If it did that type of dmg, it must be some sort of bug. Hardly intended. I'm not saying it's made up, because I had loads of weird 3-4k stuff on my death recap since the 1.3.3 patch (before to). Not from Blazing Shield, but other skills, like Bats, Snipe, Magma Armor and even light attacks and burning DoT's, doing insane 1-shot dmg out of nowhere.
My Blazing Shields never deals more than few hundred to what ever guys are in mele range when I explodes. That's usually no one btw, because 90% of the Cyrodiil population are ranged staff users burning you down from different directions. But it does offer some protection against DK's and NB's, trying to pick me of 1v1 when I'm healing.
But yeah, still waiting impatiently on those broken 4k AoE blast, I keep hearing rumours about . Sadly I dont know a single person that experienced them lol.
p_tsakirisb16_ESO wrote: »Blazing Shield could only do that much damage, when used with Barrier, which up to patch 1.3.4 was stackable. You were making a 5000-6000 damage shield which exploded.
p_tsakirisb16_ESO wrote: »Blazing Shield could only do that much damage, when used with Barrier, which up to patch 1.3.4 was stackable. You were making a 5000-6000 damage shield which exploded.
That is not how it works.
p_tsakirisb16_ESO wrote: »p_tsakirisb16_ESO wrote: »Blazing Shield could only do that much damage, when used with Barrier, which up to patch 1.3.4 was stackable. You were making a 5000-6000 damage shield which exploded.
That is not how it works.
Enlighten us then
Skafsgaard wrote: »I play a templar main and I have tried stacking it - I can tell you for sure this is not how it happens, but pls tell me before fix
Going to make a lot of assumptions here and say it's probably a UI bug.
The shield can be as large as half your HP with enough enemies surrounding you and explode for half of that.
So rougly 1/4 of your maximum HP is the most the spell would ever do before crits.
UI? The guy exploded. They both did and neither knew what hit them until kill cap showed them.
Highest legitimate hit I've had when jumping in a large group of enemies was ~1.2k with a crit.
These 3k+ crits are on single targets.
Edit: double quote
It's indeed the way shields work but I very much doubt they intended the Blazing Shield damage effect to stack with other shields.
CaptainSilverbrow wrote: »Skafsgaard wrote: »I play a templar main and I have tried stacking it - I can tell you for sure this is not how it happens, but pls tell me before fix
Ignore the butthurt brigade. "Stacking Blazing Shield" by spamming it is a myth because the shield terminates and recasts when spammed; you can't have "multiple Blazing Shields" up, or multiply Blazing Shield by itself. There was chatter months ago about damage shields aggregating, and contributing toward Blazing Shield's damage element. Testing this more recently, I can't say I've not had mixed results (I'm HA melee, so only 20%-ish weapon crit' and far less spell crit'), but I can say with two legendary Hardening enchanted weapons, at least one of those have contributed to the shield on occasion. I'm uncertain if I've gotten higher (it's possible I have, but with so much going on in Cyrodiil, the input gets knocked off the logistics table), I've however seen a non-crit' go off for just under ~900 damage.
Tl;dr, you can't spam Blazing Shield for moar Blazing Shields, but you can stack other damage shield effects on top of it.
Going to make a lot of assumptions here and say it's probably a UI bug.
The shield can be as large as half your HP with enough enemies surrounding you and explode for half of that.
So rougly 1/4 of your maximum HP is the most the spell would ever do before crits.
UI? The guy exploded. They both did and neither knew what hit them until kill cap showed them.
Highest legitimate hit I've had when jumping in a large group of enemies was ~1.2k with a crit.
These 3k+ crits are on single targets.
Edit: double quote
Didn't finish reading the entire thread (my apology up front) but were these targets Vampires in Stage 4?
I've seen my death toggle when I'm Stage 4 with flame damage in excess of 2.5k when hit with spell criticals from bosses and in PVP and I'm running 2x 1k Flame Resist pieces
dylanjaygrobbelaarb16_ESO wrote: »WhyIt's indeed the way shields work but I very much doubt they intended the Blazing Shield damage effect to stack with other shields.
not saying it should stay the same but it makes logical sense to work the way its working. Blazing shield should not stack with itself but should stack with other shields.
In order to get giant hits templars have a very defensive bar and there is a really easy way not to die from the shield... Don't attack it. If they are stacking 3 shields to get crazy damage then they are depleting magic quickly. If they are attacking you with multiple spells they aren't stacking shields and a single shield can't do that much unless it crits. Maybe if templars DPs wasn't half as much as others they wouldn't all need to build around blazing shield for PvP.
In 1v1 situation Anything 1k+ is a damage stack. In fact I'd got fo far as to say anything over 750 may be a stack.I can not comment on the stacking, but I have definitely done 1900+ damage to vamps in pvp. Seems like it counts as fire damage, so maybe its just vulnerability not so much a bug?
He was exploiting the bug and shields shouldn't hit anywhere near that. I disagree with the rest of your post.Hit by 1.95k and then 2.59k in a duel earlier today.
Templar was keeping his distance absorbing my light/heavy attacks and charged in after he kept refreshing it outside blast radius.
This is nothing more then a bug that needs fixing.
I don't mind Blazing Shield spam, but they should not be hitting for the numbers they do right now (and since they removed the magicka regen penalty they should consider increasing its cost)
timidobserver wrote: »does anyone have an issue with a correctly functioning blazing shield
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
In 1v1 situation Anything 1k+ is a damage stack. In fact I'd got fo far as to say anything over 750 may be a stack.I can not comment on the stacking, but I have definitely done 1900+ damage to vamps in pvp. Seems like it counts as fire damage, so maybe its just vulnerability not so much a bug?He was exploiting the bug and shields shouldn't hit anywhere near that. I disagree with the rest of your post.Hit by 1.95k and then 2.59k in a duel earlier today.
Templar was keeping his distance absorbing my light/heavy attacks and charged in after he kept refreshing it outside blast radius.
This is nothing more then a bug that needs fixing.
I don't mind Blazing Shield spam, but they should not be hitting for the numbers they do right now (and since they removed the magicka regen penalty they should consider increasing its cost)
andrewb14_ESO45 wrote: »To clarify my poor wording if the templar breaks combat the stored damage seems to go away.