dylanjaygrobbelaarb16_ESO wrote: »to all your people excited for it to be easier, cant wait to meet you in pvp
Well, this may make me less proud of my 'tamriel hero' achievement, and as much as i like the difficulty, i suppose this is good for those who don't. honestly i have mixed feelings about this. I want to see more people in the vet zones, to be sure, but dumbing stuff down does not make me feel too good about it. idk.. the challenge was like a breath of fresh air compared to how easy the content was getting. i finally had to actually care about what i was doing vs just pressing a few buttons to see what happens.
i honestly wish there was more i could say... maybe make the sabotage option people are asking for, then return cadwell's to its current state? or have a special something for those of us who have done it at this difficulty? idk, something.
After Monday, that title will mean little. I wish ZOS would find some suitable way to reward those of us who got through all of this the "hard way", rather than just doing the, "yes, we screwed you very much, have a nice day".
Define 'hard-way'? Pre-1.1.2 wasn't anything like as difficult as it is now. Wearing a dress and using a stick isn't even remotely as difficult as a medium or heavy armour stamina based melee build.
Why is your self-worth dependent on other people seeing you have a certain title, that even if it existed, is still going to be meaningless? Why is allowing other players to enjoy the game such a personal affront to you?
AlienDiplomat wrote: »I have to say, I am somewhat disappointed by this decision. I really wish ZOS would erect the spine of standing up to the whiners already, but it seems with this company whenever the vocal minority complains they get whatever they want even if it ruins the game for the rest of us.
I will reserve final judgement however until I see how easy they actually make it...
I have felt all along that veteran zones were very well balanced even for solo play. 1-50 was actually boringly easy. I know that the majority of the player base was complaining about it being too hard though, so I understand in a way why ZOS felt the need to abandon their vision and concede defeat to the calls for a difficulty nerf, but still, a bit disappointing.
I honestly feel that part of the blame lies with the players. I think there is some overly stubborn refusal to try new skills and abilities to get through content, and people abuse the "play how you want" cliche to assume the should be able to beat things with fishsticks and win if they want to.
I really hope this isn't the beginning of the dumbing down of Elder Scrolls to WoW faceroll status, but I guess the vocal complaints always get what they want, so it was probably inevitable.
I have already been facerolling content with some minimal CC and actually using the mechanics we are given, and my fear is this will not only abandon the vision of veteran content as end game but also completely trivialize the whole purpose of block and rolldodge mechanics.
Skill? "Ain't no one got time for that!"
I erect the spine of my bruising sense of betrayal.
psychoman88ub17_ESO wrote: »Just a shout out to all people linking care bear and nerf bat and complaining about how it should be this hard...reality check. VR content is easy, and boring. I already have made it to VR12, doing every quest up until my VR 10 area ( stopped half way through), and every area was the same, easy, boring, frustrating pattern.
Attack, kill one mob.
Die, revive.
Attack, kill remaining one or two mobs.
When gear broke or I leveled up, make new gear.
Repeat.
This is very easy, very boring, very frustrating. In no way is it hard once you accept the fact that you need to either do a lot of running from way shrines or spend 30 to 50 soul gems each zone reviving. That is the part that is unacceptable. Should delves be hard enough to somewhat force you to groups? Absolutely. Should phasing "solo" quests or open world quests be so hard to force you to group? Absolutely not.
You need to let go of the misplaced pride you had in being so stubborn that dieing would not stop you from leveling and realize that while this is a game, above all, ZeniMax is a business. For them to be successful and keep this game running they need to retain customers. To do that, the difficult content needs to be optional. That is why most MMOs consider the PVP the end game content, because it is as easy or as hard as the player base makes it, and is optional. So any main stream questing and leveling needs to be set to a level that will keep people playing, not quitting after dumping 20 grand soul gems just to complete all the quests in their first VR zone.
You must really suck...lol
Rescorla_ESO wrote: »@ZOS_JessicaFolsom
I really wish ZOS would keep the difficulty as is and just significantly increase the amount of EXP you get from mob kills and quest turns in. IMO the veteran content should be a notch or two harder than level 1-50 content.
ZOS_JessicaFolsom wrote: »Hi everyone,
Starting next week on Monday, July 7th, you’ll see the first significant change we’re making to the Veteran System. We’re implementing some balance changes to content in post-50 zones that will make it much more like the content from levels 1-50.
LonePirate wrote: »I honestly think removing group elements from an MMO is never a good idea in general, especially if you replace that group element in the open world with pointless dungeon grinding like Blizzard did and obviously ZO wants to do as well.
Sad news, again a vocal minority had a huge impact on an MMO.
You are mistaken if you think it was a vocal minority who was clamoring for these changes. It has been much more like a vocal majority, probably upwards of 75% of the players have requested the Veteran content's difficulty be toned down. The hardcore players who enjoyed the current Veteran content or wanted it to be even more difficult are the quiet minority here.
