Attorneyatlawl wrote: »Ah, sorry, it's hard to tell trolls from people just remarking nowadays . I thought you were trolling.sParkSnare wrote: »@Attorneyatlawl, lol, really? My comment wasn't a jab at you, I wasn't even thinking about your posts when I wrote that. Nor did I quote you or refer to anything you wrote, so I'm not sure why you apparently feel slighted.
Attorneyatlawl wrote: »It's just a difference in what words we're using for the terminology, not the effects. The game uses power/damage interchangeably, for example buffing yourself with a Rage glyph that says it adds +17 power simply adds to the Weapon Damage listed on your character sheet, and Momentum just adds to the Weapon Damage on your character sheet by the exact percentage stated as well.
Attorneyatlawl wrote: »but that's really not anything to do with the stat or what I was talking about in regards to the nightblade guy complaining about a "22% raw damage debuff" that doesn't exist .
monkeymystic wrote: »Haven't you heard? ZOS doesn't listen, and they are taking away survivability of DKs too, when they are already struggling at the bottom in 1.2 patch in terms of every single role.
They nerfed Standard and buffed Veil of Blades (very similar ult) to become OP in the SAME patch. Doesn't this say something on how they do things?
They do things blindfolded, and they don't even realise they are stripping the DKs from having any unique points left, which the other 3 classes have (mobility, bolt escape, cloak, group healing, dispels, summons, crit surge type of healing, RANGE dps, and so on.
They don't even fix the weapon balance, so DKs are not forced into dress and staves to come even close to the rest after 1.2. It's a warrior class that is forced into mage equipment to try hard to even work, and now they are further nerfing it.
They are not happy until DKs are on the bottom with no survivability, no mobility, no range DPS, no "unique" points, zero escape/cloak abilities, bottom 2 in terms of dps and being forced into dresses and staves to do so, and lastly NO magicka regen.
If someone asks: "oh cool you play DK, what can they do that other classes can't?
The answer is: "nothing."
stewie_801 wrote: »monkeymystic wrote: »Haven't you heard? ZOS doesn't listen, and they are taking away survivability of DKs too, when they are already struggling at the bottom in 1.2 patch in terms of every single role.
They nerfed Standard and buffed Veil of Blades (very similar ult) to become OP in the SAME patch. Doesn't this say something on how they do things?
They do things blindfolded, and they don't even realise they are stripping the DKs from having any unique points left, which the other 3 classes have (mobility, bolt escape, cloak, group healing, dispels, summons, crit surge type of healing, RANGE dps, and so on.
They don't even fix the weapon balance, so DKs are not forced into dress and staves to come even close to the rest after 1.2. It's a warrior class that is forced into mage equipment to try hard to even work, and now they are further nerfing it.
They are not happy until DKs are on the bottom with no survivability, no mobility, no range DPS, no "unique" points, zero escape/cloak abilities, bottom 2 in terms of dps and being forced into dresses and staves to do so, and lastly NO magicka regen.
If someone asks: "oh cool you play DK, what can they do that other classes can't?
The answer is: "nothing."
FYI veil of blades is not an ult, regular power.
whoops was thinking of veiled strike, too close of a namemonkeymystic wrote: »stewie_801 wrote: »monkeymystic wrote: »Haven't you heard? ZOS doesn't listen, and they are taking away survivability of DKs too, when they are already struggling at the bottom in 1.2 patch in terms of every single role.
They nerfed Standard and buffed Veil of Blades (very similar ult) to become OP in the SAME patch. Doesn't this say something on how they do things?
They do things blindfolded, and they don't even realise they are stripping the DKs from having any unique points left, which the other 3 classes have (mobility, bolt escape, cloak, group healing, dispels, summons, crit surge type of healing, RANGE dps, and so on.
They don't even fix the weapon balance, so DKs are not forced into dress and staves to come even close to the rest after 1.2. It's a warrior class that is forced into mage equipment to try hard to even work, and now they are further nerfing it.
They are not happy until DKs are on the bottom with no survivability, no mobility, no range DPS, no "unique" points, zero escape/cloak abilities, bottom 2 in terms of dps and being forced into dresses and staves to do so, and lastly NO magicka regen.
If someone asks: "oh cool you play DK, what can they do that other classes can't?
The answer is: "nothing."
