Maintenance for the week of November 25:
• [COMPLETE] Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)

Vampire Bat Swarm ultimate damage is nerfed by 25% in 1.3.4 patch. Blazing Shield still crits 2-3k

monkeymystic
monkeymystic
✭✭✭✭✭
There ya go.
Bat Swarm (or devouring swarm) ultimate got it's damage nerfed by 25% in 1.3.4 patch.

Meanwhile the low magicka cost ability Blazing Shield is rocking 2000-3000 AoE crits like never before.

It is hilarious how a magicka templar ability (Blazing Shield) is still stronger than all the ultimates in the game.
Edited by monkeymystic on 12 August 2014 13:35
  • TehMagnus
    TehMagnus
    ✭✭✭✭✭
    ✭✭
    DK was nerfed so deep underground now people start crying about other classes.

    Cute.

    Idea:
    - See a bat swarm? Stay away.
    - See a templar using Blazing Shield? Stop attacking him and destroy his buddies till he moves.

    Ah no, it's true, people leave their brains in the closet when they play.

    "TARGET? MUST KILL" *Roll Head on Keyboard*

    Stop complaining each time you get owned by a mechanic, especially when it's as simple as Blazing Shield.
    Edited by TehMagnus on 12 August 2014 13:30
  • Rodario
    Rodario
    ✭✭✭✭✭
    His mission is to exaggerate the usefulness of all decent non-DK abilities. He's been going on about blazing shield for a while now, always using unbelievably high and completely bollocks damage figures.

    [Moderator Note: Edited per our rules on Calling Someone a Troll]
    Edited by ZOS_LeroyW on 12 August 2014 14:23
    Victoria Lux - Templar Tank
    {EU/DC}
  • TehMagnus
    TehMagnus
    ✭✭✭✭✭
    ✭✭
    Rodario wrote: »
    His mission is to exaggerate the usefulness of all decent non-DK abilities. He's been going on about blazing shield for a while now, always using unbelievably high and completely bollocks damage figures.

    It's the same thing with DK, people just cried a lot about it because a lot of players used DK. If templars where the most popular class & Blazing Shield had been used a lot since the beginning, it would already be nerfed.

    It doesn't need a nerf, people just need to L2P.

    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_LeroyW on 12 August 2014 14:24
  • Mojomonkeyman
    Mojomonkeyman
    ✭✭✭✭✭
    Rodario wrote: »
    His mission is to exaggerate the usefulness of all decent non-DK abilities. He's been going on about blazing shield for a while now, always using unbelievably high and completely bollocks damage figures.

    Well, but if you take all the drama stuff away, he was still right about the blazing shield issue. Just because you don`t like someone`s opinion or his way to express himself doesn`t make him wrong.

    Check some of the latest videos of good templars, you see them doing stuff vamp exploit emps from the first months of this game would be jealous of. And yeah, BS is always involved as perma cast every few seconds.

    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_LeroyW on 12 August 2014 15:13
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • onlinegamer1
    onlinegamer1
    ✭✭✭✭✭
    To date, I have never taken a single point of damage from Blazing Shield.

    Mostly because I don't stand near a Templar when its up.
  • Mojomonkeyman
    Mojomonkeyman
    ✭✭✭✭✭
    To date, I have never taken a single point of damage from Blazing Shield.

    Mostly because I don't stand near a Templar when its up.

    His point was in the BS thread once upon a time, that blazing shield buff leads to making it a mandatory spell. Which happened. No pvp temp is leaving the house without it and it yields fanatstic results spamming it over and over again. Whether you personally happen to be one of the 5% smart guys is kinda irrelevant, right?
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • monkeymystic
    monkeymystic
    ✭✭✭✭✭
    magnusnet wrote: »
    DK was nerfed so deep underground now people start crying about other classes.

    Cute.

    Idea:
    - See a bat swarm? Stay away.
    - See a templar using Blazing Shield? Stop attacking him and destroy his buddies till he moves.

    Ah no, it's true, people leave their brains in the closet when they play.

    "TARGET? MUST KILL" *Roll Head on Keyboard*

    Stop complaining each time you get owned by a mechanic, especially when it's as simple as Blazing Shield.

