Maintenance for the week of December 2:
• PC/Mac: NA and EU megaservers for patch maintenance – December 2, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)

Vampire Bat Swarm ultimate damage is nerfed by 25% in 1.3.4 patch. Blazing Shield still crits 2-3k

  • SoulScream
    SoulScream
    ✭✭✭✭✭
    trollolololol
  • timidobserver
    timidobserver
    ✭✭✭✭✭
    ✭✭✭✭
    A. Its not my Thread
    B. I've had it happen to me plenty of times of PvP, and its been known about for months.
    C. Blazing Shield is rather overpowered even without this bug.

    a. Thanks for your comment then

    b. The bug appears to only happen when you stack a blazing shield that is hit but not destroyed and he recasts it over and over while self detonating them but not delivering the damage of the shield until he is ready.* For this to happen he would have to stack it over and over while not hitting you with the shield, then when he decides he wants to use the bug, he would the detonate it on you. Do you know how difficult that bug is to pull off in a pvp setting? He cant use the bug unless you are hitting his shield for some kind of dmg/not breaking his shield too/not being hit by his shield also/ and finally he casts a shield that does hit you. Needs a fix, but the chance of this happening is low for a 6 second spell with a 1k or less shield for most players at3.5k health of less. Maybe thats why he demonstrated it in pve?

    c. Blazing shield is not overpowered because Templar cant shadow cloak,bolt escape, or dragonblood. to stay alive. Each one of those skills has impressive morphs. Maybe you should take a step back and look at templar more closely.

    A. not very hard, since its fairly common in PvP.

    B. You have Honor the Dead, which heals for far more then Dragonblood.

    B. Lol@ honor the dead being a reliable self heal. That would only work in a duel.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • NerfEverything
    NerfEverything
    ✭✭✭✭✭
    OP makes up numbers to troll people. Please don't feed him. Read his post history and see for yourself.

    Everyone knows swarm needed to be nerfed. Blazing shield does not crit for 2k.

    Nothing to see here except a neckbeard troll. Move along
  • NerfEverything
    NerfEverything
    ✭✭✭✭✭
    Rodario wrote: »
    His mission is to exaggerate the usefulness of all decent non-DK abilities. He's been going on about blazing shield for a while now, always using unbelievably high and completely bollocks damage figures.

    Yeah anyone who comes to these forums a lot knows that his guy is a troll. It is amazing he hasn't been banned yet. Idk what the mods are doing. Every week he starts a new thread filled with false information to troll people.
  • ThisOnePosts
    ThisOnePosts
    ✭✭✭✭✭
    BLAZING SHIELD IV
    Cast Time: Instant
    Target: Self
    Duration: 6 seconds

    Creates damage shield for 30% Max Health that lasts 6 seconds. Each nearby target increases shield strength by 4%. Returns 53% of damage taken to nearby enemies when effect ends.

    ========================================================
    1. I bolded the important part - the damage it does.
    2. It deals damage "when it ends"
    3. It "ends" under 2 circumstances: you knock it down, or 6 seconds passes

    Lets assume 3000 health (because, math). That's a 900 point shield to start off. Add 4% as soon as you go near it (120 more, or now a 1020 point shield).

    As soon as you DEAL 1020 damage to the templar, you TAKE 53% of that. 53% of 1020 = 540.

    540 != 2000 or 3000.

    Now, lets add players. Lets add 9 more (total 10, because, math).

    900 pts to start.
    4% * 10 = 120 * 10 or 1200.
    Total shield: 2100
    Total damage when it pops: 2100 * 53%, or 1113 damage to everyone nearby*.

    1113 != 2000 or 3000.


    To the OP, we know - math is hard. But, have you tried not lying about Blazing Shield?


    (* Arguably, that's 11,130 damage total.)

    You might wanna actually read up on the subject before you talk about it.

    Just a heads up

    You might want to take a math class.

