Not buff Heavy armor yet? Really?

arnaldomoraleseb17_ESO
OMG 1.2 patch and you don't buff heavy armor that is useless in PvP/PvE at this moment. How more time we have to wait for it? I am tired to play with light armor to be competitive.

Elder sorcs online......
Edited by arnaldomoraleseb17_ESO on 5 June 2014 08:27
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  • Kalinblack
    I'm a NB tank/healer/dps and I wear heavy armor. I tryed medium and light armors, but I noticed that them hit my "survivability". In my opinion if you are a Tank you "need" to wear heavy armor. I know that I can cap my amor and spell res with skills, but with heavy up it boost a lot. And passives help a lot all the party. It's good in healing and dps too, becouse an alive healer/dps do more healing/dps then a dead one ^^
    Edited by Kalinblack on 5 June 2014 23:35
    Beware the Shadows
  • DeLindsay
    DeLindsay
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    OMG 1.2 patch and you don't buff heavy armor that is useless in PvP/PvE at this moment. How more time we have to wait for it? I am tired to play with light armor to be competitive.

    Elder sorcs online......

    Heavy Armor is superior for Tanking in PvE and for some turtle type builds (decoys) in PvP. That doesn't mean Heavy Armor is bad or needs fixing or anything else. The reason players are using Light Armor and a Staff atm is for the superior DPS and resource management. Once ZoS gets a handle on Stamina-based abilities and brings them in line with Magicka-based abilities you'll see more folks wearing Medium Armor and even Heavy.
  • alexj4596b14_ESO
    alexj4596b14_ESO
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    DeLindsay wrote: »
    OMG 1.2 patch and you don't buff heavy armor that is useless in PvP/PvE at this moment. How more time we have to wait for it? I am tired to play with light armor to be competitive.

    Elder sorcs online......

    Heavy Armor is superior for Tanking in PvE and for some turtle type builds (decoys) in PvP. That doesn't mean Heavy Armor is bad or needs fixing or anything else. The reason players are using Light Armor and a Staff atm is for the superior DPS and resource management. Once ZoS gets a handle on Stamina-based abilities and brings them in line with Magicka-based abilities you'll see more folks wearing Medium Armor and even Heavy.

    And reduction in magic cost, increased regin, more flexibility. And the list goes on
  • arnaldomoraleseb17_ESO
    DeLindsay wrote: »
    OMG 1.2 patch and you don't buff heavy armor that is useless in PvP/PvE at this moment. How more time we have to wait for it? I am tired to play with light armor to be competitive.

    Elder sorcs online......

    Heavy Armor is superior for Tanking in PvE and for some turtle type builds (decoys) in PvP. That doesn't mean Heavy Armor is bad or needs fixing or anything else. The reason players are using Light Armor and a Staff atm is for the superior DPS and resource management. Once ZoS gets a handle on Stamina-based abilities and brings them in line with Magicka-based abilities you'll see more folks wearing Medium Armor and even Heavy.

    And reduction in magic cost, increased regin, more flexibility. And the list goes on

    Yep, is sad some people don't understand yet that light armor is far superior to heavy and medium armor. Is more sad know that Zenimax don't understant it neither.
    Debon Templar VR14 Thorn Blade (EU)
    Gaunnes DK VR14 Haderus (EU)
  • Mephos
    Mephos
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    Yep, is sad some people don't understand yet that light armor is far superior to heavy and medium armor. Is more sad know that Zenimax don't understant it neither.

    its not.

    you will never see a tank in light armor .. or only really stupid ones would do that.

    light armor can´t reduce the incoming dmg that much that your could compensate heavy armor (stamina based builds)

    njzos8ap.jpg

    NOW SHOW ME A CLASS with light armor that can reach those values WITHOUT using 3 different armor spells like I did.