    If you really have to depend on the insanely OP blazing shield to do well in PvP as a templar, you need to seriously learn how to play your templar class (im doing fine without it on my vr 12 temp in pvp).

    An ability that can let anyone run into a pack of enemies like a suicidal bomber, never dying, and do 2000+ crits as AoE every second is simply not balanced no matter how much you try to defend your OP ability.

    You can discuss it for centuries, but you have to be blind not to see that a *low cost* magicka ability that grants a 1200-1500 damage shield and deals 2000+ AoE damage every second is completely and 100% overpowered.
  • guybrushtb16_ESO
    guybrushtb16_ESO
    ✭✭✭✭
    First of all, the batswarm directly nerf templars, because contrary to other classes, their ults are complete and utter garbage and they really have nowhere to go still.

    Second, labelling blazing shield as a "low cost ability that hits for 2000-3000 AOE" like it's impulse is just wrong. Blazing shield *can* hit for good numbers occasionally, which is when enemies ball up on a templar feeding it repeatedly, and even then it takes a bit of luck to get it to pop at the right moment.
  • TehMagnus
    TehMagnus
    ✭✭✭✭✭
    ✭✭
    magnusnet wrote: »
    DK was nerfed so deep underground now people start crying about other classes.

    Cute.

    Idea:
    - See a bat swarm? Stay away.
    - See a templar using Blazing Shield? Stop attacking him and destroy his buddies till he moves.

    Ah no, it's true, people leave their brains in the closet when they play.

    "TARGET? MUST KILL" *Roll Head on Keyboard*

    Stop complaining each time you get owned by a mechanic, especially when it's as simple as Blazing Shield.

    If you really have to depend on the insanely OP blazing shield to do well in PvP as a templar, you need to seriously learn how to play your templar class (im doing fine without it on my vr 12 temp in pvp).

    An ability that can let anyone run into a pack of enemies like a suicidal bomber, never dying, and do 2000+ crits as AoE every second is simply not balanced no matter how much you try to defend your OP ability.

    You can discuss it for centuries, but you have to be blind not to see that a *low cost* magicka ability that grants a 1200-1500 damage shield and deals 2000+ AoE damage every second is completely and 100% overpowered.

    I'm a DK so stoped reading after "as a templar". I don't care about templars using blazing shield as an other poster stated, I just don't stand near them because after the first time I got owned by one, I actually went to esohead to see what the skill was about and why it hurt me so much.

    I just find it ridiculous people cry everytime asking for nerfs when they don't know how to play against a mechanic, just like the Invasion + Talons of DKs. People said "It's impossible to break from talon's CC after using bash to get up, it's a bug, it needs a nerf" when actually, all you had to do, was to roll on a side (but double tapping a key seems to be too hard for some people).
  • Maulkin
    Maulkin
    ✭✭✭✭✭
    ✭✭✭
    Out of curiosity, what DoT reading off the Bat Swarm tool-tip do magicka based classes get after today's change?

    Depending on my magicka buffs and spell dmg I was getting somewhere between 250-280 yesterday.

    Unfortunately not at home atm, so I can't check myself :|
    EU | PC | AD
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    I will say that since the buff, I cannot see not using blazing shield as a templar. It pretty much makes my sword and shield templar ass effective in large groups as the guy spamming impulse. Actually ran into a guy doing that while I was using blazing shield and he seemed to do more consistent damage at a faster rate since the damage comes directly from the ability, but I seemed more durable. Of course, nothing stopping me I guess from using both.

    Either way, I used it before the buff and if they nerfed damage I'de probably still use it as a form of protection but I am a fan of having my magika regen still work while its up.
  • Mojomonkeyman
    Mojomonkeyman
    ✭✭✭✭✭
    Out of curiosity, what DoT reading off the Bat Swarm tool-tip do magicka based classes get after today's change?

    Depending on my magicka buffs and spell dmg I was getting somewhere between 250-280 yesterday.

