Apparently it's easier for them to stop a significant Z change from the chains pull rather than make reflects not affect chains.SilentThunder wrote: »Remove the pull UP that's totally not needed and is used for nothing but exploiting.
SilentThunder wrote: »Keep the pull down that's fine and imop a legit use. Remove the pull UP that's totally not needed and is used for nothing but exploiting. Even the rare times when its not you really don't want enemies pulled up onto your walls ever.
NO to the ambush up then you will see packs of NB using guards to get into keeps and avoid taking down walls
The known bugs and issues reads:
"Fiery Grip: Using this ability in Cyrodiil can pull enemies off keep walls.
STATUS: Currently investigating and testing a fix."
Why? I think it's great that DK's can pull people off walls! It's high risk to them - they have to run up under fire
I don't even have a DK, yet I'd like them to remain able to do this.
What's the problem?
Probably because their data collection is messy. The issue is reflects, chains pull and Z modification. There's a legitimate reason why someone would go up on the Z axis (hills, overlooks, etc) following a pull, and with reflects in play, well, that's just a side-effect of the reflect.Halrloprillalar wrote: »I guess they have no real way to distinguish legit use and abuse for these skills.
Probably because their data collection is messy. The issue is reflects, chains pull and Z modification. There's a legitimate reason why someone would go up on the Z axis (hills, overlooks, etc) following a pull, and with reflects in play, well, that's just a side-effect of the reflect.Halrloprillalar wrote: »I guess they have no real way to distinguish legit use and abuse for these skills.
The fix would be to reflect the damage portion and negate the pull portion on a reflected chain pull, but that would involve a bit more coding, apparently, rather than just negate significant Z changes.
Halrloprillalar wrote: »Probably because their data collection is messy. The issue is reflects, chains pull and Z modification. There's a legitimate reason why someone would go up on the Z axis (hills, overlooks, etc) following a pull, and with reflects in play, well, that's just a side-effect of the reflect.Halrloprillalar wrote: »I guess they have no real way to distinguish legit use and abuse for these skills.
The fix would be to reflect the damage portion and negate the pull portion on a reflected chain pull, but that would involve a bit more coding, apparently, rather than just negate significant Z changes.
No the issue is faction alts pulling people over the wall: there is no way to code against this specifically within the skill itself.
Which can be done in either one of two ways. DK on the target side, pull into target side, or DK on initial side and reflect chains.Halrloprillalar wrote: »No the issue is faction alts pulling people over the wall: there is no way to code against this specifically within the skill itself.
demonlkojipub19_ESO wrote: »They don't need to change up or down pulling for fiery grip or its base or its other morph. They need to fix the fact that, when a keep has no breached wall, or a gate to elder scroll shrine is closed, there should be an invisible one-way movement wall against those who don't own the keep so they can't be pulled passed it.
demonlkojipub19_ESO wrote: »They don't need to change up or down pulling for fiery grip or its base or its other morph. They need to fix the fact that, when a keep has no breached wall, or a gate to elder scroll shrine is closed, there should be an invisible one-way movement wall against those who don't own the keep so they can't be pulled passed it.
This is the answer IMO. Just like at the home bases. If the wall isn't breached then you get teleported out.
None of these solutions work. They will have unintended consequences!
demonlkojipub19_ESO wrote: »demonlkojipub19_ESO wrote: »They don't need to change up or down pulling for fiery grip or its base or its other morph. They need to fix the fact that, when a keep has no breached wall, or a gate to elder scroll shrine is closed, there should be an invisible one-way movement wall against those who don't own the keep so they can't be pulled passed it.
This is the answer IMO. Just like at the home bases. If the wall isn't breached then you get teleported out.
It cant be a teleport out with keeps, because then the owners of the keep can just repair the outside wall while you aren't paying attention and then your whole assault force gets teleported out. The same if they take back the gate keep while you have people attacking the scroll fairly while the gate was open. Its gotta be a wall while its closed or theres no breached wall.
The known bugs and issues reads:
"Fiery Grip: Using this ability in Cyrodiil can pull enemies off keep walls.
STATUS: Currently investigating and testing a fix."
Why? I think it's great that DK's can pull people off walls! It's high risk to them - they have to run up under fire
I don't even have a DK, yet I'd like them to remain able to do this.
What's the problem?
The known bugs and issues reads:
"Fiery Grip: Using this ability in Cyrodiil can pull enemies off keep walls.
STATUS: Currently investigating and testing a fix."
Why? I think it's great that DK's can pull people off walls! It's high risk to them - they have to run up under fire
I don't even have a DK, yet I'd like them to remain able to do this.
What's the problem?
Dleatherus wrote: »