    Just a heads up.

    http://gyazo.com/5af4785c6c7fad1b47f5f69a53d720c4
    http://gyazo.com/74bc78d783eff15b24283f812124a77a
    http://gyazo.com/e5bd0fa3fc2ccc3ee2623eeea00e8da2

    http://www.reddit.com/r/elderscrollsonline/comments/2cwp2i/bug_finally_figured_out_why_templars_blazing/

    [Moderator Note: Edited per our rules on Flaming]



    Over 4k damage from a level 17 LOLLLL This is nothing new. I've noticed this on my lowbie Temp for ages now and I'm surprised it's taking getting all this attention to fix this when Batswarm honestly did not need another nerf. Batswarm also has a lot more tell signs than blazing shield and Batswarm IS AN ULTIMATE.
  • NerfEverything
    NerfEverything
    ✭✭✭✭✭
    Over 4k damage from a level 17 LOLLLL This is nothing new. I've noticed this on my lowbie Temp for ages now and I'm surprised it's taking getting all this attention to fix this when Batswarm honestly did not need another nerf. Batswarm also has a lot more tell signs than blazing shield and Batswarm IS AN ULTIMATE.

    You are on drugs if you don't think Batswarm needed a nerf. Have you done any PvP recently? Vamps are as OP as they were before the ultimate nerf.

    And that 4k damage screenshot everyone is looking at, it was done by very carefully exploiting in a controlled situation, and is 100% IMPOSSIBLE in actual PvP.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
    ✭✭✭✭✭
    I get hit with batswarm for ridiculous amounts way more than blazing shield comes up on my screen, post patch.

    Batswarm doesn't need a damage nerf, people just need to not be able to do anything else when they pop it.
    Dear Sister, I do not spread rumors, I create them.
  • Obscure
    Obscure
    ✭✭✭✭✭
    Bats? Not really a big deal. It's lame, but not "OP". Vamps themselves need a bigger detriment to their existence than a flame damage vulnerability that has only resulted in large numbers of Dunmer vampires with a standard issue flame resist enchant.

    Blazing Shield? Not really a big deal. What else is the Templar going to do? Heal me to death? You a Sorc? Bolt away. You a Nightblade? Stealth away. You a DK? Root em and back peddle.

    Yeah they can just time a spear charge and get you with it anyways. But if you're smart and just CCing and kiting, it should hit you for around 200 DMG...not 2000...
  • timidobserver
    timidobserver
    ✭✭✭✭✭
    ✭✭✭✭
    Obscure wrote: »
    Bats? Not really a big deal. It's lame, but not "OP". Vamps themselves need a bigger detriment to their existence than a flame damage vulnerability that has only resulted in large numbers of Dunmer vampires with a standard issue flame resist enchant.

    Blazing Shield? Not really a big deal. What else is the Templar going to do? Heal me to death? You a Sorc? Bolt away. You a Nightblade? Stealth away. You a DK? Root em and back peddle.

    Yeah they can just time a spear charge and get you with it anyways. But if you're smart and just CCing and kiting, it should hit you for around 200 DMG...not 2000...

    Indeed, it is difficult to kill a smart player with blazing shield. I think those complaining in this thread are probably mostly ability spammers(whip/talons spammers.) Blazing shield is definitely effective against that sort of player.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Merlin13KAGL
    Merlin13KAGL
    ✭✭✭✭✭
    ✭✭✭✭
    There ya go.
    Bat Swarm (or devouring swarm) ultimate got it's damage nerfed by 25% in 1.3.4 patch.[/b]

    Where did you get this information from?

    It is neither in the 1.3.4 patch notes, nor the 1.3 patch notes?

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Murmeltier
    Murmeltier
    ✭✭✭✭
    kitsinni wrote: »
    kitsinni wrote: »
    kitsinni wrote: »
    Illumous wrote: »
    BLAZING SHIELD IV
    Cast Time: Instant
    Target: Self
    Duration: 6 seconds

    Creates damage shield for 30% Max Health that lasts 6 seconds. Each nearby target increases shield strength by 4%. Returns 53% of damage taken to nearby enemies when effect ends.