    Bone Armor 6 seconds 283 magicka
    Heavy Armor Spell 8 seconds 431 stamina
    Temp "Rune Circle" 20 seconds 142 magicka

    so I would at least spend 47+7 (magicka per second) and 53 stamina per second just to keep those 3 buffs up.

    heavy armor players can reach those high values MUCH easier without spending that much resources.

    you think light armor is infinite better? thats because a lot of player abuse certain skills. light armor = dps .. you get increased magic penetration, reduced skillcosts, but less armor (default with full set is around 10% of 50%)..

    so now tell me where is this even?
    in trials a tank with light armor would just get 1 shot from almost everything.

    don´t complain about balance if you don´t understand ***.
    with armor its the same like with resources. use only one and you only use 50% of the potential that you have. use both (mixed) then you get your full potential.

  • Crescent
    Crescent
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    Problem is that some classes can keep resources like corrosive armor and battle standard up indefinitely thanks to the DPS of light armor, giving them competitive mitigation.

    I think what people are failing to explain is that heavy armor doesn't give benefits on the same magnitude as choosing light armor. All you get is more armor and blocking, which is only good for tanks.

    And they had to see that there are plenty of people who want to be plate damage dealers, and plate armor only providing 7% extra damage versus medium armor's 21% crit and 20% stamina regen increase means plate will always be pigeonholed into a tank armor.

    Moreover, plate does not cap spell resistance like light armor does, and a lot of the lethal damage in this game is MAGIC damage.

    Just go around questing in VR content. Your survival is actually crappier as a medium or heavy armor user than a light armor user spamming Impulse on mobs.
    Edited by Crescent on 6 June 2014 12:06
  • Mephos
    Mephos
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    I think what people are failing to explain is that heavy armor doesn't give benefits on the same magnitude as choosing light armor. All you get is more armor and blocking, which is only good for tanks.

    And they had to see that there are plenty of people who want to be plate damage dealers, and plate armor only providing 7% extra damage versus medium armor's 21% crit and 20% stamina regen increase means plate will always be pigeonholed into a tank armor.

    Moreover, plate does not cap spell resistance like light armor does, and a lot of the lethal damage in this game is MAGIC damage.

    ah, I see..

    you want to have high armor mitigration, high spell mitigration AND increased damage with heavy armor..

    :trollface:
    Just go around questing in VR content. Your survival is actually crappier as a medium or heavy armor user than a light armor user spamming Impulse on mobs.

    yeah, show me a DK/temp/NB that is doing that without getting wrecked in seconds. sorcs can only do that because they heal for crits. -.-

    any other class will just die as they die with heavy armor.

    please show me a video where a class don´t abuse any bugged skill and still farms with impulse as skill without having problems like with any other skills.



  • arnaldomoraleseb17_ESO
    I had to specify that I am a PvP player and the true is Light armor is by far the best choice in PvP.

    I'm sorry but I'm not interested in anything about PvE.
    Edited by arnaldomoraleseb17_ESO on 6 June 2014 12:28
    Debon Templar VR14 Thorn Blade (EU)
    Gaunnes DK VR14 Haderus (EU)
  • Mephos
    Mephos
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    I had to specify that I am a PvP player and the true is Light armor is by far the best choice in PvP.

    I'm sorry but I'm not interested in anything about PvE.

    this is due to the nature of burst dmg in PvP and the high amount of magical damage which makes light armor shine in two ways.



  • spliffmaster2b16_ESO
    I'm a VR12 Templar and have completed all trials as a tank with 7/7 light armor without any trouble. The difference in armor is like 600, which, after overcharge amounts to like 2.5% physical damage mitigation. The actual difference between heavy and light armor is bit cheaper blocking vs much more magicka sustain.

    Heavy armor is definitely lacking, especially in PvP. But Zenimax has been aware of this and confirmed that they planned changes (increased ultimate gain with heavy armor) so just be patient.
  • Jade_Knightblazerb14_ESO
    I'm a VR12 Templar and have completed all trials as a tank with 7/7 light armor without any trouble. The difference in armor is like 600, which, after overcharge amounts to like 2.5% physical damage mitigation. The actual difference between heavy and light armor is bit cheaper blocking vs much more magicka sustain.

