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Is this game a success or not ?

ipkonfigcub18_ESO
ipkonfigcub18_ESO
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EDIT:
Posts like these, the one I made, always anger the fans. This is simply due to the fact I am bringing up something that they want never to happen: content death. I cannot say for certain if this will in fact happen within the game but I can say that with some certain ZOS have plans up their sleeves.

When you point out to the fan base that “Hey, your game may or may not survive” it brings into perspective that their love is about to die off or come to a complete halt. And to be quite honest that’s completely understandable.

There’s just one problem with this; not complaining will only make things worse. If you don’t stand up and speak your concerns then how is someone supposed to know you had a concern? You can choose to be civil about it or not – that’s where you become a person verses a trolling ‘moronic’ individual.

As I stated I enjoy this game but I have my grave concerns about it. When I pointed those concerns out you quickly started biting every hand in the crowd like a mad dog. Search inside about why this post angers you. Maybe you’re afraid the game you have waited for may have some underlining issues that might affect your longevity of game play. Hey and maybe I’m wrong. Problem is when you don’t come to the forums and post your concerns or issues you’re having with the game then what are you really hear for ? To troll or to contribute? I mostly see Trolling (and hey, I’m guilty of being rude and trolling on occasion – we are humans after all)

I’d like to come home every evening and have some nice enjoyable entertainment (sorry, MMORPGs are a factor of entertainment) rather than raging at issues within the game I am having a love/hate relationship with. I want ESO to succeed and dominate the MMORPG world. So when I see things starting to go in directions that I (and we’ve all seen it folks) have seen in other MMORPGs in the past – well, I get worried and start looking for possible future games to release (only to be right back where I started usually)

So instead of replying “Hey OP: blah blah blah I hope you burn slowly and die from acid drops into your empty eye sockets because you’re ruining my fun factor showing me facts/fiction…” why not actually be a contributing factor.


  • People hitting V12 in one day after release
  • We're not getting hot fixes
  • There's no reward system from dungeons
  • PVP system isn't rewarding (or lacking true fun)
  • We're getting game changes based certain player interest and not as a whole (i.e. RPers wanted collision, so we all were forced to endure it. that's just one example, this isn't pointing fingers at RPers.)
  • Not able to group with friends that need help with quests due to the phasing system

I really like this game (and you're hearing that from a NB) but I'm worried I have nothing to reward me when I hit V12 (currently V9). I'm seeing nothing to keep me busy in this game after I (we) hit max level. (and those already V12 have already said they have nothing to do PVE wise) Aside from that Group Quest Content is not appetizing in the least. Questing should stand as solo content, but some disagree and others agree.

I guess I do not get what this game is all about (help me if I'm off). I'm just not seeing the longevity of game play. Are we going to get content releases that just make us quest and quest?

I get our gear/weapons are better than anything in the game. But if dungeons are not going to drop the more uniqueness that reward us and make us want to hit dungeons all the time then I don't see where this game is going.

Honestly I'm shocked patches have not been released to address the Nightblade bugs riddling the class. Instead we were told "next content patch release". Why would this company make us wait? Such a horrible attitude to force frustration out on your players.

Really, I'm getting a bit lost here.
Edited by ipkonfigcub18_ESO on 2 June 2014 16:35
  • doggie
    doggie
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    The game has obviously bombed, I've never seen a game drop so fast as this one. Even TSW managed to keep the few players they had longer.

    I'm guessing there are several reasons why players leave: Too much grind at VR levels, too many bugs(items disapearing, bank problems) & poor itemization.

    ESO feels like an MMORPG emulation. They have clearly looked at features in other games, but they don't understand the underlying motivation behind the mechanics they observe.

    Similar to Tabulas Rasa it's not always wise to put someone who creatd a game 10 years ago behind the wheel. You need someone who fundamentally understand what drive people to play mmorpgs.
  • magickats242cub18_ESO
    Well by the look of your list, OP, you already made up your mind on the state of the game. My question to you is this: Why are you still spending time and money on something you already wrote off as a failure?
  • ipkonfigcub18_ESO
    ipkonfigcub18_ESO
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    @doggie well said.

