ESO I cheated on you and I'm sorry.

  • ers101284b14_ESO
    ers101284b14_ESO
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    I tried Wildstar also because everyone raving about it. After twelve hours of pressing 1 and beating everything I came back to ESO since it actually gives me a challenge.

    You shouldn't have to self gimp yourself for a challenge. Because that's the only way ESO was challenging.

    The only way for Wildstar to be a challenge is to pluck the 1 key from the keyboard. ESO provides more of a challenge for me since I actually have to use skills at the right time. Attacking, dodging, paying attention, fun stuff. Guess people like the insta wins nowadays.
  • tordr86b16_ESO
    tordr86b16_ESO
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    kasain wrote: »
    Wildstar is a kid and famy game. Eso adult only. And its nit cheat8ng if you see 5h8ngs you like and tell your girl to change, shape up or ship out.

    Grow up.
  • Lynx7386
    Lynx7386
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    And one more thing to add to that post: want to know what happend when sony released the 'combat upgrade' to starwars: galaxies in an effort to give it endgame pve, structured pvp, and to essentially make it more like the upcoming rival world of warcraft?

    It died. All of the players that had supported the game with their subscriptions quit, because it turned into a competition instead of a place to just play around and have some fun.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • ers101284b14_ESO
    ers101284b14_ESO
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    ✭✭✭
    kasain wrote: »
    I tried Wildstar also because everyone raving about it. After twelve hours of pressing 1 and beating everything I came back to ESO since it actually gives me a challenge.

    You shouldn't have to self gimp yourself for a challenge. Because that's the only way ESO was challenging.


    Story, great, phazing great.

    Bosses, a joke zero challange. Bind, curse, collect 20 gold. Talk to npc, repeat.
    Eso only challange are a few dungeons or sometimes a pack of mobs. But
    repeating that over and over is boring.

    As for pvp most players couldnt handle it. Had to cry bolt escape nrrf be ause using their own skill and ja's was to hard vs zerg.
    So no eso only challenge was when they screwed up on 1.2 update. At that time eso rocked!

    But again ayers cried........

    So pressing 1 for 12 hours straight was a challenge ? Yeah no Wildstar for me.
  • tordr86b16_ESO
    tordr86b16_ESO
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    kasain wrote: »
    I tried Wildstar also because everyone raving about it. After twelve hours of pressing 1 and beating everything I came back to ESO since it actually gives me a challenge.

    You shouldn't have to self gimp yourself for a challenge. Because that's the only way ESO was challenging.


    Story, great, phazing great.

    Bosses, a joke zero challange. Bind, curse, collect 20 gold. Talk to npc, repeat.
    Eso only challange are a few dungeons or sometimes a pack of mobs. But
    repeating that over and over is boring.

    As for pvp most players couldnt handle it. Had to cry bolt escape nrrf be ause using their own skill and ja's was to hard vs zerg.
    So no eso only challenge was when they screwed up on 1.2 update. At that time eso rocked!

    But again ayers cried........

    So pressing 1 for 12 hours straight was a challenge ? Yeah no Wildstar for me.

    He is a liar. I doubt he even played past the tutorial or he is completely ***, and didn't know he could buy and add new skills to the action bar.
    Edited by tordr86b16_ESO on 7 June 2014 05:11
  • Drasn
    Drasn
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    I tried Wildstar also because everyone raving about it. After twelve hours of pressing 1 and beating everything I came back to ESO since it actually gives me a challenge.

    You shouldn't have to self gimp yourself for a challenge. Because that's the only way ESO was challenging.

    The only way for Wildstar to be a challenge is to pluck the 1 key from the keyboard. ESO provides more of a challenge for me since I actually have to use skills at the right time. Attacking, dodging, paying attention, fun stuff. Guess people like the insta wins nowadays.

    I honestly doubt you played, but say what you want.
  • ers101284b14_ESO
    ers101284b14_ESO
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    ✭✭✭
    I tried Wildstar also because everyone raving about it. After twelve hours of pressing 1 and beating everything I came back to ESO since it actually gives me a challenge.

    You shouldn't have to self gimp yourself for a challenge. Because that's the only way ESO was challenging.

