thomas.k.grayb14_ESO wrote: »ers101284b14_ESO wrote: »I tried Wildstar also because everyone raving about it. After twelve hours of pressing 1 and beating everything I came back to ESO since it actually gives me a challenge.
You shouldn't have to self gimp yourself for a challenge. Because that's the only way ESO was challenging.
thomas.k.grayb14_ESO wrote: »ers101284b14_ESO wrote: »I tried Wildstar also because everyone raving about it. After twelve hours of pressing 1 and beating everything I came back to ESO since it actually gives me a challenge.
You shouldn't have to self gimp yourself for a challenge. Because that's the only way ESO was challenging.
Story, great, phazing great.
Bosses, a joke zero challange. Bind, curse, collect 20 gold. Talk to npc, repeat.
Eso only challange are a few dungeons or sometimes a pack of mobs. But
repeating that over and over is boring.
As for pvp most players couldnt handle it. Had to cry bolt escape nrrf be ause using their own skill and ja's was to hard vs zerg.
So no eso only challenge was when they screwed up on 1.2 update. At that time eso rocked!
But again ayers cried........
ers101284b14_ESO wrote: »thomas.k.grayb14_ESO wrote: »ers101284b14_ESO wrote: »I tried Wildstar also because everyone raving about it. After twelve hours of pressing 1 and beating everything I came back to ESO since it actually gives me a challenge.
You shouldn't have to self gimp yourself for a challenge. Because that's the only way ESO was challenging.
Story, great, phazing great.
Bosses, a joke zero challange. Bind, curse, collect 20 gold. Talk to npc, repeat.
Eso only challange are a few dungeons or sometimes a pack of mobs. But
repeating that over and over is boring.
As for pvp most players couldnt handle it. Had to cry bolt escape nrrf be ause using their own skill and ja's was to hard vs zerg.
So no eso only challenge was when they screwed up on 1.2 update. At that time eso rocked!
But again ayers cried........
So pressing 1 for 12 hours straight was a challenge ? Yeah no Wildstar for me.
ers101284b14_ESO wrote: »thomas.k.grayb14_ESO wrote: »ers101284b14_ESO wrote: »I tried Wildstar also because everyone raving about it. After twelve hours of pressing 1 and beating everything I came back to ESO since it actually gives me a challenge.
You shouldn't have to self gimp yourself for a challenge. Because that's the only way ESO was challenging.
The only way for Wildstar to be a challenge is to pluck the 1 key from the keyboard. ESO provides more of a challenge for me since I actually have to use skills at the right time. Attacking, dodging, paying attention, fun stuff. Guess people like the insta wins nowadays.
thomas.k.grayb14_ESO wrote: »ers101284b14_ESO wrote: »thomas.k.grayb14_ESO wrote: »ers101284b14_ESO wrote: »I tried Wildstar also because everyone raving about it. After twelve hours of pressing 1 and beating everything I came back to ESO since it actually gives me a challenge.
You shouldn't have to self gimp yourself for a challenge. Because that's the only way ESO was challenging.
The only way for Wildstar to be a challenge is to pluck the 1 key from the keyboard. ESO provides more of a challenge for me since I actually have to use skills at the right time. Attacking, dodging, paying attention, fun stuff. Guess people like the insta wins nowadays.
I honestly doubt you played, but say what you want.
ers101284b14_ESO wrote: »thomas.k.grayb14_ESO wrote: »ers101284b14_ESO wrote: »I tried Wildstar also because everyone raving about it. After twelve hours of pressing 1 and beating everything I came back to ESO since it actually gives me a challenge.
You shouldn't have to self gimp yourself for a challenge. Because that's the only way ESO was challenging.
Story, great, phazing great.
Bosses, a joke zero challange. Bind, curse, collect 20 gold. Talk to npc, repeat.
Eso only challange are a few dungeons or sometimes a pack of mobs. But
repeating that over and over is boring.
As for pvp most players couldnt handle it. Had to cry bolt escape nrrf be ause using their own skill and ja's was to hard vs zerg.
So no eso only challenge was when they screwed up on 1.2 update. At that time eso rocked!
But again ayers cried........
So pressing 1 for 12 hours straight was a challenge ? Yeah no Wildstar for me.
ers101284b14_ESO wrote: »thomas.k.grayb14_ESO wrote: »ers101284b14_ESO wrote: »I tried Wildstar also because everyone raving about it. After twelve hours of pressing 1 and beating everything I came back to ESO since it actually gives me a challenge.
