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PTS Patch Notes v1.3.0

  • heyguyslol
    heyguyslol
    ✭✭✭
    ArRashid wrote: »
    No fix for Shadowy Disguise ending immediately for us archers?
    - cancels stealth if a projectile (arrow, Strife) shot before stealthing hits target
    - cancels stealth if DoT ticks (mainly visible on Poison Arrow)

    causing the ability to be totally worthless for archer NBs?

    Also, changes to Warlock set are really bad. Till now people have used just 3p bonus for regen, at a price of lack of other stats (because all stats were magicka regen), now you've moved it to 5p bonus, which is even worse.

    I can understand your frustration and believe me I was not happy about the new 5 pc requirement for the warlock set but to be perfectly honest, when you compare the set to other sets in the current game the set is a bit OP.

    I actually had this feeling at some point it was going to get nerfed some how and now they have done it. The main complaint I have isn't so much of the 5/5 nerf to it, its the fact that I can't run several other sets with the warlock set because of the pieces they choose to use in the game.

    For example the Sun Set and Imperium Set I can't run with the Warlock set.

    I would be happier if they moved forward with this new change but added 1 or 2 more item pieces for the set say gloves or boots so that it gives us some flexibility to run some of the other sets that use the same slots.

    But there is a brighter side to look at this too, which is that we will now be able to re-enchant the warlock jewelry.

    Edited by heyguyslol on 16 July 2014 14:54
    @heyguyslol
    __________________
    Theodora West
    V14 Sorcerer
    Daggerfall

    http://twitch.tv/heyguyslol_1975
  • eventide03b14a_ESO
    eventide03b14a_ESO
    ✭✭✭✭✭
    ✭✭
    ArRashid wrote: »
    No fix for Shadowy Disguise ending immediately for us archers?
    - cancels stealth if a projectile (arrow, Strife) shot before stealthing hits target
    - cancels stealth if DoT ticks (mainly visible on Poison Arrow)

    causing the ability to be totally worthless for archer NBs?

    Also, changes to Warlock set are really bad. Till now people have used just 3p bonus for regen, at a price of lack of other stats (because all stats were magicka regen), now you've moved it to 5p bonus, which is even worse.

    I loved the Warlock set and now it looks like it's going to become useless. :'(
    :trollin:
  • eventide03b14a_ESO
    eventide03b14a_ESO
    ✭✭✭✭✭
    ✭✭
    ArRashid wrote: »
    No fix for Shadowy Disguise ending immediately for us archers?
    - cancels stealth if a projectile (arrow, Strife) shot before stealthing hits target
    - cancels stealth if DoT ticks (mainly visible on Poison Arrow)

    causing the ability to be totally worthless for archer NBs?

    Also, changes to Warlock set are really bad. Till now people have used just 3p bonus for regen, at a price of lack of other stats (because all stats were magicka regen), now you've moved it to 5p bonus, which is even worse.

    I can understand your frustration and believe me I was not happy about the new 5 pc requirement for the warlock set but to be perfectly honest, when you compare the set to other sets in the current game the set is a bit OP.

    I actually had this feeling at some point it was going to get nerfed some how and now they have done it. The main complaint I have isn't so much of the 5/5 nerf to it, its the fact that I can't run several other sets with the warlock set because of the pieces they choose to use in the game.

    For example the Sun Set and Imperium Set I can't run with the Warlock set.

    I would be happier if they moved forward with this new change but added 1 or 2 more item pieces for the set say gloves or boots so that it gives us some flexibility to run some of the other sets that use the same slots.

    But there is a brighter side to look at this too, which is that we will now be able to re-enchant the warlock jewelry.

    It will be nice that we can re-enchant the jewelry and they definitely should add more pieces to the dropped sets unless they specifically don't want us to mix the sets.
    :trollin:
  • JAGXIVII
    JAGXIVII
    Soul Shriven
    The Storm Atronach taunt change is based on the taunt immunity mechanic of mobs. Storm Atronach spam for extra dps during Trials bosses = immune to taunt = raid wipe.
    @JAGXIVII, Alexander Valerianus, Daggerfall Covenant, VR12 Imperial Templar
  • Anjelicus
    Anjelicus
    ✭✭✭
    or maybe we should just remove storm atronoch all together? cant even clip through the big *** and his dmg is kinda crap....


