Well, this may make me less proud of my 'tamriel hero' achievement, and as much as i like the difficulty, i suppose this is good for those who don't. honestly i have mixed feelings about this. I want to see more people in the vet zones, to be sure, but dumbing stuff down does not make me feel too good about it. idk.. the challenge was like a breath of fresh air compared to how easy the content was getting. i finally had to actually care about what i was doing vs just pressing a few buttons to see what happens.
i honestly wish there was more i could say... maybe make the sabotage option people are asking for, then return cadwell's to its current state? or have a special something for those of us who have done it at this difficulty? idk, something.
Well, this may make me less proud of my 'tamriel hero' achievement, and as much as i like the difficulty, i suppose this is good for those who don't. honestly i have mixed feelings about this. I want to see more people in the vet zones, to be sure, but dumbing stuff down does not make me feel too good about it. idk.. the challenge was like a breath of fresh air compared to how easy the content was getting. i finally had to actually care about what i was doing vs just pressing a few buttons to see what happens.
i honestly wish there was more i could say... maybe make the sabotage option people are asking for, then return cadwell's to its current state? or have a special something for those of us who have done it at this difficulty? idk, something.
After Monday, that title will mean little. I wish ZOS would find some suitable way to reward those of us who got through all of this the "hard way", rather than just doing the, "yes, we screwed you very much, have a nice day".
I managed to get to VR12 doing quests and without grinding, and managed to get the Tamriel Hero title a few days ago. Don't get me wrong, I did hit some trouble spots, particularly with healing bosses, the 15k+ HP VR9/10 storm atronachs, etc. These need to be fixed, as I don't know a single person who had been able to solo these portions.
Why don't you try to play with a broken hand, and with just one eye? Maybe it would be more difficult...
I mean...................
I managed to get to VR12 doing quests and without grinding, and managed to get the Tamriel Hero title a few days ago. Don't get me wrong, I did hit some trouble spots, particularly with healing bosses, the 15k+ HP VR9/10 storm atronachs, etc. These need to be fixed, as I don't know a single person who had been able to solo these portions.
Why don't you try to play with a broken hand, and with just one eye? Maybe it would be more difficult...
I mean...................
Stated differently, I can count the number of quest fights I couldn't solo as a DW/bow NB on one hand. Regardless, I understand why ZOS now chooses to make VR levels "easier" ... there are simply far more people finding the content too difficult vs. not. All I'm asking is that players who went through the "hard stuff" -- through many deaths, repairs, soul gems, etc. -- to be acknowledged for paving the way for everyone else's "benefit". Period. Paragraph.
As an aside, @ZOS_JessicaFolsom, @ZOS_GinaBruno ... have you considered making Cyrodiil VR12?
I don't like it when all forward movement stops while I deal with some stupid monster that is OP for me. Options of being able to sneak around or hire an NPC mercenary for the next 20 minutes to tank for you would be nice.
Daddybigtime wrote: »Well a little dissapointed. I just made level 45 and wanted to see if Vet content was really as hard as people were saying. (In my experience what I consider hard and what most consider hard is vastly different.) But I also know we must cater to a more casual crowd. I hope that we can still have a few choice vet dungeons that can offer a near impossible experience in difficulty. There is nothing like beating something impossible and rubbing it in the face of the weak!
Lord_Draevan wrote: »BrassRazoo wrote: »Easier with more XP. What a shame.
I definitely won't be grouping with these "new" Vets anytime soon.
Can the "original" Vets get some sort of Title?
Actually XP gain is going down for the Vet Zones, not up.
"vyndral13preub18_ESO wrote:
Are there any plans to change the amount of veteran experience needed to level? This really needs to come down quite a bit if the veterans are going to be as easy a 1-50. Talk about boredom.
ZOS_JessicaFolson Wrote:
We do have some changes planned to address that, yes. We'll be going into more detail about them in the July Road Ahead letter, and the QuakeCon panel."
Unless I misread that... I guess we'll see for sure then the "Road Ahead" comes out.
I honestly think removing group elements from an MMO is never a good idea in general, especially if you replace that group element in the open world with pointless dungeon grinding like Blizzard did and obviously ZO wants to do as well.
Sad news, again a vocal minority had a huge impact on an MMO.
Well, this may make me less proud of my 'tamriel hero' achievement, and as much as i like the difficulty, i suppose this is good for those who don't. honestly i have mixed feelings about this. I want to see more people in the vet zones, to be sure, but dumbing stuff down does not make me feel too good about it. idk.. the challenge was like a breath of fresh air compared to how easy the content was getting. i finally had to actually care about what i was doing vs just pressing a few buttons to see what happens.
i honestly wish there was more i could say... maybe make the sabotage option people are asking for, then return cadwell's to its current state? or have a special something for those of us who have done it at this difficulty? idk, something.
After Monday, that title will mean little. I wish ZOS would find some suitable way to reward those of us who got through all of this the "hard way", rather than just doing the, "yes, we screwed you very much, have a nice day".
phreatophile wrote: »I think ZO is walking a very dangerous path now with the changes to the VR difficulty.
[snip]
Sad news, again a vocal minority had a huge impact on an MMO.
Rather than the ever vocal "learn to play" minority, which based on what i quoted, I assume you are a part of; I think it was more likely a vast silent majority: the players one would expect to see in VR zones but simply aren't there that motivated this change. Simple triage...stop the bleeding.
You can drop your insults towards me as much as you want, it wont change the fact that I am right.
Its not about learn to play, its about content that we now lose because of people that want to rush to VR 12. You need to realize that there is nothing past VR 12 and nothing has been announced yet to change that.
The reason why people are not at VR zones is simply put their time. I don't know what type of life you have, but most people have a job, girlfriend, boyfriend or a whole family. These people simply put are not yet at the VR zones or have just started.
By dumping down the VR content the long levity of the game will be lowered as there is nothing past VR 12. The Story ends there and all you have is a boring item grind in trials and dungeons.
ZO is walking a very dangerous path with the removal of VR content and the danger is huge that they remove any type of solo player or small group content in future just like Blizzard did.
I don't know about you, but I enjoy playing with a friend or two. I enjoy being a healer or tank in a group while I quest. All this will be gone when content is dumped down so much that you can roll with your butt over the keyboard and hit the "I win teddy".
Do you honestly think that this is what an ES player wants? An item hunt in a never ending rotation of dungeons and trials while every story element is a walk in the park until its fully removed from the game?
I am shocked how less people learned from WOW. If you want to see why the change is bad, WOW is the perfect example for it.
Well, this may make me less proud of my 'tamriel hero' achievement, and as much as i like the difficulty, i suppose this is good for those who don't. honestly i have mixed feelings about this. I want to see more people in the vet zones, to be sure, but dumbing stuff down does not make me feel too good about it. idk.. the challenge was like a breath of fresh air compared to how easy the content was getting. i finally had to actually care about what i was doing vs just pressing a few buttons to see what happens.
i honestly wish there was more i could say... maybe make the sabotage option people are asking for, then return cadwell's to its current state? or have a special something for those of us who have done it at this difficulty? idk, something.
After Monday, that title will mean little. I wish ZOS would find some suitable way to reward those of us who got through all of this the "hard way", rather than just doing the, "yes, we screwed you very much, have a nice day".