ZOS_JessicaFolsom wrote: »Hey folks, we don't have granular details to share yet as a lot of this is active work in progress, but we are looking at giving you more ways to generate stamina as well as reviewing the overall balance of the stamina abilities.
demonlkojipub19_ESO wrote: »
So you can stack shields and become unkillable? And you will need to recharge weapon really often.I mean literally, every, single, hit.
Khivas_Carrick wrote: »As someone once said on another thread to one of my posts....demonlkojipub19_ESO wrote: »
Also, about the Heavy Weapons thing, the main issue there that makes swords the best is that it's a 5% increase to damage. Note the Percentage Sign there, indicating that it scales. Scaling is key to maintaining effectiveness over periods of time. As to why somebody at Zenimax thought that static effects would be a good idea for Armor Ignoring and Bleed Damage and why another human being with cognitive capabilities wrote off on it is completely beyond me, but yea, Bleed Effect needs to scale OR instead, make it so Axes passively increase Crit Chance by like 6% or something, that'd be smart too.
I still like you suggestions though, minus one thing, which is arcane fighter. I actually like that, but tbh I wish Weapon Enchants worked differently, and if you REALLY wanted to make Melee just that much more viable, make it so Weapon Enchants while using a 2H proced on every hit, not just a guarenteed proc with a cd attached. I mean literally, every, single, hit.
AshySamurai wrote: »So you can stack shields and become unkillable? And you will need to recharge weapon really often.I mean literally, every, single, hit.
Khivas_Carrick wrote: »AshySamurai wrote: »So you can stack shields and become unkillable? And you will need to recharge weapon really often.I mean literally, every, single, hit.
The mechanics would change slightly with this of course, so that shields don't stack and that a weapon doesn't exhaust itself so quickly. If anything you could make it now so that the weapon enchants proc for all weapons but with Arcane Fighter you see:
1) Reduced price for enchant, thus lasting way longer than all others
2) Increased Enchantment effect.
The idea here is that there's like a million things that could make the skill better that aren't there because ZoS has a hard-on for staffs. I"m also being slightly unfair to ZoS in this regard as I'm sure they didn't intend for the weapons to be this badly off, I just want to know who does balance in these games because literally every MMO i've ever played has had this issue where Melee is way underpowered, especially the single sword swinging, holy light bestowing variety.
DagothMacellarius wrote: »Spellcrafting will solve a lot of that. Making skills recover/increase stamina instead of magicka.I am sure when brotherhood , thieves guild content is released some melee buffs will also come from gear / set pieces.
ZOS_JessicaFolsom wrote: »Hey folks, we don't have granular details to share yet as a lot of this is active work in progress, but we are looking at giving you more ways to generate stamina as well as reviewing the overall balance of the stamina abilities.
You mean like Medium Armor toss on and BAMThe only useless trait at Medium Armor is Agility. Cause Attack Speed is meaningless in this Game.
- 21% Crit Chance
- 28% Dogde roll cost reduce
- 14% Skillcost reduce
- 21% faster Sprint
- 42% Sneak cost reduction
Maybe change it to 1/2% Stamina Gain with Weapon Attacks.
You mean like Medium Armor toss on and BAMThe only useless trait at Medium Armor is Agility. Cause Attack Speed is meaningless in this Game.
- 21% Crit Chance
- 28% Dogde roll cost reduce
- 14% Skillcost reduce
- 21% faster Sprint
- 42% Sneak cost reduction
Maybe change it to 1/2% Stamina Gain with Weapon Attacks.
Attack speed may play more a role because of the addition of stamina return on heavy attacks. Still not quite enough imo but a good addition to be sure.
ZOS_JessicaFolsom wrote: »Hey folks, we don't have granular details to share yet as a lot of this is active work in progress, but we are looking at giving you more ways to generate stamina as well as reviewing the overall balance of the stamina abilities.
demonlkojipub19_ESO wrote: »
DW Ultimate: Increase crit chance with DW attacks by 25% per dagger equipped. Increase Damage dealt by 15% per sword equipped. Bleed 150% of weapon damage over 5 seconds on hit per axe equipped. Ignore 30% armor per mace equipped.
Morphs: thinking of some complex morphs for this, morph 1 increasing the per weapon type, and morph 2, giving bonuses for mix matching weapon types.
demonlkojipub19_ESO wrote: »
DW Ultimate: Increase crit chance with DW attacks by 25% per dagger equipped. Increase Damage dealt by 15% per sword equipped. Bleed 150% of weapon damage over 5 seconds on hit per axe equipped. Ignore 30% armor per mace equipped.
Morphs: thinking of some complex morphs for this, morph 1 increasing the per weapon type, and morph 2, giving bonuses for mix matching weapon types.
As a dw sorc, I can already get my crit chance to close to 75% or more. Your suggestion on crit chance increases is a bit off base considering that. What would be much more useful is a chance to reduce physical resistance when using any DW weapon skill. Should be toggled with a movement debuff when active.
AshySamurai wrote: »Stop right there, filthy necromancer!
Khivas_Carrick wrote: »What? I have no idea what you just said or meant. If you're using sunfire as a constant spam attack, you are doing it very wrong.