    FFS people its a fire and forget DPS BOOST not a "omg i need a tank cause im a baddie" ability... this taunt overrides the Inner beast, not allowing the tank to pick the mob up again until hes smashed your face in, and then you blame the tank lol.
    Edited by Anjelicus on 16 July 2014 18:37
    Vokundein
    Legend Gaming Website | Join Us
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    VR14 Templar // VR14 Nightblade // VR14 Dragonknight // VR10 Sorcerer
    PTS - Veteran Dragonstar Arena Developer Challenge Conqueror
  • heyguyslol
    heyguyslol
    ✭✭✭
    JAGXIVII wrote: »
    The Storm Atronach taunt change is based on the taunt immunity mechanic of mobs. Storm Atronach spam for extra dps during Trials bosses = immune to taunt = raid wipe.

    YES YES we've heard that QQ alrdy but this doesn't mean that Zos can't implement a change to the Ultimate that will allow Trial players and all other play types to effectively use it. It's all about compromise and whether or not they are willing to put the man hours into doing it.

    Another thing that you also have to think about is if Zos is willing to make such a drastic and unnecessary action for this who's to say they won't do the same for your class or build? Why am I paying $15 a month if they won't put the few man hours into adding some simple code that will satisfy both sides?

    If I wasn't paying a sub then I wouldn't even be wasting my time with these forums and I'd either just except it or quit but I do pay a sub and I feel like so many others that my opinion and solution should be heard and considered.
    Edited by heyguyslol on 16 July 2014 18:56
    @heyguyslol
    __________________
    Theodora West
    V14 Sorcerer
    Daggerfall

    http://twitch.tv/heyguyslol_1975
  • eventide03b14a_ESO
    eventide03b14a_ESO
    ✭✭✭✭✭
    ✭✭
    Anjelicus wrote: »
    or maybe we should just remove storm atronoch all together? cant even clip through the big *** and his dmg is kinda crap....


    FFS people its a fire and forget DPS BOOST not a "omg i need a tank cause im a baddie" ability... this taunt overrides the Inner beast, not allowing the tank to pick the mob up again until hes smashed your face in, and then you blame the tank lol.

    Maybe the bigger problem is how aggro is handled in this game. Instead of nerfing the atronach how about improving aggro control for tanks?
    :trollin:
  • AlexDrago
    AlexDrago
    ✭✭✭
    Anjelicus wrote: »
    or maybe we should just remove storm atronoch all together? cant even clip through the big *** and his dmg is kinda crap....


    FFS people its a fire and forget DPS BOOST not a "omg i need a tank cause im a baddie" ability... this taunt overrides the Inner beast, not allowing the tank to pick the mob up again until hes smashed your face in, and then you blame the tank lol.

    Maybe the bigger problem is how aggro is handled in this game. Instead of nerfing the atronach how about improving aggro control for tanks?
    Increase some tank abilities, adding them a taunt, of course.
    I see no problem with adding taunt, but looks like it is easy way, and Sorc's need to suffer, again.
    If you have nothing to say say nothing ©
  • CirithValaria
    CirithValaria
    ✭✭✭✭
    About dyes, is it possible to add shields to dye system?
    They are considered more armors than weapons.
    Shields cover lot of us when hold in hand or "sheated" back and it kind a looks silly if your shield has very different color than you overall.
    There is room for shield slot in dye system, middle below... south from helmet o:)

    Just add it in all silence, cheers!
    Pretty pls <3
    Motto:
    “What we have done for ourselves alone dies with us...
    What we have done for others and the world, it remains and is immortal...”

