Storm Atronochs are the biggest BS in this game (Not player summoned)

Elyna
Elyna
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Theres literally no strategy to fighting them other than face tank and have a slug-fest against them. Lock on snare, incredibly fast attack which chunks for a lot (ironically thats its most deadly attack) cant knockback, cant get snared , and moves fast.

This isnt a "get good scrub" moment, this is a "utter ***" moment. Lets look at the frost atronoch, still hits hard, but does a lot of skills that you need to dodge so if you died you feel it was your fault for not getting out of the way. Storm? It just feels like you couldnt outlast it in your boxing match, theres little to no thought process when fighting these things.
  • onlinegamer1
    onlinegamer1
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    Agree 100%
  • Turelus
    Turelus
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    I agree with you but try posting some ideas on the exact issues with the monster, which moves cause issues, give some screenshots or numbers and then post some ideas which would make them more interesting to fight but still a dangerous opponent.
    If you want changes give the developers things to work with rather than "waaaaaaaa broke fix rage!".
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Elyna
    Elyna
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    Turelus wrote: »
    I agree with you but try posting some ideas on the exact issues with the monster, which moves cause issues, give some screenshots or numbers and then post some ideas which would make them more interesting to fight but still a dangerous opponent.
    If you want changes give the developers things to work with rather than "waaaaaaaa broke fix rage!".

    Sorry. Maybe make it like Frost? A battle of reflexes and reaction time?
  • Turelus
    Turelus
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    Elyna wrote: »
    Turelus wrote: »
    I agree with you but try posting some ideas on the exact issues with the monster, which moves cause issues, give some screenshots or numbers and then post some ideas which would make them more interesting to fight but still a dangerous opponent.
    If you want changes give the developers things to work with rather than "waaaaaaaa broke fix rage!".

    Sorry. Maybe make it like Frost? A battle of reflexes and reaction time?

    But in what way, do you just want exactly the same experience as a Frost Atronoch but re-skinned or different gameplay but base on player skills.
    Which moves is it which you're having issues with, their AoE lightning (which has the very short interrupt chance) or their normal hits. From what I have seen they only really have the one special attack and otherwise just do standard attacks which hit hard, maybe we could see some of those standard attacks moved into the form of a block-able power attack or a dodge-able front cone of lightning.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Dekkameron
    Dekkameron
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    Observe this previous thread.

    http://forums.elderscrollsonline.com/discussion/82068/nerf-storm-atronachs/p1

    and yes i agree, they kick my bum fairly often.
    - Veteran Combat Librarian -
  • zgrssd
    zgrssd
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    Elyna wrote: »
    Theres literally no strategy to fighting them other than face tank and have a slug-fest against them.
    Stay on range. You can dodge the clouds (they are a bit hard to see, but manageable) easiers if you don't stand in his face.
    Or let the tank to his work (turning it away from the group) first before you engage.

    They do have this uggly aoe. But one you know it is weapon swap* or let the tank first (basic rule of every mmo).
    Split them up (don't try to fight two at a time).
    Those are all tactis common to every other MMO. I found the solution rather obvious and am still somewhat confused when I have to explain it to people. But such is the nature of PuG's.

    *if you don't have a alterantive ranged weapon in PvE, your own fault
    Elana Peterson (EU), Dominion, Imperial Sorc, Rune & Alchemy Crafting Char
    Leonida Peterson (EU), Daggerfall, Kajiit Nightblade, Tank & main Crafter
    Kurga Peterson (EU), Ebonhart, Ork Dragonknight, Provision Mule
    Coldblood Peterson (EU) Argonian Templer, Daggerfall, Healer
    Incendia Peterson (EU), Dominion, Dunmer Dragonknight, fire DPS & healer
    Haldor Belendor (EU), Ebonhart, Breton Sorcerer, Tank
    Fuliminictus Peterson (EU), Ebonhart, Altmer Sorcerer, Electric DPS

    Me babbling about PvE roles and Armor, Short Guide to Addon Programming (for Programmers)

    If you think anything I or somebody else said violates the Rules of this Forum, you are free to flag my posts. Till I get any notifcaion from this, I just asume you know you have no case against me or Zenimax disagrees with you.
  • Weberda
    Weberda
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    They should be taken on by a group attack (3+ although I have done it with one other person) and obviously you should have some "resist shock" jewelry. They're just big tough brutes and have to handled accordingly.

