to believe you were fighting naked.
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »BLAZING SHIELD IV
Cast Time: Instant
Target: Self
Duration: 6 seconds
Creates damage shield for 30% Max Health that lasts 6 seconds. Each nearby target increases shield strength by 4%. Returns 53% of damage taken to nearby enemies when effect ends.
========================================================
1. I bolded the important part - the damage it does.
2. It deals damage "when it ends"
3. It "ends" under 2 circumstances: you knock it down, or 6 seconds passes
Lets assume 3000 health (because, math). That's a 900 point shield to start off. Add 4% as soon as you go near it (120 more, or now a 1020 point shield).
As soon as you DEAL 1020 damage to the templar, you TAKE 53% of that. 53% of 1020 = 540.
540 != 2000 or 3000.
Now, lets add players. Lets add 9 more (total 10, because, math).
900 pts to start.
4% * 10 = 120 * 10 or 1200.
Total shield: 2100
Total damage when it pops: 2100 * 53%, or 1113 damage to everyone nearby*.
1113 != 2000 or 3000.
To the OP, we know - math is hard. But, have you tried not lying about Blazing Shield?
(* Arguably, that's 11,130 damage total.)
You might wanna actually read up on the subject before you talk about it.
Just a heads up
You might want to take a math class.
Just a heads up.
And this is where I embarrass you for not taking my advice
http://gyazo.com/5af4785c6c7fad1b47f5f69a53d720c4
http://gyazo.com/74bc78d783eff15b24283f812124a77a
http://gyazo.com/e5bd0fa3fc2ccc3ee2623eeea00e8da2
http://www.reddit.com/r/elderscrollsonline/comments/2cwp2i/bug_finally_figured_out_why_templars_blazing/
In otherwords
So, basically, you just owned yourself by admitting the Blazing Shield is fine, just bugged.
You may want to stop replying now, its getting embarrassing.
You claimed that the damage numbers couldn't be achieved, I then warned you that you should read up on the topic before ya posted...
And you think i should be embarrassed?
Would you like a shovel?
I was right - those damage numbers CANNOT BE ACHIEVED under normal circumstances, which was what we're talking about in this thread. The fact that there is a bug making it happen right now is 100% irrelevant to that claim.
Again, please stop replying, the adults are talking.
You accused him of lying, I pointed out you were wrong and should read up on a subject before posting about it.
You can't spin your way out of it, Just apologize to the OP and accept you were wrong.
He is lying, read the OP.
Point out the part he's lying about.
Can Blazing shield Crit for 2-3k or not?
No it can't. I believe (but don't quote me on this), the cap of the +4% increase to the 53% damage return per nearby enemy caps at 6 like most other abilities (and they need to be within the 6 meter range to be counted).
Besides, you really shouldn't be taking on a Templar at close range anyways. Blazing Shield + Biting Jabs/Puncturing Sweeps is going to wreck you a new one.
Did you really just come into a thread, and proceed to completely ignore the screenshots posted up above that very clearly show that it can then proceed to tell someone not to take on a Templar at Close range anyway just in case it can hit for 2k-3k?
Without exploiting a bug with blazing shield the templar would have to have 6 people in close range when they cast it, crit and have about 5k health for that to be possible.
There is a bug people exploit with blazing shield and there is also a bug in PvP that makes things do more damage than they are supposed to.
and yet...That still doesn't change the fact that its possible to do now does it?
It is possible to hit for 5k with ANY ability in the game with the current PvP bug .. so I guess yes it is possible for absolutely any spell in the game under the right bug to hit for that much. Happy?
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »BLAZING SHIELD IV
Cast Time: Instant
Target: Self
Duration: 6 seconds
Creates damage shield for 30% Max Health that lasts 6 seconds. Each nearby target increases shield strength by 4%. Returns 53% of damage taken to nearby enemies when effect ends.
