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https://forums.elderscrollsonline.com/en/discussion/668104/

PTS Patch Notes v1.3.0

  • Cogo
    Cogo
    ✭✭✭✭✭
    Mortosk wrote: »
    Still have provisioning on the back burner I see...

    Were you aware low level ingredients are still dropping in most veteran zones?

    Did you know people are so desperate to get purple provisioning recipes that they are paying upwards of 800K gold for them? Do they drop 0.0000000001% of the time or is it 1x10^-35 %? And, I forgot, why is it purple and not gold again? Thought the color was supposed to be indicative of how rare an item was.

    Did you know level 35 food uses the same ingredients as V5 food?

    Did you know Oats and Tomatoes are so rare that even with 4 provisioning mules with hireling III, I get an average of 2.7 oats and 2.5 tomatoes per day? I actually did a 2-week running count of what I got and that was the real average.
    So divide that by 4, if you want to know how many someone silly enough to just level provisioning to 50 once with one hireling III gets per day.

    Did you know for some unknown reason some purple recipes DO NOT require a rare ingredient such as oats and tomatoes and others do? Consummate Honey Brittle for example does not require oats or tomatoes. Same exact stats as Consummate Honey Pudding and Consummate Sweetroll just without that silly only able to make (2.5/4)x4 or (2.7/4)x4 per day restriction. Makes sense.

    Did you know some Drink recipes have exactly the same resource regeneration at lvl 45 and 50? Seems whoever coded the provisioning stuff forgot to check his math and skipped a tier.

    And drink recipes generally suck compared to food, hardly anyone wants to buy them.
    Thanks so much for your feedback - we passed this along so each item can be investigated.

    Oats and Tomatoes are just fine as rare. I have 135 tomatoes and 122 oats sitting in my bank. I have no other chars then my main. We as a guild, saves these until we have enough skill, interest to numbers to take on the Vet5+ big encounters. We use the food buff there.

    The blue food buffs are MORE then enough to help in defeating harder encounters.

    Please do not make "rare" food buffs into the normal, which makes green and blue food buffs pointless.

    Please listen to this feedback as well.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Calipto
    Calipto
    Soul Shriven
    Looking good ZoS! Keep up the good work! this may have already been asked/answered but when will we be able to see 1.3.0 in PTR?
  • Maverick827
    Maverick827
    ✭✭✭✭✭
    Cogo wrote: »
    Mortosk wrote: »
    Still have provisioning on the back burner I see...

    Were you aware low level ingredients are still dropping in most veteran zones?

    Did you know people are so desperate to get purple provisioning recipes that they are paying upwards of 800K gold for them? Do they drop 0.0000000001% of the time or is it 1x10^-35 %? And, I forgot, why is it purple and not gold again? Thought the color was supposed to be indicative of how rare an item was.

    Did you know level 35 food uses the same ingredients as V5 food?

    Did you know Oats and Tomatoes are so rare that even with 4 provisioning mules with hireling III, I get an average of 2.7 oats and 2.5 tomatoes per day? I actually did a 2-week running count of what I got and that was the real average.
    So divide that by 4, if you want to know how many someone silly enough to just level provisioning to 50 once with one hireling III gets per day.

    Did you know for some unknown reason some purple recipes DO NOT require a rare ingredient such as oats and tomatoes and others do? Consummate Honey Brittle for example does not require oats or tomatoes. Same exact stats as Consummate Honey Pudding and Consummate Sweetroll just without that silly only able to make (2.5/4)x4 or (2.7/4)x4 per day restriction. Makes sense.

    Did you know some Drink recipes have exactly the same resource regeneration at lvl 45 and 50? Seems whoever coded the provisioning stuff forgot to check his math and skipped a tier.

    And drink recipes generally suck compared to food, hardly anyone wants to buy them.
    Thanks so much for your feedback - we passed this along so each item can be investigated.

    Oats and Tomatoes are just fine as rare. I have 135 tomatoes and 122 oats sitting in my bank. I have no other chars then my main. We as a guild, saves these until we have enough skill, interest to numbers to take on the Vet5+ big encounters. We use the food buff there.

    The blue food buffs are MORE then enough to help in defeating harder encounters.

    Please do not make "rare" food buffs into the normal, which makes green and blue food buffs pointless.

