xsorusb14_ESO wrote: »It needs to stay. Crafted gear with Impenetrable is the only thing that's better than PvE dropped gear, and it's what allows PvP players to retain a gear edge in Cyrodil. If Impenetrable is nerfed, then you will need to do trials to get best-in-slot gear (at least for casters). I've had enough of games where PvE raids are the key to PvP gear.
Note -- I play a sorc, so Impenetrable is especially tough on me. It eliminates the sorc class-based heal (Critical Surge). None of the other classes have this problem. But it needs to stay, as the primary divider between PvE and PvP best-in-slot kit.
But changing it to reduce crit dmg is basically the same thing (best pvp trait) and it allows sorc to self heal.
But nerfs Medium Armor Stealthers who rely on the opening crit.
we've went over this before.
xsorusb14_ESO wrote: »It needs to stay. Crafted gear with Impenetrable is the only thing that's better than PvE dropped gear, and it's what allows PvP players to retain a gear edge in Cyrodil. If Impenetrable is nerfed, then you will need to do trials to get best-in-slot gear (at least for casters). I've had enough of games where PvE raids are the key to PvP gear.
Note -- I play a sorc, so Impenetrable is especially tough on me. It eliminates the sorc class-based heal (Critical Surge). None of the other classes have this problem. But it needs to stay, as the primary divider between PvE and PvP best-in-slot kit.
But changing it to reduce crit dmg is basically the same thing (best pvp trait) and it allows sorc to self heal.
But nerfs Medium Armor Stealthers who rely on the opening crit.
we've went over this before.
Maybe people should stop obsessing over crits. Next thing you know they'll be crying to nerf Armor because it hinders their damage as well.
Maybe people should stop obsessing over crits. Next thing you know they'll be crying to nerf Armor because it hinders their damage as well.
Did you even read the thread? Sorc need crits for their only significant in combat self heal. I didn't design Sorc to be dependent on crits, the devs did.
ezareth_ESO wrote: »We can stack shields to mitigate damage done to us that are not dependent upon us doing damage to extend our lives.
ezareth_ESO wrote: »Crystal fragments heals for 5% of our health each cast (instant casts should be 90%+ of your crystal frag casts).
ezareth_ESO wrote: »We have excellent defensive abilities like ball lightning
ezareth_ESO wrote: »we can convert our stamina to completely replenish our health and magicka.
ezareth_ESO wrote: »I run with grand healing on my main bar and unlike critical surge I can use it to heal others as well as myself.
Krentar_RNX wrote: »ezareth_ESO wrote: »We can stack shields to mitigate damage done to us that are not dependent upon us doing damage to extend our lives.
Like the other classes (not sure about NBs).ezareth_ESO wrote: »Crystal fragments heals for 5% of our health each cast (instant casts should be 90%+ of your crystal frag casts).
Very reliable heal :-(ezareth_ESO wrote: »We have excellent defensive abilities like ball lightning
Agree but we arent talking about defensive abilities. Im sure that the other classes also have some unique abilities and also still have offensive/defensive tools or heals. (hello reflective scales etc)ezareth_ESO wrote: »we can convert our stamina to completely replenish our health and magicka.
its only good for kitting long distances when someone chase you, very situational imho.ezareth_ESO wrote: »I run with grand healing on my main bar and unlike critical surge I can use it to heal others as well as myself.
But this is a horrible heal unless you stack it several times :-( i think that people is looking for something like the fragment/dark magic passive heal but slightly more reliable without being OP.
im not disputing that there needs to be a defense against crit stacking.Giles.floydub17_ESO wrote: »With crit chance so easy to get, and more weapon set bonus with crit with 1.3 on PTS there needs to be a degree of defense against it. There is absolutely no down side to stacking crit chance in this game and more opportunity to get more for weapon builds.
PS: there is a downside to stacking crit:
you give up a siceable chunk of pimary stats, you give up a siceable chunk of penetration stats, you give up alternative set bonuses...
so there IS an opportunity cost to getting crit - but there currently is no opportunity cost to getting impenetrable and therefore crit defense
That would be a PvE nerf, as you can get above 50% crit fairly easily.Maybe people should stop obsessing over crits. Next thing you know they'll be crying to nerf Armor because it hinders their damage as well.
Did you even read the thread? Sorc need crits for their only significant in combat self heal. I didn't design Sorc to be dependent on crits, the devs did.
I support changing Sorceror's Critical Surge self-heal mechanic to a 50% chance on all hits.