    Unfortunately not at home atm, so I can't check myself :|

    135 Spelldmg & 2440 Magicka = 277 Dmg Tick Tooltip Batswarm here
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • onlinegamer1
    onlinegamer1
    ✭✭✭✭✭
    BLAZING SHIELD IV
    Cast Time: Instant
    Target: Self
    Duration: 6 seconds

    Creates damage shield for 30% Max Health that lasts 6 seconds. Each nearby target increases shield strength by 4%. Returns 53% of damage taken to nearby enemies when effect ends.

    ========================================================
    1. I bolded the important part - the damage it does.
    2. It deals damage "when it ends"
    3. It "ends" under 2 circumstances: you knock it down, or 6 seconds passes

    Lets assume 3000 health (because, math). That's a 900 point shield to start off. Add 4% as soon as you go near it (120 more, or now a 1020 point shield).

    As soon as you DEAL 1020 damage to the templar, you TAKE 53% of that. 53% of 1020 = 540.

    540 != 2000 or 3000.

    Now, lets add players. Lets add 9 more (total 10, because, math).

    900 pts to start.
    4% * 10 = 120 * 10 or 1200.
    Total shield: 2100
    Total damage when it pops: 2100 * 53%, or 1113 damage to everyone nearby*.

    1113 != 2000 or 3000.


    To the OP, we know - math is hard. But, have you tried not lying about Blazing Shield?


    (* Arguably, that's 11,130 damage total.)
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    BLAZING SHIELD IV
    Cast Time: Instant
    Target: Self
    Duration: 6 seconds

    Creates damage shield for 30% Max Health that lasts 6 seconds. Each nearby target increases shield strength by 4%. Returns 53% of damage taken to nearby enemies when effect ends.

    ========================================================
    1. I bolded the important part - the damage it does.
    2. It deals damage "when it ends"
    3. It "ends" under 2 circumstances: you knock it down, or 6 seconds passes

    Lets assume 3000 health (because, math). That's a 900 point shield to start off. Add 4% as soon as you go near it (120 more, or now a 1020 point shield).

    As soon as you DEAL 1020 damage to the templar, you TAKE 53% of that. 53% of 1020 = 540.

    540 != 2000 or 3000.

    Now, lets add players. Lets add 9 more (total 10, because, math).

    900 pts to start.
    4% * 10 = 120 * 10 or 1200.
    Total shield: 2100
    Total damage when it pops: 2100 * 53%, or 1113 damage to everyone nearby*.

    1113 != 2000 or 3000.


    To the OP, we know - math is hard. But, have you tried not lying about Blazing Shield?


    (* Arguably, that's 11,130 damage total.)

    You might wanna actually read up on the subject before you talk about it.

    Just a heads up
  • onlinegamer1
    onlinegamer1
    ✭✭✭✭✭
    BLAZING SHIELD IV
    Cast Time: Instant
    Target: Self
    Duration: 6 seconds

    Creates damage shield for 30% Max Health that lasts 6 seconds. Each nearby target increases shield strength by 4%. Returns 53% of damage taken to nearby enemies when effect ends.

    ========================================================
    1. I bolded the important part - the damage it does.
    2. It deals damage "when it ends"
    3. It "ends" under 2 circumstances: you knock it down, or 6 seconds passes

    Lets assume 3000 health (because, math). That's a 900 point shield to start off. Add 4% as soon as you go near it (120 more, or now a 1020 point shield).

    As soon as you DEAL 1020 damage to the templar, you TAKE 53% of that. 53% of 1020 = 540.

    540 != 2000 or 3000.

    Now, lets add players. Lets add 9 more (total 10, because, math).

    900 pts to start.
    4% * 10 = 120 * 10 or 1200.
    Total shield: 2100
    Total damage when it pops: 2100 * 53%, or 1113 damage to everyone nearby*.

    1113 != 2000 or 3000.


    To the OP, we know - math is hard. But, have you tried not lying about Blazing Shield?


    (* Arguably, that's 11,130 damage total.)

    You might wanna actually read up on the subject before you talk about it.

    Just a heads up

    You might want to take a math class.

    Just a heads up.
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    BLAZING SHIELD IV
    Cast Time: Instant
    Target: Self
    Duration: 6 seconds

    Creates damage shield for 30% Max Health that lasts 6 seconds. Each nearby target increases shield strength by 4%. Returns 53% of damage taken to nearby enemies when effect ends.