In fact, they are so quiet that requests for groups or help with quests in the upper VR zones are never answered. I can spend hours in the VR8-10 zones and never see another player. Where are all of these people who enjoy the Veteran content and why aren't they helping people? You simply cannot have (practically required) group content in a game when there are no players to group with, either due to low populations or players who refuse to help others. For the good of the game, ZOS had to act and I am glad they have. We all owe them a big thank you.
ShedsHisTail wrote: »Where do you people even come from? Are you equipped with discontent sensors or something?
All I've ever seen regarding Vet Levels is people talking about how hard it is or people talking about how it isn't so bad. Never seen anyone go, "You know, I really dig it being super tough and double-tedious."
Then a Dev mentions that their going to make it marginally less difficult and you people just swarm all over it with *** like, "Oh, Eldernerf Online amirite, lolz. Gimmie an achievement for doing the hard way. I need validation or I'm cancelling my sub!"
ZOS_JessicaFolsom wrote: »Hi everyone,
One of the topics we frequently get feedback on is ESO’s Veteran content. Some of you may have seen our recent comments about changes we have in store for ESO’s post-50 experience. We want you to know we’ve been listening to your suggestions and concerns, but more importantly, we want to tell you what we’re doing about them. Today, we have an update from the ESO Dev Team to share with you.
Some of the concerns you’ve called out are: Veteran content is too much of a departure from the level 1 to 50 experience, playing and leveling through it is too much of a grind, and that the rewards you get don’t match the effort you have to put in to progress.
One of the guiding principles of our Veteran gameplay was to encourage you (not force you) to group. We wanted you to be able to reach max level by playing solo if you wished, but still encourage you to group with others along the way. This principle was the reason we made our post-50 zones more difficult; we wanted you to get together with others to take on tougher challenges and form social bonds while you did so. But we understand that, despite our vision, this is not how all our players want to experience the game beyond level 50.
We recognize that many of you love the game you played while leveling up, and that you feel the post-50 zones are too much of a departure from that experience. We hear your requests to continue participating in solo content as you progress through Veteran Ranks, and we’re acting on that feedback.
Starting next week on Monday, July 7th, you’ll see the first significant change we’re making to the Veteran System. We’re implementing some balance changes to content in post-50 zones that will make it much more like the content from levels 1-50. Our goal is to remove the feeling of “I have just hit a wall of difficulty” that many of you have expressed—you’ll be able to solo much more easily. This is just the first of many large-scale changes coming to ESO’s Veteran System, and we encourage you to watch our QuakeCon panel on Friday, July 17th, where we’ll go into much more detail about the other parts.
Thank you for sticking with us, sharing your concerns, and supporting a game we all love.
Maverick827 wrote: »The difficulty of leveling content shouldn't be a concern. Dungeons should be where you go for difficult PvE content.
Catches_the_Sun wrote: »I'm not one bit happy about these changes. You've gotta be kidding me. I guess the WoW crowd has won another round (big surprise, their numbers will always exceed everybody else). If I wanted a Singleplayer game, Skyrim is far superior to ESO in every way.
ZOS_JessicaFolsom wrote: »Thanks for the changes. I just wonder one thing
How hard will this nerfing be? I did not enjoy the difficulty of 1-50 much as it was way too easy for my liking, while vr 1-12 could certainly be a bit easier. But I wonder, will it be the same difficulty as 1-50 or will it be a middleground of what's its now? As I wonder if I will enjoy ploughing through vr 1-12 if it's extremely easy and I fall asleep playing.
Level 50+ and 50++ content will still be more difficult than normal level 50 content, but easier to solo than it is now. So, yes, a middle ground.
psychoman88ub17_ESO wrote: »LonePirate wrote: »I honestly think removing group elements from an MMO is never a good idea in general, especially if you replace that group element in the open world with pointless dungeon grinding like Blizzard did and obviously ZO wants to do as well.
Sad news, again a vocal minority had a huge impact on an MMO.
You are mistaken if you think it was a vocal minority who was clamoring for these changes. It has been much more like a vocal majority, probably upwards of 75% of the players have requested the Veteran content's difficulty be toned down. The hardcore players who enjoyed the current Veteran content or wanted it to be even more difficult are the quiet minority here.
In fact, they are so quiet that requests for groups or help with quests in the upper VR zones are never answered. I can spend hours in the VR8-10 zones and never see another player. Where are all of these people who enjoy the Veteran content and why aren't they helping people? You simply cannot have (practically required) group content in a game when there are no players to group with, either due to low populations or players who refuse to help others. For the good of the game, ZOS had to act and I am glad they have. We all owe them a big thank you.
Forum whiners are a vocal minority. The majority is having fun playing.