    ========================================================
    1. I bolded the important part - the damage it does.
    2. It deals damage "when it ends"
    3. It "ends" under 2 circumstances: you knock it down, or 6 seconds passes

    Lets assume 3000 health (because, math). That's a 900 point shield to start off. Add 4% as soon as you go near it (120 more, or now a 1020 point shield).

    As soon as you DEAL 1020 damage to the templar, you TAKE 53% of that. 53% of 1020 = 540.

    540 != 2000 or 3000.

    Now, lets add players. Lets add 9 more (total 10, because, math).

    900 pts to start.
    4% * 10 = 120 * 10 or 1200.
    Total shield: 2100
    Total damage when it pops: 2100 * 53%, or 1113 damage to everyone nearby*.

    1113 != 2000 or 3000.


    To the OP, we know - math is hard. But, have you tried not lying about Blazing Shield?


    (* Arguably, that's 11,130 damage total.)

    You might wanna actually read up on the subject before you talk about it.

    Just a heads up

    You might want to take a math class.

    Just a heads up.

    And this is where I embarrass you for not taking my advice

    http://gyazo.com/5af4785c6c7fad1b47f5f69a53d720c4
    http://gyazo.com/74bc78d783eff15b24283f812124a77a
    http://gyazo.com/e5bd0fa3fc2ccc3ee2623eeea00e8da2

    http://www.reddit.com/r/elderscrollsonline/comments/2cwp2i/bug_finally_figured_out_why_templars_blazing/

    In otherwords

    4518411594_6115c7cbe5.jpg

    So, basically, you just owned yourself by admitting the Blazing Shield is fine, just bugged.

    You may want to stop replying now, its getting embarrassing.

    You claimed that the damage numbers couldn't be achieved, I then warned you that you should read up on the topic before ya posted...

    And you think i should be embarrassed?

    Would you like a shovel?

    I was right - those damage numbers CANNOT BE ACHIEVED under normal circumstances, which was what we're talking about in this thread. The fact that there is a bug making it happen right now is 100% irrelevant to that claim.

    Again, please stop replying, the adults are talking.

    You accused him of lying, I pointed out you were wrong and should read up on a subject before posting about it.

    You can't spin your way out of it, Just apologize to the OP and accept you were wrong.

    He is lying, read the OP.

    Point out the part he's lying about.

    Can Blazing shield Crit for 2-3k or not?

    No it can't. I believe (but don't quote me on this), the cap of the +4% increase to the 53% damage return per nearby enemy caps at 6 like most other abilities (and they need to be within the 6 meter range to be counted).

    Besides, you really shouldn't be taking on a Templar at close range anyways. Blazing Shield + Biting Jabs/Puncturing Sweeps is going to wreck you a new one.

    Did you really just come into a thread, and proceed to completely ignore the screenshots posted up above that very clearly show that it can then proceed to tell someone not to take on a Templar at Close range anyway just in case it can hit for 2k-3k?

    Without exploiting a bug with blazing shield the templar would have to have 6 people in close range when they cast it, crit and have about 5k health for that to be possible.

    There is a bug people exploit with blazing shield and there is also a bug in PvP that makes things do more damage than they are supposed to.

    and yet...That still doesn't change the fact that its possible to do now does it?


    It is possible to hit for 5k with ANY ability in the game with the current PvP bug .. so I guess yes it is possible for absolutely any spell in the game under the right bug to hit for that much. Happy?

    Only it has nothing to do with that bug


    Well then they are using the other bug .. which has absolutely nothing to do with blazing shield's power. Exploiting bugs is exploiting bugs and the bug should be fixed. Blazing shield used without exploiting bugs can in no way hit the damage people are claiming. The entire point of this is to get the skill nerfed because of the potential it can do when exploiting bugs .. which you seem to be all for.

    So when talking about the damage blazing shield can do I am talking about the legitimate non bug exploiting version. I guess if it fits your agenda to get it nerfed to pretend the abuse of an exploit is the normal damage parameters then go ahead and cry away I hope you don't drown in tears of screaming NERF.