    The only way for Wildstar to be a challenge is to pluck the 1 key from the keyboard. ESO provides more of a challenge for me since I actually have to use skills at the right time. Attacking, dodging, paying attention, fun stuff. Guess people like the insta wins nowadays.

    I honestly doubt you played, but say what you want.

    I did play. Doubt you did.
  • kasain
    kasain
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    kasain wrote: »
    I tried Wildstar also because everyone raving about it. After twelve hours of pressing 1 and beating everything I came back to ESO since it actually gives me a challenge.

    You shouldn't have to self gimp yourself for a challenge. Because that's the only way ESO was challenging.


    Story, great, phazing great.

    Bosses, a joke zero challange. Bind, curse, collect 20 gold. Talk to npc, repeat.
    Eso only challange are a few dungeons or sometimes a pack of mobs. But
    repeating that over and over is boring.

    As for pvp most players couldnt handle it. Had to cry bolt escape nrrf be ause using their own skill and ja's was to hard vs zerg.
    So no eso only challenge was when they screwed up on 1.2 update. At that time eso rocked!

    But again ayers cried........

    So pressing 1 for 12 hours straight was a challenge ? Yeah no Wildstar for me.

    Never played wildstar yet. I only watched a few videos it looks boring.
    Edited by kasain on 7 June 2014 06:09
  • tordr86b16_ESO
    tordr86b16_ESO
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    What makes Wildstar a more enjoyable experience is the added complexity to stats and the ability freely move skill points wherever and whenever you want. AMP points can be moved around again with a respec without going through some stupid ritual that you have to do in this game.

    assault.jpg

    path.jpg

    support.jpg

    utility.jpg
  • Inco
    Inco
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    Sadly.. I totally agree with OP on every single point he made. Beyond REP grind (Oh gawd I hated that in SWTOR - please don't).
    -
    Brushed off GW2 this weekend to see how its doing, but might just pop my head over to WildStar for grins. Especially if I can buy sub's with gold.

    ZOS - I know it's pretty early in the games life, but you got some cleanup work to do still. Balance the classes and fix VR Grind. Almost every person I've talked to will NOT be leveling another toon in VR levels. That is because they SUCK really bad and you can't do them "Your way of playing". Need to fix that.
  • ers101284b14_ESO
    ers101284b14_ESO
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    ✭✭✭
    kasain wrote: »
    kasain wrote: »
    I tried Wildstar also because everyone raving about it. After twelve hours of pressing 1 and beating everything I came back to ESO since it actually gives me a challenge.

    You shouldn't have to self gimp yourself for a challenge. Because that's the only way ESO was challenging.


    Story, great, phazing great.

    Bosses, a joke zero challange. Bind, curse, collect 20 gold. Talk to npc, repeat.
    Eso only challange are a few dungeons or sometimes a pack of mobs. But
    repeating that over and over is boring.

    As for pvp most players couldnt handle it. Had to cry bolt escape nrrf be ause using their own skill and ja's was to hard vs zerg.
    So no eso only challenge was when they screwed up on 1.2 update. At that time eso rocked!

    But again ayers cried........

    So pressing 1 for 12 hours straight was a challenge ? Yeah no Wildstar for me.

    Never played wildstar yet. O ly watched a few videos looks boring.

    Some people like it. More power to them. I like ESO. I'd rather it take 300 hours to become boring than to take 300 hours to start being fun. That's just my experience with Wildstar anyway.
  • Drasn
    Drasn
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    What makes Wildstar a more enjoyable experience is the added complexity to stats and the ability freely move skill points wherever and whenever you want. AMP points can be moved around again with a respec without going through some stupid ritual that you have to do in this game.

    You mentioned AMPs, but forgot a screenshot and an explanation of what they do.

    For the explanation:
    AMPs add things like bonus crit chance or severity, bonus attack, bonus PvP damage, bonus to support skills(heals and buffs), bonus to utility skills(CC and the like).

    6 classes:
    3 can be Tank or DPS
    3 can be Heals or DPS
    all can be hybrid types.