That's wrong. It was tested by people I knew on the closed beta (Psijic testing) a long time back to be 10% less chance to be crit by incoming attacks as a flat rate directly subtracted from the enemy's critical hit chance. It's definitely far too powerful in negating enemy critical chances in PVP and severely hinders anyone who doesn't go full-out in crit. It particularly affects builds designed around burst, or sorcs trying to use a critical surge build.(10% crit chance reduction on legendary piece)
Is that how impenetrable works? Do you have a source?
Because when i was researching this a month or so back, i came upon the explanation that impenetrable increases armor/spell resistance by it's listed value when incoming damage is a crit(as opposed to lowering the chance of incoming damage being a crit in the firstplace)
Ex: If attacker has 50% crit chance, target has 100 armor with 50 impenetrable, then the attack still has 50% chance to crit, but will be (if it is a crit) reduced by 150 armor instead by 100 armor like a normal attack would.
Maverick827 wrote: »That would be a PvE nerf, as you can get above 50% crit fairly easily.Maybe people should stop obsessing over crits. Next thing you know they'll be crying to nerf Armor because it hinders their damage as well.
Did you even read the thread? Sorc need crits for their only significant in combat self heal. I didn't design Sorc to be dependent on crits, the devs did.
I support changing Sorceror's Critical Surge self-heal mechanic to a 50% chance on all hits.
Why not just have Impenetrable reduce the potency of crits? Why not learn from other MMOs that had to do the same thing with their PvP stats?
Maverick827 wrote: »That would be a PvE nerf, as you can get above 50% crit fairly easily.Maybe people should stop obsessing over crits. Next thing you know they'll be crying to nerf Armor because it hinders their damage as well.
Did you even read the thread? Sorc need crits for their only significant in combat self heal. I didn't design Sorc to be dependent on crits, the devs did.
I support changing Sorceror's Critical Surge self-heal mechanic to a 50% chance on all hits.
Why not just have Impenetrable reduce the potency of crits? Why not learn from other MMOs that had to do the same thing with their PvP stats?
That would result in needing to completely re-balance the system around the change.
Shadow Mundus would have to be buffed to compensate.
Nightblade's Hemorrhage passive would have to be buffed to compensate.
Nightblade's Shadowy Disguise active buff would have to be altered to compensate.
Sneak attacks would have to be modified to deal with the change.
New stat bonuses would have to be put in in order to counter the change.
Buffing Impenetrable and having to re-balance the system around it because one skill is having problems in PvP does not make sense to me.
Makes far more sense to alter the skill that is having issues.
Buff the other armour traits as well, to make building for Impenetrable include actual sacrifice by not taking alternatives.
Maverick827 wrote: »That would be a PvE nerf, as you can get above 50% crit fairly easily.Maybe people should stop obsessing over crits. Next thing you know they'll be crying to nerf Armor because it hinders their damage as well.
Did you even read the thread? Sorc need crits for their only significant in combat self heal. I didn't design Sorc to be dependent on crits, the devs did.
I support changing Sorceror's Critical Surge self-heal mechanic to a 50% chance on all hits.
Why not just have Impenetrable reduce the potency of crits? Why not learn from other MMOs that had to do the same thing with their PvP stats?
That would result in needing to completely re-balance the system around the change.
Shadow Mundus would have to be buffed to compensate.
Nightblade's Hemorrhage passive would have to be buffed to compensate.
Nightblade's Shadowy Disguise active buff would have to be altered to compensate.
Sneak attacks would have to be modified to deal with the change.
New stat bonuses would have to be put in in order to counter the change.
Buffing Impenetrable and having to re-balance the system around it because one skill is having problems in PvP does not make sense to me.
Makes far more sense to alter the skill that is having issues.
Buff the other armour traits as well, to make building for Impenetrable include actual sacrifice by not taking alternatives.
Shadow Mundus would not need to be touched. It is one option of thirteen.
Hemorrhage would be fine as is. NB would still be critting harder than any other class. A crit is automatically 50% additional damage. Impenetrable increasing critical dmg protection would top out at 50% with all armor traited for it and legendary. Therefore NB would always have an additional 10%
Shadowy Disguise could ignore crit dmg protection from Impenetrable <-- very simple way to buff the ability by making it one of, if not the only way to ignore crit dmg protection.
How do you know sneak attacks would need to be modified? I think a sneak attack is its own thing and not a crit in the current game architecture. I think it exists outside of crit.
