I like your suggestions but i dont think they go far enough. A good fix would be to increase the cap for heavy armor and the mitigation cap of 50% to 75% the current crap is clearly imbalanced just by looking at the numbers.arnaldomoraleseb17_ESO wrote: »My suggest:
Heavy Armor
Resolve - Reduce all damage taken by 1% per piece of heavy armor. Max bonus 7%.
Constitution - Increases Health Recovery by 4% per piece of Heavy Armor equipped. Max bonus 28%. AND Reduce skill cost (magicka/stamina) by 1% per piece equiped. Max bonus 7%.
Juggernaut - Increases Damage with weapon attacks by 1% per piece of Heavy Armor equipped. Max bonus 7%. (Not only increases weapon dmg, The skill should increases global melee dmg like downbreaker passive does).
Bracing - Decreases cost of blocking by 20% when a Heavy Armor set of 5 or more pieces is equipped.
Rapid Mending - Increases healing received by 2% per piece of Heavy Armor equipped. Max bonus 14%.
arnaldomoraleseb17_ESO wrote: »OMG 1.2 patch and you don't buff heavy armor that is useless in PvP/PvE at this moment. How more time we have to wait for it? I am tired to play with light armor to be competitive.
Elder sorcs online......
Problem is that some classes can keep resources like corrosive armor and battle standard up indefinitely thanks to the DPS of light armor, giving them competitive mitigation.
I think what people are failing to explain is that heavy armor doesn't give benefits on the same magnitude as choosing light armor. All you get is more armor and blocking, which is only good for tanks...
Just go around questing in VR content. Your survival is actually crappier as a medium or heavy armor user than a light armor user spamming Impulse on mobs.