    I came back to add: I just entered a solo dungeon that by all means is NOT solo (as a Nightblade). I have asked for help in the zone I'm in - but guess what? So many have quit the game I actually have a hard time getting groups. Before, it was quite easy to find people.

    I may have to agree that this game is becoming a ticking time bomb. ZOS is not moving this game in the direction that many players are used too.

    And chalk up those who will say "ya but they do things different and I like that!" - Well, guess what? They're losing players who want some of the same architecture that other games have provided in the past that were successful.
  • AlexDougherty
    AlexDougherty
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    • People hitting V12 in one day after release
    • We're not getting hot fixes
    • There's no reward system from dungeons
    • PVP system isn't rewarding (or lacking true fun)
    • We're getting game changes based certain player interest and not as a whole (i.e. RPers wanted collision, so we all were forced to endure it. that's just one example, this isn't pointing fingers at RPers.)
    V10 not V12, V12 is more recent, and most of the V10 withing the first fortnight had been beta testers.
    Hot Fixes are a different system, we get our updates during maintenance, this isn't the only MMO to do that.
    Game based changes are nearly always in the favour of one sector of the players, because that section asked for it, the fact they are listening should be good news.

    As for whether this game is a success, ask us again in six months, the community if it exists will have an answer then.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Morostyle
    Morostyle
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    This game was running better in the BETA mode. HOLY cheeseburger
    I have NEVER EVER seen a mmo with this *** lag in PVP - completly killing the game for the Hardcore pvpers.
    - End game SUCKS too..
    - Only thing to do is trials.. and wait for people to leave PVP so you can play with LESS lags.
    - I had a 1on1 fight in cyrodiil, no players around whatsoever. I couldnt even cast a spell, neither could my enemy. We just ran pass eachother for 5 min, until the server crashed.. ***
    Edited by Morostyle on 1 June 2014 16:23
  • kaosodin
    kaosodin
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    Well by the look of your list, OP, you already made up your mind on the state of the game. My question to you is this: Why are you still spending time and money on something you already wrote off as a failure?

    Exactly. Kick rocks and move on. Dont like the game, dont play, dont come here trolling, acting like we care your canceling.

    Be a adult......make a decision and act on it..... if you leave, leave....quit acting like the spurned girlfriend and hanging around.

    To many people acting like there owed something.

  • p.hurst1b16_ESO
    p.hurst1b16_ESO
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    No it is not a success. The exploits and rmt wrecked the economy early on. The power gamers wreck the economy now.

    The friendly face of RMT (it is NOT all Chinese and if you think it is you are badly informed) is there in the trade guilds selling stacks of purple tempers...

    The endgame is a dull grind in Craglorn or a dull slog through normal content but with exp gains stripped from everything but kills and quests.

    No steady stream of hotfixes. This is a sign of poor game management. I was in early wow and rift and there were little fixes to all sorts of things most days early on.

    The gaps in the grouping tool are wide and dreary. Just when you get into dungeon mode it is over and no more queue for you. I do not want to shout in char for LFG, surely those days are over !

    So many tiers of gear at endgame and it is either grind or slog to get to the end and already the cap has been lifted beyond the reach of regular payers and will be exceeded before they get there.

    The bots seem to have calmed down but Wildstar is partly responsible for that.

    Feels like a SWTOR or as mentioned above, Tabula Rasa.


    <Enigmatic Name> Is poaching new guild members again ! Apply on our webby with your CV and proof of identity and we can arrange an interview with a panel of our officers.
  • kaosodin
    kaosodin
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    About the Fan boy comment -

    Not a fan boy..... we all have enough drama in our lives......