    About me:
    @Cirith-Valar'ia & @Lilith-Valar'ia (in-game)
    | hardcore-casual | pc-eu / ps4-eu | pve | pvp | player since early beta | subscriber since early-launch |
    | The Sanctum Sanctorum - founder & guild master |

    Characters:
    @Cirith-Valar'ia(pc-eu)
    Cirith Valar'ia | Dunmer (F) | Lady of Light, Templar DD (stamina) | (ex)VR 16 | Aldmeri Dominion (Master Crafter - all crafts, traits & styles.)
    Nezghul Sithis | Breton (F) | Winter Ward, Warden Tank (magic) | lvl 50 | Aldmeri Dominion
    Hakrate Hecate | Orc (F) | Dying Light, Templar DD (stamina, PvP) | lvl 50 | Aldmeri Dominion
    Tummien-Vesien-Tulkki | Argonian (M) | Blood Shield, Nightblade Tank (magic) | (ex)VR 16 | Ebonheart Pact
    Valonkantaja | Argonian (F) | Healer of the Hist, Templar Healer | (ex)VR 16 | Ebonheart Pact
    Tulenvalaja | Argonian (M) | Guardian of the Hist, Dragonknight DD (magic) | (ex)VR 16 | Ebonheart Pact
    Kuolon-Raatojen-Kaitsija | Argonian (M) | Corpsekeeper of the Hist, Necromancer Tank (magic) | lvl 20 | Ebonheart Pact
    Kal-Mah | Argonian (F) | Spawn of Wamasu, Sorcerer Tank (magic) | (ex)VR 16 | Ebonheart Pact
    Puutiainen | Bosmer (F) | Horny Ravager, Sorcerer DD (stamina) | (ex)VR 16 | Daggerfall Covenant
    Musta-Surma | Khajiit (F) | Nightpawler, Nightblade DD - thief/murderer (stamina) | (ex)VR 16 | Daggerfall Covenant
    T'Sok Shiar | Altmer (F) | Touched by Daedra, Sorcerer DD (magic) | (ex)VR 1 | Daggerfall Covenant (Master Cook - all recipes.)
    S'auron | Khajiit (M) | Poison Paw, Dragonknight DD (stamina) | lvl 50 | Daggerfall Covenant
    (1100CP)

    @Lilith-Valar'ia(pc-eu)
    Lilith Valar'ia | Dunmer (F) | Phœnix, Dragonknight Healer | lvl 25 | Aldmeri Dominion
    Stormpaw | Khajiit (F) | Cpt. Pirate Puss, Sorcerer DD (stamina) | lvl 25 | Aldmeri Dominion
    Iliath Valar'ia | Dunmer (F) | Storm Ward, Sorcerer Tank (magic) | lvl 25 | Aldmeri Dominion
    Haudantakainen | Argonian (M) | Pale Avenger, Nightblade DD (magic) | lvl 25 | Ebonheart Pact
    Kira Tal'Shiar | Breton (F) | Warrior of Light, Templar DD (magic) | lvl 10 | Ebonheart Pact
    Sunpaw | Khajiit (M) | Crescent Moon Guardian, Templar Tank (stamina, PvP) | lvl 40 | Daggerfall Covenant
    Shangri Shadowtusk | Orc (F) | Shadowtusk, Nightblade DD (stamina) | lvl 50 | Daggerfall Covenant
    (180CP)

    @CirithValaria(ps4-eu)
    Topaz-dar | Khajiit (F) | Mysticat, Sorcerer DD (stamina) | lvl 5 | Aldmeri Dominion
    Her-Frozen-Heart | Argonian (F) | Frozen Shield, Warden Tank (magicka) | lvl 5 | Daggerfall Covenant
    Neazgûl | Redguard (F) | Bear Matron, Warden DD (stamina) | lvl 50 | Daggerfall Covenant
    (160CP)
  • eventide03b14a_ESO
    eventide03b14a_ESO
    ✭✭✭✭✭
    ✭✭
    AlexDrago wrote: »
    Anjelicus wrote: »
    or maybe we should just remove storm atronoch all together? cant even clip through the big *** and his dmg is kinda crap....