    Please listen to this feedback as well.
    This feedback is an outlier, please ignore it. Epic recipes and their ingredients are far too rare.
  • Sunrock
    Sunrock
    ✭✭✭

    And you are wrong about sun shield is as powerful as barrier.... Sun shield is much better because you can use it many times and do a lot of damage.

    You can morph the Barrier to give 4 ultimate back every when it's used up per player you cast it on. If you play in an organized group you get 56 ultimate back each time and it only cost 250 minus any armor set reduction cost you most likely have on. So you only need to build up about 180 to 196 ultimate again. And as a healer you do that in 20 sec or less.

    And do allot of damage.... yea if you have 20 players standing in melee range yea you might get a high DPS. But then again a skill is not OP because players are stupid and don't pay attention.

  • Zerikin
    Zerikin
    I don't like the complete change of the 3 piece willow bonus. I have two legendary pieces of that set and it will be useless to me after the patch.
  • Baphomet
    Baphomet
    ✭✭✭✭✭
    Exactly, this make even worse stamina builds in PvP. I am one of the noobs that use melee weapons in PvP, because I wanna play my style, not the most OP build at the moment.

    And you are wrong about sun shield is as powerful as barrier.... Sun shield is much better because you can use it many times and do a lot of damage.

    I think you have this upside down, mate. Sun shield is almost strongest on a stamina build because it will only have to use its magicka on sun shield and heals.

    Sun shield is extremely situational and the good players out there know to back away from it, just like almost everybody have now learned to avoid talons and standard.

    The upcoming change to sun shield is very good and one I have regularly advocated for about a year now. People had the same concern when they removed the "no magicka regen" on shadowy disguise (which I also advocated, btw) and it worked out wonders for nightblades.

    Now templars will be able to tank better and we will have another improved method of zerg-busting which will be beneficial for the game where more and more people learn to "turtle up".
    Edited by Baphomet on 10 July 2014 14:39
    - The Psijic Order
    - TKO
    - Dominant Dominion
    - The Noore
  • NerfEverything
    NerfEverything
    ✭✭✭✭✭
    Wow these changes look awesome. Things are headed in the right direction
  • Domperidon
    Domperidon
    ✭✭
    Question,question! Redone delves in Coldharbour comes with new achievement associated with them (boss kill) or we dont get any new to obtain?
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Baphomet wrote: »
    Exactly, this make even worse stamina builds in PvP. I am one of the noobs that use melee weapons in PvP, because I wanna play my style, not the most OP build at the moment.

    And you are wrong about sun shield is as powerful as barrier.... Sun shield is much better because you can use it many times and do a lot of damage.

    I think you have this upside down, mate. Sun shield is almost strongest on a stamina build because it will only have to use its magicka on sun shield and heals.

    Sun shield is extremely situational and the good players out there know to back away from it, just like almost everybody have now learned to avoid talons and standard.

    The upcoming change to sun shield is very good and one I have regularly advocated for about a year now. People had the same concern when they removed the "no magicka regen" on shadowy disguise (which I also advocated, btw) and it worked out wonders for nightblades.

    Now templars will be able to tank better and we will have another improved method of zerg-busting which will be beneficial for the game where more and more people learn to "turtle up".

    Nope, like all things magical in this game. Sun shield is far more powerful on a light armor restro user than a stamina build. Restro staff insures that they always have mana to cast it, and the second you stop attacking to avoid it blowing up they'll do restro heavy attack and gain even more mana back. If. You think you'll just keep distance well nope on that to cause they'll charge you and the second you are out of stamina from breaking cc or dodging rolling away from blazing shield is the second you die from piecing jabs spam. It also won't result in Zerg busting, you can do that far better with fragmented shield on dk, what it will do is make Templars untouchable in small man pvp
    Edited by Xsorus on 10 July 2014 15:32
  • Xnemesis
    Xnemesis
    ✭✭✭✭
    Anyone pick up any of the drop sets yet? I am curious as to what some of those gear set changes are
  • sungodapollo976_ESO
    Ehefkae wrote: »
    Guild Heraldry is available to guilds with 10+ members, but you buy the tabard from your guild store. How will this work for guilds with less than 50 members that don't have access to a guild store?