    [Moderator Note: Edited per our rules on Flaming]
    Edited by ZOS_LeroyW on 1 June 2014 19:48
  • theyancey
    theyancey
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    Just another whine fest.
  • Wintersage
    Wintersage
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    Heh. You didn't mention one positive aspect this game has going for it. Like the gorgeous world it truly is, or the unparalleled quests. (Both in design and scripting.) Or the truly enchanting music.

    Not one.

    So no, your little list there is most certainly biased.

    As for my opinion? This game isn't a success. But it hasn't yet failed. I guess I think it's almost a success. With just the right push...

    [Moderator Edit: Removed quote from moderated post.]
    Edited by ZOS_LeroyW on 1 June 2014 18:23
  • magickats242cub18_ESO
    Well by the look of your list, OP, you already made up your mind on the state of the game. My question to you is this: Why are you still spending time and money on something you already wrote off as a failure?

    That's a fanboy/RP comment....

    No, it's a legitimate question, which probably applies to you as well. Why are you still here if you hate the game so much? And why am I a "fanboi" just because I am just stating my opinion? It's ok to say that you hate the game and agree with the other haters, but it's not ok to disagree and say you are actually having fun. I don't get it. You are looking for validation in a public forum, and when you don't get what you want, you resort to insults. Not a very grown up thing to do.

  • Wifeaggro13
    Wifeaggro13
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    • People hitting V12 in one day after release
    • We're not getting hot fixes
    • There's no reward system from dungeons
    • PVP system isn't rewarding (or lacking true fun)
    • We're getting game changes based certain player interest and not as a whole (i.e. RPers wanted collision, so we all were forced to endure it. that's just one example, this isn't pointing fingers at RPers.)

    I really like this game (and you're hearing that from a NB) but I'm worried I have nothing to reward me when I hit V12 (currently V9). I'm seeing nothing to keep me busy in this game after I (we) hit max level. (and those already V12 have already said they have nothing to do PVE wise) Aside from that Group Quest Content is not appetizing in the least. Questing should stand as solo content, but some disagree and others agree.

    I guess I do not get what this game is all about (help me if I'm off). I'm just not seeing the longevity of game play. Are we going to get content releases that just make us quest and quest?

    I get our gear/weapons are better than anything in the game. But if dungeons are not going to drop the more uniqueness that reward us and make us want to hit dungeons all the time then I don't see where this game is going.

    Honestly I'm shocked patches have not been released to address the Nightblade bugs riddling the class. Instead we were told "next content patch release". Why would this company make us wait? Such a horrible attitude to force frustration out on your players.

    Really, I'm getting a bit lost here.

    1).No one hit V12 in one day , not to my knowledge not legit anyhow. and those that exploited got roll backs happens in every launch MMO

    2). getting hot fixes all the time actually some of them they dont list in notes and pisses me off.

    3). No reward system for dungeons? what do you mean? I get stuff every VR dungeon i run? are you talking about food stamps fr set gear ? thank god they dont have that.

    4). PVP well i know ive seen purple reward boxes that blow away any items in game currently . And i have quite a bit of fun every time i PVP.

    5). Collision detection? Really. it made the PVE better! it made animations better and it enhanced combat. not sure where your at with this here.
    But with that said there are things wrong with the game for sure .
    Hear is a list

    1). Balance between Stamin , magica and , health builds. magica reigns supreme due to the crap passives in medium and heavy armor.

    2). melee balance . horrible compared to magica at this point. melee DPS is penalized horribly in all boss mechanics . lacking true burst it simply falls behind sustained magica.

    3). Very poor agro mechanics with poor CC and utility for the amount of mobs they throw at you in Veteran content. it becomes just a cluster F of AOE damage spamming. no real skill or player communication in this area of game

    4). Itemization and crafting. Currently the best gear attainable until the last trial is simply crafted. Crafting is meaningful which is very good but it completely destroys alot of the reward system for PVE grouping.