    I will say that these kinds of creatures (spiders are another type) require one to carry an excessive amount of jewelry with them (resist xxxxx) and with bag space at a premium it's a bigger pain than the monsters for me.
    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • Dekkameron
    Dekkameron
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    zgrssd wrote: »
    Elyna wrote: »
    Theres literally no strategy to fighting them other than face tank and have a slug-fest against them.
    Stay on range. You can dodge the clouds (they are a bit hard to see, but manageable) easiers if you don't stand in his face.
    Or let the tank to his work (turning it away from the group) first before you engage.

    They do have this uggly aoe. But one you know it is weapon swap* or let the tank first (basic rule of every mmo).
    Split them up (don't try to fight two at a time).
    Those are all tactis common to every other MMO. I found the solution rather obvious and am still somewhat confused when I have to explain it to people. But such is the nature of PuG's.

    *if you don't have a alterantive ranged weapon in PvE, your own fault

    I would just like to point out to any readers who might be unaware...

    The above post is complete claptrap.

    You can't kite storm atronachs in any real way. Don't forget they have a snare that ALWAYS hits.
    In VR for example a Storm atronach can 2-3 hit you most of the time.
    - Veteran Combat Librarian -
  • Elyna
    Elyna
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    zgrssd wrote: »
    Elyna wrote: »
    Theres literally no strategy to fighting them other than face tank and have a slug-fest against them.
    Stay on range. You can dodge the clouds (they are a bit hard to see, but manageable) easiers if you don't stand in his face.
    Or let the tank to his work (turning it away from the group) first before you engage.

    They do have this uggly aoe. But one you know it is weapon swap* or let the tank first (basic rule of every mmo).
    Split them up (don't try to fight two at a time).
    Those are all tactis common to every other MMO. I found the solution rather obvious and am still somewhat confused when I have to explain it to people. But such is the nature of PuG's.

    *if you don't have a alterantive ranged weapon in PvE, your own fault

    I use a bow with Siphoning, its very difficult to kite one, all my stamina is used up in using magnum shot. And even then its still difficult because it moves so fast.
  • kasain
    kasain
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    Elyna wrote: »
    Theres literally no strategy to fighting them other than face tank and have a slug-fest against them. Lock on snare, incredibly fast attack which chunks for a lot (ironically thats its most deadly attack) cant knockback, cant get snared , and moves fast.

    This isnt a "get good scrub" moment, this is a "utter ***" moment. Lets look at the frost atronoch, still hits hard, but does a lot of skills that you need to dodge so if you died you feel it was your fault for not getting out of the way. Storm? It just feels like you couldnt outlast it in your boxing match, theres little to no thought process when fighting these things.

    Omg!!!! you can solo these. No high lvl or gear needed. I solod many. My biggest issue is when I solo one and some other player comes in and attacks it. Thus killing me as it hits hard.

    I solo it as a sor. You put prism spell on it. This can last 20 seconds. Five is good enough. While it is bound you do D curse. This is a three second delay spell. So after one second you start recasting Prism. Right as the curse hits the monster it is rebound. Repeat until dead. Hope no stupid player comes by and screws you over.

    As long as no one interrupts you the mob won't get off a spell, or hit. If some player charges in, well t will do a nasty move. One time I had one down to 10%. These jerks came in and thought they could kill it. It killed all them, plus me with an AoE move then reset at 100% health. Of course those three ran away never to show their face again. But I redid it and beat it again.
    Edited by kasain on 30 May 2014 12:19
  • Oogly
    Oogly
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    Dekkameron wrote: »

    You can't kite storm atronachs in any real way. Don't forget they have a snare that ALWAYS hits.
    In VR for example a Storm atronach can 2-3 hit you most of the time.