    FFS people its a fire and forget DPS BOOST not a "omg i need a tank cause im a baddie" ability... this taunt overrides the Inner beast, not allowing the tank to pick the mob up again until hes smashed your face in, and then you blame the tank lol.

    Maybe the bigger problem is how aggro is handled in this game. Instead of nerfing the atronach how about improving aggro control for tanks?
    Increase some tank abilities, adding them a taunt, of course.
    I see no problem with adding taunt, but looks like it is easy way, and Sorc's need to suffer, again.

    It's silly that there isn't already an AOE taunt for tanks to take. Wishful thinking but having an aura or some other kind of buff that would make them want to hit you instead of running past you as soon as you walk up to them would be swell. There are absolutely no de-threats either.
    :trollin:
  • ArcVelarian
    ArcVelarian
    ✭✭✭✭✭
    About dyes, is it possible to add shields to the dye system?
    They are considered more armor than weapon.

    This please. I don't feel like staring at some barf colored shield when Im able to dye the rest of my armor.

    Murphy's Law of PvP : If it can be abused and or exploited, it will be abused and or exploited.
  • eventide03b14a_ESO
    eventide03b14a_ESO
    ✭✭✭✭✭
    ✭✭
    About dyes, is it possible to add shields to dye system?
    They are considered more armors than weapons.
    Shields cover lot of us when hold in hand or "sheated" back and it kind a looks silly if your shield has very different color than you overall.
    There is room for shield slot in dye system, middle below... south from helmet o:)

    Just add it in all silence, cheers!
    Pretty pls <3

    They share the same glyphs as armor so why not?
    :trollin:
  • Cogo
    Cogo
    ✭✭✭✭✭
    About Dyes. Is it possible to remove the color "pink", permanently?
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Maverick827
    Maverick827
    ✭✭✭✭✭
    Anjelicus wrote: »
    or maybe we should just remove storm atronoch all together? cant even clip through the big *** and his dmg is kinda crap....


    FFS people its a fire and forget DPS BOOST not a "omg i need a tank cause im a baddie" ability... this taunt overrides the Inner beast, not allowing the tank to pick the mob up again until hes smashed your face in, and then you blame the tank lol.
    Says the baddie who can't work around a pet taunt.
  • VycDarkshadow
    VycDarkshadow
    ✭✭✭
    From what i've researched, they're working on the stamina-based abilities to make them just as viable as magicka-based abilities. I remember reading that they plan on evening out class-based vs. weapon-based abilities, in terms of power and effect, as well.
    Vyc Ðarkshådøw
  • henrycupcakerwb17_ESO
    Denaia wrote: »
    This is starting to look very good. Sadly I see no class changes & ability changes in the patch notes as of yet, will the be some?

    And could these please be a little bit more meatier then before? I don't think 'small' changes are going to help in making anything as good as destrostaff/ resto staff with light armor, some big changes are needed for that and they need to happen quite quickly as everyone is being forced into this spec atm because if you don't you do like 50% less dps.
    There are a number of class/ability changes under Combat & Gameplay. That said, these are not final, and there will likely be additional changes once this goes live.

    is the 30 days campaign have larger capacity ? there are concern that it will be always stay full & locked

    also, you guys really should extend the idle timer before disconnecting us ... christ i can't even finish cleaning myself up in the washroom for bio need and i got disconnected
  • Lyall84
    Lyall84
    ✭✭✭✭
    Anjelicus wrote: »
    or maybe we should just remove storm atronoch all together? cant even clip through the big *** and his dmg is kinda crap....


    FFS people its a fire and forget DPS BOOST not a "omg i need a tank cause im a baddie" ability... this taunt overrides the Inner beast, not allowing the tank to pick the mob up again until hes smashed your face in, and then you blame the tank lol.
    Says the baddie who can't work around a pet taunt.

    Funny coming from you.
  • Shyl
    Shyl
    ✭✭
    JAGXIVII wrote: »
    The Storm Atronach taunt change is based on the taunt immunity mechanic of mobs. Storm Atronach spam for extra dps during Trials bosses = immune to taunt = raid wipe.

