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https://forums.elderscrollsonline.com/en/discussion/668861

keep or remove former emperor passives?

  • Dleatherus
    Dleatherus
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    When an emperor loses his throne the former emperor will have no passives?
    Gisgo wrote: »
    The buff doesnt have to be removed because its "too strong".
    It has to be removed because its causing this kind of unexpected (and very much lame) behaviour.

    Make the current empie much stronger, i dont care, this farming thing needs to be stopped... yesterday.

    ^^^ THIS

    D.
    Stands in Puddles VR12 NB
    Dleatherus VR10 Templar

    Emperor Farmers, cheaters and exploiters - just like cockroaches in real life, Tamriel will never be rid of them
  • Okspaghetti
    Okspaghetti
    Soul Shriven
    Leave it as it is
    Did not know the former emp buffs were such a game changer on the battle field.. The former emp title is also meaningless. I think your rank title is more creditable.
  • nukeyoo
    nukeyoo
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    When an emperor loses his throne the former emperor will have no passives?
    my point is just im curious where the problem is to not to begrudge so.having ppl former emp buffs. which isnt even a huge buff. just a small tweak.
    2% more reg, 5% ultcost reduce and a bit 40 more dmg on balistas. must be totally op!

    this game has enough easy to reach goals and contents for casual randoms.
    emp buff is pretty much the only thing u can achieve as hardcore player.
    and since its not even a strong buff there is absolutely no need to even consider removing it. even the thought itself is far from smart.

    especially when it appears that 90% of the voters here dont even know the difference between emp and former emp buffs.
    I keep hearing this sentiment echoed.
    "It's not a strong buff" "Its just a small tweak"
    Then why are you so upset at the thought of losing it?

    - done w/ it
  • DontBeAfraid
    DontBeAfraid
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    Leave it as it is
    nukeyoo wrote: »
    my point is just im curious where the problem is to not to begrudge so.having ppl former emp buffs. which isnt even a huge buff. just a small tweak.
    2% more reg, 5% ultcost reduce and a bit 40 more dmg on balistas. must be totally op!

    this game has enough easy to reach goals and contents for casual randoms.
    emp buff is pretty much the only thing u can achieve as hardcore player.
    and since its not even a strong buff there is absolutely no need to even consider removing it. even the thought itself is far from smart.

    especially when it appears that 90% of the voters here dont even know the difference between emp and former emp buffs.
    I keep hearing this sentiment echoed.
    "It's not a strong buff" "Its just a small tweak"
    Then why are you so upset at the thought of losing it?


    because i worked hard for it. and as i said - i deserve it.
    Marlic - Dragonknight - VR12 - Aldmeri Dominion - PvP Rank 29 - Ex-Emperor on Dawnbreaker - EU


  • DontBeAfraid
    DontBeAfraid
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    Leave it as it is
    sry doublepost - cant delete

    Edited by DontBeAfraid on 11 June 2014 14:19
    Marlic - Dragonknight - VR12 - Aldmeri Dominion - PvP Rank 29 - Ex-Emperor on Dawnbreaker - EU


  • Gisgo
    Gisgo
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    When an emperor loses his throne the former emperor will have no passives?
    i played 4 weeks hardcore no life 14h++ a day to get my emp tree.
    because i worked hard for it. and as i said - i deserve it.

    Hmmmmm not sure i would call that "working hard", but its probably a job for you so i get what you mean.

  • DontBeAfraid
    DontBeAfraid
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    Leave it as it is
    eso is not a job for me. but when i play a game i play it at top level. with gaining all rewards/achievements im interested in. even if i have to take a little rl break.

    and thats why its absolutly not acceptable to consider removing the reward.
    Marlic - Dragonknight - VR12 - Aldmeri Dominion - PvP Rank 29 - Ex-Emperor on Dawnbreaker - EU


  • smercgames_ESO
    smercgames_ESO
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    When an emperor loses his throne the former emperor will have no passives?
    I'm not sure I totally agree with removing the "former emperor" buffs BUT I do feel they should change them up.

