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Please Buff Melee Weapons

  • Khivas_Carrick
    Khivas_Carrick
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    .....Meh, ok.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Mandragora
    Mandragora
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    I still don't understand why is everything based on stamina and not on health?

    if it would be mana=intelligence, stamina=dexternity, then health = strength.

    I think that is what causes problems.

    I why not divide weapons to light and heavy and make light weapons damage based on stamina and heavy weapon damage based on health?

    Because if I would like to be a tank, then a need mana for some class skills (not sure which after the change) and stamina for the other skills, but it doesn't solve the problem that as a tank I need health also.
    So why not make health major for tanks with stamina/mana optional choice?
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Mandragora
    Mandragora
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    then it would be heavy armour - based on health, medium armour based on stamina and light armour based on mana. Maybe it is like that already, I don't know, Im not that kind of person who would be interested in builds or dungeons or things like that, just this is what comes to my mind when I think about it.
    Edited by Mandragora on 28 December 2014 11:31
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Lynx7386
    Lynx7386
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    Mandragora wrote: »
    I still don't understand why is everything based on stamina and not on health?

    if it would be mana=intelligence, stamina=dexternity, then health = strength.

    I think that is what causes problems.

    I why not divide weapons to light and heavy and make light weapons damage based on stamina and heavy weapon damage based on health?

    Because if I would like to be a tank, then a need mana for some class skills (not sure which after the change) and stamina for the other skills, but it doesn't solve the problem that as a tank I need health also.
    So why not make health major for tanks with stamina/mana optional choice?

    Other RPGs use a strength/intelligence/dexterity system, the elder scroll games do not. It would not fit the IP.

    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Khivas_Carrick
    Khivas_Carrick
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    Lynx7386 wrote: »
    Mandragora wrote: »
    I still don't understand why is everything based on stamina and not on health?

    if it would be mana=intelligence, stamina=dexternity, then health = strength.

    I think that is what causes problems.

    I why not divide weapons to light and heavy and make light weapons damage based on stamina and heavy weapon damage based on health?

    Because if I would like to be a tank, then a need mana for some class skills (not sure which after the change) and stamina for the other skills, but it doesn't solve the problem that as a tank I need health also.
    So why not make health major for tanks with stamina/mana optional choice?

    Other RPGs use a strength/intelligence/dexterity system, the elder scroll games do not. It would not fit the IP.

    Hit the nail on the head, although we're pretty much using the same thing just remodeled differently to be even more simplified. Ironically the reason our system is having such massive issues is because it was oversimplified
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Darkonflare15
    Darkonflare15
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    Mandragora wrote: »
    then it would be heavy armour - based on health, medium armour based on stamina and light armour based on mana. Maybe it is like that already, I don't know, Im not that kind of person who would be interested in builds or dungeons or things like that, just this is what comes to my mind when I think about it.
    This is what use to be like in Elder scrolls.
    • Agility
      Affects your total Fatigue, damage dealt by ranged weapons, and your steadiness in combat.
    • Endurance
      Affects your total Fatigue, as well as your starting health and your health gain upon leveling up.
    • Intelligence
      Affects your total Magicka.
    • Luck
      Affects everything you do in a small way.
    • Personality
      Affects your ability to gain information and better prices from NPCs.
    • Speed
      Affects how fast you move and the length of your jumps.
    • Strength
      Affects your total encumbrance, your total Fatigue and the damage done by melee attacks.
    • Willpower
      Affects the rate at which Magicka regenerates, as well as your total Fatigue.

    Then Skyrim Happen


    Health
    The total damage you can take before dying
    Represented by a red bar at the bottom center of the screen
    Regenerates 0.70% of your maximum health each second outside of combat and 0.49% inside combat
    Magicka
    The magical energy used to cast spells
    Represented by a blue bar at the bottom left of the screen
    Regenerates 3.00% of your maximum magicka each second outside of combat and 0.99% inside combat
    Stamina
    Your physical energy, used for sprinting and making power attacks (among other things)
    Represented by a green bar at the bottom right of the screen
    Regenerates 5.00% of your maximum stamina each second outside of combat and 1.75% inside combat

    I think the old method would have worked better for a mmo. The simplified version of skyrim was perfect for that game. Even though I think this, I still like this version because we have enough stats as there is.
  • DDuke
    DDuke
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    Lynx7386 wrote: »
    Mandragora wrote: »
    I still don't understand why is everything based on stamina and not on health?

    if it would be mana=intelligence, stamina=dexternity, then health = strength.

    I think that is what causes problems.

    I why not divide weapons to light and heavy and make light weapons damage based on stamina and heavy weapon damage based on health?

    Because if I would like to be a tank, then a need mana for some class skills (not sure which after the change) and stamina for the other skills, but it doesn't solve the problem that as a tank I need health also.
    So why not make health major for tanks with stamina/mana optional choice?

    Other RPGs use a strength/intelligence/dexterity system, the elder scroll games do not. It would not fit the IP.

    Statements like these... *shakes head*

    Elder Scrolls I: http://www.uesp.net/wiki/Arena:Attributes
    Elder Scrolls II: http://www.uesp.net/wiki/Daggerfall:Attributes
    Elder Scrolls III: http://www.uesp.net/wiki/Morrowind:Attributes
    Elder Scrolls IV: http://www.uesp.net/wiki/Oblivion:Attributes
    Mandragora wrote: »
    then it would be heavy armour - based on health, medium armour based on stamina and light armour based on mana. Maybe it is like that already, I don't know, Im not that kind of person who would be interested in builds or dungeons or things like that, just this is what comes to my mind when I think about it.
    This is what use to be like in Elder scrolls.
    • Agility
      Affects your total Fatigue, damage dealt by ranged weapons, and your steadiness in combat.
    • Endurance
      Affects your total Fatigue, as well as your starting health and your health gain upon leveling up.
    • Intelligence
      Affects your total Magicka.
    • Luck
      Affects everything you do in a small way.
    • Personality
      Affects your ability to gain information and better prices from NPCs.
    • Speed
      Affects how fast you move and the length of your jumps.
    • Strength
      Affects your total encumbrance, your total Fatigue and the damage done by melee attacks.
    • Willpower
      Affects the rate at which Magicka regenerates, as well as your total Fatigue.

    Then Skyrim Happen

    Pretty much what @Darkonflare15 wrote.

    Skyrim happened, and the series got dumbed down to oblivion (pun not intended, Oblivion wasn't even nearly as dumbed down as Skyrim).

    A part in me still hopes they revamp the attributes/itemization & bring back this vital RPG element :neutral_face:
    Edited by DDuke on 2 January 2015 16:17
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