    Best part is, not everyone needs to run around in a dress wielding a stick to be the best at their job.
    Edited by Drasn on 7 June 2014 05:24
  • sagitter
    sagitter
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    GreySix wrote: »
    Instanced housing to store goodies, like we could in Skyrim ....

    ... that would be cool.

    Idk if istanced, but stealing skill will be implemented with thief guild.

    Be patience, they don't want to use istant all theire cartridges. Better to focus on bugs now.
    Edited by sagitter on 7 June 2014 05:26
  • tordr86b16_ESO
    tordr86b16_ESO
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    You mentioned AMPs, but forgot a screenshot - snip -
    amps.jpg

    Edited by tordr86b16_ESO on 7 June 2014 05:31
  • sovreign
    sovreign
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    Sidney wrote: »
    When come back, bring pie.

    PIE!


    also,
    "i am the monkey"
    "Soon you will see, that evil will always triumph, because good ... Is dumb"
    -Dark Helmet, Spaceballs
  • KariTR
    KariTR
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    Trying to level up skills at veteran ranks are silly, millions upon millions of exp. I'm sorry but your system is ***.

    Use weapon swap before turning in quests. My resto staff has gone from rank 9 to 37 and I am only half-way through VR3. I have a couple of spells on the bar that have been morphed already, despite not being used for actual gameplay yet.
  • kasain
    kasain
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    KariTR wrote: »
    Trying to level up skills at veteran ranks are silly, millions upon millions of exp. I'm sorry but your system is ***.

    Use weapon swap before turning in quests. My resto staff has gone from rank 9 to 37 and I am only half-way through VR3. I have a couple of spells on the bar that have been morphed already, despite not being used for actual gameplay yet.

    Did the same for destro staff and skills and a few mage guilde ones.
    I like my two handed weapon to much to use a staff. Even though a sor.
  • khele23eb17_ESO
    khele23eb17_ESO
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    ✭✭
    WS is a better game technically. More polish, a lot less bugs, much better balance (tho far from ideal), perfectly responsive, character progression and long term endgame seems to have a lot more thought behind it, much better in the QoL department too. Its really a shame I dont enjoy it very much.
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • methjester
    methjester
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    Lynx7386 wrote: »
    methjester wrote: »
    Lynx7386 wrote: »
    Any game that releases new content less than two months after release (at least in the mmo market) is hurting for funds.

    The first few months of any MMO's life should not include new content, they should include final bug fixes and quality of life improvements that were missed in beta. If you didnt release your game with enough content to keep people occupied for a few months, that's a serious shortcoming.

    Though, we all know the real issue here isnt that ESO released with too little content, it's that ESO released with so many exploits, bugs, and hacks that people were able to reach v10 in a matter of days rather than the months it should have taken.

    Even if you were able to reach max level fast... what are you going to do? A level 37 can hit Emperor so there's no challenge there. There is no distinct armor related to being max level. There is nothing at max level that screams "HEY!! I'm max level, look at me!". In an MMO that pretty much is the point.

    Now all you can do is follow a zerg, lurk in a perma crouch, or do a timed 12 man. That's... totally underwhelming in an MMO. NO collecting cool things, no real achievement hunting, no title grabs, no mount collecting.

    Anyways, nothing to do but... Collect light armor pieces and wait 25 days?

    Did you ever play pre-CU starwars: galaxies?

    That game had zero pve endgame content, no pvp "missions" outside of bounty hunting, and completely open terrain worlds (If you thought cyrodiil was big and empty, you should've seen tattooine).

    Despite all this, players still played (and paid subscriptions for) that game for years - I was one of them. What did we "do" at endgame? We socialized, we built cities, we had clan feuds and random, open world pvp. We set up RP events, we raided the enemy's towns.

    There wasnt even a pvp reward system for that game, so you got -nothing- for participating in pvp: no titles, no gear, no fancy costumes, NOTHING to show the effort you put into the game.

    Why then, you ask, did people pay to play that game? Why did they even do pvp?

    The answer: for FUN.

    Yes, people used to actually play games, especially MMO's, for -fun-. Not for pointless e-peen flaunting rewards, not so they could strut around some city showing off an armor set that might as well be labelled in bright neon letters "I have no life", not so they could find some asinine sense of accomplisment where non existed... they played for -fun-.