    ========================================================
    1. I bolded the important part - the damage it does.
    2. It deals damage "when it ends"
    3. It "ends" under 2 circumstances: you knock it down, or 6 seconds passes

    Lets assume 3000 health (because, math). That's a 900 point shield to start off. Add 4% as soon as you go near it (120 more, or now a 1020 point shield).

    As soon as you DEAL 1020 damage to the templar, you TAKE 53% of that. 53% of 1020 = 540.

    540 != 2000 or 3000.

    Now, lets add players. Lets add 9 more (total 10, because, math).

    900 pts to start.
    4% * 10 = 120 * 10 or 1200.
    Total shield: 2100
    Total damage when it pops: 2100 * 53%, or 1113 damage to everyone nearby*.

    1113 != 2000 or 3000.


    To the OP, we know - math is hard. But, have you tried not lying about Blazing Shield?


    (* Arguably, that's 11,130 damage total.)

    Thought the strength added was for the other morph that doesn't give damage and does not apply to the blazing shield morph?
  • LariahHunding
    LariahHunding
    ✭✭✭✭
    Rodario wrote: »
    His mission is to exaggerate the usefulness of all decent non-DK abilities. He's been going on about blazing shield for a while now, always using unbelievably high and completely bollocks damage figures.

    So he's off nightblades for awhile?

    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_LeroyW on 12 August 2014 15:14
    "Give a man a sweet roll, he only has one to steal. Give him a sweet roll recipe, he have bunches to steal."

  • Mojomonkeyman
    Mojomonkeyman
    ✭✭✭✭✭
    BLAZING SHIELD IV
    Cast Time: Instant
    Target: Self
    Duration: 6 seconds

    Creates damage shield for 30% Max Health that lasts 6 seconds. Each nearby target increases shield strength by 4%. Returns 53% of damage taken to nearby enemies when effect ends.

    ========================================================
    1. I bolded the important part - the damage it does.
    2. It deals damage "when it ends"
    3. It "ends" under 2 circumstances: you knock it down, or 6 seconds passes

    Lets assume 3000 health (because, math). That's a 900 point shield to start off. Add 4% as soon as you go near it (120 more, or now a 1020 point shield).

    As soon as you DEAL 1020 damage to the templar, you TAKE 53% of that. 53% of 1020 = 540.

    540 != 2000 or 3000.

    Now, lets add players. Lets add 9 more (total 10, because, math).

    900 pts to start.
    4% * 10 = 120 * 10 or 1200.
    Total shield: 2100
    Total damage when it pops: 2100 * 53%, or 1113 damage to everyone nearby*.

    1113 != 2000 or 3000.


    To the OP, we know - math is hard. But, have you tried not lying about Blazing Shield?


    (* Arguably, that's 11,130 damage total.)

    Well, for a passive dmg contributor that can be refreshed almost endlessly (according to templars in warlock & seducer) and combined with dmg actives & batswarm thats quite a monster of a spell, right?

    I`d take that anytime over hardened ward, roughly same cost and I get...(drums)...800 dmg shield fully morphed!
    Edited by Mojomonkeyman on 12 August 2014 14:13
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • onlinegamer1
    onlinegamer1
    ✭✭✭✭✭
    technohic wrote: »
    BLAZING SHIELD IV
    Cast Time: Instant
    Target: Self
    Duration: 6 seconds

    Creates damage shield for 30% Max Health that lasts 6 seconds. Each nearby target increases shield strength by 4%. Returns 53% of damage taken to nearby enemies when effect ends.

    ========================================================
    1. I bolded the important part - the damage it does.
    2. It deals damage "when it ends"
    3. It "ends" under 2 circumstances: you knock it down, or 6 seconds passes

    Lets assume 3000 health (because, math). That's a 900 point shield to start off. Add 4% as soon as you go near it (120 more, or now a 1020 point shield).

    As soon as you DEAL 1020 damage to the templar, you TAKE 53% of that. 53% of 1020 = 540.

    540 != 2000 or 3000.

    Now, lets add players. Lets add 9 more (total 10, because, math).

