His mission is to exaggerate the usefulness of all decent non-DK abilities. He's been going on about blazing shield for a while now, always using unbelievably high and completely bollocks damage figures.
His mission is to exaggerate the usefulness of all decent non-DK abilities. He's been going on about blazing shield for a while now, always using unbelievably high and completely bollocks damage figures.
onlinegamer1 wrote: »To date, I have never taken a single point of damage from Blazing Shield.
Mostly because I don't stand near a Templar when its up.
DK was nerfed so deep underground now people start crying about other classes.
Cute.
Idea:
- See a bat swarm? Stay away.
- See a templar using Blazing Shield? Stop attacking him and destroy his buddies till he moves.
Ah no, it's true, people leave their brains in the closet when they play.
"TARGET? MUST KILL" *Roll Head on Keyboard*
Stop complaining each time you get owned by a mechanic, especially when it's as simple as Blazing Shield.
monkeymystic wrote: »DK was nerfed so deep underground now people start crying about other classes.
Cute.
Idea:
- See a bat swarm? Stay away.
- See a templar using Blazing Shield? Stop attacking him and destroy his buddies till he moves.
Ah no, it's true, people leave their brains in the closet when they play.
"TARGET? MUST KILL" *Roll Head on Keyboard*
Stop complaining each time you get owned by a mechanic, especially when it's as simple as Blazing Shield.
If you really have to depend on the insanely OP blazing shield to do well in PvP as a templar, you need to seriously learn how to play your templar class (im doing fine without it on my vr 12 temp in pvp).
An ability that can let anyone run into a pack of enemies like a suicidal bomber, never dying, and do 2000+ crits as AoE every second is simply not balanced no matter how much you try to defend your OP ability.
You can discuss it for centuries, but you have to be blind not to see that a *low cost* magicka ability that grants a 1200-1500 damage shield and deals 2000+ AoE damage every second is completely and 100% overpowered.
mike.gaziotisb16_ESO wrote: »Out of curiosity, what DoT reading off the Bat Swarm tool-tip do magicka based classes get after today's change?
Depending on my magicka buffs and spell dmg I was getting somewhere between 250-280 yesterday.
Unfortunately not at home atm, so I can't check myself
onlinegamer1 wrote: »BLAZING SHIELD IV
Cast Time: Instant
Target: Self
Duration: 6 seconds
Creates damage shield for 30% Max Health that lasts 6 seconds. Each nearby target increases shield strength by 4%. Returns 53% of damage taken to nearby enemies when effect ends.
========================================================
1. I bolded the important part - the damage it does.
2. It deals damage "when it ends"
3. It "ends" under 2 circumstances: you knock it down, or 6 seconds passes
Lets assume 3000 health (because, math). That's a 900 point shield to start off. Add 4% as soon as you go near it (120 more, or now a 1020 point shield).
As soon as you DEAL 1020 damage to the templar, you TAKE 53% of that. 53% of 1020 = 540.
540 != 2000 or 3000.
Now, lets add players. Lets add 9 more (total 10, because, math).
900 pts to start.
4% * 10 = 120 * 10 or 1200.
Total shield: 2100
Total damage when it pops: 2100 * 53%, or 1113 damage to everyone nearby*.
1113 != 2000 or 3000.
To the OP, we know - math is hard. But, have you tried not lying about Blazing Shield?
(* Arguably, that's 11,130 damage total.)
xsorusb14_ESO wrote: »onlinegamer1 wrote: »BLAZING SHIELD IV
Cast Time: Instant
Target: Self
Duration: 6 seconds
Creates damage shield for 30% Max Health that lasts 6 seconds. Each nearby target increases shield strength by 4%. Returns 53% of damage taken to nearby enemies when effect ends.
========================================================
1. I bolded the important part - the damage it does.
2. It deals damage "when it ends"
3. It "ends" under 2 circumstances: you knock it down, or 6 seconds passes
Lets assume 3000 health (because, math). That's a 900 point shield to start off. Add 4% as soon as you go near it (120 more, or now a 1020 point shield).