    Heavy armor is definitely lacking, especially in PvP. But Zenimax has been aware of this and confirmed that they planned changes (increased ultimate gain with heavy armor) so just be patient.

    I want to see that in an Official Statement.
  • spliffmaster2b16_ESO
    I'm a VR12 Templar and have completed all trials as a tank with 7/7 light armor without any trouble. The difference in armor is like 600, which, after overcharge amounts to like 2.5% physical damage mitigation. The actual difference between heavy and light armor is bit cheaper blocking vs much more magicka sustain.

    Heavy armor is definitely lacking, especially in PvP. But Zenimax has been aware of this and confirmed that they planned changes (increased ultimate gain with heavy armor) so just be patient.

    I want to see that in an Official Statement.

    http://www.reddit.com/r/elderscrollsonline/comments/24h8dv/welcome_to_the_zos_aua/ch74v47
  • Jade_Knightblazerb14_ESO
    "There are some changes to heavy armor coming that will make you generate ultimate more quickly when playing defensively. This should help give it more utility in PvP"

    This will not help out Heavy Armor at all (for Melee dps) nor help with the already problems with DK/Vamp Ult spamming(Ult spamming in general).

    Reduce CC breaking Cost is one step in the right direction to go...
    Edited by Jade_Knightblazerb14_ESO on 8 June 2014 01:39
  • arnaldomoraleseb17_ESO
    The problem is heavy armor users have the worst DPS in the game by far (I can understand it) but instead not provide them with the best survivability.

    Light armor has better survivability and much better DPS than Heavy Armor. How in the hell could be this balanced?, generate ultimate quickly will not solve anything.
    Edited by arnaldomoraleseb17_ESO on 9 June 2014 08:27
    Debon Templar VR14 Thorn Blade (EU)
    Gaunnes DK VR14 Haderus (EU)
  • Hilgara
    Hilgara
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    Mephos wrote: »
    Yep, is sad some people don't understand yet that light armor is far superior to heavy and medium armor. Is more sad know that Zenimax don't understant it neither.

    its not.

    you will never see a tank in light armor .. or only really stupid ones would do that.

    light armor can´t reduce the incoming dmg that much that your could compensate heavy armor (stamina based builds)

    njzos8ap.jpg

    NOW SHOW ME A CLASS with light armor that can reach those values WITHOUT using 3 different armor spells like I did.

    Bone Armor 6 seconds 283 magicka
    Heavy Armor Spell 8 seconds 431 stamina
    Temp "Rune Circle" 20 seconds 142 magicka

    so I would at least spend 47+7 (magicka per second) and 53 stamina per second just to keep those 3 buffs up.

    heavy armor players can reach those high values MUCH easier without spending that much resources.

    you think light armor is infinite better? thats because a lot of player abuse certain skills. light armor = dps .. you get increased magic penetration, reduced skillcosts, but less armor (default with full set is around 10% of 50%)..

    so now tell me where is this even?
    in trials a tank with light armor would just get 1 shot from almost everything.

    don´t complain about balance if you don´t understand ***.
    with armor its the same like with resources. use only one and you only use 50% of the potential that you have. use both (mixed) then you get your full potential.

    This is so short sighted.

    You can tank on light armour because some forms of tanking have nothing to do with armour ratings and more to do with damage mitigation. E.g. the NB cloak spam tanking. Enough magicka and you can rotate cloak, surprise attack for ever and never get hit. Bound armour for a sorc can put you well into the armour soft cap in light armour and I'm sure there are many many other ways you can tank without just having to suck up damage.
    Edited by Hilgara on 9 June 2014 09:17
  • alexj4596b14_ESO
    alexj4596b14_ESO
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    Mephos wrote: »
    Yep, is sad some people don't understand yet that light armor is far superior to heavy and medium armor. Is more sad know that Zenimax don't understant it neither.

    its not.

    you will never see a tank in light armor .. or only really stupid ones would do that.

    light armor can´t reduce the incoming dmg that much that your could compensate heavy armor (stamina based builds)

    njzos8ap.jpg

    NOW SHOW ME A CLASS with light armor that can reach those values WITHOUT using 3 different armor spells like I did.

