ZOS_JessicaFolsom wrote: »Hi everyone,
One of the topics we frequently get feedback on is ESO’s Veteran content. Some of you may have seen our recent comments about changes we have in store for ESO’s post-50 experience. We want you to know we’ve been listening to your suggestions and concerns, but more importantly, we want to tell you what we’re doing about them. Today, we have an update from the ESO Dev Team to share with you.
Some of the concerns you’ve called out are: Veteran content is too much of a departure from the level 1 to 50 experience, playing and leveling through it is too much of a grind, and that the rewards you get don’t match the effort you have to put in to progress.
One of the guiding principles of our Veteran gameplay was to encourage you (not force you) to group. We wanted you to be able to reach max level by playing solo if you wished, but still encourage you to group with others along the way. This principle was the reason we made our post-50 zones more difficult; we wanted you to get together with others to take on tougher challenges and form social bonds while you did so. But we understand that, despite our vision, this is not how all our players want to experience the game beyond level 50.
We recognize that many of you love the game you played while leveling up, and that you feel the post-50 zones are too much of a departure from that experience. We hear your requests to continue participating in solo content as you progress through Veteran Ranks, and we’re acting on that feedback.
Starting next week on Monday, July 7th, you’ll see the first significant change we’re making to the Veteran System. We’re implementing some balance changes to content in post-50 zones that will make it much more like the content from levels 1-50. Our goal is to remove the feeling of “I have just hit a wall of difficulty” that many of you have expressed—you’ll be able to solo much more easily. This is just the first of many large-scale changes coming to ESO’s Veteran System, and we encourage you to watch our QuakeCon panel on Friday, July 17th, where we’ll go into much more detail about the other parts.
Thank you for sticking with us, sharing your concerns, and supporting a game we all love.
ShedsHisTail wrote: »Where do you people even come from? Are you equipped with discontent sensors or something?
All I've ever seen regarding Vet Levels is people talking about how hard it is or people talking about how it isn't so bad. Never seen anyone go, "You know, I really dig it being super tough and double-tedious."
Then a Dev mentions that their going to make it marginally less difficult and you people just swarm all over it with *** like, "Oh, Eldernerf Online amirite, lolz. Gimmie an achievement for doing the hard way. I need validation or I'm cancelling my sub!"
Please give us the option to keep it the difficulty it is somehow, not all of us want content to be watered down cause of a few carebears.
I do not like this change at all.
Please give us the option to keep it the difficulty it is somehow, not all of us want content to be watered down cause of a few carebears.
I do not like this change at all.
Why cant the questing content be easier for more people to enjoy. Then have solo dungeons, public dungeons, world bosses, dolmens etc the difficult parts where those who seek difficulty can find that? Something for everyone?
psychoman88ub17_ESO wrote: »LonePirate wrote: »I honestly think removing group elements from an MMO is never a good idea in general, especially if you replace that group element in the open world with pointless dungeon grinding like Blizzard did and obviously ZO wants to do as well.
Sad news, again a vocal minority had a huge impact on an MMO.
You are mistaken if you think it was a vocal minority who was clamoring for these changes. It has been much more like a vocal majority, probably upwards of 75% of the players have requested the Veteran content's difficulty be toned down. The hardcore players who enjoyed the current Veteran content or wanted it to be even more difficult are the quiet minority here.
In fact, they are so quiet that requests for groups or help with quests in the upper VR zones are never answered. I can spend hours in the VR8-10 zones and never see another player. Where are all of these people who enjoy the Veteran content and why aren't they helping people? You simply cannot have (practically required) group content in a game when there are no players to group with, either due to low populations or players who refuse to help others. For the good of the game, ZOS had to act and I am glad they have. We all owe them a big thank you.
Forum whiners are a vocal minority. The majority is having fun playing.
Or just taking their money elsewhere and putting too hard on the why are you unsubscribing block. All of the people that are here on the forums seem to forget they are the minority just by being on the forums. I would wager that as much as 60% of the player base does not look at the forums and if they decided to leave the game they will do so quietly. 20% come here to get information and ask legitimate questions/answer questions/give constructive feed back. The last 20% will either complain about whatever or troll to get a rise out of the complainers.
Just human nature, most people just avoid the potential conflict and move on to something more fun. Trying to make the claim that the majority is too busy enjoying the game in all of its difficulty is too much of an assumption. I will agree that the majority is too busy to bother with the forums. Basic rule about human nature is that a dissatisfied customer is over 10 times more likely to complain about something they don't like vs a satisfied customer.
