On the armor set changes, please do not change the most popular caster DPS/ Heal sets to tanking sets. More specifically, the Spell Crit on Willow's Path and Twilight's Embrace should not be replaced by Health Recovery or Health. Nobody who chased Spell Crit is after tanking stats.
Please consider changing the Spell Crit on those sets to something that current wearers will find relevant, such as Spell Damage or Max Magicka. Otherwise, you are requiring a gear reset for many players, which is a fairly onerous penalty for anyone in all-yellow gear.
richardjameshillb16_ESO wrote: »In 1.3 we have, the following changes to look forward to for Sorcerer
- Atronach nerf (No taunt, rendering the ultimate useless)
- Set Item nerf (Willows path and Twilights embrace, now have no spell critical)
- Warlock set, Magicka flood now need 5 pieces not 3
- Spell damage cap lowered from 150 approx. to 130 approx.
It's a little bit much I think,
I would love classes to more balanced and viable, but perhaps the best way to achieve this is to Buff other skills and classes, rather than nerfing others.
Persephonius wrote: »The Atronach nerf is not a nerf at all. In group situations, using the atronach that taunted bosses/mobs away from the tank was outright annoying, making the ultimate troublesome, where I have been in group situations where I have been asked not to use the ultimate. With this change, the ultimate will have more usability.
Well, I am both a Sorcorer as well as a tank and I have zero issues with the Atranoch as it is.Persephonius wrote: »The Atronach nerf is not a nerf at all. In group situations, using the atronach that taunted bosses/mobs away from the tank was outright annoying, making the ultimate troublesome, where I have been in group situations where I have been asked not to use the ultimate. With this change, the ultimate will have more usability.
That is tentatively scheduled to be fixed next Monday with 1.2.6._subjectnamehere_ wrote: »@ZOS_GinaBruno , How about the quest "Shattered and the Lost" in Craglorn? It is still bugged and blocking progress for many of us.
ZOS_GinaBruno wrote: »That is tentatively scheduled to be fixed next Monday with 1.2.6._subjectnamehere_ wrote: »@ZOS_GinaBruno , How about the quest "Shattered and the Lost" in Craglorn? It is still bugged and blocking progress for many of us.
Persephonius wrote: »The Atronach nerf is not a nerf at all. In group situations, using the atronach that taunted bosses/mobs away from the tank was outright annoying, making the ultimate troublesome, where I have been in group situations where I have been asked not to use the ultimate. With this change, the ultimate will have more usability.
Definitely you are right, but does this mean that there are new kind of potions? And maybe they can increase the soft cap of the armor and spell resistance?rotatorkuf wrote: »
rotatorkuf wrote: »
Saved alliance points better not be reset. That would cause an uproar of epic proportions. I worked hard to build up my Alliance Points and an arbitrary reset would be brutal to say the least.Hello,
I'd like to ask about Alliance Points. Will the upcoming Campaign changes affect my current amount of Alliance Points earned in my home Campaign? I have currently around 50k Alliance Points and wonder whether I will be able to keep them or they will be reset.
When they introduce these new campaigns you'll get your reward as if it had ended. That's the only thing that was ever 'reset', your actual AP never changed, not even when switching home campaigns. Only your 'end-of-campaign-reward' score is reset but that's the same as if it had ended naturally. I'm trying to find the post but I cannot seem to locate it.Hello,
I'd like to ask about Alliance Points. Will the upcoming Campaign changes affect my current amount of Alliance Points earned in my home Campaign? I have currently around 50k Alliance Points and wonder whether I will be able to keep them or they will be reseted.
Thanks in advance
rotatorkuf wrote: »
People are too preoccupied with the 'soft' cap, once you reach that point sure there are diminishing returns however that doesn't make anything useless. As a tank I'm easily soft capped on health and armor, I still use certain skills that buff armor by a large amount. Sure I may not get 1100 from the potion but if I gain 300 more and that hits hard cap then I would definitely use it.
I can't stop laughing since i read itDemira wrote:IF you are going to make changes to the Sorc classes ...make us stronger and not weaker like all these whine buttheads in the forums wants the Sorc's to be!
That's because of 2% of curved-handed tanks cannot taunt mob, which is taunt Atronacj already. It make those tanks very sad, so devs want to nerf Sorc again.What is with the change to Storm Atronach no longer taunting. It is part of the ult that really has no effect on pvp so it shouldn't be a balancing issue, so why do it? I don't play a sorc but to my guildies that do they are a little upset. Doesn't make me want to play one either.