    This and only this hits the Point. Blazing Shield is bugged and People use this to get an Advantage. The normal Blazing Shield doesn`t hits so hard like the OP here described.

    I hope they don`t nerf a Skill because only some People uses Exploits or thrown around some wrong Situations/Numbers.

    Such Missinformation an Examples looks more like a Witchhunt than a correct/objective Information.

    As a Templer i can say, yes it is one of our best Spells but it is so easy to counter. Simple stay away, knock him down or cc him, kill him at Range.

    These are Things that everyone can use, no need for Special Skills or Brain.

    For the End i can only say, such false Examples/Numbers and the theatralic Manners doesn`t sound very trustworthy. But i try to trust Zenimax, that they can see this in the right Light and work on the right Numbers.

    P.S: Gimme Burning Talon or Cinderstorm for my Blazing Shield and i would change it for them with a Smile. We should look more to the Dragonknights Abillities :p .
    Edited by Murmeltier on 13 August 2014 13:20
  • Firerock2
    Firerock2
    ✭✭✭✭✭
    There ya go.
    Bat Swarm (or devouring swarm) ultimate got it's damage nerfed by 25% in 1.3.4 patch.

    Meanwhile the low magicka cost ability Blazing Shield is rocking 2000-3000 AoE crits like never before.

    It is hilarious how a magicka templar ability (Blazing Shield) is still stronger than all the ultimates in the game.

    Yeah, it doesn't crit for 2k.
  • Murmeltier
    Murmeltier
    ✭✭✭✭
    Hm, i am only curious. The Names Mojomonkeyman and Monkeymystic sounds like they have the same Family? Is that the same Person?
    Edited by Murmeltier on 12 August 2014 17:54
  • Thechemicals
    Thechemicals
    ✭✭✭✭✭
    We arent actually comparing honor the dead with dragonblood are we lol?

    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • GwaynLoki
    GwaynLoki
    ✭✭✭
    Not going to participate in the op-ok-discussion but I would like for vamp swarm to have an indicator like other aoe-abilities do. If things are busy on your screen it takes some time to recognize bats (at least for me, no clue how it's for the pros) and then decide whether it's a friendly or an enemy one. And no, wasting a dodge just to realise it's a friendly Bat Swarm isn't acceptable.
  • Luvsfuzzybunnies
    Luvsfuzzybunnies
    ✭✭✭
    BLAZING SHIELD IV
    Cast Time: Instant
    Target: Self
    Duration: 6 seconds

    Creates damage shield for 30% Max Health that lasts 6 seconds. Each nearby target increases shield strength by 4%. Returns 53% of damage taken to nearby enemies when effect ends.

    ========================================================
    1. I bolded the important part - the damage it does.
    2. It deals damage "when it ends"
    3. It "ends" under 2 circumstances: you knock it down, or 6 seconds passes

    Lets assume 3000 health (because, math). That's a 900 point shield to start off. Add 4% as soon as you go near it (120 more, or now a 1020 point shield).

    As soon as you DEAL 1020 damage to the templar, you TAKE 53% of that. 53% of 1020 = 540.

    540 != 2000 or 3000.

    Now, lets add players. Lets add 9 more (total 10, because, math).

    900 pts to start.
    4% * 10 = 120 * 10 or 1200.
    Total shield: 2100
    Total damage when it pops: 2100 * 53%, or 1113 damage to everyone nearby*.

    1113 != 2000 or 3000.


    To the OP, we know - math is hard. But, have you tried not lying about Blazing Shield?


    (* Arguably, that's 11,130 damage total.)

    Wow how insightful. Never mind that didn't figure in crits or pots that can increase damage cause no one uses pots or every gets a critical hit. Not to mention any other damage increasing skill or ability/passive.
    Jukette VR12 DC Nightblade 14 day campaign.
    Kitten Kisser VR12 DC Sorcerer 14 day campaign
  • tplink3r1
    tplink3r1
    ✭✭✭✭✭
    BLAZING SHIELD IV
    Cast Time: Instant
    Target: Self
    Duration: 6 seconds

    Creates damage shield for 30% Max Health that lasts 6 seconds. Each nearby target increases shield strength by 4%. Returns 53% of damage taken to nearby enemies when effect ends.