    1. Only allow them to be active in the campaign you earned them in

    2. Only allow them to be active in Cyrodiil itself so that PvE players do not feel like they are missing out by not being emperor

    3. Lose the line once the campaign resets (and reset the darn points unlike you do with WW and Vamp)

    I would also like to see other titles for other people instead of just the single emperor. Maybe add some point value for group leaders who can earn a higher ranking for having groups that successfully capture or defend keeps or for a person who solo ganks out in the open field as scouts. Build it into achievements for that current campaign and have it reset at the end of the campaign.
  • DontBeAfraid
    DontBeAfraid
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    Leave it as it is


    3. Lose the line once the campaign resets (and reset the darn points unlike you do with WW and Vamp)
    .


    campaings will be 5, 5, 7, 7 and 30 days soon.
    on the first 4 campaigns there would be no point in trying to get emp if it gets resetted some days after.

    make rules about farming emp + punish abusers and for gods sake leave the buff as it is.
    it doesnt hurt anyone.
    Edited by DontBeAfraid on 11 June 2014 15:12
    Marlic - Dragonknight - VR12 - Aldmeri Dominion - PvP Rank 29 - Ex-Emperor on Dawnbreaker - EU


  • Gisgo
    Gisgo
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    When an emperor loses his throne the former emperor will have no passives?
    DontBeAfraid... to lose your "reward". ;)
  • smercgames_ESO
    smercgames_ESO
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    When an emperor loses his throne the former emperor will have no passives?


    3. Lose the line once the campaign resets (and reset the darn points unlike you do with WW and Vamp)
    .


    campaings will be 5, 5, 7, 7 and 30 days soon.
    on the first 4 campaigns there would be no point in trying to get emp if it gets resetted some days after.

    make rules about farming emp + punish abusers and for gods sake leave the buff as it is.
    it doesnt hurt anyone.

    Well once the campaigns are shortened in time you can have it last for X amount of days instead of just a campaign reset then. Have it last 30 days then or even 90 like a normal campaign lasted now but eventually it should wear off or there would be little point in someone trying to get it again.
  • DontBeAfraid
    DontBeAfraid
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    Leave it as it is

    Well once the campaigns are shortened in time you can have it last for X amount of days instead of just a campaign reset then. Have it last 30 days then or even 90 like a normal campaign lasted now but eventually it should wear off or there would be little point in someone trying to get it again.


    well i have not the time nor the will to do it again actually. and i guess i speak for more or less all "legit" former emps.
    Marlic - Dragonknight - VR12 - Aldmeri Dominion - PvP Rank 29 - Ex-Emperor on Dawnbreaker - EU


  • Apophiss
    Apophiss
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    When an emperor loses his throne the former emperor will have no passives?
    Well , i understand people are exploiting this , but i still believe there should be something for those who did it.

    I think a Title would be appropriate.

    Or maybe a Been-there-done-that T-Shirt.
    Emperor_Shirt.jpg
    "Just when I think you have said the stupidest thing possible, you keep talking."
    -Hank Hill
  • Jaxom
    Jaxom
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    When an emperor loses his throne the former emperor will have no passives?
    I'm going to steal this idea from someone else and I'm sorry I cannot remember who originally posted this.

    Make it so that each of the below perks open up as time passes. You were emperor for 1 hr? Congrats, you get 1% extra healing. that's it. You want the full skill line, make it so for each day (24 hrs, or whatever is balanced) you hold the title, another line opens up. This will entice people to keep it (for at least 4 days or whatever it ends up being). Also move the Decrease Ultimate cost passive to #4 (In my opinion, it's the best one of the bunch) to encourage you to hold it the full time.

    1) Increases the magnitude of healing on them by 1%.
    2) Decreases Ultimate costs by 5%.
    3) Increases health/magicka/stamina recovery while in combat by 2%.
    4) Increases siege weapon damage to keeps and other siege by 2%.

    Problem solved. Skill line still has meaning and if you dont hold it long enough, it encourages the former emperor to stay to unlock more passives.

  • Armitas
    Armitas
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    When an emperor loses his throne the former emperor will have no passives?
    There are people advertising former emperor trading right now on other forums.
    Edited by Armitas on 12 June 2014 19:01
    Retired.
    Nord mDK
  • Beretic
    Beretic
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    When an emperor loses his throne the former emperor will have no passives?
    People abused it, plain an simple. To the point where the amount of people that farmed it is much greater than the amount of people who earned it.
  • rammstein2001pub18_ESO
    When an emperor loses his throne the former emperor will have no passives?
    i seem to recall a certain emp that was farming kills from AD afte getting them to join their TS3 server .. points above my post
  • kijima
    kijima
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    Jaxom wrote: »
    I'm going to steal this idea from someone else and I'm sorry I cannot remember who originally posted this.

