arnaldomoraleseb17_ESO wrote: »OMG 1.2 patch and you don't buff heavy armor that is useless in PvP/PvE at this moment. How more time we have to wait for it? I am tired to play with light armor to be competitive.
Elder sorcs online......
arnaldomoraleseb17_ESO wrote: »OMG 1.2 patch and you don't buff heavy armor that is useless in PvP/PvE at this moment. How more time we have to wait for it? I am tired to play with light armor to be competitive.
Elder sorcs online......
Heavy Armor is superior for Tanking in PvE and for some turtle type builds (decoys) in PvP. That doesn't mean Heavy Armor is bad or needs fixing or anything else. The reason players are using Light Armor and a Staff atm is for the superior DPS and resource management. Once ZoS gets a handle on Stamina-based abilities and brings them in line with Magicka-based abilities you'll see more folks wearing Medium Armor and even Heavy.
alexj4596b14_ESO wrote: »arnaldomoraleseb17_ESO wrote: »OMG 1.2 patch and you don't buff heavy armor that is useless in PvP/PvE at this moment. How more time we have to wait for it? I am tired to play with light armor to be competitive.
Elder sorcs online......
Heavy Armor is superior for Tanking in PvE and for some turtle type builds (decoys) in PvP. That doesn't mean Heavy Armor is bad or needs fixing or anything else. The reason players are using Light Armor and a Staff atm is for the superior DPS and resource management. Once ZoS gets a handle on Stamina-based abilities and brings them in line with Magicka-based abilities you'll see more folks wearing Medium Armor and even Heavy.
And reduction in magic cost, increased regin, more flexibility. And the list goes on
Yep, is sad some people don't understand yet that light armor is far superior to heavy and medium armor. Is more sad know that Zenimax don't understant it neither.
I think what people are failing to explain is that heavy armor doesn't give benefits on the same magnitude as choosing light armor. All you get is more armor and blocking, which is only good for tanks.
And they had to see that there are plenty of people who want to be plate damage dealers, and plate armor only providing 7% extra damage versus medium armor's 21% crit and 20% stamina regen increase means plate will always be pigeonholed into a tank armor.
Moreover, plate does not cap spell resistance like light armor does, and a lot of the lethal damage in this game is MAGIC damage.
Just go around questing in VR content. Your survival is actually crappier as a medium or heavy armor user than a light armor user spamming Impulse on mobs.
arnaldomoraleseb17_ESO wrote: »I had to specify that I am a PvP player and the true is Light armor is by far the best choice in PvP.
I'm sorry but I'm not interested in anything about PvE.
spliffmaster2b16_ESO wrote: »I'm a VR12 Templar and have completed all trials as a tank with 7/7 light armor without any trouble. The difference in armor is like 600, which, after overcharge amounts to like 2.5% physical damage mitigation. The actual difference between heavy and light armor is bit cheaper blocking vs much more magicka sustain.
Heavy armor is definitely lacking, especially in PvP. But Zenimax has been aware of this and confirmed that they planned changes (increased ultimate gain with heavy armor) so just be patient.
Jade_Knightblazerb14_ESO wrote: »spliffmaster2b16_ESO wrote: »I'm a VR12 Templar and have completed all trials as a tank with 7/7 light armor without any trouble. The difference in armor is like 600, which, after overcharge amounts to like 2.5% physical damage mitigation. The actual difference between heavy and light armor is bit cheaper blocking vs much more magicka sustain.
Heavy armor is definitely lacking, especially in PvP. But Zenimax has been aware of this and confirmed that they planned changes (increased ultimate gain with heavy armor) so just be patient.
I want to see that in an Official Statement.
Yep, is sad some people don't understand yet that light armor is far superior to heavy and medium armor. Is more sad know that Zenimax don't understant it neither.
its not.
you will never see a tank in light armor .. or only really stupid ones would do that.
light armor can´t reduce the incoming dmg that much that your could compensate heavy armor (stamina based builds)
NOW SHOW ME A CLASS with light armor that can reach those values WITHOUT using 3 different armor spells like I did.
Bone Armor 6 seconds 283 magicka
Heavy Armor Spell 8 seconds 431 stamina
Temp "Rune Circle" 20 seconds 142 magicka
so I would at least spend 47+7 (magicka per second) and 53 stamina per second just to keep those 3 buffs up.
heavy armor players can reach those high values MUCH easier without spending that much resources.
you think light armor is infinite better? thats because a lot of player abuse certain skills. light armor = dps .. you get increased magic penetration, reduced skillcosts, but less armor (default with full set is around 10% of 50%)..
so now tell me where is this even?
in trials a tank with light armor would just get 1 shot from almost everything.
don´t complain about balance if you don´t understand ***.
with armor its the same like with resources. use only one and you only use 50% of the potential that you have. use both (mixed) then you get your full potential.
Yep, is sad some people don't understand yet that light armor is far superior to heavy and medium armor. Is more sad know that Zenimax don't understant it neither.
its not.
you will never see a tank in light armor .. or only really stupid ones would do that.
light armor can´t reduce the incoming dmg that much that your could compensate heavy armor (stamina based builds)
NOW SHOW ME A CLASS with light armor that can reach those values WITHOUT using 3 different armor spells like I did.