    Find a new guild lol
    Who is he?
    What is he?
    Where did he come from?
  • Baphomet
    Baphomet
    ✭✭✭✭✭
    Nope, like all things magical in this game. Sun shield is far more powerful on a light armor restro user than a stamina build. Restro staff insures that they always have mana to cast it, and the second you stop attacking to avoid it blowing up they'll do restro heavy attack and gain even more mana back. If. You think you'll just keep distance well nope on that to cause they'll charge you and the second you are out of stamina from breaking cc or dodging rolling away from blazing shield is the second you die from piecing jabs spam. It also won't result in Zerg busting, you can do that far better with fragmented shield on dk, what it will do is make Templars untouchable in small man pvp

    You still have a lot to learn, my young Padawan ;)
    - The Psijic Order
    - TKO
    - Dominant Dominion
    - The Noore
  • Cogo
    Cogo
    ✭✭✭✭✭
    Cogo wrote: »
    Mortosk wrote: »
    Still have provisioning on the back burner I see...

    Were you aware low level ingredients are still dropping in most veteran zones?

    Did you know people are so desperate to get purple provisioning recipes that they are paying upwards of 800K gold for them? Do they drop 0.0000000001% of the time or is it 1x10^-35 %? And, I forgot, why is it purple and not gold again? Thought the color was supposed to be indicative of how rare an item was.

    Did you know level 35 food uses the same ingredients as V5 food?

    Did you know Oats and Tomatoes are so rare that even with 4 provisioning mules with hireling III, I get an average of 2.7 oats and 2.5 tomatoes per day? I actually did a 2-week running count of what I got and that was the real average.
    So divide that by 4, if you want to know how many someone silly enough to just level provisioning to 50 once with one hireling III gets per day.

    Did you know for some unknown reason some purple recipes DO NOT require a rare ingredient such as oats and tomatoes and others do? Consummate Honey Brittle for example does not require oats or tomatoes. Same exact stats as Consummate Honey Pudding and Consummate Sweetroll just without that silly only able to make (2.5/4)x4 or (2.7/4)x4 per day restriction. Makes sense.

    Did you know some Drink recipes have exactly the same resource regeneration at lvl 45 and 50? Seems whoever coded the provisioning stuff forgot to check his math and skipped a tier.

    And drink recipes generally suck compared to food, hardly anyone wants to buy them.
    Thanks so much for your feedback - we passed this along so each item can be investigated.

    Oats and Tomatoes are just fine as rare. I have 135 tomatoes and 122 oats sitting in my bank. I have no other chars then my main. We as a guild, saves these until we have enough skill, interest to numbers to take on the Vet5+ big encounters. We use the food buff there.

    The blue food buffs are MORE then enough to help in defeating harder encounters.

    Please do not make "rare" food buffs into the normal, which makes green and blue food buffs pointless.

    Please listen to this feedback as well.
    This feedback is an outlier, please ignore it. Epic recipes and their ingredients are far too rare.

    Rare means rare. "far to rare", that's up to zenimax and also a personal view what rare is. Zenimax have stated what rare means.

    Regarding calling me a lier. I recent that. Please do not insult me when I am just providing my feedback about the same subject. Say I am wrong or something, but calling me lier I take very personal and please do not do that.

    I invite Zenimax to check my bank, logs, my guild to see if my feedback is true.
    I only wanted to feedback that because they where going to look into if the mats where to rare or not. They are not to rare.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Amerigo
    Amerigo
    ✭✭
    Nerfing storm atronach is silly.

    You may as well remove it from the game entirely if it doesnt taunt anymore.

    If you think it is over performing, reduce it's health, damage, duration or whatever you want but leave the taunt.
    Edited by Amerigo on 10 July 2014 16:20
    In loving memory of Angie Stower

    Neither a borrower nor a lender be, for loan oft loses both itself and friend, and borrowing dulls the edge of husbandry. - William Shakespeare
  • eventide03b14a_ESO
    eventide03b14a_ESO
    ✭✭✭✭✭
    ✭✭
    Amerigo wrote: »
    Nerfing storm atronach is silly.

    You may as well remove it from the game entirely if it doesnt taunt anymore.

    If you think it is over performing, reduce it's health, damage, duration or whatever you want but leave the taunt.