    900 pts to start.
    4% * 10 = 120 * 10 or 1200.
    Total shield: 2100
    Total damage when it pops: 2100 * 53%, or 1113 damage to everyone nearby*.

    1113 != 2000 or 3000.


    To the OP, we know - math is hard. But, have you tried not lying about Blazing Shield?


    (* Arguably, that's 11,130 damage total.)

    Thought the strength added was for the other morph that doesn't give damage and does not apply to the blazing shield morph?

    At this point, I'm at work, not in game, so I go off of Eso Head. If you're right, thats even less damage (Fixed at 53% of 900, or 477, no matter how many people are near.)
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    BLAZING SHIELD IV
    Cast Time: Instant
    Target: Self
    Duration: 6 seconds

    Creates damage shield for 30% Max Health that lasts 6 seconds. Each nearby target increases shield strength by 4%. Returns 53% of damage taken to nearby enemies when effect ends.

    ========================================================
    1. I bolded the important part - the damage it does.
    2. It deals damage "when it ends"
    3. It "ends" under 2 circumstances: you knock it down, or 6 seconds passes

    Lets assume 3000 health (because, math). That's a 900 point shield to start off. Add 4% as soon as you go near it (120 more, or now a 1020 point shield).

    As soon as you DEAL 1020 damage to the templar, you TAKE 53% of that. 53% of 1020 = 540.

    540 != 2000 or 3000.

    Now, lets add players. Lets add 9 more (total 10, because, math).

    900 pts to start.
    4% * 10 = 120 * 10 or 1200.
    Total shield: 2100
    Total damage when it pops: 2100 * 53%, or 1113 damage to everyone nearby*.

    1113 != 2000 or 3000.


    To the OP, we know - math is hard. But, have you tried not lying about Blazing Shield?


    (* Arguably, that's 11,130 damage total.)

    You might wanna actually read up on the subject before you talk about it.

    Just a heads up

    You might want to take a math class.

    Just a heads up.

    http://gyazo.com/5af4785c6c7fad1b47f5f69a53d720c4
    http://gyazo.com/74bc78d783eff15b24283f812124a77a
    http://gyazo.com/e5bd0fa3fc2ccc3ee2623eeea00e8da2

    http://www.reddit.com/r/elderscrollsonline/comments/2cwp2i/bug_finally_figured_out_why_templars_blazing/

    [Moderator Note: Edited per our rules on Flaming]
    Edited by ZOS_LeroyW on 12 August 2014 15:15
  • onlinegamer1
    onlinegamer1
    ✭✭✭✭✭
    BLAZING SHIELD IV
    Cast Time: Instant
    Target: Self
    Duration: 6 seconds

    Creates damage shield for 30% Max Health that lasts 6 seconds. Each nearby target increases shield strength by 4%. Returns 53% of damage taken to nearby enemies when effect ends.

    ========================================================
    1. I bolded the important part - the damage it does.
    2. It deals damage "when it ends"
    3. It "ends" under 2 circumstances: you knock it down, or 6 seconds passes

    Lets assume 3000 health (because, math). That's a 900 point shield to start off. Add 4% as soon as you go near it (120 more, or now a 1020 point shield).

    As soon as you DEAL 1020 damage to the templar, you TAKE 53% of that. 53% of 1020 = 540.

    540 != 2000 or 3000.

    Now, lets add players. Lets add 9 more (total 10, because, math).

    900 pts to start.
    4% * 10 = 120 * 10 or 1200.
    Total shield: 2100
    Total damage when it pops: 2100 * 53%, or 1113 damage to everyone nearby*.

    1113 != 2000 or 3000.


    To the OP, we know - math is hard. But, have you tried not lying about Blazing Shield?


    (* Arguably, that's 11,130 damage total.)

    You might wanna actually read up on the subject before you talk about it.

    Just a heads up

    You might want to take a math class.

    Just a heads up.

