Impenetrable has virtually no opportunity cost, as other traits on minor pieces have very little effect. In exchange, four pieces of Impen provides tremendous damage mitigation, rendering the wearer nearly immune to crits against most opponents.
It seems too good to stay true.
Impenetrable has virtually no opportunity cost, as other traits on minor pieces have very little effect. In exchange, four pieces of Impen provides tremendous damage mitigation, rendering the wearer nearly immune to crits against most opponents.
It seems too good to stay true.
You might want to check your math on the comment of "nearly immune to crits". If a player puts Impenetrable on the 4 off pieces and then upgrades those 4 pcs to Legendary they still are only reducing the chance of a player hitting them with a critical hit by ~40%. Besides as I already said, most GOOD PvP'ers are building for pure damage output instead of crit these days and are capable of hitting targets for as much as a crit all without having to rely on crit % or worry if other players are wearing Impenetrable gear.
Player A hits for 1300 damage against Player C who has 4pcs of Impen gear.
Player B CRITS for 1300 damage against Player D who doesn't have Impen gear.
It's the same concept, build for pure damage output and no longer care who is wearing Impenetrable or not.
leave impenetrable, the only defensive stats that really work in this game.
for sorcerer, fix it is simple, change Critical Surge to a flat 50% chance to heal for 65% of damage done
Impenetrable has virtually no opportunity cost, as other traits on minor pieces have very little effect. In exchange, four pieces of Impen provides tremendous damage mitigation, rendering the wearer nearly immune to crits against most opponents.
It seems too good to stay true.
You might want to check your math on the comment of "nearly immune to crits". If a player puts Impenetrable on the 4 off pieces and then upgrades those 4 pcs to Legendary they still are only reducing the chance of a player hitting them with a critical hit by ~40%. Besides as I already said, most GOOD PvP'ers are building for pure damage output instead of crit these days and are capable of hitting targets for as much as a crit all without having to rely on crit % or worry if other players are wearing Impenetrable gear.
Player A hits for 1300 damage against Player C who has 4pcs of Impen gear.
Player B CRITS for 1300 damage against Player D who doesn't have Impen gear.
It's the same concept, build for pure damage output and no longer care who is wearing Impenetrable or not.
It needs to stay. Crafted gear with Impenetrable is the only thing that's better than PvE dropped gear, and it's what allows PvP players to retain a gear edge in Cyrodil. If Impenetrable is nerfed, then you will need to do trials to get best-in-slot gear (at least for casters). I've had enough of games where PvE raids are the key to PvP gear.
Note -- I play a sorc, so Impenetrable is especially tough on me. It eliminates the sorc class-based heal (Critical Surge). None of the other classes have this problem. But it needs to stay, as the primary divider between PvE and PvP best-in-slot kit.
It needs to stay. Crafted gear with Impenetrable is the only thing that's better than PvE dropped gear, and it's what allows PvP players to retain a gear edge in Cyrodil. If Impenetrable is nerfed, then you will need to do trials to get best-in-slot gear (at least for casters). I've had enough of games where PvE raids are the key to PvP gear.
Note -- I play a sorc, so Impenetrable is especially tough on me. It eliminates the sorc class-based heal (Critical Surge). None of the other classes have this problem. But it needs to stay, as the primary divider between PvE and PvP best-in-slot kit.
But changing it to reduce crit dmg is basically the same thing (best pvp trait) and it allows sorc to self heal.
I can agree that Traits could use a balance pass but I disagree that Impenetrable NEEDS a nerf all because a few Sorcs are crying about it solely in regards to PvP. Instead maybe those Sorcs could just build for pure damage output like MOST do now in PvP. Besides there's a few threads here that are complaining that Sorcs hit TOO hard in PvP with a full damage build and are actually capable of 2 shotting high VR characters. That and all the complaints about BE. I'd rather see them balance Classes then worry about an armor trait that only effects ONE specific type of DPS build and ONLY in PvP.
Impenetrable trait is WAY out of balance for PVP. It is a ridiculous design to let a trait on a single piece of armor (10% crit chance reduction on legendary piece) completely negate my Khajit's racial passive that I spent 3 skill points on (6% phys crit). The opportunity cost for gearing out with Impenetrable on minor pieces is so small too. Infused and Divines on minor pieces has an extremely small effect.
If you're going to keep Impenetrable the way it is, you need to change how Sorc self heal, and allow Khajit to change race or give them different passives. It is a complete balancing joke that 3 skill points and a racial passive are useless because of one trait on one piece of minor armor.
But you still have the 6% physical crit increased. You will still do more damage over all then if you did not have it on some one that use impenetrable.
Impenetrable trait is WAY out of balance for PVP. It is a ridiculous design to let a trait on a single piece of armor (10% crit chance reduction on legendary piece) completely negate my Khajit's racial passive that I spent 3 skill points on (6% phys crit). The opportunity cost for gearing out with Impenetrable on minor pieces is so small too. Infused and Divines on minor pieces has an extremely small effect.