    It's fine the way it is. They don't last that long and they are immobile. It's not like you can't just move away from it. If they decrease it's damage in any way or take away it's taunt then they need to give it mobility. That's the only fair way to do it.
    :trollin:
  • Rykoth
    Rykoth
    ✭✭✭✭
    Ehefkae wrote: »
    Guild Heraldry is available to guilds with 10+ members, but you buy the tabard from your guild store. How will this work for guilds with less than 50 members that don't have access to a guild store?

    Find a new guild lol

    How about no? Some of us don't want or need 50 members, but we want to display heraldry.
    Gorthal gro-Gunthak, Chieftain of Mor'Grumaar
    Sigrun Elkhorn, Nordic Warrior and Skald

    Mor'Grumaar - Orcish Stronghold Roleplay
  • eventide03b14a_ESO
    eventide03b14a_ESO
    ✭✭✭✭✭
    ✭✭
    Rykoth wrote: »
    Ehefkae wrote: »
    Guild Heraldry is available to guilds with 10+ members, but you buy the tabard from your guild store. How will this work for guilds with less than 50 members that don't have access to a guild store?

    Find a new guild lol

    How about no? Some of us don't want or need 50 members, but we want to display heraldry.
    What's the point in letting you design heraldry but not be able to use it? Honestly the whole idea that you need to have a minimum amount of people for a bank or a store is asinine to begin with since you share those guilds with all of your alts whether you want to or not. Please ZOS rethink your guild requirements.
    :trollin:
  • Maverick827
    Maverick827
    ✭✭✭✭✭
    Amerigo wrote: »
    Nerfing storm atronach is silly.

    You may as well remove it from the game entirely if it doesnt taunt anymore.

    If you think it is over performing, reduce it's health, damage, duration or whatever you want but leave the taunt.
    The only thing I am hoping for is that their wording means that it won't keep on taunting the same enemy that is already under the effects of a taunt. Otherwise the ability is now pretty useless and will severely hinder the Sorcorer's ability to solo. Greater Atronach was the Standard of Might or the Veil of Blades for Sorcorers.

    @ZOS_GinaBruno‌ can we please get a confirmation of this exact change? And if it is indeed a nerf, can we please know why?
  • Rykoth
    Rykoth
    ✭✭✭✭
    @ZOS_GinaBruno‌ Do you have the ability to comment on guild store requirements just to access the tabards you make?
    Gorthal gro-Gunthak, Chieftain of Mor'Grumaar
    Sigrun Elkhorn, Nordic Warrior and Skald

    Mor'Grumaar - Orcish Stronghold Roleplay
  • Bashev
    Bashev
    ✭✭✭✭✭
    ✭✭
  • olsborg
    olsborg
    ✭✭✭✭✭
    ✭✭✭✭✭
    DEUTSCHE PTS PATCHNOTIZEN v1.3.0


    Sun Shield: This ability no longer stops your magicka regeneration.


    Errr, really? Templars are already pretty much invulnerable using this with block and lower cost reductions already.

    PC EU
    PvP only
  • Aziz006
    Aziz006
    ✭✭✭
    Aziz006 wrote: »
    I have to say all whiners a bunch of noob players. Stamina builds are getting better every day and the biggest change made for stamina builds by making ultimate abilities scale off stamina or magicka(which benefits you most). Only problem left is ultimate gain for stamina builds which I hope will be rebalanced soon

    This maybe the case in pve, but no where near close to this in pvp. Dual wield Night Blades can gank well enough as long as the get the jump on you on a horse, but that is about it. The main reason they can do that is that TTK is pretty fast in this game. Magicka builds are still king in Cyrodiil with all the dodging and cc breaking required. Are there exceptional players who go into pvp with heavy or medium armor and perform well? Absolutely as I'm sure there are some doing so in trials as well, but I would guarantee you that both groups of exceptional players who made stam builds work would do way better with a magicka build in light armor. Could you please tell me where I could find information on 2h builds that are competing with light armor stick builds? I'm not being a *** I really am curious as 2h HA is how I want to play. I'm willing to compromise and go medium as much as I would hate to.