    5). Phasing...... need i say more it actually frustrates players more then it creates "immersion"

    But to answer the question it is a success im still playing past the first month daily . and i suspect form my guilds activity it has above average retention rate. some where around what rift did inits first 90 days which was very good.
    Unfortunately your playing a NB which has some broken abilities and imbalances hopefully the patch will address this
  • Divayith
    Divayith
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    If you ask this Forum then the answer you will get is that this game is a failure. The people that frequently post on these boards are pretty negative. They are very vocal, but I believe they represent a minority of the active subscriptions. Also some of those Negative Nancys dropped their subs and no longer play, but that doesn't stop them from tearing down the game on these boards. If you take some time to sift through the threads and posts of these these 3 star posters you find long history of negative threads and posts. Just sayin'.

    There is no doubt that ZOS dropped the ball on some issues, but overall the game is pretty good, and will be around for a long time.
  • doggie
    doggie
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    The reason why the RMT's managed to become so powerfull is that Zenimax allowed you to buy the game online with stolen Visa / Mastercard. 10 years ago you had to go to a real shop and buy a physical copy at launch day.

    That obviously limited the gold sellers, they had to survive with a limited ammount of accounts, and couldn't fly across the sky mining nodes.

    Other game producers are also better at checking if the CC is stolen.
  • tylarthb16_ESO
    tylarthb16_ESO
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    Is this game a success or not ? in short, no.
    It is a contender for one of the poorest launches and early game development for an MMO, especially considering the budget and backbone of earlier elder scrolls genre success.
  • steveb16_ESO46
    steveb16_ESO46
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    Is this game a success or not ? in short, no.
    It is a contender for one of the poorest launches and early game development for an MMO, especially considering the budget and backbone of earlier elder scrolls genre success.

    Agreed. And I say this as one who took out a 6 month sub instantly. I've never seen a game go downhill so quickly but then again most companies don't just make things worse with every 'fix'.
  • Cogo
    Cogo
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    It has a great potential. ESO is one of the game in quite some time that have a new version of MMO.

    They done beautiful on alot of things. Its still new, so battling with common problems that every MMO has cant be avoided.

    However, Zenimax have shown they fix things, they even communicate to us what they are fixing. They have a short - Medium and long term plan. Which all is intergrated in Tamriel one way or another.

    For example, I love everquest. Still best MMO and FAR superiour in raiding then any game. BUT, I lost my interest when after plane of time, cause they started in add expansion that made no sense for the game. Out of ideas maybe? Feedback? I dont know.

    ESO is like a movie you are in, and it seams to never end!

    Lets see in a few months......
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Nox_Aeterna
    Nox_Aeterna
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    To me , it is a game sales , and in this case the amount of subs it keeps after a while , that define how much of a success it is.

    Zen wont release said numbers , so i cant really say.

    Still , because they wont say the numbers , one can wonder how good they are to begin with.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • jbfroik
    jbfroik
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    Its not a failure. Some people are just unable to achieve happiness no matter what you give them. May I suggest counseling and not gaming as what you should seek to handle your issues. Also calmly waiting for things helps as well. The child in the back of the car screams "are we there yet?" Well no sir its LIKE TWO FREAKING MONTHS AFTER LAUNCH. Of course we aren't there yet. How can you judge something so quickly. When you weren't walking at two months did your mother say "Oh god two months and hes not walking, he must be ***" and then discard you because in two months she had a good idea where you were headed in life? Fortunately for you all your mothers did not. Pay if forward scrubs.
  • steveb16_ESO46
    steveb16_ESO46
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    Cogo wrote: »
    However, Zenimax have shown they fix things

    Really? didn't know they do another MMO.
    Edited by steveb16_ESO46 on 1 June 2014 17:15
  • Nox_Aeterna
    Nox_Aeterna
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    jbfroik wrote: »
    Its not a failure. Some people are just unable to achieve happiness no matter what you give them. May I suggest counseling and not gaming as what you should seek to handle your issues. Also calmly waiting for things helps as well. The child in the back of the car screams "are we there yet?" Well no sir its LIKE TWO FREAKING MONTHS AFTER LAUNCH. Of course we aren't there yet. How can you judge something so quickly. When you weren't walking at two months did your mother say "Oh god two months and hes not walking, he must be ***" and then discard you because in two months she had a good idea where you were headed in life? Fortunately for you all your mothers did not. Pay if forward scrubs.