    YES YES we've heard that QQ alrdy but this doesn't mean that Zos can't implement a change to the Ultimate that will allow Trial players and all other play types to effectively use it. It's all about compromise and whether or not they are willing to put the man hours into doing it.

    Another thing that you also have to think about is if Zos is willing to make such a drastic and unnecessary action for this who's to say they won't do the same for your class or build? Why am I paying $15 a month if they won't put the few man hours into adding some simple code that will satisfy both sides?

    If I wasn't paying a sub then I wouldn't even be wasting my time with these forums and I'd either just except it or quit but I do pay a sub and I feel like so many others that my opinion and solution should be heard and considered.

    I don't think the only problem with the storm atronach is how annoying its taunt can be in group content. It's also a problem of class balance, sorcerer being the only class with access to something that can not only do good damage but also tank really well (due to its taunt but also the fact that it's massive and mob can't clip through it so you can just hide behind it and spam AOE to kill stuff) and allows to solo some content not supposed to be doable in solo.
    I have just reached vr1 on my sorcerer alt this we and so far i managed to solo veteran dark anchors and wb (i know it's easier post nerf but still) or trash mobs in craglorn public dunjons (easy vr xp and loots).
    DK's ultimates were nerfed for this reason so it's only fair the atro is too. Can't say i enjoy it because soloing stuff can be pretty fun, but it's fair.
    Edited by Shyl on 17 July 2014 08:11
  • heyguyslol
    heyguyslol
    ✭✭✭
    Shyl wrote: »
    JAGXIVII wrote: »
    The Storm Atronach taunt change is based on the taunt immunity mechanic of mobs. Storm Atronach spam for extra dps during Trials bosses = immune to taunt = raid wipe.

    YES YES we've heard that QQ alrdy but this doesn't mean that Zos can't implement a change to the Ultimate that will allow Trial players and all other play types to effectively use it. It's all about compromise and whether or not they are willing to put the man hours into doing it.

    Another thing that you also have to think about is if Zos is willing to make such a drastic and unnecessary action for this who's to say they won't do the same for your class or build? Why am I paying $15 a month if they won't put the few man hours into adding some simple code that will satisfy both sides?

    If I wasn't paying a sub then I wouldn't even be wasting my time with these forums and I'd either just except it or quit but I do pay a sub and I feel like so many others that my opinion and solution should be heard and considered.

    I don't think the only problem with the storm atronach is how annoying its taunt can be in group content. It's also a problem of class balance, sorcerer being the only class with access to something that can not only do good damage but also tank really well (due to its taunt but also the fact that it's massive and mob can't clip through it so you can just hide behind it and spam AOE to kill stuff) and allows to solo some content not supposed to be doable in solo.

    Since when did u become a ZoS developer? Who are u to say what content is suppose to be solo'd or not? Being able to solo bosses isn't just about over powered skills and abilities. Sometimes it is possible provided you have the right strategy and skill.
    @heyguyslol
    __________________
    Theodora West
    V14 Sorcerer
    Daggerfall

    http://twitch.tv/heyguyslol_1975
  • kassandratheclericb14_ESO
    Shyl wrote: »
    JAGXIVII wrote: »
    The Storm Atronach taunt change is based on the taunt immunity mechanic of mobs. Storm Atronach spam for extra dps during Trials bosses = immune to taunt = raid wipe.

    YES YES we've heard that QQ alrdy but this doesn't mean that Zos can't implement a change to the Ultimate that will allow Trial players and all other play types to effectively use it. It's all about compromise and whether or not they are willing to put the man hours into doing it.

    Another thing that you also have to think about is if Zos is willing to make such a drastic and unnecessary action for this who's to say they won't do the same for your class or build? Why am I paying $15 a month if they won't put the few man hours into adding some simple code that will satisfy both sides?

    If I wasn't paying a sub then I wouldn't even be wasting my time with these forums and I'd either just except it or quit but I do pay a sub and I feel like so many others that my opinion and solution should be heard and considered.