While you can make the argument that means while everyone else that was complaining about how hard it was before is mucking up the numbers. You also have to look at this current backlash of proposed changes...the number of supporters for the change vs haters of the change is about equal. So for every one supporter you see on this thread, on average there is 9 more that didnt say anything.
Bottom line, zenimax looked at the threads, did whatever marketing analysis they needed, and decided that the content was too hard and the majority of their subscribers agreed that it was too hard.
When Henri Ford asked people about their needs, they answered: "faster horses"...
Zenimax need to hear the people but they should have kept their vision.
Keep the difficulty but make it more rewarding (items, character customization, crafts mats, etc..) => more people would be interested.
And now they would group together if they feel the need to. And for those who don't want to group at all, give them the possibility to hire mercenaries npcs with a cost per hour..
dean_steusloffub17_ESO wrote: »ZOS_JessicaFolsom wrote: »Hi everyone,
Starting next week on Monday, July 7th, you’ll see the first significant change we’re making to the Veteran System. We’re implementing some balance changes to content in post-50 zones that will make it much more like the content from levels 1-50.
I'm scared. Unfortunately, since the majority of the people that post do so because they don't like something, that is what a good portion of changes and tweaks are based on.
What isn't taken into consideration is the number of people that LIKE the challenge. I'm sure we'll be hearing from them shortly (as in when the changes go into effect).
You should consider putting something in-game (a one-time occurrence) that asks people what they think about certain things. People aren't going to flock to the forums to say "I LOVE <whatever>", but if there's something that pops up in game, people would be more inclined to volunteer feedback. Of course, there's going to be people that hate being bothered by stuff like this, but then they should lose their right to complain if they don't offer any response.
This is something that is going to affect a large portion of the playerbase, and that is NOT being accurately represented here.
Please give us the option to keep it the difficulty it is somehow, not all of us want content to be watered down cause of a few carebears.
I do not like this change at all.
Catches_the_Sun wrote: »ShedsHisTail wrote: »Where do you people even come from? Are you equipped with discontent sensors or something?
All I've ever seen regarding Vet Levels is people talking about how hard it is or people talking about how it isn't so bad. Never seen anyone go, "You know, I really dig it being super tough and double-tedious."
Then a Dev mentions that their going to make it marginally less difficult and you people just swarm all over it with *** like, "Oh, Eldernerf Online amirite, lolz. Gimmie an achievement for doing the hard way. I need validation or I'm cancelling my sub!"
Here's my comment from May 28th...again, I've been vocal on this issue since day 1 and that position has not changed.
Vet Content Discussion
They have dumbed down quest achievements in zones to the extent that you can complete over 12 quests AFTER reaching the achievement in some cases. They have increased Motif drop rates to the point that they are fast becoming useless. They have nerfed the Doshia challenge to the point that it is laughable (my wife killed her before she even transformed into the Harvester). Now they are looking at decreasing the challenge in VR content, further pushing this MMO into the Singleplayer category, and that doesn't sit well with me. Their early track record appears to be focused on watering this game down.
I said it on May 28th & I'll say it again "The rest of us shouldn't have to drink skim milk just because the baby can't eat steak."
Persephonius wrote: »I don't understand. It seems to me that ZOS are taking these forums too seriously. Everyone I have spoken to in-game have said the exact opposite. That the VR zones were far too easy, the endgame trials are too easy to 'cheese', and the overall feeling of accomplishment is missing as doing everything was a face-roll.
Changing the VR content is not improving the experience of the players that have complained about them, as they will likely never do it, or do it once and forget about it; but rather punishing the players that actually like the VR zones. This will diminish the lifetime of the current content. It would have made more sense to introduce alternatives to the VR zones in levelling
I have felt that the 'big challenges' were coming, the things that get players hooked and make them analyze their character builds rigorously and needing to build strong team orientated mechanisms to accomplish the main endgame objectives. One of the main elements of an MMO are the player-to-player driven interactions which enable far greater complexity than is achievable in a single player game. People choose to play an MMO for these interactions in one form or another. These changes appear to be pushing the game in the direction of a purely single player experience, which does not make any sense. The best experiences I have had in MMO's come from team orientated progression 'raiding'; and the large scale PvP interactions that come from player driven economies and high pressure/consequence PvP battles (such are my experiences in EvE online, Swtor and WoW). I have seen many negative comments around the place as to the state of Swtor, but one of my most memorable times in an MMO comes from joining a Progression team for Denova Nightmare Mode when it was released. It was stated over and over by the player base that this operation was undoable. This was not received by the developers of the operation as criticism, but as praise (no matter how it was worded ). No matter how much it was criticized for being too hard, players continued to attempt it, and eventually it was completed (and once a way was found, it was very doable by a lot of people). That was an achievement worth having! This was reason to keep playing the game and improve not only your character and your own skills, but your teamwork.