========================================================
1. I bolded the important part - the damage it does.
2. It deals damage "when it ends"
3. It "ends" under 2 circumstances: you knock it down, or 6 seconds passes
Lets assume 3000 health (because, math). That's a 900 point shield to start off. Add 4% as soon as you go near it (120 more, or now a 1020 point shield).
As soon as you DEAL 1020 damage to the templar, you TAKE 53% of that. 53% of 1020 = 540.
540 != 2000 or 3000.
Now, lets add players. Lets add 9 more (total 10, because, math).
900 pts to start.
4% * 10 = 120 * 10 or 1200.
Total shield: 2100
Total damage when it pops: 2100 * 53%, or 1113 damage to everyone nearby*.
1113 != 2000 or 3000.
To the OP, we know - math is hard. But, have you tried not lying about Blazing Shield?
(* Arguably, that's 11,130 damage total.)
You might wanna actually read up on the subject before you talk about it.
Just a heads up
You might want to take a math class.
Just a heads up.
And this is where I embarrass you for not taking my advice
http://gyazo.com/5af4785c6c7fad1b47f5f69a53d720c4
http://gyazo.com/74bc78d783eff15b24283f812124a77a
http://gyazo.com/e5bd0fa3fc2ccc3ee2623eeea00e8da2
http://www.reddit.com/r/elderscrollsonline/comments/2cwp2i/bug_finally_figured_out_why_templars_blazing/
In otherwords
So, basically, you just owned yourself by admitting the Blazing Shield is fine, just bugged.
You may want to stop replying now, its getting embarrassing.
You claimed that the damage numbers couldn't be achieved, I then warned you that you should read up on the topic before ya posted...
And you think i should be embarrassed?
Would you like a shovel?
I was right - those damage numbers CANNOT BE ACHIEVED under normal circumstances, which was what we're talking about in this thread. The fact that there is a bug making it happen right now is 100% irrelevant to that claim.
Again, please stop replying, the adults are talking.
You accused him of lying, I pointed out you were wrong and should read up on a subject before posting about it.
You can't spin your way out of it, Just apologize to the OP and accept you were wrong.
He is lying, read the OP.
Point out the part he's lying about.
Can Blazing shield Crit for 2-3k or not?
No it can't. I believe (but don't quote me on this), the cap of the +4% increase to the 53% damage return per nearby enemy caps at 6 like most other abilities (and they need to be within the 6 meter range to be counted).
Besides, you really shouldn't be taking on a Templar at close range anyways. Blazing Shield + Biting Jabs/Puncturing Sweeps is going to wreck you a new one.
Did you really just come into a thread, and proceed to completely ignore the screenshots posted up above that very clearly show that it can then proceed to tell someone not to take on a Templar at Close range anyway just in case it can hit for 2k-3k?
Without exploiting a bug with blazing shield the templar would have to have 6 people in close range when they cast it, crit and have about 5k health for that to be possible.
There is a bug people exploit with blazing shield and there is also a bug in PvP that makes things do more damage than they are supposed to.
and yet...That still doesn't change the fact that its possible to do now does it?
It is possible to hit for 5k with ANY ability in the game with the current PvP bug .. so I guess yes it is possible for absolutely any spell in the game under the right bug to hit for that much. Happy?
Only it has nothing to do with that bug
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »BLAZING SHIELD IV
Cast Time: Instant
Target: Self
Duration: 6 seconds
Creates damage shield for 30% Max Health that lasts 6 seconds. Each nearby target increases shield strength by 4%. Returns 53% of damage taken to nearby enemies when effect ends.
========================================================
1. I bolded the important part - the damage it does.
2. It deals damage "when it ends"
3. It "ends" under 2 circumstances: you knock it down, or 6 seconds passes
Lets assume 3000 health (because, math). That's a 900 point shield to start off. Add 4% as soon as you go near it (120 more, or now a 1020 point shield).
As soon as you DEAL 1020 damage to the templar, you TAKE 53% of that. 53% of 1020 = 540.
540 != 2000 or 3000.
