No fix for Shadowy Disguise ending immediately for us archers?
- cancels stealth if a projectile (arrow, Strife) shot before stealthing hits target
- cancels stealth if DoT ticks (mainly visible on Poison Arrow)
causing the ability to be totally worthless for archer NBs?
Also, changes to Warlock set are really bad. Till now people have used just 3p bonus for regen, at a price of lack of other stats (because all stats were magicka regen), now you've moved it to 5p bonus, which is even worse.
No fix for Shadowy Disguise ending immediately for us archers?
- cancels stealth if a projectile (arrow, Strife) shot before stealthing hits target
- cancels stealth if DoT ticks (mainly visible on Poison Arrow)
causing the ability to be totally worthless for archer NBs?
Also, changes to Warlock set are really bad. Till now people have used just 3p bonus for regen, at a price of lack of other stats (because all stats were magicka regen), now you've moved it to 5p bonus, which is even worse.
slopezgamesub17_ESO1 wrote: »No fix for Shadowy Disguise ending immediately for us archers?
- cancels stealth if a projectile (arrow, Strife) shot before stealthing hits target
- cancels stealth if DoT ticks (mainly visible on Poison Arrow)
causing the ability to be totally worthless for archer NBs?
Also, changes to Warlock set are really bad. Till now people have used just 3p bonus for regen, at a price of lack of other stats (because all stats were magicka regen), now you've moved it to 5p bonus, which is even worse.
I can understand your frustration and believe me I was not happy about the new 5 pc requirement for the warlock set but to be perfectly honest, when you compare the set to other sets in the current game the set is a bit OP.
I actually had this feeling at some point it was going to get nerfed some how and now they have done it. The main complaint I have isn't so much of the 5/5 nerf to it, its the fact that I can't run several other sets with the warlock set because of the pieces they choose to use in the game.
For example the Sun Set and Imperium Set I can't run with the Warlock set.
I would be happier if they moved forward with this new change but added 1 or 2 more item pieces for the set say gloves or boots so that it gives us some flexibility to run some of the other sets that use the same slots.
But there is a brighter side to look at this too, which is that we will now be able to re-enchant the warlock jewelry.
The Storm Atronach taunt change is based on the taunt immunity mechanic of mobs. Storm Atronach spam for extra dps during Trials bosses = immune to taunt = raid wipe.
or maybe we should just remove storm atronoch all together? cant even clip through the big *** and his dmg is kinda crap....
FFS people its a fire and forget DPS BOOST not a "omg i need a tank cause im a baddie" ability... this taunt overrides the Inner beast, not allowing the tank to pick the mob up again until hes smashed your face in, and then you blame the tank lol.
Increase some tank abilities, adding them a taunt, of course.eventide03b14a_ESO wrote: »or maybe we should just remove storm atronoch all together? cant even clip through the big *** and his dmg is kinda crap....
FFS people its a fire and forget DPS BOOST not a "omg i need a tank cause im a baddie" ability... this taunt overrides the Inner beast, not allowing the tank to pick the mob up again until hes smashed your face in, and then you blame the tank lol.
Maybe the bigger problem is how aggro is handled in this game. Instead of nerfing the atronach how about improving aggro control for tanks?
Increase some tank abilities, adding them a taunt, of course.eventide03b14a_ESO wrote: »or maybe we should just remove storm atronoch all together? cant even clip through the big *** and his dmg is kinda crap....
FFS people its a fire and forget DPS BOOST not a "omg i need a tank cause im a baddie" ability... this taunt overrides the Inner beast, not allowing the tank to pick the mob up again until hes smashed your face in, and then you blame the tank lol.
Maybe the bigger problem is how aggro is handled in this game. Instead of nerfing the atronach how about improving aggro control for tanks?
I see no problem with adding taunt, but looks like it is easy way, and Sorc's need to suffer, again.
CirithValaria wrote: »About dyes, is it possible to add shields to the dye system?
They are considered more armor than weapon.
CirithValaria wrote: »About dyes, is it possible to add shields to dye system?
They are considered more armors than weapons.
Shields cover lot of us when hold in hand or "sheated" back and it kind a looks silly if your shield has very different color than you overall.
There is room for shield slot in dye system, middle below... south from helmet
Just add it in all silence, cheers!
Pretty pls
Says the baddie who can't work around a pet taunt.or maybe we should just remove storm atronoch all together? cant even clip through the big *** and his dmg is kinda crap....