    @ZOS_GinaBruno‌ or @ZOS_JessicaFolsom‌

    A few questions for ZOS

    1. Stam builds in general

    How do the devs envision stam builds working? Harder hitting light and heavy attacks with weapon and class skills being used to supplement/buff/cc? Or should a stamina builds weapon abilities be on par with class and destro abilities of a magicka build?

    2. Heavy armor

    Heavy armor was mentioned in one of these letters. What happened there? Again is it in the devs model for Heavy armor to be strictly a tanking armor, or will dps in heavy be possible? If it is meant just for tanking than what will be done to make it a better option for tanking for light because right now the spell reduction and spell resist on light is too good to pass up. Light armor tanks better does more dps while tanking, and way more dps while being a damage dealer. If light armor wearers can slot a defensive ability or 2 to be able to tank as well/better than a heavy armor wearer than why can't I dps effectively in Heavy?
    There is no resource regen on heavy worth mentioning. Health regen is a joke of a stat. It is worthless.
    Most damage in this game is spell damage so it doesn't offer better survivability.
    Juggernaut is terrible.
    Bracing isn't that great either.
    2 handed heavy armor damage dealers are not a crazy off the wall build. It is an archetype of fantasy mmos.
    Heavy Armored Templar healers(Paladins) aren't off the wall either. I need to know efforts are being made to make these types of builds viable, that something is being done.

    I love the game. I want it to succeed, but I need answers. Please?

    That build is Wrecking blow spamming with heavy attack cancel. If you want to know more about that build I can share it with you if you are an NB.

    When it comes to bow build, I have seen a DK in my guild using lethal arrow spam with 3 jewelery set pieces that increases posion attacks by 20%. I don`t know what is the name of that set exactly but it was lvl 10-20 set.

    As you mentioned they are really exceptional players, and they have DPS really close to 1k(in Trials).
    Edited by Aziz006 on 10 July 2014 18:02
  • PF1901
    PF1901
    ✭✭✭
    DEUTSCHE PTS PATCHNOTIZEN v1.3.0

    [*] Bow of Shadows: 5 day Veteran Rank only Campaign
    [*] Blackwater Blade: 5 day Non-Veteran only Campaign
    [*] Haderus: 7 day standard Campaign that anyone can join
    [*] Chillrend: 7 day standard Campaign that anyone can join
    [*] Thornblade: 30 day standard Campaign that anyone can join
    *Sigh* One campaign left which lasts more than just 7 days? Eerrrr...(loss for words). Where are you heading to?

    Edited for: So disappointed!
    Edited by PF1901 on 10 July 2014 18:25
  • GnatB
    GnatB
    ✭✭✭✭
    Bleh. Here's to hoping they add a way to simply buy dyes for those of us who think achievements are just a load of manure.
    Achievements Suck
  • Xexpo
    Xexpo
    ✭✭✭✭✭
    Aedric Spear

    Sun Shield: This ability no longer stops your magicka regeneration.

    I'd rethink this change, Blazing Shield is already incredibly powerful, this would push it into overpowered territory.
    Sssshhh... that was easily the best part of these patch notes! >:)

    Kiki Dickson ~~~ Dixmanian Devil ~~~ Cornelius Buckshank Jr.
    Histy-Fitz ~~~ Boozemer ~~~ Chace X'expo
    Lluvia De'Fuego ~~~ Shakes Spear
    Macro and Cheese NA/PC
  • eventide03b14a_ESO
    eventide03b14a_ESO
    ✭✭✭✭✭
    ✭✭
    GnatB wrote: »
    Bleh. Here's to hoping they add a way to simply buy dyes for those of us who think achievements are just a load of manure.

    I might agree that achievement seems unnecessary, but even if that's the only way so what? I'm pretty sure it won't be that difficult or time consuming.
    :trollin:
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Amerigo wrote: »
    Nerfing storm atronach is silly.

    You may as well remove it from the game entirely if it doesnt taunt anymore.

    If you think it is over performing, reduce it's health, damage, duration or whatever you want but leave the taunt.
    The only thing I am hoping for is that their wording means that it won't keep on taunting the same enemy that is already under the effects of a taunt. Otherwise the ability is now pretty useless and will severely hinder the Sorcorer's ability to solo. Greater Atronach was the Standard of Might or the Veil of Blades for Sorcorers.