    Not everyone will stay paying for something that might someday become what they were looking for.

    ESO does have many problems currently and thus many players are leaving it , all there is to it.

    This is not real life mate , there are tons of games to be played and people only got so much free time on their hands, so yeah , they will go for the best option usually , not for the option that MIGHT be the best one day.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Cogo
    Cogo
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    What you mean "many players are leaving"? I guess I see ghosts in level 30-40-45 zones, because thats where the big mass of players are. Along with lowbie zones with alts and new players.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Phantax
    Phantax
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    They say a picture paints a thousand words, well here are a thousand words that paint a picture (a very bleak picture !) -

    Predicting The Biggest Video Game Disaster Of 2014: The Elder Scrolls Online
    (This was by Forbes, so not exactly low-profile)
    http://www.forbes.com/sites/insertcoin/2014/01/02/predicting-the-biggest-disaster-of-2014-the-elder-scrolls-online/

    There are also a host of other comments on ESO from various/numerous media outlets -


    Pelit (Finland) May 9, 2014
    The Elder Scrolls Online has great potential, but wastes it on failed group gameplay and general bugginess of the game. Subscription fee and the stuff left exclusively to Imperial Edition feel a bit questionable too. [May 2014]


    Games Master UK May 4, 2014
    Great at telling stories, with a gargantuan world to feast upon, but its MMO failings let it down. [June 2014, p.60]


    Games.cz May 27, 2014
    The Elder Scrolls Online is offering time-proven game mechanics that are functioning and frequently entertaining, while following tasks dipped in narrative gravy create the impression of a living virtual world. At the same time, however, TESO does not bring anything exceptional that would let you stared open-mouthed.


    SpazioGames May 19, 2014
    The Elder Scrolls Online is a good MMO, but it is not the masterpiece it could have been if ZeniMax dared more, and if they did not hurry to release it.


    GameOver.gr May 16, 2014
    Something good is being brewed here by Zenimax. The Elder Scrolls Online definitely needs a lot of work just to be able to reach other MMOs, but by playing this game you get a feeling that the online version of this franchise could become a milestone for the genre.


    Worth Playing May 9, 2014
    All in all, The Elder Scrolls Online is a pretty good game. It's not outstanding, and it's not terrible.


    Eurogamer Portugal Apr 30, 2014
    In the end, the feeling I have with Elder Scrolls Online is something strange, because I like it enough to want to play it, but not to the level of an MMO. I’m not compelled to make the necessary commitment.


    Eurogamer Italy Apr 28, 2014
    The Elder Scrolls Online retains most of the elements that made the series famous in a new astounding experience. The transition from offline to online is smooth and the game itself is fun. Unfortunately the monthly fee and lots of bugs partially ruin the experience.


    Multiplayer.it Apr 24, 2014
    The Elder Scrolls Online needs a lot of work to become a competitive entry in the MMO market because right now it really does not know what to be. Is it a co-operative TES? Is it a single player game? Is it a MMO? Every time we found something good in it we had something else spoiling all the fun, such as lack of features, polishing or common sense.


    Eurogamer Germany Apr 22, 2014
    A few more months in development might have made a considerable difference. Still, this will probably make quite a splash when it arrives on consoles. On PC, though, TESO doesn't do enough to differentiate itself from the competition.


    USgamer Apr 21, 2014
    Visually, the game is consistent, but that consistency is boring and drab. The game itself is punctuated with exciting moments, but overall it's just above average and I have a hard time recommending that in a subscription MMO. If you're a big Elder Scrolls fan, give it a try. If not, there are better choices out there.