    And this is where I embarrass you for not taking my advice

    http://gyazo.com/5af4785c6c7fad1b47f5f69a53d720c4
    http://gyazo.com/74bc78d783eff15b24283f812124a77a
    http://gyazo.com/e5bd0fa3fc2ccc3ee2623eeea00e8da2

    http://www.reddit.com/r/elderscrollsonline/comments/2cwp2i/bug_finally_figured_out_why_templars_blazing/

    In otherwords

    4518411594_6115c7cbe5.jpg

    So, basically, you just owned yourself by admitting the Blazing Shield is fine, just bugged.

    [Moderator Note: Edited per our rules on Flaming]
    Edited by ZOS_LeroyW on 12 August 2014 15:15
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    BLAZING SHIELD IV
    Cast Time: Instant
    Target: Self
    Duration: 6 seconds

    Creates damage shield for 30% Max Health that lasts 6 seconds. Each nearby target increases shield strength by 4%. Returns 53% of damage taken to nearby enemies when effect ends.

    ========================================================
    1. I bolded the important part - the damage it does.
    2. It deals damage "when it ends"
    3. It "ends" under 2 circumstances: you knock it down, or 6 seconds passes

    Lets assume 3000 health (because, math). That's a 900 point shield to start off. Add 4% as soon as you go near it (120 more, or now a 1020 point shield).

    As soon as you DEAL 1020 damage to the templar, you TAKE 53% of that. 53% of 1020 = 540.

    540 != 2000 or 3000.

    Now, lets add players. Lets add 9 more (total 10, because, math).

    900 pts to start.
    4% * 10 = 120 * 10 or 1200.
    Total shield: 2100
    Total damage when it pops: 2100 * 53%, or 1113 damage to everyone nearby*.

    1113 != 2000 or 3000.


    To the OP, we know - math is hard. But, have you tried not lying about Blazing Shield?


    (* Arguably, that's 11,130 damage total.)

    You might wanna actually read up on the subject before you talk about it.

    Just a heads up

    You might want to take a math class.

    Just a heads up.

    And this is where I embarrass you for not taking my advice

    http://gyazo.com/5af4785c6c7fad1b47f5f69a53d720c4
    http://gyazo.com/74bc78d783eff15b24283f812124a77a
    http://gyazo.com/e5bd0fa3fc2ccc3ee2623eeea00e8da2

    http://www.reddit.com/r/elderscrollsonline/comments/2cwp2i/bug_finally_figured_out_why_templars_blazing/

    In otherwords

    4518411594_6115c7cbe5.jpg

    So, basically, you just owned yourself by admitting the Blazing Shield is fine, just bugged.

    You may want to stop replying now, its getting embarrassing.

    You claimed that the damage numbers couldn't be achieved, I then warned you that you should read up on the topic before ya posted...

    [Moderator Note: Edited per our rules on Flaming]
    Edited by ZOS_LeroyW on 12 August 2014 15:15
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭

    If what's in that reddit thread is the case, needs a fix, not a nerf.

    And why the hell are these reply windows so small? Really want to cut the quote up but cant see enough of it at once.

    EDIT: There. Lets see if thats better
    Edited by technohic on 12 August 2014 14:23
  • timidobserver
    timidobserver
    ✭✭✭✭✭
    ✭✭✭✭
    People screaming for nerfs are surprisingly effective. I suppose that we will see an undocumented sneak nerf to blazing shield soon.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Phinix1
    Phinix1
    ✭✭✭✭✭
    ✭✭✭✭✭
    Actually, the important things to consider here are:
    • How much does this cost to cast?
    • How many targets can this hit?
    • Can this crit?
    Also, as @xsorusb14_ESO linked, this absolutely CAN hit for 3k or more.

    If this were an ultimate, that would be one thing. Typically even people that stack cost reduction, spam AOE and heals, vamp drain, etc., STILL have brief moments between being able to use those.

    But this cheap, instant cast, spammable magic ability, with cost reduced by Light Armor, and with health and magicka capped? That is pretty ridiculous, honestly.

    The bug here is clearly the ability to store up damage in the shield by re-casting it before it pops. There is no reason why a light armor wearing Templar with some mana pots couldn't keep this up long enough to 1-shot an entire zerg, and it is a non-ultimate ability.
    Edited by Phinix1 on 12 August 2014 14:28
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Its not the only ability that does it.