As soon as you DEAL 1020 damage to the templar, you TAKE 53% of that. 53% of 1020 = 540.
540 != 2000 or 3000.
Now, lets add players. Lets add 9 more (total 10, because, math).
900 pts to start.
4% * 10 = 120 * 10 or 1200.
Total shield: 2100
Total damage when it pops: 2100 * 53%, or 1113 damage to everyone nearby*.
1113 != 2000 or 3000.
To the OP, we know - math is hard. But, have you tried not lying about Blazing Shield?
(* Arguably, that's 11,130 damage total.)
You might wanna actually read up on the subject before you talk about it.
Just a heads up
onlinegamer1 wrote: »BLAZING SHIELD IV
Cast Time: Instant
Target: Self
Duration: 6 seconds
Creates damage shield for 30% Max Health that lasts 6 seconds. Each nearby target increases shield strength by 4%. Returns 53% of damage taken to nearby enemies when effect ends.
========================================================
1. I bolded the important part - the damage it does.
2. It deals damage "when it ends"
3. It "ends" under 2 circumstances: you knock it down, or 6 seconds passes
Lets assume 3000 health (because, math). That's a 900 point shield to start off. Add 4% as soon as you go near it (120 more, or now a 1020 point shield).
As soon as you DEAL 1020 damage to the templar, you TAKE 53% of that. 53% of 1020 = 540.
540 != 2000 or 3000.
Now, lets add players. Lets add 9 more (total 10, because, math).
900 pts to start.
4% * 10 = 120 * 10 or 1200.
Total shield: 2100
Total damage when it pops: 2100 * 53%, or 1113 damage to everyone nearby*.
1113 != 2000 or 3000.
To the OP, we know - math is hard. But, have you tried not lying about Blazing Shield?
(* Arguably, that's 11,130 damage total.)
His mission is to exaggerate the usefulness of all decent non-DK abilities. He's been going on about blazing shield for a while now, always using unbelievably high and completely bollocks damage figures.
onlinegamer1 wrote: »BLAZING SHIELD IV
Cast Time: Instant
Target: Self
Duration: 6 seconds
Creates damage shield for 30% Max Health that lasts 6 seconds. Each nearby target increases shield strength by 4%. Returns 53% of damage taken to nearby enemies when effect ends.
========================================================
1. I bolded the important part - the damage it does.
2. It deals damage "when it ends"
3. It "ends" under 2 circumstances: you knock it down, or 6 seconds passes
Lets assume 3000 health (because, math). That's a 900 point shield to start off. Add 4% as soon as you go near it (120 more, or now a 1020 point shield).
As soon as you DEAL 1020 damage to the templar, you TAKE 53% of that. 53% of 1020 = 540.
540 != 2000 or 3000.
Now, lets add players. Lets add 9 more (total 10, because, math).
900 pts to start.
4% * 10 = 120 * 10 or 1200.
Total shield: 2100
Total damage when it pops: 2100 * 53%, or 1113 damage to everyone nearby*.
1113 != 2000 or 3000.
To the OP, we know - math is hard. But, have you tried not lying about Blazing Shield?
(* Arguably, that's 11,130 damage total.)
onlinegamer1 wrote: »BLAZING SHIELD IV
Cast Time: Instant
Target: Self
Duration: 6 seconds
Creates damage shield for 30% Max Health that lasts 6 seconds. Each nearby target increases shield strength by 4%. Returns 53% of damage taken to nearby enemies when effect ends.
========================================================
1. I bolded the important part - the damage it does.
2. It deals damage "when it ends"
3. It "ends" under 2 circumstances: you knock it down, or 6 seconds passes
Lets assume 3000 health (because, math). That's a 900 point shield to start off. Add 4% as soon as you go near it (120 more, or now a 1020 point shield).
As soon as you DEAL 1020 damage to the templar, you TAKE 53% of that. 53% of 1020 = 540.
540 != 2000 or 3000.
Now, lets add players. Lets add 9 more (total 10, because, math).
900 pts to start.