    I don't think the only problem with the storm atronach is how annoying its taunt can be in group content. It's also a problem of class balance, sorcerer being the only class with access to something that can not only do good damage but also tank really well (due to its taunt but also the fact that it's massive and mob can't clip through it so you can just hide behind it and spam AOE to kill stuff) and allows to solo some content not supposed to be doable in solo.
    I have just reached vr1 on my sorcerer alt this we and so far i managed to solo veteran dark anchors and wb (i know it's easier post nerf but still) or trash mobs in craglorn public dunjons (easy vr xp and loots).
    DK's ultimates were nerfed for this reason so it's only fair the atro is too. Can't say i enjoy it because soloing stuff can be pretty fun, but it's fair.

    When leveling PVE to 50 the Storm A is essential for many on many "solo" dungeons and some other bosses which spawn or have many minions/npcs that fight with them. If they all run at my squishy Sorcerer then it makes the Storm A completely useless in PVE leveling. If it is an issue in PVP then they should make it unsummonable in PVP or have no taunt in PVP or have a taunt on a long cool down. That will solve the issue and not hurt PVE where it is seriously beneficial especially in solo play and solo dungeons.
  • eventide03b14a_ESO
    eventide03b14a_ESO
    ✭✭✭✭✭
    ✭✭
    Shyl wrote: »
    JAGXIVII wrote: »
    The Storm Atronach taunt change is based on the taunt immunity mechanic of mobs. Storm Atronach spam for extra dps during Trials bosses = immune to taunt = raid wipe.

    YES YES we've heard that QQ alrdy but this doesn't mean that Zos can't implement a change to the Ultimate that will allow Trial players and all other play types to effectively use it. It's all about compromise and whether or not they are willing to put the man hours into doing it.

    Another thing that you also have to think about is if Zos is willing to make such a drastic and unnecessary action for this who's to say they won't do the same for your class or build? Why am I paying $15 a month if they won't put the few man hours into adding some simple code that will satisfy both sides?

    If I wasn't paying a sub then I wouldn't even be wasting my time with these forums and I'd either just except it or quit but I do pay a sub and I feel like so many others that my opinion and solution should be heard and considered.

    I don't think the only problem with the storm atronach is how annoying its taunt can be in group content. It's also a problem of class balance, sorcerer being the only class with access to something that can not only do good damage but also tank really well (due to its taunt but also the fact that it's massive and mob can't clip through it so you can just hide behind it and spam AOE to kill stuff) and allows to solo some content not supposed to be doable in solo.
    I have just reached vr1 on my sorcerer alt this we and so far i managed to solo veteran dark anchors and wb (i know it's easier post nerf but still) or trash mobs in craglorn public dunjons (easy vr xp and loots).
    DK's ultimates were nerfed for this reason so it's only fair the atro is too. Can't say i enjoy it because soloing stuff can be pretty fun, but it's fair.

    So ZOS is supposed to nerf a class every time people cry about it being more OP than the one they play? Yeah that's definitely fair.
    :trollin:
  • Maverick827
    Maverick827
    ✭✭✭✭✭
    Lyall84 wrote: »
    Anjelicus wrote: »
    or maybe we should just remove storm atronoch all together? cant even clip through the big *** and his dmg is kinda crap....


    FFS people its a fire and forget DPS BOOST not a "omg i need a tank cause im a baddie" ability... this taunt overrides the Inner beast, not allowing the tank to pick the mob up again until hes smashed your face in, and then you blame the tank lol.
    Says the baddie who can't work around a pet taunt.

    Funny coming from you.
    Thanks, I am a pretty funny guy.
  • Frough
    Frough
    ✭✭✭
    Can we change the guild colors and tabards thing to allow for all guilds no matter size? I understand not having a bank/store for a small number of people... that can be exploited to get free bank space. But, I think a small group of friends who decide to use up one of their precious guild slots to be a small guild deserve to be represented with guild colors.
  • camelknightb16_ESO
    So you removed just about all spell critical from sets but decided to keep weapon critical for plenty more sets.
    You also added plenty of spell damage buffs to heavy armor sets while light armor still has the best benefits for scorcerors if 5 pieces or more are worn, making both completely worthless to scorcerors.
    And you removed taunt for Atronarchs.

