28% if you are playing breton templar.Comaetilico wrote:so where magika user get a 21% cost reduction
45% if you are templar.Comaetilico wrote:stmaina users can get up to 41%
I can agree to this. Why not something called fatigue? It could be the bar under stamina that's currently only used for horse stamina. When not on your horse, why not use that for your fatigue? I definitely think a separate bar for those actions would be a step in the right direction to balancing stamina and magicka users.marcmyb14_ESO wrote: »IMO, we should have a separate resource entirely for things like sprint, dodge, block, interrupt, you know, the stuff everyone can do whether or not they use stamina as a primary resource.
AshySamurai wrote: »28% if you are playing breton templar.Comaetilico wrote:so where magika user get a 21% cost reduction45% if you are templar.Comaetilico wrote:stmaina users can get up to 41%
That is fine. In Dark Age of Camelot you had to use your Stamina for sprinting as well but with a Bard or Skald you got a nice Grp Buff that gave a massive Stamina Regen Buff, that you could Sprint for ever as long as it was active.marcmyb14_ESO wrote: »With the current stamina system, no small change will help. Just reducing costs or buffing damages to whatever end will still result in stamina builds being much weaker than magicka. IMO, we should have a separate resource entirely for things like sprint, dodge, block, interrupt, you know, the stuff everyone can do whether or not they use stamina as a primary resource.
We currently have 2 Staff Weapons with one for DMG and one for Restoration. Than we have 4 Weapons with Sword and Shield for Tanking, Dual Wield for Single Target DPS, 2Handers for AOE and Execution. The only Weapon without a role is Bow. It has way to less DMG for Single Target, to less DMG for AOE, and to less CC for an AOE CC Class.I also think the actual skill lines need to be changed. For example, two handed weapons will always be weak because skills like critical charge have little use beyond the initial charge, wrecking blow has a long induction (so we can't use light/heavy attacks in between), carve does hardly any damage, executioner does even less damage except to low health targets, and rally is a buff. Only use I can see for two handed right now is sneaking up behind targets and one-shotting them with wrecking blow (which doesn't make much sense because two-handers usually don't coincide with sneaking). I haven't tested dual-wielding recently, but bow does seem to be suffering from low dps as well.
Interestingly enough bows are being buffed in 1.4 but Melee weapons aren't being touched, again.khele23eb17_ESO wrote: »...and bows.
Interestingly enough bows are being buffed in 1.4 but Melee weapons aren't being touched, again.khele23eb17_ESO wrote: »...and bows.
Plus melee weapons have actually been under-performing bow.
khele23eb17_ESO wrote: »Well, I guess something is better than nothing.
Khivas_Carrick wrote: »Again, no idea why ZoS hates melee and stamina builds.
ArcVelarian wrote: »1: Nerf cost of stamina based attacks
2: Buff damage of clicks attacks considerably for 2h,dual-wield, sword/shield, Bow (by at least 50%).
3: Make medium armor give some armor penetration.
4: Buff melee damage boost given by heavy armor
This is pretty much the short version of what has been suggested hundreds of times over. You guys are taking too long with "balancing" things and considering the possibilities. For the love of God just do it already and let us deal with the repercussions.ArcVelarian wrote: »1: Nerf cost of stamina based attacks
2: Buff damage of clicks attacks considerably for 2h,dual-wield, sword/shield, Bow (by at least 50%).
3: Make medium armor give some armor penetration.
4: Buff melee damage boost given by heavy armor
^
Exactly, inaction just makes a situation worse, especially when its already super broken, seriously, just a 15% buff to all stamina spell damages would atleast help a little bit, might actually be viable in one or two situations after that.Khivas_Carrick wrote: »This is pretty much the short version of what has been suggested hundreds of times over. You guys are taking too long with "balancing" things and considering the possibilities. For the love of God just do it already and let us deal with the repercussions.ArcVelarian wrote: »1: Nerf cost of stamina based attacks
2: Buff damage of clicks attacks considerably for 2h,dual-wield, sword/shield, Bow (by at least 50%).
3: Make medium armor give some armor penetration.
4: Buff melee damage boost given by heavy armor
^
Exactly, inaction just makes a situation worse, especially when its already super broken, seriously, just a 15% buff to all stamina spell damages would atleast help a little bit, might actually be viable in one or two situations after that.Khivas_Carrick wrote: »This is pretty much the short version of what has been suggested hundreds of times over. You guys are taking too long with "balancing" things and considering the possibilities. For the love of God just do it already and let us deal with the repercussions.ArcVelarian wrote: »1: Nerf cost of stamina based attacks
2: Buff damage of clicks attacks considerably for 2h,dual-wield, sword/shield, Bow (by at least 50%).
3: Make medium armor give some armor penetration.
4: Buff melee damage boost given by heavy armor
^
But wouldn't be enough. Not at the rate magicka and staffs are destroying them right now.