It seemed to me so far that it was not really understood what player builds could accomplish in ESO, such as where trial bosses have been killed in literally 20 seconds or less. I can see that the actual mechanics of the trials are challenging, but the ability to completely ignore them and defeat bosses in seconds is purely a PvE content balancing issue. I was expecting that this would be addressed in future trials after greater insight of what can be done with character builds has been understood. With these changes to the VR system, I am now concerned that if ever a truly challenging trial is released, where a true progression raid team can sink their teeth into, it will be re-balanced as too many people will complain they can no longer cheese the mechanics. These complaints I believe have been mis-interpreted. Instead of buckling under and giving in, they should be interpreted as what they really are: hey you have developed something that is quite challenging here and is making me think and adapt what I have been doing, I cannot plant my face on the keyboard and roll side to side anymore.
Everyone that has complained that content is too hard, consider this. After you have face-roll grinded your way to vet-12 in a matter of days, completed the main endgame achievements after a week or so, what then?
themizario wrote: »ZOS_JessicaFolsom wrote: »Hi everyone,
One of the topics we frequently get feedback on is ESO’s Veteran content. Some of you may have seen our recent comments about changes we have in store for ESO’s post-50 experience. We want you to know we’ve been listening to your suggestions and concerns, but more importantly, we want to tell you what we’re doing about them. Today, we have an update from the ESO Dev Team to share with you.
Some of the concerns you’ve called out are: Veteran content is too much of a departure from the level 1 to 50 experience, playing and leveling through it is too much of a grind, and that the rewards you get don’t match the effort you have to put in to progress.
One of the guiding principles of our Veteran gameplay was to encourage you (not force you) to group. We wanted you to be able to reach max level by playing solo if you wished, but still encourage you to group with others along the way. This principle was the reason we made our post-50 zones more difficult; we wanted you to get together with others to take on tougher challenges and form social bonds while you did so. But we understand that, despite our vision, this is not how all our players want to experience the game beyond level 50.
We recognize that many of you love the game you played while leveling up, and that you feel the post-50 zones are too much of a departure from that experience. We hear your requests to continue participating in solo content as you progress through Veteran Ranks, and we’re acting on that feedback.
Starting next week on Monday, July 7th, you’ll see the first significant change we’re making to the Veteran System. We’re implementing some balance changes to content in post-50 zones that will make it much more like the content from levels 1-50. Our goal is to remove the feeling of “I have just hit a wall of difficulty” that many of you have expressed—you’ll be able to solo much more easily. This is just the first of many large-scale changes coming to ESO’s Veteran System, and we encourage you to watch our QuakeCon panel on Friday, July 17th, where we’ll go into much more detail about the other parts.
Thank you for sticking with us, sharing your concerns, and supporting a game we all love.
On to something more serious...I bet Jessica is a hottie. I wonder how we could confirm this.
Catches_the_Sun wrote: »ShedsHisTail wrote: »Where do you people even come from? Are you equipped with discontent sensors or something?
All I've ever seen regarding Vet Levels is people talking about how hard it is or people talking about how it isn't so bad. Never seen anyone go, "You know, I really dig it being super tough and double-tedious."
Then a Dev mentions that their going to make it marginally less difficult and you people just swarm all over it with *** like, "Oh, Eldernerf Online amirite, lolz. Gimmie an achievement for doing the hard way. I need validation or I'm cancelling my sub!"
Here's my comment from May 28th...again, I've been vocal on this issue since day 1 and that position has not changed.
Vet Content Discussion
They have dumbed down quest achievements in zones to the extent that you can complete over 12 quests AFTER reaching the achievement in some cases. They have increased Motif drop rates to the point that they are fast becoming useless. They have nerfed the Doshia challenge to the point that it is laughable (my wife killed her before she even transformed into the Harvester). Now they are looking at decreasing the challenge in VR content, further pushing this MMO into the Singleplayer category, and that doesn't sit well with me. Their early track record appears to be focused on watering this game down.