Now, lets add players. Lets add 9 more (total 10, because, math).
900 pts to start.
4% * 10 = 120 * 10 or 1200.
Total shield: 2100
Total damage when it pops: 2100 * 53%, or 1113 damage to everyone nearby*.
1113 != 2000 or 3000.
To the OP, we know - math is hard. But, have you tried not lying about Blazing Shield?
(* Arguably, that's 11,130 damage total.)
You might wanna actually read up on the subject before you talk about it.
Just a heads up
You might want to take a math class.
Just a heads up.
And this is where I embarrass you for not taking my advice
http://gyazo.com/5af4785c6c7fad1b47f5f69a53d720c4
http://gyazo.com/74bc78d783eff15b24283f812124a77a
http://gyazo.com/e5bd0fa3fc2ccc3ee2623eeea00e8da2
http://www.reddit.com/r/elderscrollsonline/comments/2cwp2i/bug_finally_figured_out_why_templars_blazing/
In otherwords
So, basically, you just owned yourself by admitting the Blazing Shield is fine, just bugged.
You may want to stop replying now, its getting embarrassing.
You claimed that the damage numbers couldn't be achieved, I then warned you that you should read up on the topic before ya posted...
And you think i should be embarrassed?
Would you like a shovel?
I was right - those damage numbers CANNOT BE ACHIEVED under normal circumstances, which was what we're talking about in this thread. The fact that there is a bug making it happen right now is 100% irrelevant to that claim.
Again, please stop replying, the adults are talking.
You accused him of lying, I pointed out you were wrong and should read up on a subject before posting about it.
You can't spin your way out of it, Just apologize to the OP and accept you were wrong.
He is lying, read the OP.
Point out the part he's lying about.
Can Blazing shield Crit for 2-3k or not?
No it can't. I believe (but don't quote me on this), the cap of the +4% increase to the 53% damage return per nearby enemy caps at 6 like most other abilities (and they need to be within the 6 meter range to be counted).
Besides, you really shouldn't be taking on a Templar at close range anyways. Blazing Shield + Biting Jabs/Puncturing Sweeps is going to wreck you a new one.
Did you really just come into a thread, and proceed to completely ignore the screenshots posted up above that very clearly show that it can then proceed to tell someone not to take on a Templar at Close range anyway just in case it can hit for 2k-3k?
Without exploiting a bug with blazing shield the templar would have to have 6 people in close range when they cast it, crit and have about 5k health for that to be possible.
There is a bug people exploit with blazing shield and there is also a bug in PvP that makes things do more damage than they are supposed to.
and yet...That still doesn't change the fact that its possible to do now does it?
It is possible to hit for 5k with ANY ability in the game with the current PvP bug .. so I guess yes it is possible for absolutely any spell in the game under the right bug to hit for that much. Happy?
Only it has nothing to do with that bug
Well then they are using the other bug .. which has absolutely nothing to do with blazing shield's power. Exploiting bugs is exploiting bugs and the bug should be fixed. Blazing shield used without exploiting bugs can in no way hit the damage people are claiming. The entire point of this is to get the skill nerfed because of the potential it can do when exploiting bugs .. which you seem to be all for.
So when talking about the damage blazing shield can do I am talking about the legitimate non bug exploiting version. I guess if it fits your agenda to get it nerfed to pretend the abuse of an exploit is the normal damage parameters then go ahead and cry away I hope you don't drown in tears of screaming NERF.
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »BLAZING SHIELD IV
Cast Time: Instant
Target: Self
Duration: 6 seconds
Creates damage shield for 30% Max Health that lasts 6 seconds. Each nearby target increases shield strength by 4%. Returns 53% of damage taken to nearby enemies when effect ends.
========================================================
1. I bolded the important part - the damage it does.
2. It deals damage "when it ends"
3. It "ends" under 2 circumstances: you knock it down, or 6 seconds passes
Lets assume 3000 health (because, math). That's a 900 point shield to start off. Add 4% as soon as you go near it (120 more, or now a 1020 point shield).