FFS people its a fire and forget DPS BOOST not a "omg i need a tank cause im a baddie" ability... this taunt overrides the Inner beast, not allowing the tank to pick the mob up again until hes smashed your face in, and then you blame the tank lol.
ZOS_GinaBruno wrote: »There are a number of class/ability changes under Combat & Gameplay. That said, these are not final, and there will likely be additional changes once this goes live.This is starting to look very good. Sadly I see no class changes & ability changes in the patch notes as of yet, will the be some?
And could these please be a little bit more meatier then before? I don't think 'small' changes are going to help in making anything as good as destrostaff/ resto staff with light armor, some big changes are needed for that and they need to happen quite quickly as everyone is being forced into this spec atm because if you don't you do like 50% less dps.
Maverick827 wrote: »Says the baddie who can't work around a pet taunt.or maybe we should just remove storm atronoch all together? cant even clip through the big *** and his dmg is kinda crap....
FFS people its a fire and forget DPS BOOST not a "omg i need a tank cause im a baddie" ability... this taunt overrides the Inner beast, not allowing the tank to pick the mob up again until hes smashed your face in, and then you blame the tank lol.
slopezgamesub17_ESO1 wrote: »The Storm Atronach taunt change is based on the taunt immunity mechanic of mobs. Storm Atronach spam for extra dps during Trials bosses = immune to taunt = raid wipe.
YES YES we've heard that QQ alrdy but this doesn't mean that Zos can't implement a change to the Ultimate that will allow Trial players and all other play types to effectively use it. It's all about compromise and whether or not they are willing to put the man hours into doing it.
Another thing that you also have to think about is if Zos is willing to make such a drastic and unnecessary action for this who's to say they won't do the same for your class or build? Why am I paying $15 a month if they won't put the few man hours into adding some simple code that will satisfy both sides?
If I wasn't paying a sub then I wouldn't even be wasting my time with these forums and I'd either just except it or quit but I do pay a sub and I feel like so many others that my opinion and solution should be heard and considered.
slopezgamesub17_ESO1 wrote: »The Storm Atronach taunt change is based on the taunt immunity mechanic of mobs. Storm Atronach spam for extra dps during Trials bosses = immune to taunt = raid wipe.
YES YES we've heard that QQ alrdy but this doesn't mean that Zos can't implement a change to the Ultimate that will allow Trial players and all other play types to effectively use it. It's all about compromise and whether or not they are willing to put the man hours into doing it.
Another thing that you also have to think about is if Zos is willing to make such a drastic and unnecessary action for this who's to say they won't do the same for your class or build? Why am I paying $15 a month if they won't put the few man hours into adding some simple code that will satisfy both sides?
If I wasn't paying a sub then I wouldn't even be wasting my time with these forums and I'd either just except it or quit but I do pay a sub and I feel like so many others that my opinion and solution should be heard and considered.
I don't think the only problem with the storm atronach is how annoying its taunt can be in group content. It's also a problem of class balance, sorcerer being the only class with access to something that can not only do good damage but also tank really well (due to its taunt but also the fact that it's massive and mob can't clip through it so you can just hide behind it and spam AOE to kill stuff) and allows to solo some content not supposed to be doable in solo.
slopezgamesub17_ESO1 wrote: »The Storm Atronach taunt change is based on the taunt immunity mechanic of mobs. Storm Atronach spam for extra dps during Trials bosses = immune to taunt = raid wipe.
YES YES we've heard that QQ alrdy but this doesn't mean that Zos can't implement a change to the Ultimate that will allow Trial players and all other play types to effectively use it. It's all about compromise and whether or not they are willing to put the man hours into doing it.
Another thing that you also have to think about is if Zos is willing to make such a drastic and unnecessary action for this who's to say they won't do the same for your class or build? Why am I paying $15 a month if they won't put the few man hours into adding some simple code that will satisfy both sides?
If I wasn't paying a sub then I wouldn't even be wasting my time with these forums and I'd either just except it or quit but I do pay a sub and I feel like so many others that my opinion and solution should be heard and considered.
I don't think the only problem with the storm atronach is how annoying its taunt can be in group content. It's also a problem of class balance, sorcerer being the only class with access to something that can not only do good damage but also tank really well (due to its taunt but also the fact that it's massive and mob can't clip through it so you can just hide behind it and spam AOE to kill stuff) and allows to solo some content not supposed to be doable in solo.
