methjester wrote: »methjester wrote: »Any game that releases new content less than two months after release (at least in the mmo market) is hurting for funds.
The first few months of any MMO's life should not include new content, they should include final bug fixes and quality of life improvements that were missed in beta. If you didnt release your game with enough content to keep people occupied for a few months, that's a serious shortcoming.
Though, we all know the real issue here isnt that ESO released with too little content, it's that ESO released with so many exploits, bugs, and hacks that people were able to reach v10 in a matter of days rather than the months it should have taken.
Even if you were able to reach max level fast... what are you going to do? A level 37 can hit Emperor so there's no challenge there. There is no distinct armor related to being max level. There is nothing at max level that screams "HEY!! I'm max level, look at me!". In an MMO that pretty much is the point.
Now all you can do is follow a zerg, lurk in a perma crouch, or do a timed 12 man. That's... totally underwhelming in an MMO. NO collecting cool things, no real achievement hunting, no title grabs, no mount collecting.
Anyways, nothing to do but... Collect light armor pieces and wait 25 days?
Did you ever play pre-CU starwars: galaxies?
That game had zero pve endgame content, no pvp "missions" outside of bounty hunting, and completely open terrain worlds (If you thought cyrodiil was big and empty, you should've seen tattooine).
Despite all this, players still played (and paid subscriptions for) that game for years - I was one of them. What did we "do" at endgame? We socialized, we built cities, we had clan feuds and random, open world pvp. We set up RP events, we raided the enemy's towns.
There wasnt even a pvp reward system for that game, so you got -nothing- for participating in pvp: no titles, no gear, no fancy costumes, NOTHING to show the effort you put into the game.
Why then, you ask, did people pay to play that game? Why did they even do pvp?
The answer: for FUN.
Yes, people used to actually play games, especially MMO's, for -fun-. Not for pointless e-peen flaunting rewards, not so they could strut around some city showing off an armor set that might as well be labelled in bright neon letters "I have no life", not so they could find some asinine sense of accomplisment where non existed... they played for -fun-.
Why doesnt anyone do that anymore, I wonder?
I don't recall Galaxies being very popular. I believe that's why it went out of business ultimately and had no content released in the second half of it's duration. So far though I will say ESO is making Galaxies look good.
ers101284b14_ESO wrote: »So pressing 1 for 12 hours straight was a challenge ? Yeah no Wildstar for me.
thomas.k.grayb14_ESO wrote: »blah blah blah wildstar *** by thom
Ifthir_ESO wrote: »thomas.k.grayb14_ESO wrote: »blah blah blah wildstar *** by thom
You sure frequent these forums a lot for a guy who advocates for wildstar at every chance he gets. Do us all a favor and go play that POS with the graphics from 1998. You sure talk it up a lot for a guy constantly bitching on these forums.
Life as an astro-turfer must be fun.
Ifthir_ESO wrote: »thomas.k.grayb14_ESO wrote: »blah blah blah wildstar *** by thom
You sure frequent these forums a lot for a guy who advocates for wildstar at every chance he gets. Do us all a favor and go play that POS with the graphics from 1998. You sure talk it up a lot for a guy constantly bitching on these forums.
Life as an astro-turfer must be fun.
Cartoony graphics = / = 1998. There's no way you'd see something like WildStar in '98. To put it into perspective: big games of the year included stuff like Starcraft, Fallout 2 and Baldur's Gate, with the pinnacle of graphics at the time maybe being the first Half-Life or Virtua Fighter 3. And Daggerfall was the most recent Elder Scrolls.
I greatly prefer ESO's graphics and style, but we gotta be reasonable here. It just hurts our position if we're not.
Did you ever play pre-CU starwars: galaxies?
That game had zero pve endgame content, no pvp "missions" outside of bounty hunting, and completely open terrain worlds (If you thought cyrodiil was big and empty, you should've seen tattooine).
Despite all this, players still played (and paid subscriptions for) that game for years - I was one of them. What did we "do" at endgame? We socialized, we built cities, we had clan feuds and random, open world pvp. We set up RP events, we raided the enemy's towns.
There wasnt even a pvp reward system for that game, so you got -nothing- for participating in pvp: no titles, no gear, no fancy costumes, NOTHING to show the effort you put into the game.
Why then, you ask, did people pay to play that game? Why did they even do pvp?
The answer: for FUN.
Yes, people used to actually play games, especially MMO's, for -fun-. Not for pointless e-peen flaunting rewards, not so they could strut around some city showing off an armor set that might as well be labelled in bright neon letters "I have no life", not so they could find some asinine sense of accomplisment where non existed... they played for -fun-.
Why doesnt anyone do that anymore, I wonder?
Good post, pretty much sums up how most of us feel.