    Why doesnt anyone do that anymore, I wonder?

    I don't recall Galaxies being very popular. I believe that's why it went out of business ultimately and had no content released in the second half of it's duration. So far though I will say ESO is making Galaxies look good.
  • tordr86b16_ESO
    tordr86b16_ESO
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    KariTR wrote: »
    Trying to level up skills at veteran ranks are silly, millions upon millions of exp. I'm sorry but your system is ***.

    Use weapon swap before turning in quests. My resto staff has gone from rank 9 to 37 and I am only half-way through VR3. I have a couple of spells on the bar that have been morphed already, despite not being used for actual gameplay yet.

    I'm talking VR12 here, still insane on VR10.
    Edited by tordr86b16_ESO on 7 June 2014 07:26
  • Laura
    Laura
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    On the rep grind I tried to make the point they should be 100% cosmetic and optional. Some people like to grind - but others don't and shouldn't feel like like they HAVE to do it. (I personally would love to see long rep grinds for costumes or silly meaningless toys)


    Still I think a list of things to do is better than logging in and wondering what there is to do. The people that I see left playing have gone to alting something I'm personally not so inclined to do.


    I'm not a particularly busy person, but I do have a job and a husband. I am VR12 BIS all tradeskills maxed and I have been leveling abilities and weapons I don't see myself ever using just to pass the time.

    I'd consider myself medium maybe slightly hardcore. I wasn't vr 10 till after craglorn and almost all of my friends were.

    No staying power is the point and MMOs thrive on staying power.
    Edited by Laura on 7 June 2014 07:38
  • Slantasiam
    Slantasiam
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    Agree... most people are leaving after VR 12 because well.. they have nothing left to do.

    Wait. Are these (mostly) the same people that group with other like-minded individuals and (fully exercising their right to play the game how they want to play it), RUSH to VR12?

    Just asking...

    Because I'm almost VR3 and I'm not just hitting the Caldwell's Quests - I'm doing all I come across. Why? Gives me something to do and I'm enjoying the experience of new content (gasp!). Also, I'm not 12 years old and I don't demand instant satisfaction of being max level cap because I know it's not the destination - it's the journey.

    grats on taking your time. when you get to v12 there wont be anyone left for you to play with.
  • Sendarya
    Sendarya
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    kasain wrote: »
    Wildstar is a kid and famy game. Eso adult only. And its nit cheat8ng if you see 5h8ngs you like and tell your girl to change, shape up or ship out.
    Actually, it is quite the other way around. I let my 7 year old *** around on my toons in ESO. She likes to run around lower level zones killing bugs and wolves and harvesting everything.

    I just got a 7 day trial to Wildstar tonight, and the language and gore are really not something I would expose children to. It may have cartoon graphics, but the combat and skill system are more complex, and the content is more adult oriented. I was surprised myself, but WS is clearly aimed at the over 30 crowd who grew up on classic arcade games.

    Also, chat in Windstar is shockingly normal, in ESO zone chat in many places was clearly full of 14 year old boys still fascinated by bodily functions.

    So.... no.

    Still, WS isn't growing on me personally. I really wanted ESO. I think it's time for an MMO break for me, maybe.
    Owner of the Traveling Tavern, serving superior and consummate foods and drinks for all your leveling needs! :p
    The Traveling Tavern is now closed, until veteran loot tables and rare food mats are fixed. I am very sorry to all my loyal customers!
  • Sendarya
    Sendarya
    ✭✭✭
    Lynx7386 wrote: »
    methjester wrote: »
    Lynx7386 wrote: »
    Any game that releases new content less than two months after release (at least in the mmo market) is hurting for funds.

    The first few months of any MMO's life should not include new content, they should include final bug fixes and quality of life improvements that were missed in beta. If you didnt release your game with enough content to keep people occupied for a few months, that's a serious shortcoming.

    Though, we all know the real issue here isnt that ESO released with too little content, it's that ESO released with so many exploits, bugs, and hacks that people were able to reach v10 in a matter of days rather than the months it should have taken.