4% * 10 = 120 * 10 or 1200.
Total shield: 2100
Total damage when it pops: 2100 * 53%, or 1113 damage to everyone nearby*.
1113 != 2000 or 3000.
To the OP, we know - math is hard. But, have you tried not lying about Blazing Shield?
(* Arguably, that's 11,130 damage total.)
Thought the strength added was for the other morph that doesn't give damage and does not apply to the blazing shield morph?
onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »BLAZING SHIELD IV
Cast Time: Instant
Target: Self
Duration: 6 seconds
Creates damage shield for 30% Max Health that lasts 6 seconds. Each nearby target increases shield strength by 4%. Returns 53% of damage taken to nearby enemies when effect ends.
========================================================
1. I bolded the important part - the damage it does.
2. It deals damage "when it ends"
3. It "ends" under 2 circumstances: you knock it down, or 6 seconds passes
Lets assume 3000 health (because, math). That's a 900 point shield to start off. Add 4% as soon as you go near it (120 more, or now a 1020 point shield).
As soon as you DEAL 1020 damage to the templar, you TAKE 53% of that. 53% of 1020 = 540.
540 != 2000 or 3000.
Now, lets add players. Lets add 9 more (total 10, because, math).
900 pts to start.
4% * 10 = 120 * 10 or 1200.
Total shield: 2100
Total damage when it pops: 2100 * 53%, or 1113 damage to everyone nearby*.
1113 != 2000 or 3000.
To the OP, we know - math is hard. But, have you tried not lying about Blazing Shield?
(* Arguably, that's 11,130 damage total.)
You might wanna actually read up on the subject before you talk about it.
Just a heads up
You might want to take a math class.
Just a heads up.
xsorusb14_ESO wrote: »onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »BLAZING SHIELD IV
Cast Time: Instant
Target: Self
Duration: 6 seconds
Creates damage shield for 30% Max Health that lasts 6 seconds. Each nearby target increases shield strength by 4%. Returns 53% of damage taken to nearby enemies when effect ends.
========================================================
1. I bolded the important part - the damage it does.
2. It deals damage "when it ends"
3. It "ends" under 2 circumstances: you knock it down, or 6 seconds passes
Lets assume 3000 health (because, math). That's a 900 point shield to start off. Add 4% as soon as you go near it (120 more, or now a 1020 point shield).
As soon as you DEAL 1020 damage to the templar, you TAKE 53% of that. 53% of 1020 = 540.
540 != 2000 or 3000.
Now, lets add players. Lets add 9 more (total 10, because, math).
900 pts to start.
4% * 10 = 120 * 10 or 1200.
Total shield: 2100
Total damage when it pops: 2100 * 53%, or 1113 damage to everyone nearby*.
1113 != 2000 or 3000.
To the OP, we know - math is hard. But, have you tried not lying about Blazing Shield?
(* Arguably, that's 11,130 damage total.)
You might wanna actually read up on the subject before you talk about it.
Just a heads up
You might want to take a math class.
Just a heads up.
And this is where I embarrass you for not taking my advice
http://gyazo.com/5af4785c6c7fad1b47f5f69a53d720c4
http://gyazo.com/74bc78d783eff15b24283f812124a77a
http://gyazo.com/e5bd0fa3fc2ccc3ee2623eeea00e8da2
http://www.reddit.com/r/elderscrollsonline/comments/2cwp2i/bug_finally_figured_out_why_templars_blazing/
In otherwords
onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »BLAZING SHIELD IV
Cast Time: Instant
Target: Self
Duration: 6 seconds
Creates damage shield for 30% Max Health that lasts 6 seconds. Each nearby target increases shield strength by 4%. Returns 53% of damage taken to nearby enemies when effect ends.
========================================================
1. I bolded the important part - the damage it does.
2. It deals damage "when it ends"
3. It "ends" under 2 circumstances: you knock it down, or 6 seconds passes
Lets assume 3000 health (because, math). That's a 900 point shield to start off. Add 4% as soon as you go near it (120 more, or now a 1020 point shield).