Bone Armor 6 seconds 283 magicka
Heavy Armor Spell 8 seconds 431 stamina
Temp "Rune Circle" 20 seconds 142 magicka
so I would at least spend 47+7 (magicka per second) and 53 stamina per second just to keep those 3 buffs up.
heavy armor players can reach those high values MUCH easier without spending that much resources.
you think light armor is infinite better? thats because a lot of player abuse certain skills. light armor = dps .. you get increased magic penetration, reduced skillcosts, but less armor (default with full set is around 10% of 50%)..
so now tell me where is this even?
in trials a tank with light armor would just get 1 shot from almost everything.
don´t complain about balance if you don´t understand ***.
with armor its the same like with resources. use only one and you only use 50% of the potential that you have. use both (mixed) then you get your full potential.
rophez_ESO wrote: »As a VR12 DK, I've tanked pretty much all of the end game content many times in 7/7 light armor. It's very easy to softcap armor rating as a DK, and keep it capped. You get better spell resistance with light armor, also, which helps as a tank.
Having 7/7 light, you are able to cast your CC and utility spells more often. You're able to contribute to damage more with your class based fire skills.
I really WANT to wear heavy armor, but there's really no reason to with current abilities.
I have a suit of light for PVE and when I am in a strong PVP group, and I have a suit of medium for PVP when I'm running solo, just because I can move faster, and hide better, and I enjoy sneaky play when I'm alone.
I can't find a reason to run around with heavy armor.
Ragnar_Lodbrok wrote: »Havent we all learned by now? All the devs run light armor and staffs, and they like being op.
Well, sure--a non Heavy user would have to buff up to reach higher values. We can't just not let them buff and then say "O ***! They suck!". They wear Light Armor for a reason--it's vastly superior to Heavy when it comes to cost reduction. The price is that they need to use at least one buffing spell (Lightning Armor's +1750 armor and +1750 spell resist comes to mind).
NOW SHOW ME A CLASS with light armor that can reach those values WITHOUT using 3 different armor spells like I did.
Bone Armor 6 seconds 283 magicka
Heavy Armor Spell 8 seconds 431 stamina
Temp "Rune Circle" 20 seconds 142 magicka
so I would at least spend 47+7 (magicka per second) and 53 stamina per second just to keep those 3 buffs up.
heavy armor players can reach those high values MUCH easier without spending that much resources.
I am also against HUGE buffing. I think Zeni has it right, when they tweak.
With huge buffing, we will complain about nightblades running around in Cyro killing lots of players in 2H weapons, spamming evade :-p
arnaldomoraleseb17_ESO wrote: »OMG 1.2 patch and you don't buff heavy armor that is useless in PvP/PvE at this moment. How more time we have to wait for it? I am tired to play with light armor to be competitive.
Elder sorcs online......
Heavy Armor is superior for Tanking in PvE and for some turtle type builds (decoys) in PvP. That doesn't mean Heavy Armor is bad or needs fixing or anything else. The reason players are using Light Armor and a Staff atm is for the superior DPS and resource management. Once ZoS gets a handle on Stamina-based abilities and brings them in line with Magicka-based abilities you'll see more folks wearing Medium Armor and even Heavy.
Well, sure--a non Heavy user would have to buff up to reach higher values. We can't just not let them buff and then say "O ***! They suck!". They wear Light Armor for a reason--it's vastly superior to Heavy when it comes to cost reduction. The price is that they need to use at least one buffing spell (Lightning Armor's +1750 armor and +1750 spell resist comes to mind).
NOW SHOW ME A CLASS with light armor that can reach those values WITHOUT using 3 different armor spells like I did.
Bone Armor 6 seconds 283 magicka
Heavy Armor Spell 8 seconds 431 stamina
Temp "Rune Circle" 20 seconds 142 magicka
so I would at least spend 47+7 (magicka per second) and 53 stamina per second just to keep those 3 buffs up.
heavy armor players can reach those high values MUCH easier without spending that much resources.
Let's say a Sorcerer wears 7 Light. Mine has 927 with no shield, no buffs, no mundus stone, no racials, no armor enchants, no armor-buffing traits, no nothing except for his base Light Armor. It would of course be higher if his Light was set up for tanking (it absolutely is not).The only difference is that the Heavy Armor wearer starts at a higher base armor value. Because diminishing returns are so brutal in ESO, the final armor values are actually amazingly close. Note that the Sorc Light Armor wearer gains far more spell resist than the Heavy Armor user, has a 26% cost reduction in all of his magicka spells, 36% for Lightning Form, and 5% on all stamina abilities.
- He could gain +1000 armor from Bound Armor running forever at no cost.
- He could cast the same Immovable (you call it "Heavy Armor Spell") at a 5% cost discount (Unholy Knowledge)
- He could cast the same Bone Armor at a massive 26% cost discount (Unholy Knowledge + Evocation)
- He could cast Lightning Form with a 9 second duration with an astonishing 36% cost discount, gaining an additional 1750 armor and spell resist. Note that with its 9 second duration, he can easily keep this up at all times and still have lots of magicka/sec left for other uses (at a 26% discount, or 36% for other Storm spells)
Personally I think that Heavy Armor needs a massive improvement in utility to make it worth using. The cost reduction for Light Armor is just so useful that it can't be ignored. Magicka is king in ESO, and that's why so many players gravitate toward Light.
A lot of tanks use 5 Heavy/2 Light, and that's a pretty good mix. Cost reduction is a hugely important stat in ESO, so they slip in that 2 Light for at least a little bit of that. I've seen plenty of tanks use 7 Light and they do just fine--mostly because the poorly designed harsh diminishing returns makes them almost identical to 7 Heavy at the end of the day.
Now I will say that Heavy looks a lot better than Light, and if you can afford to keep your other spells running while wearing 7 Heavy that's great.
At the end of the day the only thing that matters is "did you tank well", and you can do that just fine with 7 Heavy (or, more likely, 5 Heavy/2 Light). 7 Light works perfectly well too--you just need to cast Lightning Form every 9 seconds and you're actually a lot tougher in both armor and spell resist. The cost is that you lose 1 slot on your hotbar, but you gain massive cost reduction for everything you cast. Take your pick.