    Bone Armor 6 seconds 283 magicka
    Heavy Armor Spell 8 seconds 431 stamina
    Temp "Rune Circle" 20 seconds 142 magicka

    so I would at least spend 47+7 (magicka per second) and 53 stamina per second just to keep those 3 buffs up.

    heavy armor players can reach those high values MUCH easier without spending that much resources.

    you think light armor is infinite better? thats because a lot of player abuse certain skills. light armor = dps .. you get increased magic penetration, reduced skillcosts, but less armor (default with full set is around 10% of 50%)..

    so now tell me where is this even?
    in trials a tank with light armor would just get 1 shot from almost everything.

    don´t complain about balance if you don´t understand ***.
    with armor its the same like with resources. use only one and you only use 50% of the potential that you have. use both (mixed) then you get your full potential.

    Scorc tanks use light amour if they are going magic based I do it all the time works just fine.
  • rophez_ESO
    rophez_ESO
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    As a VR12 DK, I've tanked pretty much all of the end game content many times in 7/7 light armor. It's very easy to softcap armor rating as a DK, and keep it capped. You get better spell resistance with light armor, also, which helps as a tank.

    Having 7/7 light, you are able to cast your CC and utility spells more often. You're able to contribute to damage more with your class based fire skills.

    I really WANT to wear heavy armor, but there's really no reason to with current abilities.

    I have a suit of light for PVE and when I am in a strong PVP group, and I have a suit of medium for PVP when I'm running solo, just because I can move faster, and hide better, and I enjoy sneaky play when I'm alone.

    I can't find a reason to run around with heavy armor.
  • alexj4596b14_ESO
    alexj4596b14_ESO
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    rophez_ESO wrote: »
    As a VR12 DK, I've tanked pretty much all of the end game content many times in 7/7 light armor. It's very easy to softcap armor rating as a DK, and keep it capped. You get better spell resistance with light armor, also, which helps as a tank.

    Having 7/7 light, you are able to cast your CC and utility spells more often. You're able to contribute to damage more with your class based fire skills.

    I really WANT to wear heavy armor, but there's really no reason to with current abilities.

    I have a suit of light for PVE and when I am in a strong PVP group, and I have a suit of medium for PVP when I'm running solo, just because I can move faster, and hide better, and I enjoy sneaky play when I'm alone.

    I can't find a reason to run around with heavy armor.

    Same here sorc tank, all light amour but I want too use heavy it looks cool!!!
  • Najarati
    Najarati
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    Heavy armor could be made better by not only improving its passives, but also by changing some of the mechanics of other abilities such as blocking. Some points for consideration:
    • Blocking should no longer be 360 degrees, but rather a 180-degree “half-circle” in front of the player. Blocking would provide increased mitigation to frontal attacks, reduced mitigation to attacks from the side, and no mitigation to attacks from behind. Blocking should also receive cost reductions based around maximum stamina (see my comments in this thread: http://forums.elderscrollsonline.com/discussion/109055/just-stop-with-this-hold-rmb-skillful-playing-zos#latest)
    • Give heavy armor a passive or modify an existing one to give x% reduction to attacks from stealth per piece worn and remove this benefit from Radiant Magelight. If you want to protect yourself from assassins then start strapping on some plate.
    • Give heavy armor a passive or modify an existing one which gives x% damage resistance per piece worn. This value shouldn’t be massive, but it should be immune to debuffs. Wearing heavy armor should guarantee you some amount of protection no matter what happens.
    • Give heavy armor a passive or modify an existing one which gives x points of critical resistance per piece worn. Yes, this is already a trait, but any armor can have it. Heavy armor should naturally have more.
    • Either give heavy armor a passive or modify an existing one which reduces knockback distance/knockdown duration by x% per piece worn OR reduces break free cost by x% per piece worn. Heavy armor should be the best at absorbing impacts or shrugging off impairing effects (bestowing both benefits might be too much).
    The change to blocking is important to note as it would help counterbalance some of the improvements to heavy armor. As a side benefit, it would also make evasion more useful (as I feel it should remain 360-degree protection). If you want to protect your back, slot some evasion skills.
  • AngryNord
    AngryNord
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    You should send that post to ZOS as in-game /feedback, @Najarati
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    Havent we all learned by now? All the devs run light armor and staffs, and they like being op.
  • DanteVFenris
    DanteVFenris
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    Havent we all learned by now? All the devs run light armor and staffs, and they like being op.