    JeuxActu Apr 17, 2014
    The main quality of The Elder Scrolls Online is the giving of a good answer to the fans asking for an MMO Elder Scrolls for years. But objectively, it's not the best MMORPG around, nor the best episode of the series. Consequently, the game has good moments but it never enters the unforgettable kind. And the subscription seems very high at the end of the day.


    AusGamers Apr 15, 2014
    Under the surface, not enough has changed to the formula that separates The Elder Scrolls Online from existing free or established properties, and I would find it genuinely hard to recommend to anyone seeking an experience outside of a cosy, well presented, box.


    Level7.nu Apr 12, 2014
    Elder Scrolls Online presents an honest attempt to freshen up the MMO genre. It wants to offer fans a pure Elder Scrolls experience with a focus on story and characters, but with its fairly sloppy multiplayer mechanics the game gets a bit boring. Despite quite a few good ideas, Elder Scrolls Online sadly fails at several points. It's still a game that will really speak to a variety of players though.


    Vandal Online Apr 12, 2014
    This is not the huge mess some people claim nor the masterpiece some others say. It's a good MMORPG with some issues that you can enjoy if you can forgive them.


    Gameblog.fr Apr 4, 2014
    The Elder Scrolls Online is probably the weirdest MMO I've played in ages. It is constantly torn between its solo RPG origin and the need to provide the usual MMO package "a la WoW". In the end though, it is highly enjoyable to play, and nobody will be bored in embarking on this adventure.


    Lazygamer Apr 25, 2014
    By their very nature, MMO's evovle - but as it stands right now, The Elder Scrolls online isn't a worthwhile investment. If you're an Elder Scrolls fan, you might want to give it a try but I do think you may be a teeny bit disappointed. If you're an MMORPG fan, there are some ideas here that you will certainly like.


    PC Gamer Apr 14, 2014
    A few well-designed systems struggle to overcome lifeless presentation. Capable, but ultimately hard to recommend.


    Everyeye.it May 12, 2014
    Zenimax Online Studios was on an almost impossible task. Delivering an MMO experience on single player basis it's simply impossible, especially if you're sticking to traditional mechanics. Maybe, one day, reworked by patches and courageous changes, this will be a great MMO, but not today.


    Destructoid May 9, 2014
    I think right now, the most prudent thing to do is to wait for ZeniMax to iron out all of The Elder Scrolls Online's kinks (including how it handles post level 50 content to make it less grindy), and play the console version of the game. Not only will it arrive with all of the updates from the PC version in tow, but it'll also have full native controller support -- which feels more natural than a mouse and keyboard in this instance.


    GRYOnline.pl May 5, 2014
    The Elder Scrolls Online is a big game with a lot of work put into its creation. ZeniMax Online has created a large world with many quests and a cool PvP mode. The game tries to satisfy both solo gamers and MMO lovers, but the end result is short of expectations. TESO can be recommended only to the fans of the genre, who accept its flaws: repetitiveness, not very exciting combat and lots of simplifications. This "Skyrim online" is well made, but not very original.


    Canadian Online Gamers Apr 29, 2014
    The parts I dislike are where they’ve tried to shoehorn an MMO into the mix. The combat, level grind, grouping, and people all discourage me from wanting to play. The MMO components feel forced and generic, and the game would be more enjoyable without them. This comes from an Elder Scrolls fan though.


    The Digital Fix May 29, 2014
    Whether or not The Elder Scrolls Online is for you depends on what you are looking for. It is not a conversion of the single player series that many might have hoped for.


    DarkZero May 20, 2014
    With better MMORPGs already out there and seemingly more great ones coming, The Elder Scrolls Online is using the name to appeal to its large fan base, and I have no doubt some will enjoy, but for the rest, this game is an vacillating anomaly in a packed market.