If you're going to keep Impenetrable the way it is, you need to change how Sorc self heal, and allow Khajit to change race or give them different passives. It is a complete balancing joke that 3 skill points and a racial passive are useless because of one trait on one piece of minor armor.
Trust me its not because people use Impenetrable trait in PvP that you suck
But you still have the 6% physical crit increased. You will still do more damage over all then if you did not have it on some one that use impenetrable.
"Khajit's racial passive"
better fix this ability, this skill is unfair only 1 race have skills like this.Khajit's racial makes bosmer race weaker and useless!
reduced cooldown is NOT an armor trait...Thechemicals wrote: »2. Only 2-3 traits are actually any good.
(...snip...)
The second is just as silly. Right now more than 3 traits are good for pvp, but like impenetrable in the past- most havent figured it out. Ill give you a hint on 1 little killer used with certain skills- reduce enchantment cooldown time.
reduced cooldown is NOT an armor trait...Thechemicals wrote: »2. Only 2-3 traits are actually any good.
(...snip...)
The second is just as silly. Right now more than 3 traits are good for pvp, but like impenetrable in the past- most havent figured it out. Ill give you a hint on 1 little killer used with certain skills- reduce enchantment cooldown time.
I don't agree that 2-3 armor traits are "good" in PvP - it's only 1: impenetrable.
there is 2-3 which have a minor benefit: divines, infused, well-fitted.
But none of these are good enough to justify not having impenetrable.
To reiterate:
yes, I think impenetrable could do with a slight nerf.
BUT: the real problem is not that I have trouble critting somone in full impenetrable. The real problem is that EVERYONE should be in full impenetrable, because there really is no alternative.
reduced cooldown is NOT an armor trait...Thechemicals wrote: »2. Only 2-3 traits are actually any good.
(...snip...)
The second is just as silly. Right now more than 3 traits are good for pvp, but like impenetrable in the past- most havent figured it out. Ill give you a hint on 1 little killer used with certain skills- reduce enchantment cooldown time.
I don't agree that 2-3 armor traits are "good" in PvP - it's only 1: impenetrable.
there is 2-3 which have a minor benefit: divines, infused, well-fitted.
But none of these are good enough to justify not having impenetrable.
To reiterate:
yes, I think impenetrable could do with a slight nerf.
BUT: the real problem is not that I have trouble critting somone in full impenetrable. The real problem is that EVERYONE should be in full impenetrable, because there really is no alternative.
Yeah, I agree. The second you realize that the serious PvP crowd is only running a single trait because it is by far the best option, you need to do something to adjust it. In this case, I actually dont think they should nerf the trait. With specific set ups, you can hit well over 50% crit for Spell and with 1.3 for Weapon. This gives the much needed balance for that.
However, this is how PvP goes. You figure out a way to stack crit so high using Divines and sets (which everyone was doing 2 months ago). Now, since most people have such high crit, people have countered that with full Impenetrable armor sets. This is the circle of PvP. The meta will continue to change as the game evolves.
I would bet you will see people stop stacking crit in PvP and start to work towards the hard cap of Spell and Weapon Power since crit will be less effective. Then once we hit the high water mark on that, you may see people stacking Armor Penetration or whatever the next meta is. People will find whatever is working best depending on whatever everyone else is running. There will always be 1 thing unfortunately unless ZOS gives us multiple set ups. With some of the changes in 1.3, we are moving in that direction but certainly isn't there yet.
This is my perspective at least.
reduced cooldown is NOT an armor trait...Thechemicals wrote: »2. Only 2-3 traits are actually any good.
(...snip...)
The second is just as silly. Right now more than 3 traits are good for pvp, but like impenetrable in the past- most havent figured it out. Ill give you a hint on 1 little killer used with certain skills- reduce enchantment cooldown time.
I don't agree that 2-3 armor traits are "good" in PvP - it's only 1: impenetrable.
there is 2-3 which have a minor benefit: divines, infused, well-fitted.
But none of these are good enough to justify not having impenetrable.
To reiterate:
yes, I think impenetrable could do with a slight nerf.
BUT: the real problem is not that I have trouble critting somone in full impenetrable. The real problem is that EVERYONE should be in full impenetrable, because there really is no alternative.
Yeah, I agree. The second you realize that the serious PvP crowd is only running a single trait because it is by far the best option, you need to do something to adjust it. In this case, I actually dont think they should nerf the trait. With specific set ups, you can hit well over 50% crit for Spell and with 1.3 for Weapon. This gives the much needed balance for that.
However, this is how PvP goes. You figure out a way to stack crit so high using Divines and sets (which everyone was doing 2 months ago). Now, since most people have such high crit, people have countered that with full Impenetrable armor sets. This is the circle of PvP. The meta will continue to change as the game evolves.
I would bet you will see people stop stacking crit in PvP and start to work towards the hard cap of Spell and Weapon Power since crit will be less effective. Then once we hit the high water mark on that, you may see people stacking Armor Penetration or whatever the next meta is. People will find whatever is working best depending on whatever everyone else is running. There will always be 1 thing unfortunately unless ZOS gives us multiple set ups. With some of the changes in 1.3, we are moving in that direction but certainly isn't there yet.