I think they are very easy changes to make considering the 'one skill' that is having problems is a whole classes only access to significant in combat self healing. It is much greater than just one skill when you consider the alternatives and how important self healing is in PVP, especially solo PVP.
Maverick827 wrote: »That would be a PvE nerf, as you can get above 50% crit fairly easily.Maybe people should stop obsessing over crits. Next thing you know they'll be crying to nerf Armor because it hinders their damage as well.
Did you even read the thread? Sorc need crits for their only significant in combat self heal. I didn't design Sorc to be dependent on crits, the devs did.
I support changing Sorceror's Critical Surge self-heal mechanic to a 50% chance on all hits.
Why not just have Impenetrable reduce the potency of crits? Why not learn from other MMOs that had to do the same thing with their PvP stats?
That would result in needing to completely re-balance the system around the change.
Shadow Mundus would have to be buffed to compensate.
Nightblade's Hemorrhage passive would have to be buffed to compensate.
Nightblade's Shadowy Disguise active buff would have to be altered to compensate.
Sneak attacks would have to be modified to deal with the change.
New stat bonuses would have to be put in in order to counter the change.
Buffing Impenetrable and having to re-balance the system around it because one skill is having problems in PvP does not make sense to me.
Makes far more sense to alter the skill that is having issues.
Buff the other armour traits as well, to make building for Impenetrable include actual sacrifice by not taking alternatives.
Shadow Mundus would not need to be touched. It is one option of thirteen.
Hemorrhage would be fine as is. NB would still be critting harder than any other class. A crit is automatically 50% additional damage. Impenetrable increasing critical dmg protection would top out at 50% with all armor traited for it and legendary. Therefore NB would always have an additional 10%
Shadowy Disguise could ignore crit dmg protection from Impenetrable <-- very simple way to buff the ability by making it one of, if not the only way to ignore crit dmg protection.
How do you know sneak attacks would need to be modified? I think a sneak attack is its own thing and not a crit in the current game architecture. I think it exists outside of crit.
I think they are very easy changes to make considering the 'one skill' that is having problems is a whole classes only access to significant in combat self healing. It is much greater than just one skill when you consider the alternatives and how important self healing is in PVP, especially solo PVP.
So you feel it somehow makes more sense to change all of these things to accommodate Sorceror's heal mechanic, rather than simply change Sorceror's heal mechanic to something that operates within the current system constraints?
To me it makes far more sense to simply change Sorceror's heal mechanic.
Shadow Mundus would go from currently mediocre to completely useless with such a change.
Hemorrhage provides 10% of the 50% bonus bringing it up to 55%.
So your proposal would make crit-build Nightblades crit people for 105% of their regular damage.
That's a massive nerf to damage output, considering right now I can achieve over 180% crit chance at 155% regular damage on full buffs.
If Impenetrable was changed, that would be an acceptable change to Shadowy Disguise in order to deal with the issue.
Rather than change a trait, game mechanics, and a Nightblade skill to accommodate a Sorceror skill it would still make more sense to simply change Sorceror's skill though.
Sneak attacks currently automatically crit, and provide 3x the regular crit value as damage. Unless they ignored Impenetrable, they would receive a massive reduction to damage.
Changing Sorceror's Critical Surge would be far more easy and logical in response to the issue you present.
Thats fine with me, if you are fine with a 40% Softcrit Cap?Maverick827 wrote: »Why not just have Impenetrable reduce the potency of crits? Why not learn from other MMOs that had to do the same thing with their PvP stats?
eventHandler wrote: »I don't care about PvP. I just hope they don't break impen and make it useless for PvE while "balancing" it to cater to these sorcs in PvP. I don't want every other boss attack on me being a crit, and I trade off a lot of other useful things to get that crit resistance.
eventHandler wrote: »I don't care about PvP. I just hope they don't break impen and make it useless for PvE while "balancing" it to cater to these sorcs in PvP. I don't want every other boss attack on me being a crit, and I trade off a lot of other useful things to get that crit resistance.
p_tsakirisb16_ESO wrote: »eventHandler wrote: »I don't care about PvP. I just hope they don't break impen and make it useless for PvE while "balancing" it to cater to these sorcs in PvP. I don't want every other boss attack on me being a crit, and I trade off a lot of other useful things to get that crit resistance.
But not nerf the Impenetrable so all the NB and SC monkeys can still carry on with 1 key press to victory.