    ========================================================
    1. I bolded the important part - the damage it does.
    2. It deals damage "when it ends"
    3. It "ends" under 2 circumstances: you knock it down, or 6 seconds passes

    Lets assume 3000 health (because, math). That's a 900 point shield to start off. Add 4% as soon as you go near it (120 more, or now a 1020 point shield).

    As soon as you DEAL 1020 damage to the templar, you TAKE 53% of that. 53% of 1020 = 540.

    540 != 2000 or 3000.

    Now, lets add players. Lets add 9 more (total 10, because, math).

    900 pts to start.
    4% * 10 = 120 * 10 or 1200.
    Total shield: 2100
    Total damage when it pops: 2100 * 53%, or 1113 damage to everyone nearby*.

    1113 != 2000 or 3000.


    To the OP, we know - math is hard. But, have you tried not lying about Blazing Shield?


    (* Arguably, that's 11,130 damage total.)

    Wow how insightful. Never mind that didn't figure in crits or pots that can increase damage cause no one uses pots or every gets a critical hit. Not to mention any other damage increasing skill or ability/passive.
    the 3k damage happens when you activate another shield before you activate blazing shield.
    not working as intended.
    VR16 Templar
    VR3 Sorcerer
  • Luvsfuzzybunnies
    Luvsfuzzybunnies
    ✭✭✭
    Out of curiosity, what DoT reading off the Bat Swarm tool-tip do magicka based classes get after today's change?

    Depending on my magicka buffs and spell dmg I was getting somewhere between 250-280 yesterday.

    Unfortunately not at home atm, so I can't check myself :|

    135 Spelldmg & 2440 Magicka = 277 Dmg Tick Tooltip Batswarm here

    Thanks for that info! Sounds like there hasn't been much change for us magicka builds then, only for stamina builds with high weapon damage.

    It's a shame my Sorc doesn't have a decent damage ultie and has to rely on this mediocre ability for an ultie and take all the vampiric problems that it comes with. A ~250 pbAoE damage is decent but nothing to write home about.

    I miss the Standard when I play with my Sorc but I miss so much more from my Sorc when I play the DK.

    What problems do.vampires face? Don't tell me.25 health Regen is so much worse than 40 and don't tell me 50% more fire damage negated a single enchant is enough to give you super Regen abilities and 20 cost ultimates. Vampirism should be check at the door in pvp I think or make the fire damage more meaningful. Personal opinion I have been a vampire at rank 10 with all the benefits it provides but it feels like I'm just face rolling the r buttonwhich should never be the case. Otherwise it should.be moved to slot 1- 5 instead. Why call it an ultie if it's spammable.
    Jukette VR12 DC Nightblade 14 day campaign.
    Kitten Kisser VR12 DC Sorcerer 14 day campaign
  • Luvsfuzzybunnies
    Luvsfuzzybunnies
    ✭✭✭
    tplink3r1 wrote: »
    BLAZING SHIELD IV
    Cast Time: Instant
    Target: Self
    Duration: 6 seconds

    Creates damage shield for 30% Max Health that lasts 6 seconds. Each nearby target increases shield strength by 4%. Returns 53% of damage taken to nearby enemies when effect ends.

    ========================================================
    1. I bolded the important part - the damage it does.
    2. It deals damage "when it ends"
    3. It "ends" under 2 circumstances: you knock it down, or 6 seconds passes

    Lets assume 3000 health (because, math). That's a 900 point shield to start off. Add 4% as soon as you go near it (120 more, or now a 1020 point shield).

    As soon as you DEAL 1020 damage to the templar, you TAKE 53% of that. 53% of 1020 = 540.

    540 != 2000 or 3000.

    Now, lets add players. Lets add 9 more (total 10, because, math).

    900 pts to start.
    4% * 10 = 120 * 10 or 1200.
    Total shield: 2100
    Total damage when it pops: 2100 * 53%, or 1113 damage to everyone nearby*.

