Mandragora wrote: »I still don't understand why is everything based on stamina and not on health?
if it would be mana=intelligence, stamina=dexternity, then health = strength.
I think that is what causes problems.
I why not divide weapons to light and heavy and make light weapons damage based on stamina and heavy weapon damage based on health?
Because if I would like to be a tank, then a need mana for some class skills (not sure which after the change) and stamina for the other skills, but it doesn't solve the problem that as a tank I need health also.
So why not make health major for tanks with stamina/mana optional choice?
Mandragora wrote: »I still don't understand why is everything based on stamina and not on health?
if it would be mana=intelligence, stamina=dexternity, then health = strength.
I think that is what causes problems.
I why not divide weapons to light and heavy and make light weapons damage based on stamina and heavy weapon damage based on health?
Because if I would like to be a tank, then a need mana for some class skills (not sure which after the change) and stamina for the other skills, but it doesn't solve the problem that as a tank I need health also.
So why not make health major for tanks with stamina/mana optional choice?
Other RPGs use a strength/intelligence/dexterity system, the elder scroll games do not. It would not fit the IP.
This is what use to be like in Elder scrolls.Mandragora wrote: »then it would be heavy armour - based on health, medium armour based on stamina and light armour based on mana. Maybe it is like that already, I don't know, Im not that kind of person who would be interested in builds or dungeons or things like that, just this is what comes to my mind when I think about it.
Mandragora wrote: »I still don't understand why is everything based on stamina and not on health?
if it would be mana=intelligence, stamina=dexternity, then health = strength.
I think that is what causes problems.
I why not divide weapons to light and heavy and make light weapons damage based on stamina and heavy weapon damage based on health?
Because if I would like to be a tank, then a need mana for some class skills (not sure which after the change) and stamina for the other skills, but it doesn't solve the problem that as a tank I need health also.
So why not make health major for tanks with stamina/mana optional choice?
Other RPGs use a strength/intelligence/dexterity system, the elder scroll games do not. It would not fit the IP.
Darkonflare15 wrote: »This is what use to be like in Elder scrolls.Mandragora wrote: »then it would be heavy armour - based on health, medium armour based on stamina and light armour based on mana. Maybe it is like that already, I don't know, Im not that kind of person who would be interested in builds or dungeons or things like that, just this is what comes to my mind when I think about it.
- Agility
Affects your total Fatigue, damage dealt by ranged weapons, and your steadiness in combat.- Endurance
Affects your total Fatigue, as well as your starting health and your health gain upon leveling up.- Intelligence
Affects your total Magicka.- Luck
Affects everything you do in a small way.- Personality
Affects your ability to gain information and better prices from NPCs.- Speed
Affects how fast you move and the length of your jumps.- Strength
Affects your total encumbrance, your total Fatigue and the damage done by melee attacks.- Willpower
Affects the rate at which Magicka regenerates, as well as your total Fatigue.
Then Skyrim Happen