I have just reached vr1 on my sorcerer alt this we and so far i managed to solo veteran dark anchors and wb (i know it's easier post nerf but still) or trash mobs in craglorn public dunjons (easy vr xp and loots).
DK's ultimates were nerfed for this reason so it's only fair the atro is too. Can't say i enjoy it because soloing stuff can be pretty fun, but it's fair.
slopezgamesub17_ESO1 wrote: »The Storm Atronach taunt change is based on the taunt immunity mechanic of mobs. Storm Atronach spam for extra dps during Trials bosses = immune to taunt = raid wipe.
YES YES we've heard that QQ alrdy but this doesn't mean that Zos can't implement a change to the Ultimate that will allow Trial players and all other play types to effectively use it. It's all about compromise and whether or not they are willing to put the man hours into doing it.
Another thing that you also have to think about is if Zos is willing to make such a drastic and unnecessary action for this who's to say they won't do the same for your class or build? Why am I paying $15 a month if they won't put the few man hours into adding some simple code that will satisfy both sides?
If I wasn't paying a sub then I wouldn't even be wasting my time with these forums and I'd either just except it or quit but I do pay a sub and I feel like so many others that my opinion and solution should be heard and considered.
I don't think the only problem with the storm atronach is how annoying its taunt can be in group content. It's also a problem of class balance, sorcerer being the only class with access to something that can not only do good damage but also tank really well (due to its taunt but also the fact that it's massive and mob can't clip through it so you can just hide behind it and spam AOE to kill stuff) and allows to solo some content not supposed to be doable in solo.
I have just reached vr1 on my sorcerer alt this we and so far i managed to solo veteran dark anchors and wb (i know it's easier post nerf but still) or trash mobs in craglorn public dunjons (easy vr xp and loots).
DK's ultimates were nerfed for this reason so it's only fair the atro is too. Can't say i enjoy it because soloing stuff can be pretty fun, but it's fair.
Thanks, I am a pretty funny guy.Maverick827 wrote: »Says the baddie who can't work around a pet taunt.or maybe we should just remove storm atronoch all together? cant even clip through the big *** and his dmg is kinda crap....
FFS people its a fire and forget DPS BOOST not a "omg i need a tank cause im a baddie" ability... this taunt overrides the Inner beast, not allowing the tank to pick the mob up again until hes smashed your face in, and then you blame the tank lol.
Funny coming from you.
camelknightb16_ESO wrote: »So you removed just about all spell critical from sets but decided to keep weapon critical for plenty more sets.
You also added plenty of spell damage buffs to heavy armor sets while light armor still has the best benefits for scorcerors if 5 pieces or more are worn, making both completely worthless to scorcerors.
And you removed taunt for Atronarchs.
Please tell me how a sorcerer is still a usefull and viable class? I'm dye-ing to know...
camelknightb16_ESO wrote: »So you removed just about all spell critical from sets but decided to keep weapon critical for plenty more sets.
You also added plenty of spell damage buffs to heavy armor sets while light armor still has the best benefits for scorcerors if 5 pieces or more are worn, making both completely worthless to scorcerors.
And you removed taunt for Atronarchs.
Please tell me how a sorcerer is still a usefull and viable class? I'm dye-ing to know...
camelknightb16_ESO wrote: »So you removed just about all spell critical from sets but decided to keep weapon critical for plenty more sets.
You also added plenty of spell damage buffs to heavy armor sets while light armor still has the best benefits for scorcerors if 5 pieces or more are worn, making both completely worthless to scorcerors.
And you removed taunt for Atronarchs.
Please tell me how a sorcerer is still a usefull and viable class? I'm dye-ing to know...
camelknightb16_ESO wrote: »So you removed just about all spell critical from sets but decided to keep weapon critical for plenty more sets.
You also added plenty of spell damage buffs to heavy armor sets while light armor still has the best benefits for scorcerors if 5 pieces or more are worn, making both completely worthless to scorcerors.
And you removed taunt for Atronarchs.
Please tell me how a sorcerer is still a usefull and viable class? I'm dye-ing to know...
I am dying to know how the loss of 6% critical (maybe even less, because the % might incease with quality) some how warrents all this "the sky is falling" hysteria. Especially with all the soft caps going up and added spell power etc. Most of the spell power additions are to crafted, so you can make light armor if you want.