    1113 != 2000 or 3000.


    To the OP, we know - math is hard. But, have you tried not lying about Blazing Shield?


    (* Arguably, that's 11,130 damage total.)

    Wow how insightful. Never mind that didn't figure in crits or pots that can increase damage cause no one uses pots or every gets a critical hit. Not to mention any other damage increasing skill or ability/passive.
    the 3k damage happens when you activate another shield before you activate blazing shield.
    not working as intended.
    As they have pointed out reactivation the shield over and over before it pops. Afaik activating other shields doesnt add to blazing suns damage. Unless this is the intended use by the designers this should have been hot fixed by now.
    Jukette VR12 DC Nightblade 14 day campaign.
    Kitten Kisser VR12 DC Sorcerer 14 day campaign
  • Tankqull
    Tankqull
    ✭✭✭✭✭
    magnusnet wrote: »
    I think there is no 6 player Cap for this. It's not an AOE after all.
    it is
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • eliisra
    eliisra
    ✭✭✭✭✭
    Bat Swarm wasn't nerfed it was fixed. Same way Soul Tether was fixed back to it's original form. Crying about your ultimate only doing "intended" dmg is pathetic lol. I'm saying this as a frequent bat user myself.

    Mine increased severely in damage after the 1.3.3 patch. Related to the weapon- and spell damage scaling according to ZoS. It went up to 400 each tick or pulse. Now it's back to its original dmg around 280-300 depending on my current gear.

    Blazing Shield shouldn't be doing any 3-4k bombs. I never seen it myself, even though I'm a frequent PvP'er. Never took more than 1.5k from a Blazing Shield. But no doubt it happens, many skills are buggy and deals insane damage out of nowhere. Hello 3k Snipe morphs :sweat_smile:

    Shield stacking and possible also lag, seems to be the issue with Blazing Bombs. This needs to be fixed, but has nothing to do with Bat Swarm.
  • Tankqull
    Tankqull
    ✭✭✭✭✭
    As they have pointed out reactivation the shield over and over before it pops. Afaik activating other shields doesnt add to blazing suns damage. Unless this is the intended use by the designers this should have been hot fixed by now.
    the problem is it has to be refereshed over and over without anyone in range if some one is in range the dmg is not stacked to the next shield.

    and as syphers vid proofs there is aswell a bug regarding the dmg distibution of ae attacks wich stack the dmg of all targets on one opponent (one instandly dies whilke the other one isnt touched at all) - but that happens to all ae abilities.
    Edited by Tankqull on 23 August 2014 19:06
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Circuitous
    Circuitous
    ✭✭✭✭✭
    What is this side argument accomplishing? There's an issue with stacking the shield that needs to be fixed, that's as simple as it gets.
    Thank Stendarr it’s Fredas.
    Elanirne: Altmer Templar Healer, DC
    Auria Dolabella: Imperial Nightblade Tank, DC
  • JLB
    JLB
    ✭✭✭✭
    magnusnet wrote: »
    DK was nerfed so deep underground now people start crying about other classes.
    Yep going from godmode, to semi-godmode hurts. Now you can only hold15 players beating you way longer than any other class, instead 20.
    I'm guessing the only reason you are not attacking Blazing Shield is because, hmmm, you have your own shield aswell that stacks and does pretty damage?

    Sorry for being rude, I'm conscious, despite the beer. Nothing personal. But I'm over DKs who even dare to complain about their class. Just enjoy you didn't chose another class at launch, will you?
  • stewie_801
    stewie_801
    ✭✭✭
    Definitely have to agree with the people who understand how difficult of a bug the blazing shield bug is to do in pvp. One of the videos posted of someone replicating was to a NPC wielding a bow, which is about as easy as it gets to do the bug. Maybe the pvp server you guys are on have people who can't deal 1k of straight damage faster then the templar trying to keep it up before it expires/explodes but on mine it is quite easy.