    Please tell me how a sorcerer is still a usefull and viable class? I'm dye-ing to know...
  • Gehennas
    Gehennas
    Soul Shriven
    So you removed just about all spell critical from sets but decided to keep weapon critical for plenty more sets.
    You also added plenty of spell damage buffs to heavy armor sets while light armor still has the best benefits for scorcerors if 5 pieces or more are worn, making both completely worthless to scorcerors.
    And you removed taunt for Atronarchs.

    Please tell me how a sorcerer is still a usefull and viable class? I'm dye-ing to know...

    Weapon abilities became even worse than before. Heavy armor is still useless for anything but tanking. So, yes: staff-wielding sorcerer in light armor is still a top damage dealer.
  • eventide03b14a_ESO
    eventide03b14a_ESO
    ✭✭✭✭✭
    ✭✭
    So you removed just about all spell critical from sets but decided to keep weapon critical for plenty more sets.
    You also added plenty of spell damage buffs to heavy armor sets while light armor still has the best benefits for scorcerors if 5 pieces or more are worn, making both completely worthless to scorcerors.
    And you removed taunt for Atronarchs.

    Please tell me how a sorcerer is still a usefull and viable class? I'm dye-ing to know...

    C'mon sorcerers are still frickin awesome and you know it. They are just trying to make stamina builds relevant.
    :trollin:
  • Lyall84
    Lyall84
    ✭✭✭✭
    So you removed just about all spell critical from sets but decided to keep weapon critical for plenty more sets.
    You also added plenty of spell damage buffs to heavy armor sets while light armor still has the best benefits for scorcerors if 5 pieces or more are worn, making both completely worthless to scorcerors.
    And you removed taunt for Atronarchs.

    Please tell me how a sorcerer is still a usefull and viable class? I'm dye-ing to know...

    I am dying to know how the loss of 6% critical (maybe even less, because the % might incease with quality) some how warrents all this "the sky is falling" hysteria. Especially with all the soft caps going up and added spell power etc. Most of the spell power additions are to crafted, so you can make light armor if you want.
  • Dissentinel
    Dissentinel
    ✭✭✭
    So they give the morph for a non-functional ability, Haste, a better visual effect before they even fix it. Intelligent.
  • camelknightb16_ESO
    Lyall84 wrote: »
    So you removed just about all spell critical from sets but decided to keep weapon critical for plenty more sets.
    You also added plenty of spell damage buffs to heavy armor sets while light armor still has the best benefits for scorcerors if 5 pieces or more are worn, making both completely worthless to scorcerors.
    And you removed taunt for Atronarchs.

    Please tell me how a sorcerer is still a usefull and viable class? I'm dye-ing to know...

    I am dying to know how the loss of 6% critical (maybe even less, because the % might incease with quality) some how warrents all this "the sky is falling" hysteria. Especially with all the soft caps going up and added spell power etc. Most of the spell power additions are to crafted, so you can make light armor if you want.

    It's not just the % of crit we're losing. We're also losing the Atronarch's taunt, which is vital when you're up against a multitude of mobs or a worldboss.
    I enjoy playing solo content on my own. I also enjoy the challenge of taking up a worldboss on my own. Without that taunt it will be sheer impossible for me to do that. The missing of the % crit will mean it will take me longer to take anything down, which also means they have more time to kill me. Scorcerors wearing light armor are quite squishy if you hadn't noticed.
    Yay for the soft caps going up, but what good will it do? It means I need to reglyph or re-enchant something usefull to gain more magicka. Though magicka is always a problem unless you're willing to give up health or stamina for it (spell-wise), I'd rather had seen them lower the cost of spells instead of increase the max pool.
  • Zakna69
    Zakna69
    Soul Shriven
    Some Questions:
    Why can't we trade colored clothes?
    How about a special button on PTS to push the character on higher level to test everything? Because the PTS is a good idea, but I have not the time to play all the time on PTS to get my character high enough to test all of the new content.
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