    Make it so that each of the below perks open up as time passes. You were emperor for 1 hr? Congrats, you get 1% extra healing. that's it. You want the full skill line, make it so for each day (24 hrs, or whatever is balanced) you hold the title, another line opens up. This will entice people to keep it (for at least 4 days or whatever it ends up being). Also move the Decrease Ultimate cost passive to #4 (In my opinion, it's the best one of the bunch) to encourage you to hold it the full time.

    1) Increases the magnitude of healing on them by 1%.
    2) Decreases Ultimate costs by 5%.
    3) Increases health/magicka/stamina recovery while in combat by 2%.
    4) Increases siege weapon damage to keeps and other siege by 2%.

    Problem solved. Skill line still has meaning and if you dont hold it long enough, it encourages the former emperor to stay to unlock more passives.

    Only problem there is one of my guildies has been emp for 10 days on Dawnbreaker. Completely unchallenged as one of the big DC guilds left Dawnbreaker and headed over to wabba.

    AD has all the map, has had for around two weeks now, added to that, after the buff the NPC's got it became harder to take keeps without the big zergs taking what they wanted. Not an issue for me personally as the current emp is a friend of mine who I like a lot, but what you are suggesting would make him in this example completely OP due to the time over passives you are talking about.

    For servers that are heavy with one colour, it means if an emp (if miles ahead of others in his/her pact) can stay emp for long periods of time accruing passives making them OP, of course this is only on servers that are one colour heavy where this is possible.


    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...

    A'marta - AD Sorc Tank
    Kijima - AD DK Derps
    Annure - AD NB Derps
    Boom Crash Opera - AD Sorc DPS

  • galiumb16_ESO
    galiumb16_ESO
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    Need to move the skills to their own achievement based skill tree, not related to emperor. This way everyone can get them in time, and it removes the carrot that rewards those currently abusing the Emp system.
  • Tintinabula
    Tintinabula
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    When an emperor loses his throne the former emperor will have no passives?
    when I kill a former emp..or a former emp runs from a fight cause they don't insta kill me.."Scout" :)
  • DontBeAfraid
    DontBeAfraid
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    Leave it as it is
    Need to move the skills to their own achievement based skill tree, not related to emperor. This way everyone can get them in time, and it removes the carrot that rewards those currently abusing the Emp system.


    well that might be an acceptable way for the ones who put a lot of effort in pvp.
    Marlic - Dragonknight - VR12 - Aldmeri Dominion - PvP Rank 29 - Ex-Emperor on Dawnbreaker - EU


  • Arzarzel
    Arzarzel
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    Leave it as it is
    why shouldn't u keep the passivas? If it is so easy to achieve them go ahead and get emperor by yourself?
  • SC0TY999
    SC0TY999
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    When an emperor loses his throne the former emperor will have no passives?
    Passives should be removed when emporer looses the throne that will put an end to emporer farming!
  • ThyIronFist
    ThyIronFist
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    Leave it as it is
    If it ain't broke don't fix it.
    The Elder Zergs Online
    Sainur Ironfist - DK - EU - Ebonheart Pact
    Retired
  • Dleatherus
    Dleatherus
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    When an emperor loses his throne the former emperor will have no passives?
    If it ain't broke don't fix it.

    with emperor farming, it's broke - way broke

    D.
    Stands in Puddles VR12 NB
    Dleatherus VR10 Templar

    Emperor Farmers, cheaters and exploiters - just like cockroaches in real life, Tamriel will never be rid of them
  • Djern
    Djern
    When an emperor loses his throne the former emperor will have no passives?
    If it was one or two ex emperors out there I'd definitely have no problems with the buffs. However, because people are swapping its more common and widens the advantage.

    To use an example from WoW. If one person in a raid were only to use food and flask buffs it doesn’t make much of a difference. However if all raid members use the buffs, its a huge advantage. The extra dps, health and heals over the collective 10 - 25 person group makes the food and flask buff almost essential to any difficult raid.