    I'm not saying you can't hit that hard with BS, but again it is an exploit, keep reporting them for it, and doesn't change what the bs with no exploit does.
    Does it make temps harder to kill? Yes. Doesn't mean it needs a nerf. DK with green dragon blood used at the right time with reflective scales also can be hard to kill. Doesn't mean that needs to be nerfed. And even though Honor the Dead heals for more, it can also end up healing someone else, even through walls so not as reliable in a siege/defense. In a completely even 1v1 where no one else is gonna get that heal, you would have a point.


    I've tried to replicate this bug and all I have time for with 2-3 people attacking me is to spam the ability while walking towards someone hoping they stay in place and aren't smart enough to move away. They are doing that damage easily every 1 second so even spamming BS it's hard to keep it from expiring while also not hitting someone. Then they would still have to charge in on someone before it explodes. Again pretty hard to do. Requires some stupidity by players. Also as people have mentioned, it is an exploit, and also there is the PVP exploit that allows other abilities to hit way harder than they are supposed too.

    So should we nerf all abilities down because of this exploit? Or why don't we just get the exploits fixed? That sounds better to me.

    The base form non exploited BS is great if you have people silly enough to sit within its range. Which is why the temp just recasts it over and over again. But again easily beatable. Stun/immobilize/fear/cc them. They also use immovable? Then stay at range. Bow's Magnum Shot and Destro Staffs Destro Touch knocks people back. Another temp can javelin him. NB can cast Agony or cripple or cloak to get some distance. Sorcs can crystal shards (believe thats what it is called) or BE away (and if your smart don't BE the direction the temp is facing, makes it real easy to target for the focused charge attack, try BE through the temp, maybe getting a stun, forcing them to have to turn 180 and retarget you to charge, in which time you can BE again. DK's can talons, stone fist, petrify, and ash cloud to help keep distance. Plenty of other weapons that have snares, stuns, knock backs that you can use.

    So have I been able to just kill people solely with BS? Yes. But they have to be really stupid to do that. People Impulse spam people do death too, so rather than get away/stun/knockback them, let's nerf that too.

    Didn't feel like adding all the separate quotes in here, but I think you all will get the picture and who it is all directed at.
    PC/NA Ebonheart Pact
    Invictus , Teut Spindle Your Brindle Officer
    Stewie the Destroyer Imperial Templar Former Emperor of Haderus
    Stewie's Big Ole Johnson Khajiit Nightblade
    Ser Arthur Dayne Dark Elf Dragonknight Former Emperor of Chillrend and Haderus
    Stewie's Bank Slot High Elf Sorcerer

  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
    ✭✭✭✭✭
    the guy that showed the math was right; bigger numbers can be achieved because of a bug, that is also right.

    Its insane to nerf something because of a bug. fix the bug that allows for stored up damage dont nerf it screwing all the templars over, all while not even addressing the problem, likely resulting on the same problem still being there.

    i dont run out of battles trying not to hit people in order to exploit the shield and its usually only hitting for around 500 non crit. its the skill when working as intended is fine and dosent need to change. fix the exploit, dont nerf the shield.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
    ✭✭✭✭✭
    Illumous wrote: »
    BLAZING SHIELD IV
    Cast Time: Instant
    Target: Self
    Duration: 6 seconds

    Creates damage shield for 30% Max Health that lasts 6 seconds. Each nearby target increases shield strength by 4%. Returns 53% of damage taken to nearby enemies when effect ends.

    ========================================================
    1. I bolded the important part - the damage it does.
    2. It deals damage "when it ends"
    3. It "ends" under 2 circumstances: you knock it down, or 6 seconds passes

    Lets assume 3000 health (because, math). That's a 900 point shield to start off. Add 4% as soon as you go near it (120 more, or now a 1020 point shield).

    As soon as you DEAL 1020 damage to the templar, you TAKE 53% of that. 53% of 1020 = 540.

    540 != 2000 or 3000.

    Now, lets add players. Lets add 9 more (total 10, because, math).

    900 pts to start.
    4% * 10 = 120 * 10 or 1200.
    Total shield: 2100
    Total damage when it pops: 2100 * 53%, or 1113 damage to everyone nearby*.

