andrewb14_ESO45 wrote: »To clarify my poor wording if the templar breaks combat the stored damage seems to go away.
So to confirm.. if you put up the shield, get hit for say 1k damage, shield goes off but doesn't hit any enemy players, do this a couple of times to build it up (say 3 times for 3k in this example). Then you rush in and put it on the 4th time it'll hit for 4k damage?
The skill is strong enough without that.. you basically get a damaging Barrier for an inexpensive amount of magicka the bug needs to get removed.
You finally get a response that a fix is incoming and still are not satisfied.demonlkojipub19_ESO wrote: »so maybe update 5...
ZOS_TristanK wrote: »Hey, all. We wanted to let you know that we are currently working on a fix for blazing shield damage now. When it has been successfully tested and verified, we'll push it live with a future patch.
ZOS_TristanK wrote: »Hey, all. We wanted to let you know that we are currently working on a fix for blazing shield damage now. When it has been successfully tested and verified, we'll push it live with a future patch.
ZOS_TristanK wrote: »Hey, all. We wanted to let you know that we are currently working on a fix for blazing shield damage now. When it has been successfully tested and verified, we'll push it live with a future patch.
timidobserver wrote: »I wear impenetrable. Blazing shield does not crit me.
mike.gaziotisb16_ESO wrote: »timidobserver wrote: »I wear impenetrable. Blazing shield does not crit me.
That's besides the point and completely irrelevant. 5453 crit (as in the screnshot above) still means 3635 uncritted aoe dmg. It would still one-shot any player in its radius except perhaps an emperor.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
ZOS_TristanK wrote: »Hey, all. We wanted to let you know that we are currently working on a fix for blazing shield damage now. When it has been successfully tested and verified, we'll push it live with a future patch.
ZOS_TristanK wrote: »Hey, all. We wanted to let you know that we are currently working on a fix for blazing shield damage now. When it has been successfully tested and verified, we'll push it live with a future patch.
So what's the plan until it's fixed? Just continue to allow everyone to rampantly exploit this bug?
ZOS_TristanK wrote: »Hey, all. We wanted to let you know that we are currently working on a fix for blazing shield damage now. When it has been successfully tested and verified, we'll push it live with a future patch.
So what's the plan until it's fixed? Just continue to allow everyone to rampantly exploit this bug?
It's interesting that the Blazing Shield bug is 100% replicated every time because it is based on stacking due to attacking it at range and it going off with extreme damage once in melee. YET Volatile Familiar was nerfed into the ground for 1-2 months as a temp fix and it wasn't replicated easily.
Blazing shield works exactly as the tool tip says if someone only attacks it and it goes off as normal. The fix shouldn't nerf it but I have little faith in ZoS until I see the fix implemented.
Perhaps the bright side to all of this is that ZoS is apparently taking OP abilities more seriously lately. Sadly they evidently care far less about skills broken since launch.
cazlonb16_ESO wrote: »While this obviously needs to be fixed, how rampant is the abuse really ? I can't remember the last time BS even showed up on my death recaps at all, much less in the 1k+ damage range.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
you have to blame yourself aswell to not adept to the bug - its shown in this thread how it is produced when you exactly play that way that is what you recieve.
- since the bug production has been uncovered ive not been hit like a truck anymore.
timidobserver wrote: »You finally get a response that a fix is incoming and still are not satisfied.demonlkojipub19_ESO wrote: »so maybe update 5...
AlienDiplomat wrote: »you have to blame yourself aswell to not adept to the bug - its shown in this thread how it is produced when you exactly play that way that is what you recieve.
- since the bug production has been uncovered ive not been hit like a truck anymore.
What adaptation would you suggest? The only one that springs to mind is "stay out of melee range of a Templar until ZOS fixes the exploit."
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
the patch in EU went live on the 16th - but i hope the have fixed it as promised.Wasn't this fixed in patch? Last confirmation of bug was pre-patch on this thread.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"