    So lets lend this to the emperor buff. If only a few people were to get the buff it wouldn’t make much of a difference. However, because of the swapping, going up against a group of dozen ex emperors isn’t unheard of.

    At the moment the disparity between V12 and entry level is ridiculous. It is said to measure a civilisation happiness is to measure the difference between the wealthiest and poorest. The smaller the gap the happier the civilisation. You could probably argue the validity of this argument, but I think it lends itself well to the current AvA population. Now, please don’t misunderstand me, I do think a V12 should have the statistical advantage over a level 10. However the current difference is too large.

    So basically, the collective of the ex emperor is the problem, not so much the single buff. Also anything that widens the gap between entry level and V12 isn’t always a good thing for the AvA population.
    Edited by Djern on 13 June 2014 17:22
  • Jaxom
    Jaxom
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    When an emperor loses his throne the former emperor will have no passives?
    kijima wrote: »
    Jaxom wrote: »
    I'm going to steal this idea from someone else and I'm sorry I cannot remember who originally posted this.

    Make it so that each of the below perks open up as time passes. You were emperor for 1 hr? Congrats, you get 1% extra healing. that's it. You want the full skill line, make it so for each day (24 hrs, or whatever is balanced) you hold the title, another line opens up. This will entice people to keep it (for at least 4 days or whatever it ends up being). Also move the Decrease Ultimate cost passive to #4 (In my opinion, it's the best one of the bunch) to encourage you to hold it the full time.

    1) Increases the magnitude of healing on them by 1%.
    2) Decreases Ultimate costs by 5%.
    3) Increases health/magicka/stamina recovery while in combat by 2%.
    4) Increases siege weapon damage to keeps and other siege by 2%.

    Problem solved. Skill line still has meaning and if you dont hold it long enough, it encourages the former emperor to stay to unlock more passives.

    Only problem there is one of my guildies has been emp for 10 days on Dawnbreaker. Completely unchallenged as one of the big DC guilds left Dawnbreaker and headed over to wabba.

    AD has all the map, has had for around two weeks now, added to that, after the buff the NPC's got it became harder to take keeps without the big zergs taking what they wanted. Not an issue for me personally as the current emp is a friend of mine who I like a lot, but what you are suggesting would make him in this example completely OP due to the time over passives you are talking about.

    For servers that are heavy with one colour, it means if an emp (if miles ahead of others in his/her pact) can stay emp for long periods of time accruing passives making them OP, of course this is only on servers that are one colour heavy where this is possible.


    @kijima


    I believe you have misread my comment. These are the passives former emperors recieve already, all at once. My suggestion is, instead of recieveing them just by becomming emperor, you need to maintain the emperor title over a period of time and the passive will unlock. In your specific scenario, you are not having emperor farming so this would not apply.

    I'm not sure how this is OP. Really confused about that. Are you thinking they would gain that and it keep stacking? If so, that is not what I am saying. 1% would be the MAX, which is what it is now.

    I hope that makes sense.
  • Desdemonte
    Desdemonte
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    When an emperor loses his throne the former emperor will have no passives?
    The spineless cheaters ruin another thing. I dislike this kind of troll player more than I dislike the bots.
  • Starshadw
    Starshadw
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    Until they get the Emperor farming under control, I think the Emperor bonuses - including both access to the skill line and the former-Emperor passives - need to reset once the current campaigns end.
  • MasterSpatula
    MasterSpatula
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    maholi wrote: »
    This will be a pretty lopsided poll since players who aren't emps will all vote to lose it. :P

    P.S. Here is the list of the "OP" buffs lol
    1) Increases the magnitude of healing on them by 1%.
    2) Decreases Ultimate costs by 5%.
    3) Increases health/magicka/stamina recovery while in combat by 2%.
    4) Increases siege weapon damage to keeps and other siege by 2%.

    I've never been an emperor, and I never will be. I'm not going to vote, though, because I'm really uncertain if it's overpowered or not. Even if it is, it should probably just be nerfed a tad, not eliminated. It ought to mean something.
    Edited by MasterSpatula on 13 June 2014 17:35
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
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