Daddybigtime wrote: »Well a little dissapointed. I just made level 45 and wanted to see if Vet content was really as hard as people were saying. (In my experience what I consider hard and what most consider hard is vastly different.) But I also know we must cater to a more casual crowd. I hope that we can still have a few choice vet dungeons that can offer a near impossible experience in difficulty. There is nothing like beating something impossible and rubbing it in the face of the weak!
psychoman88ub17_ESO wrote: »Forum whiners are a vocal minority. The majority is having fun playing.
Catches_the_Sun wrote: »I'm not one bit happy about these changes. You've gotta be kidding me. I guess the WoW crowd has won another round (big surprise, their numbers will always exceed everybody else). If I wanted a Singleplayer game, Skyrim is far superior to ESO in every way.
Leveling content shouldn't be so difficult. There's plenty of challenging group dungeon encounters you can take part it if you choose. This is the only MMO I've ever played where you get your arse kicked constantly just trying to reach the level cap. And, it's also the longest grind I've ever experienced getting to level cap in any game since Everquest.
LonePirate wrote: »psychoman88ub17_ESO wrote: »Forum whiners are a vocal minority. The majority is having fun playing.
And where exactly is this majority playing? They are definitely not in the Veteran zones. I spent an hour late this afternoon in VR9 Malabal Tor asking in zone chat to help take down a world boss. Not a single person responded or showed up to help in that entire hour. When players won't help other players complete group content or when there are no other players around to help because the zone is dead, then there is a serious problem with the game. If these changes can bring some life into the dead VR zones, then we should all welcome them with open arms.
psychoman88ub17_ESO wrote: »LonePirate wrote: »I honestly think removing group elements from an MMO is never a good idea in general, especially if you replace that group element in the open world with pointless dungeon grinding like Blizzard did and obviously ZO wants to do as well.
Sad news, again a vocal minority had a huge impact on an MMO.
You are mistaken if you think it was a vocal minority who was clamoring for these changes. It has been much more like a vocal majority, probably upwards of 75% of the players have requested the Veteran content's difficulty be toned down. The hardcore players who enjoyed the current Veteran content or wanted it to be even more difficult are the quiet minority here.
In fact, they are so quiet that requests for groups or help with quests in the upper VR zones are never answered. I can spend hours in the VR8-10 zones and never see another player. Where are all of these people who enjoy the Veteran content and why aren't they helping people? You simply cannot have (practically required) group content in a game when there are no players to group with, either due to low populations or players who refuse to help others. For the good of the game, ZOS had to act and I am glad they have. We all owe them a big thank you.
Forum whiners are a vocal minority. The majority is having fun playing.
psychoman88ub17_ESO wrote: »LonePirate wrote: »I honestly think removing group elements from an MMO is never a good idea in general, especially if you replace that group element in the open world with pointless dungeon grinding like Blizzard did and obviously ZO wants to do as well.
Sad news, again a vocal minority had a huge impact on an MMO.
You are mistaken if you think it was a vocal minority who was clamoring for these changes. It has been much more like a vocal majority, probably upwards of 75% of the players have requested the Veteran content's difficulty be toned down. The hardcore players who enjoyed the current Veteran content or wanted it to be even more difficult are the quiet minority here.
In fact, they are so quiet that requests for groups or help with quests in the upper VR zones are never answered. I can spend hours in the VR8-10 zones and never see another player. Where are all of these people who enjoy the Veteran content and why aren't they helping people? You simply cannot have (practically required) group content in a game when there are no players to group with, either due to low populations or players who refuse to help others. For the good of the game, ZOS had to act and I am glad they have. We all owe them a big thank you.
Forum whiners are a vocal minority. The majority is having fun playing.
Or just taking their money elsewhere and putting too hard on the why are you unsubscribing block. All of the people that are here on the forums seem to forget they are the minority just by being on the forums. I would wager that as much as 60% of the player base does not look at the forums and if they decided to leave the game they will do so quietly. 20% come here to get information and ask legitimate questions/answer questions/give constructive feed back. The last 20% will either complain about whatever or troll to get a rise out of the complainers.
Just human nature, most people just avoid the potential conflict and move on to something more fun. Trying to make the claim that the majority is too busy enjoying the game in all of its difficulty is too much of an assumption. I will agree that the majority is too busy to bother with the forums. Basic rule about human nature is that a dissatisfied customer is over 10 times more likely to complain about something they don't like vs a satisfied customer.
While you can make the argument that means while everyone else that was complaining about how hard it was before is mucking up the numbers. You also have to look at this current backlash of proposed changes...the number of supporters for the change vs haters of the change is about equal. So for every one supporter you see on this thread, on average there is 9 more that didnt say anything.
Bottom line, zenimax looked at the threads, did whatever marketing analysis they needed, and decided that the content was too hard and the majority of their subscribers agreed that it was too hard.