    Actually I think the devs would prefer to get paid and to do that they need to make players happy. So I bet changes are incomming
    Edited by DanteVFenris on 30 June 2014 16:53
  • GTech_1
    GTech_1
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    For those who are interested in providing some constructive feedback on the Heavy Armor tree, I posted some serious suggestions at the following link:

    forums.elderscrollsonline.com/discussion/115908/skill-change-request-s-heavy-armor-skill-tree
  • Oberon
    Oberon
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    Mephos wrote: »

    NOW SHOW ME A CLASS with light armor that can reach those values WITHOUT using 3 different armor spells like I did.

    Bone Armor 6 seconds 283 magicka
    Heavy Armor Spell 8 seconds 431 stamina
    Temp "Rune Circle" 20 seconds 142 magicka

    so I would at least spend 47+7 (magicka per second) and 53 stamina per second just to keep those 3 buffs up.

    heavy armor players can reach those high values MUCH easier without spending that much resources.
    Well, sure--a non Heavy user would have to buff up to reach higher values. We can't just not let them buff and then say "O ***! They suck!". They wear Light Armor for a reason--it's vastly superior to Heavy when it comes to cost reduction. The price is that they need to use at least one buffing spell (Lightning Armor's +1750 armor and +1750 spell resist comes to mind).

    Let's say a Sorcerer wears 7 Light. Mine has 927 with no shield, no buffs, no mundus stone, no racials, no armor enchants, no armor-buffing traits, no nothing except for his base Light Armor. It would of course be higher if his Light was set up for tanking (it absolutely is not).
    • He could gain +1000 armor from Bound Armor running forever at no cost.
    • He could cast the same Immovable (you call it "Heavy Armor Spell") at a 5% cost discount (Unholy Knowledge)
    • He could cast the same Bone Armor at a massive 26% cost discount (Unholy Knowledge + Evocation)
    • He could cast Lightning Form with a 9 second duration with an astonishing 36% cost discount, gaining an additional 1750 armor and spell resist. Note that with its 9 second duration, he can easily keep this up at all times and still have lots of magicka/sec left for other uses (at a 26% discount, or 36% for other Storm spells)
    The only difference is that the Heavy Armor wearer starts at a higher base armor value. Because diminishing returns are so brutal in ESO, the final armor values are actually amazingly close. Note that the Sorc Light Armor wearer gains far more spell resist than the Heavy Armor user, has a 26% cost reduction in all of his magicka spells, 36% for Lightning Form, and 5% on all stamina abilities.

    Personally I think that Heavy Armor needs a massive improvement in utility to make it worth using. The cost reduction for Light Armor is just so useful that it can't be ignored. Magicka is king in ESO, and that's why so many players gravitate toward Light.

    A lot of tanks use 5 Heavy/2 Light, and that's a pretty good mix. Cost reduction is a hugely important stat in ESO, so they slip in that 2 Light for at least a little bit of that. I've seen plenty of tanks use 7 Light and they do just fine--mostly because the poorly designed harsh diminishing returns makes them almost identical to 7 Heavy at the end of the day.

    Now I will say that Heavy looks a lot better than Light, and if you can afford to keep your other spells running while wearing 7 Heavy that's great.

    At the end of the day the only thing that matters is "did you tank well", and you can do that just fine with 7 Heavy (or, more likely, 5 Heavy/2 Light). 7 Light works perfectly well too--you just need to cast Lightning Form every 9 seconds and you're actually a lot tougher in both armor and spell resist. The cost is that you lose 1 slot on your hotbar, but you gain massive cost reduction for everything you cast. Take your pick.
    Edited by Oberon on 5 July 2014 19:11
  • Cogo
    Cogo
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    Hi guys.