    Eurogamer Apr 25, 2014
    Elder Scrolls fans will be put off by its rigid structure and weak storytelling, while your average MMO player will tire of wading through the wan questing to get to the good stuff. Even the good stuff isn't outstanding, and the game doesn't represent good value compared to its competition.


    GameSpot Apr 24, 2014
    Hopefully, The Elder Scrolls Online will one day get out of its own way, and stop trying to stifle the very fun it's trying to provide.


    Polygon Apr 24, 2014
    We approached Elder Scrolls Online as fans of the series and as MMO lovers, but it came up short from both perspectives. It's missing that spark of magic that enticed us to get lost in Skyrim or Morrowind for months, or that made us happy to fork over a monthly fee just to access our current favorite game. It seems like so much effort was put into forcibly translating Elder Scrolls' style into the genre's norms, but the payoff for that effort isn't there.


    Gamer.nl Apr 14, 2014
    The Elder Scrolls Online makes the fundamental mistake that most quests have been written as single player adventures. Other players disturb the illusion, instead of being the reason you'd want to keep playing. Good combat, very fun PvP and deep character development can't hide that ESO makes one too many compromises and estranges RPG- and MMO-lovers in the process.


    Gamereactor Sweden Apr 14, 2014
    A lot of really great potential is held back by a huge amount of bugs.


    Edge Magazine Apr 29, 2014
    Players who seek the traditional fantasy MMOG experience may find something of value in TESO, because it has evidently been built with them in mind. But it is difficult to imagine many others investing hundreds of hours in a place this bland, in a formula this familiar, and in a game this demanding of both your time and your money.


    PCGamesN Apr 18, 2014
    The Elder Scrolls Online is frustrating. It has moments of sheer class, but they’re consistently tainted by bugs. I love the PvP, but it’s pointless playing when the rewards are so slim. I like the questing, but huge numbers of quests are simply broken. I love the world, and the lore, and some of the systems they have produced. But my enjoyment of them was undermined by poor design.


    VideoGamer Apr 29, 2014
    Apparently existing only to serve as a strawman for future arguments against the whole genre, Elder Scrolls Online is a game of exposed weaknesses and failed potential. If you’re hankering for Scrolls, I recommend modded Skyrim. If you’re after an MMO, I recommend any other.


    My thoughts -
    As to the original question, Is ESO a success? I guess that depends on what you deem as successful? Financial success, hard to tell considering the obscene amount of money Zenimax threw at ESO. Successful from a gaming point of view... the reviews AND the forums would suggest not. Player numbers.. if the rumours are true numbers are dwindling fast (no way to confirm that though)

    On the other hand, maybe success is something you can't quantify, maybe its something personal, something intangible?
    For me ESO feels like an Elder Scrolls game, an Elder Scrolls game I can play online with other players. When it comes down to it that's all I ever wanted. Yes its buggy as hell, yes the customer service is terrible, yes its plagued by bots and we get little/no feedback from Zenimax.
    But...
    I still find myself coming back, I'm still hoping things will get better and I still anticipate with some eagerness the new content (by the way Zeni its time for an announcement there). So if you look at success as a personal thing... yes... for me it has been !

    :)
    High Elf Sorcerer VR12 - Destro / Resto Staff
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  • Cogo
    Cogo
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    A few articles where at least correct and stating lets see in a few months.

    But I keep seeing the same mistake over and over.
    The wrong idea what Zenimax have discribed ESO as. This is not my view but what head Managers have answered over and over again, even a year before release

    1. ESO is not Skyrim online
    2. ESO has many parts that are equal to others, but they are trying to break new ground with a new type. Several articles are confused about this.
    3. ESO is not only a PVP game
    4. ESO is not a "normal" MMO where leveling, charater progression is the ultimate goal.
    5. No one mentions the thing ESO have done extremly well. Connecting Tamriel lore with pretty much everything.
    6. Features like build your char how you want......I didnt see that anywhere
    7. Not one word about quests that actually effects your game, depending what you choose.
    8. Only 1 article had understood the fact that ESO is an evolving game.