    Even if you were able to reach max level fast... what are you going to do? A level 37 can hit Emperor so there's no challenge there. There is no distinct armor related to being max level. There is nothing at max level that screams "HEY!! I'm max level, look at me!". In an MMO that pretty much is the point.

    Now all you can do is follow a zerg, lurk in a perma crouch, or do a timed 12 man. That's... totally underwhelming in an MMO. NO collecting cool things, no real achievement hunting, no title grabs, no mount collecting.

    Anyways, nothing to do but... Collect light armor pieces and wait 25 days?

    Did you ever play pre-CU starwars: galaxies?

    That game had zero pve endgame content, no pvp "missions" outside of bounty hunting, and completely open terrain worlds (If you thought cyrodiil was big and empty, you should've seen tattooine).

    Despite all this, players still played (and paid subscriptions for) that game for years - I was one of them. What did we "do" at endgame? We socialized, we built cities, we had clan feuds and random, open world pvp. We set up RP events, we raided the enemy's towns.

    There wasnt even a pvp reward system for that game, so you got -nothing- for participating in pvp: no titles, no gear, no fancy costumes, NOTHING to show the effort you put into the game.

    Why then, you ask, did people pay to play that game? Why did they even do pvp?

    The answer: for FUN.

    Yes, people used to actually play games, especially MMO's, for -fun-. Not for pointless e-peen flaunting rewards, not so they could strut around some city showing off an armor set that might as well be labelled in bright neon letters "I have no life", not so they could find some asinine sense of accomplisment where non existed... they played for -fun-.

    Why doesnt anyone do that anymore, I wonder?
    It is funny you mention that you built towns, had clan feuds, random open world pvp. I also played that game until they broke it, and I explored to fond best locations to harvest, grinded up different skills in hopes of rare Jedi unlock, crafted and sold from my house, decorated my house (I remember a crafting station in my house, armor display stands, I had a rare flower from Alderan in my living room that my hubby had found and given me to display), and raided enemy cities and more. There were places to sit and rp, drinks just to share, not combat buff related, etc.

    Why doesn't anyone do this anymore? Because it isn't in this game! In games that have such things.... people still do these things!

    NONE of this is even possible in ESO. Except the sitting around socializing part

    Edited by Sendarya on 7 June 2014 08:29
    Owner of the Traveling Tavern, serving superior and consummate foods and drinks for all your leveling needs! :p
    The Traveling Tavern is now closed, until veteran loot tables and rare food mats are fixed. I am very sorry to all my loyal customers!
  • ShinChuck
    ShinChuck
    ✭✭✭
    Regardless of whether you enjoy the type of game WildStar is, I'm with OP: I tried WildStar on a lark, and while not a game for me in many respects, it has a level of polish, customization, and content that ESO should have had at launch.

    Despite launching with far more polish than ESO, they're also patching at a frenzied pace, far outstripping Zenimax with ESO. Zenimax seems lethargic compared to other major companies during the launch window of major MMO releases.

    I love the ES lore and the world. I'm not one for the cartoony style (must I look like Popeye if I play as a male? Come on, Wildstar. :/), either. WildStar is very much a polished, updated WoW for 2014, and I'm not so much of a fool as to deny that WoW has done some great things.

    Housing would be a great start, and nobody can accuse it of being a "WoW clone" since WoW doesn't have it. But on that note, simply having a variety of mounts or pets does not a WoW-clone make; numerous games before and after had these things, and it's an expression of ignorance to tie them merely to the most popular entry in the genre. Gaming is about compiling the best pieces of everything; having a guy throw a fireball doesn't mean a fighting game is a Street Fighter clone.

    Right now, after the much-needed polish, ESO could be in a much better place if they simply filled in the gaps with known, working, well-liked ideas and some quality of life fixes. Housing, mounts, pets, varied warfronts, inventory and guild fixes, wardrobe systems, mini-games, varied content (how about some Secret World-esque Investigation missions, or chocobo-raising-and-racing?) and so forth, could make a world of difference.

    I really feel like ESO has potential, and I want to like it more than I do. I'm not going anywhere at the moment. But Zenimax really needs to pick up the pace, and show some genuine direction. If there's one consistent complaint in the various reviews of the game, it's that ESO has an identity crisis, and it seems like one Zenimax is pretty content taking their time with.