As soon as you DEAL 1020 damage to the templar, you TAKE 53% of that. 53% of 1020 = 540.
540 != 2000 or 3000.
Now, lets add players. Lets add 9 more (total 10, because, math).
900 pts to start.
4% * 10 = 120 * 10 or 1200.
Total shield: 2100
Total damage when it pops: 2100 * 53%, or 1113 damage to everyone nearby*.
1113 != 2000 or 3000.
To the OP, we know - math is hard. But, have you tried not lying about Blazing Shield?
(* Arguably, that's 11,130 damage total.)
You might wanna actually read up on the subject before you talk about it.
Just a heads up
You might want to take a math class.
Just a heads up.
And this is where I embarrass you for not taking my advice
http://gyazo.com/5af4785c6c7fad1b47f5f69a53d720c4
http://gyazo.com/74bc78d783eff15b24283f812124a77a
http://gyazo.com/e5bd0fa3fc2ccc3ee2623eeea00e8da2
http://www.reddit.com/r/elderscrollsonline/comments/2cwp2i/bug_finally_figured_out_why_templars_blazing/
In otherwords
So, basically, you just owned yourself by admitting the Blazing Shield is fine, just bugged.
You may want to stop replying now, its getting embarrassing.
xsorusb14_ESO wrote: »
xsorusb14_ESO wrote: »onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »BLAZING SHIELD IV
Cast Time: Instant
Target: Self
Duration: 6 seconds
Creates damage shield for 30% Max Health that lasts 6 seconds. Each nearby target increases shield strength by 4%. Returns 53% of damage taken to nearby enemies when effect ends.
========================================================
1. I bolded the important part - the damage it does.
2. It deals damage "when it ends"
3. It "ends" under 2 circumstances: you knock it down, or 6 seconds passes
Lets assume 3000 health (because, math). That's a 900 point shield to start off. Add 4% as soon as you go near it (120 more, or now a 1020 point shield).
As soon as you DEAL 1020 damage to the templar, you TAKE 53% of that. 53% of 1020 = 540.
540 != 2000 or 3000.
Now, lets add players. Lets add 9 more (total 10, because, math).
900 pts to start.
4% * 10 = 120 * 10 or 1200.
Total shield: 2100
Total damage when it pops: 2100 * 53%, or 1113 damage to everyone nearby*.
1113 != 2000 or 3000.
To the OP, we know - math is hard. But, have you tried not lying about Blazing Shield?
(* Arguably, that's 11,130 damage total.)
You might wanna actually read up on the subject before you talk about it.
Just a heads up
You might want to take a math class.
Just a heads up.
And this is where I embarrass you for not taking my advice
http://gyazo.com/5af4785c6c7fad1b47f5f69a53d720c4
http://gyazo.com/74bc78d783eff15b24283f812124a77a
http://gyazo.com/e5bd0fa3fc2ccc3ee2623eeea00e8da2
http://www.reddit.com/r/elderscrollsonline/comments/2cwp2i/bug_finally_figured_out_why_templars_blazing/
In otherwords
So, basically, you just owned yourself by admitting the Blazing Shield is fine, just bugged.
You may want to stop replying now, its getting embarrassing.
You claimed that the damage numbers couldn't be achieved, I then warned you that you should read up on the topic before ya posted...
And you think i should be embarrassed?
Would you like a shovel?
onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »BLAZING SHIELD IV
Cast Time: Instant
Target: Self
Duration: 6 seconds
Creates damage shield for 30% Max Health that lasts 6 seconds. Each nearby target increases shield strength by 4%. Returns 53% of damage taken to nearby enemies when effect ends.
========================================================
1. I bolded the important part - the damage it does.
2. It deals damage "when it ends"
3. It "ends" under 2 circumstances: you knock it down, or 6 seconds passes
Lets assume 3000 health (because, math). That's a 900 point shield to start off. Add 4% as soon as you go near it (120 more, or now a 1020 point shield).
As soon as you DEAL 1020 damage to the templar, you TAKE 53% of that. 53% of 1020 = 540.