I said it on May 28th & I'll say it again "The rest of us shouldn't have to drink skim milk just because the baby can't eat steak."
You are over reacting. Calm down.
And, trust me, there are very few people left out there as hard core as you. I know where you are coming from though. I, myself, have been playing MMO's since Everquest, and I played the original everquest, where if you died you had to run back naked to get your armour, and you didn't just have a repair bill to contend with, you actually lost a chunk of your experience, and could even lose a level for dying enough times. That was a hardcore game, and while it was probably a lot more difficult that ESO is today, the time it took to get to level cap was about on par with ESO (sadly enough).
After Everquest, I did 10 and 25 heroic raids in WoW during WotLK and Cataclysm. Despite the popular belief that "WoW is easy." Heroic raids were not. My guild was even a blue ranked top 400 in the world on wowprogress.com during cataclysm, so I'm not exactly what you would call a person with a casual mentality. I admit, I no longer play on that kind of level anymore, because mainly it's a full time job and requires a level of dedication I no longer want to contribute to an MMO. Since quitting WoW, I've been trying all the AAA MMO's as they come out, seeing everything the game has to offer, and trying to have fun.
I find veteran content in this game a little over tuned. Little things here and there, certain types of mobs have immunities they shouldn't, or too much health, or they have abilities that do enough damage to 1-shot when they really shouldn't be doing that. It's not that I can't defeat it, but I die one too many times for stupid silly split second mistakes. I would expect to die if I were going up against Heroic Deathwing in a 10 man raiding environment for a simple split second lapse in attention, but not when I am doing the required leveling content just to reach the game's level cap. That is just plain ridiculous if you ask me, and that is why they plan on changing it. It's as simple as that really.
Persephonius wrote: »I don't understand. It seems to me that ZOS are taking these forums too seriously. Everyone I have spoken to in-game have said the exact opposite. That the VR zones were far too easy, the endgame trials are too easy to 'cheese', and the overall feeling of accomplishment is missing as doing everything was a face-roll.
Changing the VR content is not improving the experience of the players that have complained about them, as they will likely never do it, or do it once and forget about it; but rather punishing the players that actually like the VR zones. This will diminish the lifetime of the current content. It would have made more sense to introduce alternatives to the VR zones in levelling
I have felt that the 'big challenges' were coming, the things that get players hooked and make them analyze their character builds rigorously and needing to build strong team orientated mechanisms to accomplish the main endgame objectives. One of the main elements of an MMO are the player-to-player driven interactions which enable far greater complexity than is achievable in a single player game. People choose to play an MMO for these interactions in one form or another. These changes appear to be pushing the game in the direction of a purely single player experience, which does not make any sense. The best experiences I have had in MMO's come from team orientated progression 'raiding'; and the large scale PvP interactions that come from player driven economies and high pressure/consequence PvP battles (such are my experiences in EvE online, Swtor and WoW). I have seen many negative comments around the place as to the state of Swtor, but one of my most memorable times in an MMO comes from joining a Progression team for Denova Nightmare Mode when it was released. It was stated over and over by the player base that this operation was undoable. This was not received by the developers of the operation as criticism, but as praise (no matter how it was worded ). No matter how much it was criticized for being too hard, players continued to attempt it, and eventually it was completed (and once a way was found, it was very doable by a lot of people). That was an achievement worth having! This was reason to keep playing the game and improve not only your character and your own skills, but your teamwork.
It seemed to me so far that it was not really understood what player builds could accomplish in ESO, such as where trial bosses have been killed in literally 20 seconds or less. I can see that the actual mechanics of the trials are challenging, but the ability to completely ignore them and defeat bosses in seconds is purely a PvE content balancing issue. I was expecting that this would be addressed in future trials after greater insight of what can be done with character builds has been understood. With these changes to the VR system, I am now concerned that if ever a truly challenging trial is released, where a true progression raid team can sink their teeth into, it will be re-balanced as too many people will complain they can no longer cheese the mechanics. These complaints I believe have been mis-interpreted. Instead of buckling under and giving in, they should be interpreted as what they really are: hey you have developed something that is quite challenging here and is making me think and adapt what I have been doing, I cannot plant my face on the keyboard and roll side to side anymore.