    I think most who are unhappy about the game isnt just becase of bugs. It cause they expected another MMO as most are. Just the single fact alone that level 1-50, without even looking at your exp bar is enjoyable, makes ESO different from most MMO already.

    Sure, there are alot of problems to be fixed. And even mistakes made.
    But so what. Lets see in a few months where we stand?
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
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  • the.dzeneralb16_ESO
    Definitely hasn't. The only people who are leaving are people who thought this was Skyrim online, or this is their first MMO launch (You think this is bad, google hte first 6 months of WoW....or literally any other MMO). After about 6 months it'll be fair to start judging lag/bugs.
  • Laura
    Laura
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    @‌Phantax

    while I agree the game is not living up to the standards people expected, and the game is less than a success most of those things complain about the monthly fee and I know most people prefer a monthly fee.

    and for the love of everything, people, stop posting forbes. Its one guy there who just hates the sub model - besides anyone who is actually into finances uses forbes as the funny pages now. They are a joke in a dying economy who are having trouble adapting so they resort to shock articles because it gets hits.

    Why? because people like you post it on forums to prove a "point"
  • andreas.rudroffb16_ESO
    • People hitting V12 in one day after release

    stopped reading there .... obviously a troll post because V12 was released 1,5 months after release


    Lvl 50 was hit 17 hours after prerelease
    Lvl V10 after 3 days
    Edited by andreas.rudroffb16_ESO on 1 June 2014 18:49
  • chriss23
    chriss23
    ✭✭
    I would just like to add my comment for what it's worth. Having jumped from ES single player games to ESO, I am totally enjoying the new experience of playing alongside people from all over Europe and beyond. The guild I've joined has been very supportive (this is my first ever MMORPG) and that I believe is also part of playing a game like this. The landscapes are beautiful and very like those encountered in other ES games and the quests and dialogue are well thought out.
    I'm a positive sort of person - I say a glass is half-full rather than half-empty and I guess I don't complain overmuch. There have been a lot of negative comments on the forums but maybe some folks are just expecting too much. It's part of human nature and because of it we end up being disappointed.

    So to answer the question: 'Is this game a success or not?' my personal answer is resounding 'Yes!'
  • zeuseason
    zeuseason
    ✭✭✭

    Really, I'm getting a bit lost here.

    Is this post biased or not? Hell du fek yea it is.

  • Ashigaru
    Ashigaru
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    doggie wrote: »
    The reason why the RMT's managed to become so powerfull is that Zenimax allowed you to buy the game online with stolen Visa / Mastercard. 10 years ago you had to go to a real shop and buy a physical copy at launch day.

    That obviously limited the gold sellers, they had to survive with a limited ammount of accounts, and couldn't fly across the sky mining nodes.

    Other game producers are also better at checking if the CC is stolen.
    Digital copies of games are nothing new, its been going on for years as this. You just trying to make an excuse to blame the company for something you have no idea about.

    I have been playing since beta, i enjoyed the game and now i can not bring myself to even log in. I did enjoy the game a good amount, even payed months in advance for it....

    I have since started playing another game and there are aspect in ESO that are not in the other games that i do miss a lot as in the combat and such, dodging and such. But for me in the current state of ESO i have no reason to log in, with the changes made that are mentioned and not even mentioned you have no idea what its going to be like once you log in and the fact that the game has always just been tested by a select few (sure we have open beta but heck we all know those weekend things are just for advertisement and to wet people's appetite) . If we needed further proof of that all we need to do is look at what has happened since Craglorn, even when the issue was brought up on these boards the mods deleted the threads and issues warnings to people that brought up this issue and the sheeple went right along with it and now we have the same broken stuff as we did at release just more pronounced since we were looking for it to be more refined (craglorn) then the release.

    Anyway, no you cant have my stuff :P but that is how i feel about the game in the current state.
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