540 != 2000 or 3000.
Now, lets add players. Lets add 9 more (total 10, because, math).
900 pts to start.
4% * 10 = 120 * 10 or 1200.
Total shield: 2100
Total damage when it pops: 2100 * 53%, or 1113 damage to everyone nearby*.
1113 != 2000 or 3000.
To the OP, we know - math is hard. But, have you tried not lying about Blazing Shield?
(* Arguably, that's 11,130 damage total.)
You might wanna actually read up on the subject before you talk about it.
Just a heads up
You might want to take a math class.
Just a heads up.
And this is where I embarrass you for not taking my advice
http://gyazo.com/5af4785c6c7fad1b47f5f69a53d720c4
http://gyazo.com/74bc78d783eff15b24283f812124a77a
http://gyazo.com/e5bd0fa3fc2ccc3ee2623eeea00e8da2
http://www.reddit.com/r/elderscrollsonline/comments/2cwp2i/bug_finally_figured_out_why_templars_blazing/
In otherwords
So, basically, you just owned yourself by admitting the Blazing Shield is fine, just bugged.
You may want to stop replying now, its getting embarrassing.
You claimed that the damage numbers couldn't be achieved, I then warned you that you should read up on the topic before ya posted...
And you think i should be embarrassed?
Would you like a shovel?
I was right - those damage numbers CANNOT BE ACHIEVED under normal circumstances, which was what we're talking about in this thread. The fact that there is a bug making it happen right now is 100% irrelevant to that claim.
Again, please stop replying, the adults are talking.
xsorusb14_ESO wrote: »onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »xsorusb14_ESO wrote: »onlinegamer1 wrote: »BLAZING SHIELD IV
Cast Time: Instant
Target: Self
Duration: 6 seconds
Creates damage shield for 30% Max Health that lasts 6 seconds. Each nearby target increases shield strength by 4%. Returns 53% of damage taken to nearby enemies when effect ends.
========================================================
1. I bolded the important part - the damage it does.
2. It deals damage "when it ends"
3. It "ends" under 2 circumstances: you knock it down, or 6 seconds passes
Lets assume 3000 health (because, math). That's a 900 point shield to start off. Add 4% as soon as you go near it (120 more, or now a 1020 point shield).
As soon as you DEAL 1020 damage to the templar, you TAKE 53% of that. 53% of 1020 = 540.
540 != 2000 or 3000.
Now, lets add players. Lets add 9 more (total 10, because, math).
900 pts to start.
4% * 10 = 120 * 10 or 1200.
Total shield: 2100
Total damage when it pops: 2100 * 53%, or 1113 damage to everyone nearby*.
1113 != 2000 or 3000.
To the OP, we know - math is hard. But, have you tried not lying about Blazing Shield?
(* Arguably, that's 11,130 damage total.)
You might wanna actually read up on the subject before you talk about it.
Just a heads up
You might want to take a math class.
Just a heads up.
And this is where I embarrass you for not taking my advice
http://gyazo.com/5af4785c6c7fad1b47f5f69a53d720c4
http://gyazo.com/74bc78d783eff15b24283f812124a77a
http://gyazo.com/e5bd0fa3fc2ccc3ee2623eeea00e8da2
http://www.reddit.com/r/elderscrollsonline/comments/2cwp2i/bug_finally_figured_out_why_templars_blazing/
In otherwords
So, basically, you just owned yourself by admitting the Blazing Shield is fine, just bugged.
You may want to stop replying now, its getting embarrassing.
You claimed that the damage numbers couldn't be achieved, I then warned you that you should read up on the topic before ya posted...
And you think i should be embarrassed?
Would you like a shovel?
I was right - those damage numbers CANNOT BE ACHIEVED under normal circumstances, which was what we're talking about in this thread. The fact that there is a bug making it happen right now is 100% irrelevant to that claim.
Again, please stop replying, the adults are talking.
You accused him of lying, I pointed out you were wrong and should read up on a subject before posting about it.
You can't spin your way out of it, Just apologize to the OP and accept you were wrong.