FYI veil of blades is not an ult, regular power.
yes it is an ultimate..
It is a morph of the consuming darkness ultimate. and they buffed Veil of Blades to become the strongest ultimate in the game after recent changes to classes.
Technically, they are just changing the tooltip on Siphoning Attacks. It has done 2.5% return since launch, not 4% like the current tooltip shows. I just wanted to make sure everyone was aware of that.
monkeymystic wrote: »stewie_801 wrote: »monkeymystic wrote: »Haven't you heard? ZOS doesn't listen, and they are taking away survivability of DKs too, when they are already struggling at the bottom in 1.2 patch in terms of every single role.
They nerfed Standard and buffed Veil of Blades (very similar ult) to become OP in the SAME patch. Doesn't this say something on how they do things?
They do things blindfolded, and they don't even realise they are stripping the DKs from having any unique points left, which the other 3 classes have (mobility, bolt escape, cloak, group healing, dispels, summons, crit surge type of healing, RANGE dps, and so on.
They don't even fix the weapon balance, so DKs are not forced into dress and staves to come even close to the rest after 1.2. It's a warrior class that is forced into mage equipment to try hard to even work, and now they are further nerfing it.
They are not happy until DKs are on the bottom with no survivability, no mobility, no range DPS, no "unique" points, zero escape/cloak abilities, bottom 2 in terms of dps and being forced into dresses and staves to do so, and lastly NO magicka regen.
If someone asks: "oh cool you play DK, what can they do that other classes can't?
The answer is: "nothing."
FYI veil of blades is not an ult, regular power.
yes it is an ultimate..
It is a morph of the consuming darkness ultimate. and they buffed Veil of Blades to become the strongest ultimate in the game after recent changes to classes.
Running down the numbers.
Standard of Might
Range 15 meters, 8 meter diameter.
7 Fire damage every 1s + enemies take 50% less healing for 15s. Players in area take 20% less damage and deal 20% more damage. (The DoT will be buffed by Molten Whip if it is slotted; by how much I do not know.) Synergy skill - damages and immobilizes enemies.
Veil of Blades
Area around the NB, 5 meter diameter.
4 Magic damage every 0.5s, 70% snare, can crit, 15s duration. Players in ult take 30% less damage, caster takes 60% less. Synergy skill - Players can slip away (become invisible)
In a solo situation vs the environment, Veil of Blades is obviously superior. You cannot activate your own synergy skill, so the lack of a damaging synergy is a non-issue. The additional 40% damage reduction the VoB gives the caster a great deal more survivability. Whether or not it will deal more damage or not is a wild card. Per-second damage, VoB should be higher, but the SoM will give the DK 20% increased damage for the next 15s. What he does/uses in the following 15s will determine whether the 20% increased damage from SoM makes up for VoB's higher dot.
In a group environment, though, things become much more murky. Standard of Might will buff multiple peoples damage by 20% for 15s which will more than make up for the increase DoT damage of VoB. (While this is probably not apparent from a DPS #/s standpoint, as that 20% would show up as a boost to your teammates DPS and not your own.)
...
Standard of Might
Range 15 meters, 8 meter diameter.
7 Fire damage every 1s + enemies take 50% less healing for 15s. Players in area take 20% less damage and deal 20% more damage. (The DoT will be buffed by Molten Whip if it is slotted; by how much I do not know.) Synergy skill - damages and immobilizes enemies.
...
In PvP, Standard's utility as an opening ability is superior as you can use it from range, and the 50% healing reduction will help you and your teammates burst down people before they can retreat and heal. Veil has no such utility.
...
Attorneyatlawl wrote: »Class balance: Further DK nerfs are completely un-needed, or anything much further on Templar/nb/sorc buffs beyond bug fixes such as Dark Cloak breaking on some dots erroneously.
DK's have had their resource regeneration slaughtered due to the global ultimate changes and being dependent on dropping ults to keep their resources up. Their talons are now melee range and have been nerfed in duration further on PTS to be a speedbump without even dodgerolling. Their DPS is now about the same as a good dot-specced NB but the NB can also drop a 30% damage reduction field (1.5x the dk's self-only one) for people that has a 60% reduction for themselves (3x the DK's) + snares at 70% instead of 30% in exchange for the heal debuff. DK's are forced to stay in melee range for DPS'ing in pve and pvp while sorcs/nb/temp all have good ranged specs for heals and DK has none, and sorcs/nb have good ranged dps specs.