As soon as you DEAL 1020 damage to the templar, you TAKE 53% of that. 53% of 1020 = 540.
540 != 2000 or 3000.
Now, lets add players. Lets add 9 more (total 10, because, math).
900 pts to start.
4% * 10 = 120 * 10 or 1200.
Total shield: 2100
Total damage when it pops: 2100 * 53%, or 1113 damage to everyone nearby*.
1113 != 2000 or 3000.
To the OP, we know - math is hard. But, have you tried not lying about Blazing Shield?
(* Arguably, that's 11,130 damage total.)
You might wanna actually read up on the subject before you talk about it.
Just a heads up
You might want to take a math class.
Just a heads up.
And this is where I embarrass you for not taking my advice
http://gyazo.com/5af4785c6c7fad1b47f5f69a53d720c4
http://gyazo.com/74bc78d783eff15b24283f812124a77a
http://gyazo.com/e5bd0fa3fc2ccc3ee2623eeea00e8da2
http://www.reddit.com/r/elderscrollsonline/comments/2cwp2i/bug_finally_figured_out_why_templars_blazing/
In otherwords
So, basically, you just owned yourself by admitting the Blazing Shield is fine, just bugged.
You may want to stop replying now, its getting embarrassing.
You claimed that the damage numbers couldn't be achieved, I then warned you that you should read up on the topic before ya posted...
And you think i should be embarrassed?
Would you like a shovel?
I was right - those damage numbers CANNOT BE ACHIEVED under normal circumstances, which was what we're talking about in this thread. The fact that there is a bug making it happen right now is 100% irrelevant to that claim.
Again, please stop replying, the adults are talking.
You accused him of lying, I pointed out you were wrong and should read up on a subject before posting about it.
You can't spin your way out of it, Just apologize to the OP and accept you were wrong.
He is lying, read the OP.
Point out the part he's lying about.
Can Blazing shield Crit for 2-3k or not?
No it can't. I believe (but don't quote me on this), the cap of the +4% increase to the 53% damage return per nearby enemy caps at 6 like most other abilities (and they need to be within the 6 meter range to be counted).
Besides, you really shouldn't be taking on a Templar at close range anyways. Blazing Shield + Biting Jabs/Puncturing Sweeps is going to wreck you a new one.
Did you really just come into a thread, and proceed to completely ignore the screenshots posted up above that very clearly show that it can then proceed to tell someone not to take on a Templar at Close range anyway just in case it can hit for 2k-3k?
Without exploiting a bug with blazing shield the templar would have to have 6 people in close range when they cast it, crit and have about 5k health for that to be possible.
There is a bug people exploit with blazing shield and there is also a bug in PvP that makes things do more damage than they are supposed to.
and yet...That still doesn't change the fact that its possible to do now does it?
It is possible to hit for 5k with ANY ability in the game with the current PvP bug .. so I guess yes it is possible for absolutely any spell in the game under the right bug to hit for that much. Happy?
Only it has nothing to do with that bug
Well then they are using the other bug .. which has absolutely nothing to do with blazing shield's power. Exploiting bugs is exploiting bugs and the bug should be fixed. Blazing shield used without exploiting bugs can in no way hit the damage people are claiming. The entire point of this is to get the skill nerfed because of the potential it can do when exploiting bugs .. which you seem to be all for.
So when talking about the damage blazing shield can do I am talking about the legitimate non bug exploiting version. I guess if it fits your agenda to get it nerfed to pretend the abuse of an exploit is the normal damage parameters then go ahead and cry away I hope you don't drown in tears of screaming NERF.
Only you have other abilities in the game that work exactly like Blazing Shield.
Burning Embers for example, and since Blazing Shield and BE have worked like this since Beta.... *grin*
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »BLAZING SHIELD IV
Cast Time: Instant
Target: Self
Duration: 6 seconds
Creates damage shield for 30% Max Health that lasts 6 seconds. Each nearby target increases shield strength by 4%. Returns 53% of damage taken to nearby enemies when effect ends.