    @ZOS_GinaBruno‌ can we please get a confirmation of this exact change? And if it is indeed a nerf, can we please know why?
    The taunt was removed entirely from the Storm Atronach. We found that he was preventing allies from holding threat on key targets. Furthermore, the Storm Atronach was never intended to be a high health tanking monster; he's a high damage monster, and will still do high damage against your target.
    Rykoth wrote: »
    @ZOS_GinaBruno‌ Do you have the ability to comment on guild store requirements just to access the tabards you make?
    You'll still be able to access your guild store to purchase tabards if you don't have 50 members, you just aren't able to post items for sale.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Cogo wrote: »
    Mortosk wrote: »
    Still have provisioning on the back burner I see...

    Were you aware low level ingredients are still dropping in most veteran zones?

    Did you know people are so desperate to get purple provisioning recipes that they are paying upwards of 800K gold for them? Do they drop 0.0000000001% of the time or is it 1x10^-35 %? And, I forgot, why is it purple and not gold again? Thought the color was supposed to be indicative of how rare an item was.

    Did you know level 35 food uses the same ingredients as V5 food?

    Did you know Oats and Tomatoes are so rare that even with 4 provisioning mules with hireling III, I get an average of 2.7 oats and 2.5 tomatoes per day? I actually did a 2-week running count of what I got and that was the real average.
    So divide that by 4, if you want to know how many someone silly enough to just level provisioning to 50 once with one hireling III gets per day.

    Did you know for some unknown reason some purple recipes DO NOT require a rare ingredient such as oats and tomatoes and others do? Consummate Honey Brittle for example does not require oats or tomatoes. Same exact stats as Consummate Honey Pudding and Consummate Sweetroll just without that silly only able to make (2.5/4)x4 or (2.7/4)x4 per day restriction. Makes sense.

    Did you know some Drink recipes have exactly the same resource regeneration at lvl 45 and 50? Seems whoever coded the provisioning stuff forgot to check his math and skipped a tier.

    And drink recipes generally suck compared to food, hardly anyone wants to buy them.
    Thanks so much for your feedback - we passed this along so each item can be investigated.

    Oats and Tomatoes are just fine as rare. I have 135 tomatoes and 122 oats sitting in my bank. I have no other chars then my main. We as a guild, saves these until we have enough skill, interest to numbers to take on the Vet5+ big encounters. We use the food buff there.

    The blue food buffs are MORE then enough to help in defeating harder encounters.

    Please do not make "rare" food buffs into the normal, which makes green and blue food buffs pointless.

    Please listen to this feedback as well.
    This feedback is an outlier, please ignore it. Epic recipes and their ingredients are far too rare.
    We listen to all feedback. :) That said, we are working on revamping the Provisioning system a bit. We plan to post what our vision is for the revamp very soon, and would love to get everyone's feedback on it.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Thejollygreenone
    Thejollygreenone
    ✭✭✭
    Aziz006 wrote: »
    Aziz006 wrote: »
    I have to say all whiners a bunch of noob players. Stamina builds are getting better every day and the biggest change made for stamina builds by making ultimate abilities scale off stamina or magicka(which benefits you most). Only problem left is ultimate gain for stamina builds which I hope will be rebalanced soon

    This maybe the case in pve, but no where near close to this in pvp. Dual wield Night Blades can gank well enough as long as the get the jump on you on a horse, but that is about it. The main reason they can do that is that TTK is pretty fast in this game. Magicka builds are still king in Cyrodiil with all the dodging and cc breaking required. Are there exceptional players who go into pvp with heavy or medium armor and perform well? Absolutely as I'm sure there are some doing so in trials as well, but I would guarantee you that both groups of exceptional players who made stam builds work would do way better with a magicka build in light armor. Could you please tell me where I could find information on 2h builds that are competing with light armor stick builds? I'm not being a *** I really am curious as 2h HA is how I want to play. I'm willing to compromise and go medium as much as I would hate to.

    @ZOS_GinaBruno‌ or @ZOS_JessicaFolsom‌

    A few questions for ZOS

    1. Stam builds in general

    How do the devs envision stam builds working? Harder hitting light and heavy attacks with weapon and class skills being used to supplement/buff/cc? Or should a stamina builds weapon abilities be on par with class and destro abilities of a magicka build?