NB's have a better main ultimate than the DK (veil of blades) as touched on above, plus a better PVP ultimate (heal debuff with tiny ult cost and high damage), plus a third viable ultimate. They have more utility as well. I think they're in a good place since a proper DOT spec can now do as much or more DPS in the trials as a DK or sorc. The resource generation is amazing as well thanks to Siphoning Attacks, and they have strong mobility with Dark Cloak bar its bug causing it to pop early at times related to DOT's, since we get stealth speed from concealed and vamp while cloaked, while also having a nice teleport skill in the form of Ambush.
stewie_801 wrote: »monkeymystic wrote: »Haven't you heard? ZOS doesn't listen, and they are taking away survivability of DKs too, when they are already struggling at the bottom in 1.2 patch in terms of every single role.
They nerfed Standard and buffed Veil of Blades (very similar ult) to become OP in the SAME patch. Doesn't this say something on how they do things?
They do things blindfolded, and they don't even realise they are stripping the DKs from having any unique points left, which the other 3 classes have (mobility, bolt escape, cloak, group healing, dispels, summons, crit surge type of healing, RANGE dps, and so on.
They don't even fix the weapon balance, so DKs are not forced into dress and staves to come even close to the rest after 1.2. It's a warrior class that is forced into mage equipment to try hard to even work, and now they are further nerfing it.
They are not happy until DKs are on the bottom with no survivability, no mobility, no range DPS, no "unique" points, zero escape/cloak abilities, bottom 2 in terms of dps and being forced into dresses and staves to do so, and lastly NO magicka regen.
If someone asks: "oh cool you play DK, what can they do that other classes can't?
The answer is: "nothing."
FYI veil of blades ISan ult, just like standard.
Khivas_Carrick wrote: »spliffmaster2b16_ESO wrote: »Nova is 300 ultimate, not 250.
Problem with Templar sustain is magicka, not ultimate. I mean ultimate is bad too but Templars don't even have any halfway decent single target DPS ultimate so it doesn't matter.
Problem with Jabs is that it scales off weapon crit while everything else, including burning light procs scale off spell crit so it's hard to make an efficient build.
Wait Biting Jabs scales off of Weapon Crit and stuff? What?
Khivas_Carrick wrote: »spliffmaster2b16_ESO wrote: »Nova is 300 ultimate, not 250.
Problem with Templar sustain is magicka, not ultimate. I mean ultimate is bad too but Templars don't even have any halfway decent single target DPS ultimate so it doesn't matter.
Problem with Jabs is that it scales off weapon crit while everything else, including burning light procs scale off spell crit so it's hard to make an efficient build.
Wait Biting Jabs scales off of Weapon Crit and stuff? What?
Yes aedric spear = Weapon Crit.
A templar's regen ain't too shabby if you're using skills like reflective lights and puncturing strikes. Puncturing strikes generates a lot of ult due to its many hits during the channel and after the single target ult boost, sun fire is pretty darn good, too. The main problem is that the templar's best ult, nova, should cost 200 ult instead of 250.
A templar's regen ain't too shabby if you're using skills like reflective lights and puncturing strikes. Puncturing strikes generates a lot of ult due to its many hits during the channel and after the single target ult boost, sun fire is pretty darn good, too. The main problem is that the templar's best ult, nova, should cost 200 ult instead of 250.
Reflective lights would be a lot better if the Illuminate passive worked.
It's supposed to give us 500 spell resist when mobs are effected with a Dawn's Wrath ability, but Spell Resist doesn't change on the character screen, so I assume that means it is not working. In fact, I don't ever see the 500 Spell resist that I invested 2 points to get. Am I doing something wrong, or is the tool tip badly written or is it just broken?
Phantorang wrote: »Poor poor DKs, not being able to spam ultimate AND keep their resources up at the same time. The fact that DKs are still able to keep resources up at all is totally imbalanced from a Templar point of view. Templar lost that ability in late beta. DK-Templar wont be even close to balanced before this applies to DKs too.
DKs point of view is totally far out for a Templar. To even say that DKs only got a little better resource generation than Templar is the understatement of the year, as Templar got nothing.