========================================================
1. I bolded the important part - the damage it does.
2. It deals damage "when it ends"
3. It "ends" under 2 circumstances: you knock it down, or 6 seconds passes
Lets assume 3000 health (because, math). That's a 900 point shield to start off. Add 4% as soon as you go near it (120 more, or now a 1020 point shield).
As soon as you DEAL 1020 damage to the templar, you TAKE 53% of that. 53% of 1020 = 540.
540 != 2000 or 3000.
Now, lets add players. Lets add 9 more (total 10, because, math).
900 pts to start.
4% * 10 = 120 * 10 or 1200.
Total shield: 2100
Total damage when it pops: 2100 * 53%, or 1113 damage to everyone nearby*.
1113 != 2000 or 3000.
To the OP, we know - math is hard. But, have you tried not lying about Blazing Shield?
(* Arguably, that's 11,130 damage total.)
You might wanna actually read up on the subject before you talk about it.
Just a heads up
You might want to take a math class.
Just a heads up.
And this is where I embarrass you for not taking my advice
http://gyazo.com/5af4785c6c7fad1b47f5f69a53d720c4
http://gyazo.com/74bc78d783eff15b24283f812124a77a
http://gyazo.com/e5bd0fa3fc2ccc3ee2623eeea00e8da2
http://www.reddit.com/r/elderscrollsonline/comments/2cwp2i/bug_finally_figured_out_why_templars_blazing/
In otherwords
So, basically, you just owned yourself by admitting the Blazing Shield is fine, just bugged.
You may want to stop replying now, its getting embarrassing.
You claimed that the damage numbers couldn't be achieved, I then warned you that you should read up on the topic before ya posted...
And you think i should be embarrassed?
Would you like a shovel?
I was right - those damage numbers CANNOT BE ACHIEVED under normal circumstances, which was what we're talking about in this thread. The fact that there is a bug making it happen right now is 100% irrelevant to that claim.
Again, please stop replying, the adults are talking.
You accused him of lying, I pointed out you were wrong and should read up on a subject before posting about it.
You can't spin your way out of it, Just apologize to the OP and accept you were wrong.
He is lying, read the OP.
Point out the part he's lying about.
Can Blazing shield Crit for 2-3k or not?
No it can't. I believe (but don't quote me on this), the cap of the +4% increase to the 53% damage return per nearby enemy caps at 6 like most other abilities (and they need to be within the 6 meter range to be counted).
Besides, you really shouldn't be taking on a Templar at close range anyways. Blazing Shield + Biting Jabs/Puncturing Sweeps is going to wreck you a new one.
Did you really just come into a thread, and proceed to completely ignore the screenshots posted up above that very clearly show that it can then proceed to tell someone not to take on a Templar at Close range anyway just in case it can hit for 2k-3k?
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »BLAZING SHIELD IV
Cast Time: Instant
Target: Self
Duration: 6 seconds
Creates damage shield for 30% Max Health that lasts 6 seconds. Each nearby target increases shield strength by 4%. Returns 53% of damage taken to nearby enemies when effect ends.
========================================================
1. I bolded the important part - the damage it does.
2. It deals damage "when it ends"
3. It "ends" under 2 circumstances: you knock it down, or 6 seconds passes
Lets assume 3000 health (because, math). That's a 900 point shield to start off. Add 4% as soon as you go near it (120 more, or now a 1020 point shield).
As soon as you DEAL 1020 damage to the templar, you TAKE 53% of that. 53% of 1020 = 540.
540 != 2000 or 3000.
Now, lets add players. Lets add 9 more (total 10, because, math).
900 pts to start.
4% * 10 = 120 * 10 or 1200.
Total shield: 2100
Total damage when it pops: 2100 * 53%, or 1113 damage to everyone nearby*.
1113 != 2000 or 3000.