    Burning Embers on DK will do the same thing if you keep refreshing it (resulting in a big heal at the end) but its not anything like Blazing Shield.
  • onlinegamer1
    onlinegamer1
    ✭✭✭✭✭
    BLAZING SHIELD IV
    Cast Time: Instant
    Target: Self
    Duration: 6 seconds

    Creates damage shield for 30% Max Health that lasts 6 seconds. Each nearby target increases shield strength by 4%. Returns 53% of damage taken to nearby enemies when effect ends.

    ========================================================
    1. I bolded the important part - the damage it does.
    2. It deals damage "when it ends"
    3. It "ends" under 2 circumstances: you knock it down, or 6 seconds passes

    Lets assume 3000 health (because, math). That's a 900 point shield to start off. Add 4% as soon as you go near it (120 more, or now a 1020 point shield).

    As soon as you DEAL 1020 damage to the templar, you TAKE 53% of that. 53% of 1020 = 540.

    540 != 2000 or 3000.

    Now, lets add players. Lets add 9 more (total 10, because, math).

    900 pts to start.
    4% * 10 = 120 * 10 or 1200.
    Total shield: 2100
    Total damage when it pops: 2100 * 53%, or 1113 damage to everyone nearby*.

    1113 != 2000 or 3000.


    To the OP, we know - math is hard. But, have you tried not lying about Blazing Shield?


    (* Arguably, that's 11,130 damage total.)

    You might wanna actually read up on the subject before you talk about it.

    Just a heads up

    You might want to take a math class.

    Just a heads up.

    And this is where I embarrass you for not taking my advice

    http://gyazo.com/5af4785c6c7fad1b47f5f69a53d720c4
    http://gyazo.com/74bc78d783eff15b24283f812124a77a
    http://gyazo.com/e5bd0fa3fc2ccc3ee2623eeea00e8da2

    http://www.reddit.com/r/elderscrollsonline/comments/2cwp2i/bug_finally_figured_out_why_templars_blazing/

    In otherwords

    4518411594_6115c7cbe5.jpg

    So, basically, you just owned yourself by admitting the Blazing Shield is fine, just bugged.

    You may want to stop replying now, its getting embarrassing.

    You claimed that the damage numbers couldn't be achieved, I then warned you that you should read up on the topic before ya posted...

    And you think i should be embarrassed?

    Would you like a shovel?

    I was right - those damage numbers CANNOT BE ACHIEVED under normal circumstances, which was what we're talking about in this thread. The fact that there is a bug making it happen right now is 100% irrelevant to that claim.

    [Moderator Note: Edited per our rules on Flaming]
    Edited by ZOS_LeroyW on 12 August 2014 15:15
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    BLAZING SHIELD IV
    Cast Time: Instant
    Target: Self
    Duration: 6 seconds

    Creates damage shield for 30% Max Health that lasts 6 seconds. Each nearby target increases shield strength by 4%. Returns 53% of damage taken to nearby enemies when effect ends.

    ========================================================
    1. I bolded the important part - the damage it does.
    2. It deals damage "when it ends"
    3. It "ends" under 2 circumstances: you knock it down, or 6 seconds passes

    Lets assume 3000 health (because, math). That's a 900 point shield to start off. Add 4% as soon as you go near it (120 more, or now a 1020 point shield).

    As soon as you DEAL 1020 damage to the templar, you TAKE 53% of that. 53% of 1020 = 540.

    540 != 2000 or 3000.

    Now, lets add players. Lets add 9 more (total 10, because, math).

    900 pts to start.
    4% * 10 = 120 * 10 or 1200.
    Total shield: 2100
    Total damage when it pops: 2100 * 53%, or 1113 damage to everyone nearby*.

    1113 != 2000 or 3000.


    To the OP, we know - math is hard. But, have you tried not lying about Blazing Shield?


    (* Arguably, that's 11,130 damage total.)

    You might wanna actually read up on the subject before you talk about it.

    Just a heads up

    You might want to take a math class.

    Just a heads up.