Everyone that has complained that content is too hard, consider this. After you have face-roll grinded your way to vet-12 in a matter of days, completed the main endgame achievements after a week or so, what then?
Comparing people that spindle ground, or anomaly ground their way to VR12 than ran through trials to people that are just trying to quest are comparing apples to oranges. I can guarantee that most (I mean 51%+) of the "hardcore trial runners" that you have been talking to, did some sort of vet dungeon grinding, or anomaly grinding, to get to VR12 long before they thought about completing the quests.
I know a lot of you are going to suddenly be up in arms about how you completed the quests, etc. That is why I said most and pointed out 51%, not all. You already know that most people that hit VR12 early did it by grinding spindle, or whatever. Very few, and I mean very very few people hit VR10 solely by completing all the quests before starting to grind the rest of their experience.
The biggest part you are forgetting is that there are already hundreds of people that "face roll to vet 12 in a matter of days" by taking advantage of things like spindle or anomaly grinding. So telling someone that they should have to spend months grinding quests to go from VR1 to VR10, when people already are going VR1 to VR12 in less than a week is a very weak argument.
The point to the VR1-10 content is to allow someone to experience the content without re-rolling, and to allow them to collect more skill points. It should not cost them a wheelbarrow full of soul gems and a warehouse full of frustration to get there. Not when there are already so many work around options to get to VR12 quickly without subjecting yourself to the areas.
AlienDiplomat wrote: »I have to say, I am somewhat disappointed by this decision. I really wish ZOS would erect the spine of standing up to the whiners already, but it seems with this company whenever the vocal minority complains they get whatever they want even if it ruins the game for the rest of us.
I will reserve final judgement however until I see how easy they actually make it...
I have felt all along that veteran zones were very well balanced even for solo play. 1-50 was actually boringly easy. I know that the majority of the player base was complaining about it being too hard though, so I understand in a way why ZOS felt the need to abandon their vision and concede defeat to the calls for a difficulty nerf, but still, a bit disappointing.
I honestly feel that part of the blame lies with the players. I think there is some overly stubborn refusal to try new skills and abilities to get through content, and people abuse the "play how you want" cliche to assume the should be able to beat things with fishsticks and win if they want to.
I really hope this isn't the beginning of the dumbing down of Elder Scrolls to WoW faceroll status, but I guess the vocal complaints always get what they want, so it was probably inevitable.
I have already been facerolling content with some minimal CC and actually using the mechanics we are given, and my fear is this will not only abandon the vision of veteran content as end game but also completely trivialize the whole purpose of block and rolldodge mechanics.
Skill? "Ain't no one got time for that!"
I erect the spine of my bruising sense of betrayal.
AlienDiplomat wrote: »I have to say, I am somewhat disappointed by this decision. I really wish ZOS would erect the spine of standing up to the whiners already, but it seems with this company whenever the vocal minority complains they get whatever they want even if it ruins the game for the rest of us.
I will reserve final judgement however until I see how easy they actually make it...
I have felt all along that veteran zones were very well balanced even for solo play. 1-50 was actually boringly easy. I know that the majority of the player base was complaining about it being too hard though, so I understand in a way why ZOS felt the need to abandon their vision and concede defeat to the calls for a difficulty nerf, but still, a bit disappointing.
I honestly feel that part of the blame lies with the players. I think there is some overly stubborn refusal to try new skills and abilities to get through content, and people abuse the "play how you want" cliche to assume the should be able to beat things with fishsticks and win if they want to.
I really hope this isn't the beginning of the dumbing down of Elder Scrolls to WoW faceroll status, but I guess the vocal complaints always get what they want, so it was probably inevitable.
I have already been facerolling content with some minimal CC and actually using the mechanics we are given, and my fear is this will not only abandon the vision of veteran content as end game but also completely trivialize the whole purpose of block and rolldodge mechanics.
Skill? "Ain't no one got time for that!"
I erect the spine of my bruising sense of betrayal.
I erect the spine of where the hell did everyone go?
(Talking about veteran zones.)
Do you see any people there any more? Why do you think that is? They are doing this for a reason.
Persephonius wrote: »Please give us the option to keep it the difficulty it is somehow, not all of us want content to be watered down cause of a few carebears.
I do not like this change at all.
Why cant the questing content be easier for more people to enjoy. Then have solo dungeons, public dungeons, world bosses, dolmens etc the difficult parts where those who seek difficulty can find that? Something for everyone?
But, that is exactly how it is right now.