I agree with you but try posting some ideas on the exact issues with the monster, which moves cause issues, give some screenshots or numbers and then post some ideas which would make them more interesting to fight but still a dangerous opponent.
If you want changes give the developers things to work with rather than "waaaaaaaa broke fix rage!".
I agree with you but try posting some ideas on the exact issues with the monster, which moves cause issues, give some screenshots or numbers and then post some ideas which would make them more interesting to fight but still a dangerous opponent.
If you want changes give the developers things to work with rather than "waaaaaaaa broke fix rage!".
Sorry. Maybe make it like Frost? A battle of reflexes and reaction time?
Stay on range. You can dodge the clouds (they are a bit hard to see, but manageable) easiers if you don't stand in his face.Theres literally no strategy to fighting them other than face tank and have a slug-fest against them.
Stay on range. You can dodge the clouds (they are a bit hard to see, but manageable) easiers if you don't stand in his face.Theres literally no strategy to fighting them other than face tank and have a slug-fest against them.
Or let the tank to his work (turning it away from the group) first before you engage.
They do have this uggly aoe. But one you know it is weapon swap* or let the tank first (basic rule of every mmo).
Split them up (don't try to fight two at a time).
Those are all tactis common to every other MMO. I found the solution rather obvious and am still somewhat confused when I have to explain it to people. But such is the nature of PuG's.
*if you don't have a alterantive ranged weapon in PvE, your own fault
Stay on range. You can dodge the clouds (they are a bit hard to see, but manageable) easiers if you don't stand in his face.Theres literally no strategy to fighting them other than face tank and have a slug-fest against them.
Or let the tank to his work (turning it away from the group) first before you engage.
They do have this uggly aoe. But one you know it is weapon swap* or let the tank first (basic rule of every mmo).
Split them up (don't try to fight two at a time).
Those are all tactis common to every other MMO. I found the solution rather obvious and am still somewhat confused when I have to explain it to people. But such is the nature of PuG's.
*if you don't have a alterantive ranged weapon in PvE, your own fault
Theres literally no strategy to fighting them other than face tank and have a slug-fest against them. Lock on snare, incredibly fast attack which chunks for a lot (ironically thats its most deadly attack) cant knockback, cant get snared , and moves fast.
This isnt a "get good scrub" moment, this is a "utter ***" moment. Lets look at the frost atronoch, still hits hard, but does a lot of skills that you need to dodge so if you died you feel it was your fault for not getting out of the way. Storm? It just feels like you couldnt outlast it in your boxing match, theres little to no thought process when fighting these things.
Dekkameron wrote: »
You can't kite storm atronachs in any real way. Don't forget they have a snare that ALWAYS hits.
In VR for example a Storm atronach can 2-3 hit you most of the time.
I only met them in designated group areas* so far.I use a bow with Siphoning, its very difficult to kite one, all my stamina is used up in using magnum shot. And even then its still difficult because it moves so fast.
They are tough, and they've one shot me before, but isn't the fun challenge the game should offer? Either avoid and fight for your character's life. Group content with these are a different story, I'm talking solo content. There's a tactic for *every* mob. Learn it or don't and die.
lindsie85b16_ESO wrote: »Most ppl here are talking about solo content, not sure what you're on about. If you avoid the Atronach you wont complete your quest fx.
You cant do more than avoid the aoe waves and pray you kill it before it inevitably catches up to you and stomps you to death.
As a sorc I do have problems with them but not as much as other types. My alt is a DK and his approach to a SA is equipment. With enough shock resist I can pretty much dance around him and whittle him down eventually. There are no quick easy ways to do SA's but they are not immortal.
CrashBlack wrote: »if you are stuck with the view that every build should be able to do everything...
I think its good to have normal mobs, not just named mobs, that are very difficult to kill.
Àfter all, it is the highest tier atronach, is it not?
Thanks eh'. I was wondring how well Rune Prison worked. I already use Velocious Curse a lot. Is that, not that is seems to matter here, the one with the 3 sec stun at the end?Theres literally no strategy to fighting them other than face tank and have a slug-fest against them. Lock on snare, incredibly fast attack which chunks for a lot (ironically thats its most deadly attack) cant knockback, cant get snared , and moves fast.
This isnt a "get good scrub" moment, this is a "utter ***" moment. Lets look at the frost atronoch, still hits hard, but does a lot of skills that you need to dodge so if you died you feel it was your fault for not getting out of the way. Storm? It just feels like you couldnt outlast it in your boxing match, theres little to no thought process when fighting these things.
Omg!!!! you can solo these. No high lvl or gear needed. I solod many. My biggest issue is when I solo one and some other player comes in and attacks it. Thus killing me as it hits hard.
I solo it as a sor. You put prism spell on it. This can last 20 seconds. Five is good enough. While it is bound you do D curse. This is a three second delay spell. So after one second you start recasting Prism. Right as the curse hits the monster it is rebound. Repeat until dead. Hope no stupid player comes by and screws you over.
As long as no one interrupts you the mob won't get off a spell, or hit. If some player charges in, well t will do a nasty move. One time I had one down to 10%. These jerks came in and thought they could kill it. It killed all them, plus me with an AoE move then reset at 100% health. Of course those three ran away never to show their face again. But I redid it and beat it again.