    And this is where I embarrass you for not taking my advice

    http://gyazo.com/5af4785c6c7fad1b47f5f69a53d720c4
    http://gyazo.com/74bc78d783eff15b24283f812124a77a
    http://gyazo.com/e5bd0fa3fc2ccc3ee2623eeea00e8da2

    http://www.reddit.com/r/elderscrollsonline/comments/2cwp2i/bug_finally_figured_out_why_templars_blazing/

    In otherwords

    4518411594_6115c7cbe5.jpg

    So, basically, you just owned yourself by admitting the Blazing Shield is fine, just bugged.

    You may want to stop replying now, its getting embarrassing.

    You claimed that the damage numbers couldn't be achieved, I then warned you that you should read up on the topic before ya posted...

    And you think i should be embarrassed?

    Would you like a shovel?

    I was right - those damage numbers CANNOT BE ACHIEVED under normal circumstances, which was what we're talking about in this thread. The fact that there is a bug making it happen right now is 100% irrelevant to that claim.

    Again, please stop replying, the adults are talking.

    You accused him of lying, I pointed out you were wrong and should read up on a subject before posting about it.

    You can't spin your way out of it, Just apologize to the OP and accept you were wrong.

  • Ragefist
    Ragefist
    ✭✭✭✭
    So much emotions in this thread. I suppose ZOS team can easily find out of an ability is bugged or someone is simply being dumb and cant coop with trivial game mechanics

    I often suspect it might be the second case. Many people tend to cling very hard on somehow passive cooldown mmo mechanics

    I have seen the subject on forums quite a few times, so belive me, they noticed it and surely did look into it, or are still looking

    All this buff/nerf spam innate to mmo games is quite annoying
  • onlinegamer1
    onlinegamer1
    ✭✭✭✭✭
    BLAZING SHIELD IV
    Cast Time: Instant
    Target: Self
    Duration: 6 seconds

    Creates damage shield for 30% Max Health that lasts 6 seconds. Each nearby target increases shield strength by 4%. Returns 53% of damage taken to nearby enemies when effect ends.

    ========================================================
    1. I bolded the important part - the damage it does.
    2. It deals damage "when it ends"
    3. It "ends" under 2 circumstances: you knock it down, or 6 seconds passes

    Lets assume 3000 health (because, math). That's a 900 point shield to start off. Add 4% as soon as you go near it (120 more, or now a 1020 point shield).

    As soon as you DEAL 1020 damage to the templar, you TAKE 53% of that. 53% of 1020 = 540.

    540 != 2000 or 3000.

    Now, lets add players. Lets add 9 more (total 10, because, math).

    900 pts to start.
    4% * 10 = 120 * 10 or 1200.
    Total shield: 2100
    Total damage when it pops: 2100 * 53%, or 1113 damage to everyone nearby*.

    1113 != 2000 or 3000.


    To the OP, we know - math is hard. But, have you tried not lying about Blazing Shield?


    (* Arguably, that's 11,130 damage total.)

    You might wanna actually read up on the subject before you talk about it.

    Just a heads up

    You might want to take a math class.

    Just a heads up.

    And this is where I embarrass you for not taking my advice

    http://gyazo.com/5af4785c6c7fad1b47f5f69a53d720c4
    http://gyazo.com/74bc78d783eff15b24283f812124a77a
    http://gyazo.com/e5bd0fa3fc2ccc3ee2623eeea00e8da2

    http://www.reddit.com/r/elderscrollsonline/comments/2cwp2i/bug_finally_figured_out_why_templars_blazing/

    In otherwords

    4518411594_6115c7cbe5.jpg

    So, basically, you just owned yourself by admitting the Blazing Shield is fine, just bugged.

    You may want to stop replying now, its getting embarrassing.

    You claimed that the damage numbers couldn't be achieved, I then warned you that you should read up on the topic before ya posted...

    And you think i should be embarrassed?

    Would you like a shovel?

    I was right - those damage numbers CANNOT BE ACHIEVED under normal circumstances, which was what we're talking about in this thread. The fact that there is a bug making it happen right now is 100% irrelevant to that claim.

    Again, please stop replying, the adults are talking.

    You accused him of lying, I pointed out you were wrong and should read up on a subject before posting about it.

    You can't spin your way out of it, Just apologize to the OP and accept you were wrong.

    He is lying, read the OP.
Sign In or Register to comment.