You shouldn't have to self gimp yourself for a challenge. Because that's the only way ESO was challenging.
Story, great, phazing great.
Bosses, a joke zero challange. Bind, curse, collect 20 gold. Talk to npc, repeat.
Eso only challange are a few dungeons or sometimes a pack of mobs. But
repeating that over and over is boring.
As for pvp most players couldnt handle it. Had to cry bolt escape nrrf be ause using their own skill and ja's was to hard vs zerg.
So no eso only challenge was when they screwed up on 1.2 update. At that time eso rocked!
But again ayers cried........
So pressing 1 for 12 hours straight was a challenge ? Yeah no Wildstar for me.
Never played wildstar yet. O ly watched a few videos looks boring.
tordr86b16_ESO wrote: »What makes Wildstar a more enjoyable experience is the added complexity to stats and the ability freely move skill points wherever and whenever you want. AMP points can be moved around again with a respec without going through some stupid ritual that you have to do in this game.
Instanced housing to store goodies, like we could in Skyrim ....
... that would be cool.
tordr86b16_ESO wrote: »Trying to level up skills at veteran ranks are silly, millions upon millions of exp. I'm sorry but your system is ***.
tordr86b16_ESO wrote: »Trying to level up skills at veteran ranks are silly, millions upon millions of exp. I'm sorry but your system is ***.
Use weapon swap before turning in quests. My resto staff has gone from rank 9 to 37 and I am only half-way through VR3. I have a couple of spells on the bar that have been morphed already, despite not being used for actual gameplay yet.
methjester wrote: »Any game that releases new content less than two months after release (at least in the mmo market) is hurting for funds.
The first few months of any MMO's life should not include new content, they should include final bug fixes and quality of life improvements that were missed in beta. If you didnt release your game with enough content to keep people occupied for a few months, that's a serious shortcoming.
Though, we all know the real issue here isnt that ESO released with too little content, it's that ESO released with so many exploits, bugs, and hacks that people were able to reach v10 in a matter of days rather than the months it should have taken.
Even if you were able to reach max level fast... what are you going to do? A level 37 can hit Emperor so there's no challenge there. There is no distinct armor related to being max level. There is nothing at max level that screams "HEY!! I'm max level, look at me!". In an MMO that pretty much is the point.
Now all you can do is follow a zerg, lurk in a perma crouch, or do a timed 12 man. That's... totally underwhelming in an MMO. NO collecting cool things, no real achievement hunting, no title grabs, no mount collecting.
Anyways, nothing to do but... Collect light armor pieces and wait 25 days?
Did you ever play pre-CU starwars: galaxies?
That game had zero pve endgame content, no pvp "missions" outside of bounty hunting, and completely open terrain worlds (If you thought cyrodiil was big and empty, you should've seen tattooine).
Despite all this, players still played (and paid subscriptions for) that game for years - I was one of them. What did we "do" at endgame? We socialized, we built cities, we had clan feuds and random, open world pvp. We set up RP events, we raided the enemy's towns.
There wasnt even a pvp reward system for that game, so you got -nothing- for participating in pvp: no titles, no gear, no fancy costumes, NOTHING to show the effort you put into the game.
Why then, you ask, did people pay to play that game? Why did they even do pvp?
The answer: for FUN.
Yes, people used to actually play games, especially MMO's, for -fun-. Not for pointless e-peen flaunting rewards, not so they could strut around some city showing off an armor set that might as well be labelled in bright neon letters "I have no life", not so they could find some asinine sense of accomplisment where non existed... they played for -fun-.
Why doesnt anyone do that anymore, I wonder?
tordr86b16_ESO wrote: »Trying to level up skills at veteran ranks are silly, millions upon millions of exp. I'm sorry but your system is ***.
Use weapon swap before turning in quests. My resto staff has gone from rank 9 to 37 and I am only half-way through VR3. I have a couple of spells on the bar that have been morphed already, despite not being used for actual gameplay yet.
Sandmanninja wrote: »alexandru987eb17_ESO wrote: »Agree... most people are leaving after VR 12 because well.. they have nothing left to do.
Wait. Are these (mostly) the same people that group with other like-minded individuals and (fully exercising their right to play the game how they want to play it), RUSH to VR12?
Just asking...
Because I'm almost VR3 and I'm not just hitting the Caldwell's Quests - I'm doing all I come across. Why? Gives me something to do and I'm enjoying the experience of new content (gasp!). Also, I'm not 12 years old and I don't demand instant satisfaction of being max level cap because I know it's not the destination - it's the journey.