    Yup and there's a quest out there that require you to kill one. A normal, open world, 1man quest I might add. "Fun"
  • zeuseason
    zeuseason
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    They are tough, and they've one shot me before, but isn't the fun challenge the game should offer? Either avoid and fight for your character's life. Group content with these are a different story, I'm talking solo content. There's a tactic for *every* mob. Learn it or don't and die.
  • zgrssd
    zgrssd
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    Elyna wrote: »
    I use a bow with Siphoning, its very difficult to kite one, all my stamina is used up in using magnum shot. And even then its still difficult because it moves so fast.
    I only met them in designated group areas* so far.
    That makes you wonder that maybe they are not inteded to be soloable? At least this is my reaction.

    *I count the VR zones to this.
    Elana Peterson (EU), Dominion, Imperial Sorc, Rune & Alchemy Crafting Char
    Leonida Peterson (EU), Daggerfall, Kajiit Nightblade, Tank & main Crafter
    Kurga Peterson (EU), Ebonhart, Ork Dragonknight, Provision Mule
    Coldblood Peterson (EU) Argonian Templer, Daggerfall, Healer
    Incendia Peterson (EU), Dominion, Dunmer Dragonknight, fire DPS & healer
    Haldor Belendor (EU), Ebonhart, Breton Sorcerer, Tank
    Fuliminictus Peterson (EU), Ebonhart, Altmer Sorcerer, Electric DPS

    Me babbling about PvE roles and Armor, Short Guide to Addon Programming (for Programmers)

    If you think anything I or somebody else said violates the Rules of this Forum, you are free to flag my posts. Till I get any notifcaion from this, I just asume you know you have no case against me or Zenimax disagrees with you.
  • Oogly
    Oogly
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    Most ppl here are talking about solo content, not sure what you're on about. If you avoid the Atronach you wont complete your quest fx.

    You cant do more than avoid the aoe waves and pray you kill it before it inevitably catches up to you and stomps you to death.
  • Elyna
    Elyna
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    zeuseason wrote: »
    They are tough, and they've one shot me before, but isn't the fun challenge the game should offer? Either avoid and fight for your character's life. Group content with these are a different story, I'm talking solo content. There's a tactic for *every* mob. Learn it or don't and die.

    Challenge shouldnt be presented at how cheap the game can kill you. It should be made in ways that give the player the feeling of they couldve done something different to prevent a death. When I die a Storm A. I feel like theres nothing else I couldve done other than chug more health pots.
  • Elyna
    Elyna
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    Most ppl here are talking about solo content, not sure what you're on about. If you avoid the Atronach you wont complete your quest fx.

    You cant do more than avoid the aoe waves and pray you kill it before it inevitably catches up to you and stomps you to death.

    Ive seen Storm A.'s Kill full groups just by using the cheap *** slap they have.
  • Weberda
    Weberda
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    As a sorc I do enjoy summoning my own SA so the two can duke it out while I use a resto staff on the baddie.
    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • Calgrissom
    Calgrissom
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    There is a Solo Dungeon In Bankori with about 3 of these in it. The only way to Complete this solo dungeon is to kill them to get passed. 2 of them are in tight hallways so they are extremely hard to kite. Not all classes have the tools of a Sorc so the Sorcs in this thread claiming they don't have issues with these its just and advantage your class has with CC abilities.
  • Weberda
    Weberda
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    As a sorc I do have problems with them but not as much as other types. My alt is a DK and his approach to a SA is equipment. With enough shock resist I can pretty much dance around him and whittle him down eventually. There are no quick easy ways to do SA's but they are not immortal.
    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • Oogly
    Oogly
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    Weberda wrote: »
    As a sorc I do have problems with them but not as much as other types. My alt is a DK and his approach to a SA is equipment. With enough shock resist I can pretty much dance around him and whittle him down eventually. There are no quick easy ways to do SA's but they are not immortal.