This is my perspective at least.
I agree with what you say and how people moving away from stacking crit will help this impenetrable problem and it the circle of balance with the PVP meta game BUT it is all thrown out the window when one class (presumably 25% of total player population) is dependent on crits to activate their only in combat source of self healing. Impenetrable is already overpowered against 3 of 4 classes but is disgustingly overpowered against sorcerers. It basically forces Sorcs to abandon their self healing.
Yeah, you won't get an arguement from me on that. It certainly hurts Sorcs self healing, there is no way around that.
Yeah, you won't get an arguement from me on that. It certainly hurts Sorcs self healing, there is no way around that.
It wrecks sorc healing in PvP, virtually removing it from the equation. The easiest way to address that, though, is to beef up another sorc ability, Conjured Ward. It's not bad now, and a slight boost to it would let it serve as 'healing' in PvP.
Impenetrable trait is WAY out of balance for PVP. It is a ridiculous design to let a trait on a single piece of armor (10% crit chance reduction on legendary piece) completely negate my Khajit's racial passive that I spent 3 skill points on (6% phys crit). The opportunity cost for gearing out with Impenetrable on minor pieces is so small too. Infused and Divines on minor pieces has an extremely small effect.
If you're going to keep Impenetrable the way it is, you need to change how Sorc self heal, and allow Khajit to change race or give them different passives. It is a complete balancing joke that 3 skill points and a racial passive are useless because of one trait on one piece of minor armor.
Trust me its not because people use Impenetrable trait in PvP that you suck
But you still have the 6% physical crit increased. You will still do more damage over all then if you did not have it on some one that use impenetrable.
I'll never understand people throwing around random insults for no reason. The internet has doomed society.
But you still have the 6% physical crit increased. You will still do more damage over all then if you did not have it on some one that use impenetrable.
actually, he doesn't. against a player in full impenetrabe gear, he'll never crit, hence no crits that hit 6% harder...
That said: I have no problem with impenetrable beeing strong.
I have only a minor problem with impenetrabe completely negating crit builds.
However, I do have a problem with the fact that impenetrable is the only viable choice in PvP. It might be ok if it had an actualy opportunity cost to use...
But you still have the 6% physical crit increased. You will still do more damage over all then if you did not have it on some one that use impenetrable.
actually, he doesn't. against a player in full impenetrabe gear, he'll never crit, hence no crits that hit 6% harder...
That said: I have no problem with impenetrable beeing strong.
I have only a minor problem with impenetrabe completely negating crit builds.
However, I do have a problem with the fact that impenetrable is the only viable choice in PvP. It might be ok if it had an actualy opportunity cost to use...
PS: Maybe its time to do spell and weapon power builds instead of crit if every one use impenetrable?
Impenetrable trait is WAY out of balance for PVP. It is a ridiculous design to let a trait on a single piece of armor (10% crit chance reduction on legendary piece) completely negate my Khajit's racial passive that I spent 3 skill points on (6% phys crit). The opportunity cost for gearing out with Impenetrable on minor pieces is so small too. Infused and Divines on minor pieces has an extremely small effect.
If you're going to keep Impenetrable the way it is, you need to change how Sorc self heal, and allow Khajit to change race or give them different passives. It is a complete balancing joke that 3 skill points and a racial passive are useless because of one trait on one piece of minor armor.
Trust me its not because people use Impenetrable trait in PvP that you suck
But you still have the 6% physical crit increased. You will still do more damage over all then if you did not have it on some one that use impenetrable.
I'll never understand people throwing around random insults for no reason. The internet has doomed society.
How was that an insult? People are just way to over sensitive, just like 5 year old girls that belie they are prissiness.
But you still have the 6% physical crit increased. You will still do more damage over all then if you did not have it on some one that use impenetrable.
actually, he doesn't. against a player in full impenetrabe gear, he'll never crit, hence no crits that hit 6% harder...
That said: I have no problem with impenetrable beeing strong.
I have only a minor problem with impenetrabe completely negating crit builds.
However, I do have a problem with the fact that impenetrable is the only viable choice in PvP. It might be ok if it had an actualy opportunity cost to use...
"On paper" he never crits but in reality he does crit ones in a "blue moon" as the user of full impenetrable is never 100% immune to crit even if the person have only1% crit chase. Sure he will probably have ti hit him 10000 times before he gets 1 crit in with 1% crit chance but it can happen.
PS: Maybe its time to do spell and weapon power builds instead of crit if every one use impenetrable?
It needs to stay. Crafted gear with Impenetrable is the only thing that's better than PvE dropped gear, and it's what allows PvP players to retain a gear edge in Cyrodil. If Impenetrable is nerfed, then you will need to do trials to get best-in-slot gear (at least for casters). I've had enough of games where PvE raids are the key to PvP gear.
Note -- I play a sorc, so Impenetrable is especially tough on me. It eliminates the sorc class-based heal (Critical Surge). None of the other classes have this problem. But it needs to stay, as the primary divider between PvE and PvP best-in-slot kit.
But changing it to reduce crit dmg is basically the same thing (best pvp trait) and it allows sorc to self heal.