To the OP, we know - math is hard. But, have you tried not lying about Blazing Shield?
(* Arguably, that's 11,130 damage total.)
You might wanna actually read up on the subject before you talk about it.
Just a heads up
You might want to take a math class.
Just a heads up.
And this is where I embarrass you for not taking my advice
http://gyazo.com/5af4785c6c7fad1b47f5f69a53d720c4
http://gyazo.com/74bc78d783eff15b24283f812124a77a
http://gyazo.com/e5bd0fa3fc2ccc3ee2623eeea00e8da2
http://www.reddit.com/r/elderscrollsonline/comments/2cwp2i/bug_finally_figured_out_why_templars_blazing/
In otherwords
So, basically, you just owned yourself by admitting the Blazing Shield is fine, just bugged.
You may want to stop replying now, its getting embarrassing.
You claimed that the damage numbers couldn't be achieved, I then warned you that you should read up on the topic before ya posted...
And you think i should be embarrassed?
Would you like a shovel?
I was right - those damage numbers CANNOT BE ACHIEVED under normal circumstances, which was what we're talking about in this thread. The fact that there is a bug making it happen right now is 100% irrelevant to that claim.
Again, please stop replying, the adults are talking.
You accused him of lying, I pointed out you were wrong and should read up on a subject before posting about it.
You can't spin your way out of it, Just apologize to the OP and accept you were wrong.
He is lying, read the OP.
Point out the part he's lying about.
Can Blazing shield Crit for 2-3k or not?
No it can't. I believe (but don't quote me on this), the cap of the +4% increase to the 53% damage return per nearby enemy caps at 6 like most other abilities (and they need to be within the 6 meter range to be counted).
Besides, you really shouldn't be taking on a Templar at close range anyways. Blazing Shield + Biting Jabs/Puncturing Sweeps is going to wreck you a new one.
Did you really just come into a thread, and proceed to completely ignore the screenshots posted up above that very clearly show that it can then proceed to tell someone not to take on a Templar at Close range anyway just in case it can hit for 2k-3k?
Without exploiting a bug with blazing shield the templar would have to have 6 people in close range when they cast it, crit and have about 5k health for that to be possible.
There is a bug people exploit with blazing shield and there is also a bug in PvP that makes things do more damage than they are supposed to.
and yet...That still doesn't change the fact that its possible to do now does it?
It is possible to hit for 5k with ANY ability in the game with the current PvP bug .. so I guess yes it is possible for absolutely any spell in the game under the right bug to hit for that much. Happy?
Only it has nothing to do with that bug
Well then they are using the other bug .. which has absolutely nothing to do with blazing shield's power. Exploiting bugs is exploiting bugs and the bug should be fixed. Blazing shield used without exploiting bugs can in no way hit the damage people are claiming. The entire point of this is to get the skill nerfed because of the potential it can do when exploiting bugs .. which you seem to be all for.
So when talking about the damage blazing shield can do I am talking about the legitimate non bug exploiting version. I guess if it fits your agenda to get it nerfed to pretend the abuse of an exploit is the normal damage parameters then go ahead and cry away I hope you don't drown in tears of screaming NERF.
Only you have other abilities in the game that work exactly like Blazing Shield.
Burning Embers for example, and since Blazing Shield and BE have worked like this since Beta.... *grin*
And your point it what exactly? We should nerf skills because a small handful of people found a very specific way to exploit a bug in a situation that can almost never be used? *grin*
To even hit with 4143 with the blazing shield bug, not the PvP bug would take an extraordinary amount of effort and luck. Assume the templar has 3k health. They would have to get hit for 8,000 damage while refreshing blazing shield without ever allowing the attack to hit anyone and find a way to get to someone in close range to have the final explosion hit.
I would be this screenshot was from when any skill in PvP could bug out and people were getting hit for 7k caltrops.
xsorusb14_ESO wrote: »Thechemicals wrote: »monkeymystic wrote: »There ya go.