    2. Heavy armor

    Heavy armor was mentioned in one of these letters. What happened there? Again is it in the devs model for Heavy armor to be strictly a tanking armor, or will dps in heavy be possible? If it is meant just for tanking than what will be done to make it a better option for tanking for light because right now the spell reduction and spell resist on light is too good to pass up. Light armor tanks better does more dps while tanking, and way more dps while being a damage dealer. If light armor wearers can slot a defensive ability or 2 to be able to tank as well/better than a heavy armor wearer than why can't I dps effectively in Heavy?
    There is no resource regen on heavy worth mentioning. Health regen is a joke of a stat. It is worthless.
    Most damage in this game is spell damage so it doesn't offer better survivability.
    Juggernaut is terrible.
    Bracing isn't that great either.
    2 handed heavy armor damage dealers are not a crazy off the wall build. It is an archetype of fantasy mmos.
    Heavy Armored Templar healers(Paladins) aren't off the wall either. I need to know efforts are being made to make these types of builds viable, that something is being done.

    I love the game. I want it to succeed, but I need answers. Please?

    That build is Wrecking blow spamming with heavy attack cancel. If you want to know more about that build I can share it with you if you are an NB.

    When it comes to bow build, I have seen a DK in my guild using lethal arrow spam with 3 jewelery set pieces that increases posion attacks by 20%. I don`t know what is the name of that set exactly but it was lvl 10-20 set.

    As you mentioned they are really exceptional players, and they have DPS really close to 1k(in Trials).

    I for one would like to know about this 2h build, as I am a nightblade who uses and loves 2h. Similarly my other weapon is a bow so I'd enjoy some details on how this DK achieves close to 1k dps in trials with it.

    If you could send me a PM with some details, I'd be quite grateful ^.^
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Cogo wrote: »
    Mortosk wrote: »
    Still have provisioning on the back burner I see...

    Were you aware low level ingredients are still dropping in most veteran zones?

    Did you know people are so desperate to get purple provisioning recipes that they are paying upwards of 800K gold for them? Do they drop 0.0000000001% of the time or is it 1x10^-35 %? And, I forgot, why is it purple and not gold again? Thought the color was supposed to be indicative of how rare an item was.

    Did you know level 35 food uses the same ingredients as V5 food?

    Did you know Oats and Tomatoes are so rare that even with 4 provisioning mules with hireling III, I get an average of 2.7 oats and 2.5 tomatoes per day? I actually did a 2-week running count of what I got and that was the real average.
    So divide that by 4, if you want to know how many someone silly enough to just level provisioning to 50 once with one hireling III gets per day.

    Did you know for some unknown reason some purple recipes DO NOT require a rare ingredient such as oats and tomatoes and others do? Consummate Honey Brittle for example does not require oats or tomatoes. Same exact stats as Consummate Honey Pudding and Consummate Sweetroll just without that silly only able to make (2.5/4)x4 or (2.7/4)x4 per day restriction. Makes sense.

    Did you know some Drink recipes have exactly the same resource regeneration at lvl 45 and 50? Seems whoever coded the provisioning stuff forgot to check his math and skipped a tier.

    And drink recipes generally suck compared to food, hardly anyone wants to buy them.
    Thanks so much for your feedback - we passed this along so each item can be investigated.

    Oats and Tomatoes are just fine as rare. I have 135 tomatoes and 122 oats sitting in my bank. I have no other chars then my main. We as a guild, saves these until we have enough skill, interest to numbers to take on the Vet5+ big encounters. We use the food buff there.

    The blue food buffs are MORE then enough to help in defeating harder encounters.

    Please do not make "rare" food buffs into the normal, which makes green and blue food buffs pointless.

    Please listen to this feedback as well.
    This feedback is an outlier, please ignore it. Epic recipes and their ingredients are far too rare.
    We listen to all feedback. :) That said, we are working on revamping the Provisioning system a bit. We plan to post what our vision is for the revamp very soon, and would love to get everyone's feedback on it.

    Something I could suggest would be to allow 1 food and 1 drink to be active at the same time. Why is this not allowed already? One effects max stat size the other effects stat regen. People would not be ignoring the drinks if they didn't have to make Sophie's choice every time.
    :trollin:
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