    Yeah, all the armors needs to get looked at.

    But its the problem gear? Lower the normal protection from light armor, that would do a lot. Tweak light armor resists MAYBE, But in my view light armor....should protect from magic? With the right passives?

    It just that the gear they get....using skills and stuffs, sure, you can tank in light armor, but 1 blow from a club and you are 1 shotted.

    Sorta like heavy armor is a fortress. But cast a chock spell at me in heavy.....it goes right through and my other resists have to kick in.

    For the record, I have tanked several vet instanced dungeons. The easy ones, yeah. And it took wipse!!!!! Hehe, But far from impossible. Using other abilities and being faster, which I learned from the Vet area mobs BTW!!!! I made it....even if I would do 10 times better in light armor.

    Am I totally wrong here? Sure, look at light armor but Gear? Isnt that the real issue? And no complaint to Zenimax. They took care of HUGE OP stuff. Then class stuff, now skills. Gear as to come last, but I think thats where they need to start now? or?
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Cogo
    Cogo
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    I am also against HUGE buffing. I think Zeni has it right, when they tweak.
    With huge buffing, we will complain about nightblades running around in Cyro killing lots of players in 2H weapons, spamming evade :-p
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • CaptainSilverbrow
    CaptainSilverbrow
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    Cogo wrote: »
    I am also against HUGE buffing. I think Zeni has it right, when they tweak.
    With huge buffing, we will complain about nightblades running around in Cyro killing lots of players in 2H weapons, spamming evade :-p

    That's what the PTS is for. Anything they bring to the live server, regardless of how "huge" it may seem to you, should just be a finished, functional product.
  • Wifeaggro13
    Wifeaggro13
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    DeLindsay wrote: »
    OMG 1.2 patch and you don't buff heavy armor that is useless in PvP/PvE at this moment. How more time we have to wait for it? I am tired to play with light armor to be competitive.

    Elder sorcs online......

    Heavy Armor is superior for Tanking in PvE and for some turtle type builds (decoys) in PvP. That doesn't mean Heavy Armor is bad or needs fixing or anything else. The reason players are using Light Armor and a Staff atm is for the superior DPS and resource management. Once ZoS gets a handle on Stamina-based abilities and brings them in line with Magicka-based abilities you'll see more folks wearing Medium Armor and even Heavy.

    This is not true. PVE tanking its absloutely 100% useless. ive tanked everything in the PVE side of the game aside form last trial. i have a V7 Sorc tank in light armor, A V12 DK in heavy armor. there is absloutely zero difference in mitigation between the two armors. what you lose wearing heavy completely gimps your Abilities in all forms of PVE. the type fo armor miitgates nothing . its your amror value that does. And you can easily be 1200 over cap in light armor with a buff or two. the lloss of Magica Reduction , recovery ,spell resist ,and additional crit completely negates the ridiculous bonus Heavy armor gives.

    Several people have posted parsing numbers of damage mitigated between being completely naked and wearing heavy armor. I myself have gone into VR BC with my sorc and my DK both were hit for the same amount from spells and physical damage. there was maybe a 25 point difference. I cannot comment on PVP as i dont do it enough and have not parsed damage but from my understanding the only additional mitigation you get is from stacking Crit resist. Please research the facts befroe spouting opinion.
  • Wifeaggro13
    Wifeaggro13
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    Oberon wrote: »
    Mephos wrote: »

    NOW SHOW ME A CLASS with light armor that can reach those values WITHOUT using 3 different armor spells like I did.

    Bone Armor 6 seconds 283 magicka
    Heavy Armor Spell 8 seconds 431 stamina
    Temp "Rune Circle" 20 seconds 142 magicka

    so I would at least spend 47+7 (magicka per second) and 53 stamina per second just to keep those 3 buffs up.

    heavy armor players can reach those high values MUCH easier without spending that much resources.
    Well, sure--a non Heavy user would have to buff up to reach higher values. We can't just not let them buff and then say "O ***! They suck!". They wear Light Armor for a reason--it's vastly superior to Heavy when it comes to cost reduction. The price is that they need to use at least one buffing spell (Lightning Armor's +1750 armor and +1750 spell resist comes to mind).