Bat Swarm (or devouring swarm) ultimate got it's damage nerfed by 25% in 1.3.4 patch.
Meanwhile the low magicka cost ability Blazing Shield is rocking 2000-3000 AoE crits like never before.
It is hilarious how a magicka templar ability (Blazing Shield) is still stronger than all the ultimates in the game.
Say you have an unreasonably high 5000 health as a Templar and encounter 1 player. Blazing shield gives 30% of that as a damage shield for 1500 and 53% of that is returned as damage (if you broke his shield) for 795 damage and say that crits at x1.5 for nearly1200+a burning light proc of 150 damage for a total of 1350 damage.
1350 damage and that is on someone who has no spell defense at all against or critical hit resistance versus a Templar with 5000 health (highly unlikely). Against someone with the correct defenses, the spell hits under 700 for me.
Can you show me a video of a 3k aoe blazing shield? He would need about 500+ spellpower to get near those numbers. Im more inclined to believe you were fighting naked.
http://www.reddit.com/r/elderscrollsonline/comments/2cwp2i/bug_finally_figured_out_why_templars_blazing/
Since you chose to ignore it the first time I posted it
Mojomonkeyman wrote: »mike.gaziotisb16_ESO wrote: »Out of curiosity, what DoT reading off the Bat Swarm tool-tip do magicka based classes get after today's change?
Depending on my magicka buffs and spell dmg I was getting somewhere between 250-280 yesterday.
Unfortunately not at home atm, so I can't check myself
135 Spelldmg & 2440 Magicka = 277 Dmg Tick Tooltip Batswarm here
Thechemicals wrote: »xsorusb14_ESO wrote: »Thechemicals wrote: »monkeymystic wrote: »There ya go.
Bat Swarm (or devouring swarm) ultimate got it's damage nerfed by 25% in 1.3.4 patch.
Meanwhile the low magicka cost ability Blazing Shield is rocking 2000-3000 AoE crits like never before.
It is hilarious how a magicka templar ability (Blazing Shield) is still stronger than all the ultimates in the game.
Say you have an unreasonably high 5000 health as a Templar and encounter 1 player. Blazing shield gives 30% of that as a damage shield for 1500 and 53% of that is returned as damage (if you broke his shield) for 795 damage and say that crits at x1.5 for nearly1200+a burning light proc of 150 damage for a total of 1350 damage.
1350 damage and that is on someone who has no spell defense at all against or critical hit resistance versus a Templar with 5000 health (highly unlikely). Against someone with the correct defenses, the spell hits under 700 for me.
Can you show me a video of a 3k aoe blazing shield? He would need about 500+ spellpower to get near those numbers. Im more inclined to believe you were fighting naked.
http://www.reddit.com/r/elderscrollsonline/comments/2cwp2i/bug_finally_figured_out_why_templars_blazing/
Since you chose to ignore it the first time I posted it
Thanks for your thread, but this is a bug (one i never heard of or had happen to me and im a templar only since release) and your thread is comparing a bat swarm nerf to a blazing shield bug as if Blazing shield is overpowered and bat swarm was wronged unfairly. It does not hit for 3k aoe by the description and game mechanics.
The game has many damage bugs being reported from Bows doing 6k damage to Dk shield doing 5k damage. Bows hit me fore 1500dmg tops and i deserve to eat that physical damage up because i have low armor. Now imagine being in heavy armor and mitigating 1500 damage by 50% for 750.... yeah i think a lot of the problems is a gear check but there are problems that are bugs out there too.
So why then in your video you posted did people only die to bat swarm and blazing shield was barely dinging them? Shouldn't the whole group be falling over to 4k hits to everyone every time the shield exploded? In PvE it could be easy to do in PvP it would be extremely hard. Just refreshing your shield doesn't stack damage. You have to be taking damage and be able to keep refreshing it without it exploding. And against more than one or two people in PvP you won't be able to refresh it before it explodes because you will be taking more damage than that in a second or two.