    1113 != 2000 or 3000.


    To the OP, we know - math is hard. But, have you tried not lying about Blazing Shield?


    (* Arguably, that's 11,130 damage total.)

    You might wanna actually read up on the subject before you talk about it.

    Just a heads up

    You might want to take a math class.

    Just a heads up.

    And this is where I embarrass you for not taking my advice

    http://gyazo.com/5af4785c6c7fad1b47f5f69a53d720c4
    http://gyazo.com/74bc78d783eff15b24283f812124a77a
    http://gyazo.com/e5bd0fa3fc2ccc3ee2623eeea00e8da2

    http://www.reddit.com/r/elderscrollsonline/comments/2cwp2i/bug_finally_figured_out_why_templars_blazing/

    In otherwords

    4518411594_6115c7cbe5.jpg

    So, basically, you just owned yourself by admitting the Blazing Shield is fine, just bugged.

    You may want to stop replying now, its getting embarrassing.

    You claimed that the damage numbers couldn't be achieved, I then warned you that you should read up on the topic before ya posted...

    And you think i should be embarrassed?

    Would you like a shovel?

    I was right - those damage numbers CANNOT BE ACHIEVED under normal circumstances, which was what we're talking about in this thread. The fact that there is a bug making it happen right now is 100% irrelevant to that claim.

    Again, please stop replying, the adults are talking.

    You accused him of lying, I pointed out you were wrong and should read up on a subject before posting about it.

    You can't spin your way out of it, Just apologize to the OP and accept you were wrong.

    He is lying, read the OP.

    Point out the part he's lying about.

    Can Blazing shield Crit for 2-3k or not?

    No it can't. I believe (but don't quote me on this), the cap of the +4% increase to the 53% damage return per nearby enemy caps at 6 like most other abilities (and they need to be within the 6 meter range to be counted). This of course is assuming the single cast of the shield, not multiple shields being recast before it breaks (which is how it can achieve those numbers).

    Besides, you really shouldn't be taking on a Templar at close range anyways. Blazing Shield + Biting Jabs/Puncturing Sweeps is going to wreck you a new one. I hate to say it but L2P.

    I've gotten hit with a 2.1k blazing shield before. Had I not been using impen gear it could have crit me going passed 3k.

    2vBdnBN.jpg

    [unsnip with carebear edit]

    That probably wasn't all the damage it would have dealt either, since the killing blow doesn't list the full damage from the hit, just how much of it killed you. And saying you should take XY or Z at close range is a downright idiotic comment. What you think this game should be nothing but ranged attackers?

    [Moderator Note: Edited per our rules on Naming & Shaming]
    Edited by demonlkojipub19_ESO on 25 August 2014 06:34
  • Animal_Mother
    Animal_Mother
    ✭✭✭✭
    If Blazing Shield was really OP, people would be rerolling their DKs and Sorcs with brand spanking new Templars. Is this happening - I don't think so. I'm still dying to the usual CC-immune resistant Talons, lashes and impulse. Hardly ever die from a Templar ability in PVP.
  • timidobserver
    timidobserver
    ✭✭✭✭✭
    ✭✭✭✭
    If you are being crit at all in PVP you are doing it wrong. I PVP regularly and I haven't been crit by Blazing Shield in ever, or for that matter, almost anything.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Schno
    Schno
    ✭✭✭
    I dont run out of battles trying not to hit people in order to exploit the shield and its usually only hitting for around 500 non crit. its the skill when working as intended is fine and dosent need to change. fix the exploit, dont nerf the shield.

    True words dude !!!

    We try to use it without this damn stacking issue. But sometimes especialy in 1v1 duels or smaller fights it will work broken, like explained before in this thread.

    Sorry @ all victims of it, realy!

    PS: Please fix soon. I hate to kill with a bug or a failure mechanik!!!
    Schno - VR14 - Orc Templar
    Isires - VR12 - Darkelf Sorc
Sign In or Register to comment.