    Let's say a Sorcerer wears 7 Light. Mine has 927 with no shield, no buffs, no mundus stone, no racials, no armor enchants, no armor-buffing traits, no nothing except for his base Light Armor. It would of course be higher if his Light was set up for tanking (it absolutely is not).
    • He could gain +1000 armor from Bound Armor running forever at no cost.
    • He could cast the same Immovable (you call it "Heavy Armor Spell") at a 5% cost discount (Unholy Knowledge)
    • He could cast the same Bone Armor at a massive 26% cost discount (Unholy Knowledge + Evocation)
    • He could cast Lightning Form with a 9 second duration with an astonishing 36% cost discount, gaining an additional 1750 armor and spell resist. Note that with its 9 second duration, he can easily keep this up at all times and still have lots of magicka/sec left for other uses (at a 26% discount, or 36% for other Storm spells)
    The only difference is that the Heavy Armor wearer starts at a higher base armor value. Because diminishing returns are so brutal in ESO, the final armor values are actually amazingly close. Note that the Sorc Light Armor wearer gains far more spell resist than the Heavy Armor user, has a 26% cost reduction in all of his magicka spells, 36% for Lightning Form, and 5% on all stamina abilities.

    Personally I think that Heavy Armor needs a massive improvement in utility to make it worth using. The cost reduction for Light Armor is just so useful that it can't be ignored. Magicka is king in ESO, and that's why so many players gravitate toward Light.

    A lot of tanks use 5 Heavy/2 Light, and that's a pretty good mix. Cost reduction is a hugely important stat in ESO, so they slip in that 2 Light for at least a little bit of that. I've seen plenty of tanks use 7 Light and they do just fine--mostly because the poorly designed harsh diminishing returns makes them almost identical to 7 Heavy at the end of the day.

    Now I will say that Heavy looks a lot better than Light, and if you can afford to keep your other spells running while wearing 7 Heavy that's great.

    At the end of the day the only thing that matters is "did you tank well", and you can do that just fine with 7 Heavy (or, more likely, 5 Heavy/2 Light). 7 Light works perfectly well too--you just need to cast Lightning Form every 9 seconds and you're actually a lot tougher in both armor and spell resist. The cost is that you lose 1 slot on your hotbar, but you gain massive cost reduction for everything you cast. Take your pick.

    Ive tanked everthing in game as sorc and DK aside from last trial . sorc in light and DK in heavy. there was zero difference in mitigation all i had to do with sorc is run Aegis. The armor value mitigation caps so after a certain amount of armor it does not matter. i suspect its 1000 points over cap like resistances work. In all honesty my groups prefer i use the sorc in light . the DPS is better the magica pools allow me far more frequent CC . As mitigation is not an issue both absorb the same amount of damage the sorc wins out in light even though he is 5 lvls lower
  • arnaldomoraleseb17_ESO
    My suggest:


    Heavy Armor
    Resolve - Reduce all damage taken by 1% per piece of heavy armor. Max bonus 7%.
    Constitution - Increases Health Recovery by 4% per piece of Heavy Armor equipped. Max bonus 28%. AND Reduce skill cost (magicka/stamina) by 1% per piece equiped. Max bonus 7%.
    Juggernaut - Increases Damage with weapon attacks by 1% per piece of Heavy Armor equipped. Max bonus 7%. (Not only increases weapon dmg, The skill should increases global melee dmg like downbreaker passive does).
    Bracing - Decreases cost of blocking by 20% when a Heavy Armor set of 5 or more pieces is equipped.
    Rapid Mending - Increases healing received by 2% per piece of Heavy Armor equipped. Max bonus 14%.
    Debon Templar VR14 Thorn Blade (EU)
    Gaunnes DK VR14 Haderus (EU)
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