A. Its not my ThreadThechemicals wrote: »
xsorusb14_ESO wrote: »A. Its not my ThreadThechemicals wrote: »
B. I've had it happen to me plenty of times of PvP, and its been known about for months.
C. Blazing Shield is rather overpowered even without this bug.
a. Thanks for your comment then
b. The bug appears to only happen when you stack a blazing shield that is hit but not destroyed and he recasts it over and over while self detonating them but not delivering the damage of the shield until he is ready.* For this to happen he would have to stack it over and over while not hitting you with the shield, then when he decides he wants to use the bug, he would the detonate it on you. Do you know how difficult that bug is to pull off in a pvp setting? He cant use the bug unless you are hitting his shield for some kind of dmg/not breaking his shield too/not being hit by his shield also/ and finally he casts a shield that does hit you. Needs a fix, but the chance of this happening is low for a 6 second spell with a 1k or less shield for most players at3.5k health of less. Maybe thats why he demonstrated it in pve?
c. Blazing shield is not overpowered because Templar cant shadow cloak,bolt escape, or dragonblood. to stay alive. Each one of those skills has impressive morphs. Maybe you should take a step back and look at templar more closely.
Honor the dead sucks in group PvP, because of it being very likely to hit other allies, in stead of yourself. It got me killed loads of times because of that. In 1v1 it is good though.xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »A. Its not my ThreadThechemicals wrote: »
B. I've had it happen to me plenty of times of PvP, and its been known about for months.
C. Blazing Shield is rather overpowered even without this bug.
a. Thanks for your comment then
b. The bug appears to only happen when you stack a blazing shield that is hit but not destroyed and he recasts it over and over while self detonating them but not delivering the damage of the shield until he is ready.* For this to happen he would have to stack it over and over while not hitting you with the shield, then when he decides he wants to use the bug, he would the detonate it on you. Do you know how difficult that bug is to pull off in a pvp setting? He cant use the bug unless you are hitting his shield for some kind of dmg/not breaking his shield too/not being hit by his shield also/ and finally he casts a shield that does hit you. Needs a fix, but the chance of this happening is low for a 6 second spell with a 1k or less shield for most players at3.5k health of less. Maybe thats why he demonstrated it in pve?
c. Blazing shield is not overpowered because Templar cant shadow cloak,bolt escape, or dragonblood. to stay alive. Each one of those skills has impressive morphs. Maybe you should take a step back and look at templar more closely.
A. not very hard, since its fairly common in PvP.
B. You have Honor the Dead, which heals for far more then Dragonblood.
Honor the dead sucks in group PvP, because of it being very likely to hit other allies, in stead of yourself. It got me killed loads of times because of that. In 1v1 it is good though.xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »A. Its not my ThreadThechemicals wrote: »
B. I've had it happen to me plenty of times of PvP, and its been known about for months.
C. Blazing Shield is rather overpowered even without this bug.
a. Thanks for your comment then
b. The bug appears to only happen when you stack a blazing shield that is hit but not destroyed and he recasts it over and over while self detonating them but not delivering the damage of the shield until he is ready.* For this to happen he would have to stack it over and over while not hitting you with the shield, then when he decides he wants to use the bug, he would the detonate it on you. Do you know how difficult that bug is to pull off in a pvp setting? He cant use the bug unless you are hitting his shield for some kind of dmg/not breaking his shield too/not being hit by his shield also/ and finally he casts a shield that does hit you. Needs a fix, but the chance of this happening is low for a 6 second spell with a 1k or less shield for most players at3.5k health of less. Maybe thats why he demonstrated it in pve?
c. Blazing shield is not overpowered because Templar cant shadow cloak,bolt escape, or dragonblood. to stay alive. Each one of those skills has impressive morphs. Maybe you should take a step back and look at templar more closely.
A. not very hard, since its fairly common in PvP.
B. You have Honor the Dead, which heals for far more then Dragonblood.