    Sorry to ramble. The short? I like ESO, and want to love it. But I need more from Zenimax, and seeing them easily trumped by several companies right now is frustrating and disheartening.
    "It's morally wrong to suggest gameplay changes for an MMO."
    ...seriously, someone told me that once here. The things people will do to win their internet arguments!
  • KariTR
    KariTR
    ✭✭✭✭✭
    KariTR wrote: »
    Trying to level up skills at veteran ranks are silly, millions upon millions of exp. I'm sorry but your system is ***.

    Use weapon swap before turning in quests. My resto staff has gone from rank 9 to 37 and I am only half-way through VR3. I have a couple of spells on the bar that have been morphed already, despite not being used for actual gameplay yet.

    I'm talking VR12 here, still insane on VR10.

    Oh well. When you make your next character you now know to swap weapon/skills when turning in quests, so they can all be maxed when you get to higher levels.
  • Alphashado
    Alphashado
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    ✭✭
    "Some tried and true methods should be used". BINGO!

    We all understand that this is Zos's first MMO and they were bound to make some rookie mistakes. But they have made so many. It's almost as if nobody in research and development did any research on what has worked and what hasn't worked in other MMOS
  • tordr86b16_ESO
    tordr86b16_ESO
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    PS: Your healing is based on weapon damage of your restoration staff and your magicka. Just a FIY for the rest of you out there that didn't know.
  • mndfreeze
    mndfreeze
    ✭✭✭
    Lynx7386 wrote: »
    And one more thing to add to that post: want to know what happend when sony released the 'combat upgrade' to starwars: galaxies in an effort to give it endgame pve, structured pvp, and to essentially make it more like the upcoming rival world of warcraft?

    It died. All of the players that had supported the game with their subscriptions quit, because it turned into a competition instead of a place to just play around and have some fun.

    Holocrons killed SWG. They were the beginning of the end.

    I played SWG for a long long time, most of my friends, even non-mmo people, played it. The sandbox style worked well for it being a social setting and the player housing was cool for its time, and player cities were awesome as well. However it DID have crap-all for story or quests really. If I didn't have so many friends playing and running around with me, I would have gotten bored REAL fast.

    I wish ESO had the complexity of the crafting system SWG had. No game seems to pick up on the random generated stats for materials being the key to making crafting a lifestyle as much as tanking. Ah well.

    ESO has me grabbed for sure with its RPG style element. This is the first MMO I have actually made sure to listen to npcs, read all the quests, sit and read books, etc. Every other MMO before I've played was more just about character building for me so you next next next clicked quests, didn't really get involved or care about npcs. It was just levels and gear and grouping with friends. Now I can't wait for them to make changes to make grouping and phasing better in ESO, but thankfully I'm actually enjoying the content solo. SWG would never have worked for me if I played solo as much as I do in eso.
  • Vlaxitov
    Vlaxitov
    ✭✭✭
    nudel wrote: »
    Vlaxitov wrote: »
    I'm trying wildstar right now and don't be fooled by the fanboys, right out the gate its leaps and bounds more fun to play than eso. It almost plays like an arcade game I think puts it best.

    I've only experienced a couple of minor issues so far, nothing near what I've experienced here. The UI isn't clunky, its actually customizable and game play is fluid.

    Yes, if graphics are super important and you don't appreciate Ren & Stimpy styled humor, its probably not for you, but eso plays in slow motion in comparison. I'd personally rather it be cartoony and actually enjoy how it plays than it be visually impressive yet lulls me to sleep as I'm playing it. Lets be honest too, you can get better graphics out of skyrim than eso.

    I had really low expectations of wildstar it coming from ncfail and all but it has surprised me a lot so far. Unlike the OP, I'm not in it for the long haul because I'm addicted to fun rather than addicted to mmos.

    As soon as 'fanboy' enters your sentence, everything after is rendered invalid.

    As soon as someone makes the comment "I'm in it for the long haul" in regards to staying subbed regardless of where the game goes they are indeed a fanboy and I don't care what you think. Your say nothing rebuttal is less than invalid.
    Edited by Vlaxitov on 7 June 2014 14:19
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