Actually, it is quite the other way around. I let my 7 year old *** around on my toons in ESO. She likes to run around lower level zones killing bugs and wolves and harvesting everything.Wildstar is a kid and famy game. Eso adult only. And its nit cheat8ng if you see 5h8ngs you like and tell your girl to change, shape up or ship out.
It is funny you mention that you built towns, had clan feuds, random open world pvp. I also played that game until they broke it, and I explored to fond best locations to harvest, grinded up different skills in hopes of rare Jedi unlock, crafted and sold from my house, decorated my house (I remember a crafting station in my house, armor display stands, I had a rare flower from Alderan in my living room that my hubby had found and given me to display), and raided enemy cities and more. There were places to sit and rp, drinks just to share, not combat buff related, etc.methjester wrote: »Any game that releases new content less than two months after release (at least in the mmo market) is hurting for funds.
The first few months of any MMO's life should not include new content, they should include final bug fixes and quality of life improvements that were missed in beta. If you didnt release your game with enough content to keep people occupied for a few months, that's a serious shortcoming.
Though, we all know the real issue here isnt that ESO released with too little content, it's that ESO released with so many exploits, bugs, and hacks that people were able to reach v10 in a matter of days rather than the months it should have taken.
Even if you were able to reach max level fast... what are you going to do? A level 37 can hit Emperor so there's no challenge there. There is no distinct armor related to being max level. There is nothing at max level that screams "HEY!! I'm max level, look at me!". In an MMO that pretty much is the point.
Now all you can do is follow a zerg, lurk in a perma crouch, or do a timed 12 man. That's... totally underwhelming in an MMO. NO collecting cool things, no real achievement hunting, no title grabs, no mount collecting.
Anyways, nothing to do but... Collect light armor pieces and wait 25 days?
Did you ever play pre-CU starwars: galaxies?
That game had zero pve endgame content, no pvp "missions" outside of bounty hunting, and completely open terrain worlds (If you thought cyrodiil was big and empty, you should've seen tattooine).
Despite all this, players still played (and paid subscriptions for) that game for years - I was one of them. What did we "do" at endgame? We socialized, we built cities, we had clan feuds and random, open world pvp. We set up RP events, we raided the enemy's towns.
There wasnt even a pvp reward system for that game, so you got -nothing- for participating in pvp: no titles, no gear, no fancy costumes, NOTHING to show the effort you put into the game.
Why then, you ask, did people pay to play that game? Why did they even do pvp?
The answer: for FUN.
Yes, people used to actually play games, especially MMO's, for -fun-. Not for pointless e-peen flaunting rewards, not so they could strut around some city showing off an armor set that might as well be labelled in bright neon letters "I have no life", not so they could find some asinine sense of accomplisment where non existed... they played for -fun-.
Why doesnt anyone do that anymore, I wonder?
tordr86b16_ESO wrote: »tordr86b16_ESO wrote: »Trying to level up skills at veteran ranks are silly, millions upon millions of exp. I'm sorry but your system is ***.
Use weapon swap before turning in quests. My resto staff has gone from rank 9 to 37 and I am only half-way through VR3. I have a couple of spells on the bar that have been morphed already, despite not being used for actual gameplay yet.
I'm talking VR12 here, still insane on VR10.
And one more thing to add to that post: want to know what happend when sony released the 'combat upgrade' to starwars: galaxies in an effort to give it endgame pve, structured pvp, and to essentially make it more like the upcoming rival world of warcraft?
It died. All of the players that had supported the game with their subscriptions quit, because it turned into a competition instead of a place to just play around and have some fun.
I'm trying wildstar right now and don't be fooled by the fanboys, right out the gate its leaps and bounds more fun to play than eso. It almost plays like an arcade game I think puts it best.
I've only experienced a couple of minor issues so far, nothing near what I've experienced here. The UI isn't clunky, its actually customizable and game play is fluid.
Yes, if graphics are super important and you don't appreciate Ren & Stimpy styled humor, its probably not for you, but eso plays in slow motion in comparison. I'd personally rather it be cartoony and actually enjoy how it plays than it be visually impressive yet lulls me to sleep as I'm playing it. Lets be honest too, you can get better graphics out of skyrim than eso.
I had really low expectations of wildstar it coming from ncfail and all but it has surprised me a lot so far. Unlike the OP, I'm not in it for the long haul because I'm addicted to fun rather than addicted to mmos.
As soon as 'fanboy' enters your sentence, everything after is rendered invalid.