    The shock damage isnt even the major problem. It's the skullcrushing Bash spam that is. But Im glad I have the option to reroll if I want to be able to kill one on my own ;)

  • Weberda
    Weberda
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    Correct, especially if you're alone, you don't really want to get cuddly-close to one. Even my supposedly OP'd DK keeps a respectable distance.
    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • CrashBlack
    CrashBlack
    Soul Shriven
    Just gear up with resto staff for the occasion and have a very long fight with HoTs and heavy attack to regain mana. A single SA shouldn't be at all challenging for any decent soloer, but dont try to solo hard stuff if you are stuck with the view that every build should be able to do everything...
  • Hiddenbunny
    I have down a couple of those with 2 NBs, What worked for us is to bounce it back and forth, so the SA switch aggro and the person who has aggro just runs (if you are far enough, it can't slow you). By the time SA catches up to that person (it will, since he moves faster then even your running), the other guy should have aggro, and he runs, the first person turn around and dps.

    It is pretty much impossible to solo tho, especially as a NB.
    Edited by Hiddenbunny on 30 May 2014 12:55
  • Tanabe
    Tanabe
    finally a mob that could kill you, and you cry out for help like a ***.
    they are tuff to a point yes, but there is a tactic to em ranged or melee.
  • Oogly
    Oogly
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    CrashBlack wrote: »
    if you are stuck with the view that every build should be able to do everything...

    I wonder what that thing was that would put ESO apart from the rest. Hmm, I cant quite put my finger on it. It's on the tip of my tongue.

    Oh that's right...

  • Yankee
    Yankee
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    Weberda wrote: »
    As a sorc I do enjoy summoning my own SA so the two can duke it out while I use a resto staff on the baddie.

    Pretty much. But if the thing is not burst down by the time my stormy ult ends then things get hairy.
  • yake82
    yake82
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    I think its good to have normal mobs, not just named mobs, that are very difficult to kill.

    Àfter all, it is the highest tier atronach, is it not?
  • rusila22
    rusila22
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    I agree
    Rusila CP :600
    Title : Monster Hunter
    Currently : Beta Tester in Morrowind
  • Elyna
    Elyna
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    yake82 wrote: »
    I think its good to have normal mobs, not just named mobs, that are very difficult to kill.

    Àfter all, it is the highest tier atronach, is it not?

    Theres a fine line between difficult and just plain cheap. Take Dark Souls for example. Harder than *** but clearly doable if you play right and its obvious what you need to do and when you beat it, its satisfying. When I beat an SA, I just feel like I was able to outlast something. That shoulnt be how "boss" fights feel.
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    kasain wrote: »
    Elyna wrote: »
    Theres literally no strategy to fighting them other than face tank and have a slug-fest against them. Lock on snare, incredibly fast attack which chunks for a lot (ironically thats its most deadly attack) cant knockback, cant get snared , and moves fast.

    This isnt a "get good scrub" moment, this is a "utter ***" moment. Lets look at the frost atronoch, still hits hard, but does a lot of skills that you need to dodge so if you died you feel it was your fault for not getting out of the way. Storm? It just feels like you couldnt outlast it in your boxing match, theres little to no thought process when fighting these things.

    Omg!!!! you can solo these. No high lvl or gear needed. I solod many. My biggest issue is when I solo one and some other player comes in and attacks it. Thus killing me as it hits hard.

    I solo it as a sor. You put prism spell on it. This can last 20 seconds. Five is good enough. While it is bound you do D curse. This is a three second delay spell. So after one second you start recasting Prism. Right as the curse hits the monster it is rebound. Repeat until dead. Hope no stupid player comes by and screws you over.

    As long as no one interrupts you the mob won't get off a spell, or hit. If some player charges in, well t will do a nasty move. One time I had one down to 10%. These jerks came in and thought they could kill it. It killed all them, plus me with an AoE move then reset at 100% health. Of course those three ran away never to show their face again. But I redid it and beat it again.
    Thanks eh'. I was wondring how well Rune Prison worked. I already use Velocious Curse a lot. Is that, not that is seems to matter here, the one with the 3 sec stun at the end?

    Did you see the NB solo the, I forget, some unbeatable monster everyone complained about, by simply going invisible and running round behind it and doing a couple of attacks, then doing it again after the beast turned around?

    Rinse and repeat. So simple. ;)
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