rfpalmerb16_ESO wrote: »And remember, this is not advocating going F2P -- that is a horrible idea.
rfpalmerb16_ESO wrote: »First, in my opinions you have to draw the line somewhere in a real-money store. Considering this game has crafting, selling items in a real-money store would ruin that aspect of the game. Perhaps even selling crafting agents is a bad idea. There is a fine line that needs to be tread and exactly where that lies is something that needs to be figured out. I don't have the answers, I just have the questions.
The big thing with purchased gold, in my experience, is that it is usually purchased for a specific purpose and just as quickly spent.
Second, yes I employed a very USA-esq debate strategy of labeling anyone who disagrees with you as being something/someone bad or with an ulterior motive. Not very nice but, if US politics is any indication, effective. Still I would have to believe that someone who is not, at least, open to the suggestion of or have a discussion about a properly done and maintained real-money store is not being completely honest.
ZOS prices:
- In-game gold $20
- Some Crafting Items $15
- Motifs $15
- Player-pets $20
- Armor paints $5
Gold Farmer prices:
- In-game gold $15
- Some Crafting Items $10
- Motifs $10
- Player-pets $15
- Armor paints $3.50
nuff said.
Can ZoS bind gold ?
No. Developer-run stores combat bots.If you pay a sub, and allow a store for real money. Then you agree to BOTS!
No, cash shops do not automatically mean pay to win. Pay to enjoy isn't a thing.Buying items in a shop is pretty much pay to win or enjoy.
Why?Add that to a sub fee it is wrong.
Do you have proof for this unsubstantiated claim?Money shop would be 100k less subs.
crai7er_boy_4lif3b16_ESO wrote: »NEVER. RMAH destroyed Diablo 3 and bots were still there...
Why? What are you afraid of?NewBlacksmurf wrote: »No thanks, if they implement real money then I'm gone and it looks that ten of thousands will follow.
rfpalmerb16_ESO wrote: »crai7er_boy_4lif3b16_ESO wrote: »NEVER. RMAH destroyed Diablo 3 and bots were still there...
A RMAH (Real Money Auction House) and a Real Money Store (RMS) are VERY different things. A RMAH, you pay real money to players -- encourages botting and farming. A RMS you buy from the Game developer -- no incentive to bot or farm; you are, in fact, trying to undercut the commercial botters making it not financially viable for them to bot-farm.
This idea has never been implemented very well in any mmo, except for specific items, like Eve Online allowing game-time to be sold in-game from one player to another, in exchange for in-game currency. This is probably the smartest implementation of selling currency to players for real world money that I have ever seen.
In the case of ESO, a player would be paying money to Zenimax for game-time, trading it for Gold ingame, and buying goods from other players. this puts gold sellers in a very tight spot, because they either have to farm gold itself, or craft items that they can sell to players, to acquire gold to sell to players, at a price that is lower than the going rate for Game-time equivalent. This puts Gold sellers and game-time buyers at odds with each other, and competing with one another to the detriment of the gold selling bot farmers.
vyndral13preub18_ESO wrote: »rfpalmerb16_ESO wrote: »The Items I think ZOS could sell are:
- In-game gold
- Some Crafting Items
- Motifs
- Player-pets
- Armor paints
- But NEVER items like weapons, armor, rings etc.)
Why not weapons, armor, rings etc?
If you are making in-game gold available via real money purchase then you might aswell make everything available via that means or nothing but in-game gold.
If people can't but the actual weapon, armor or ring they will just buy the gold then buy it via ingame means ... there is no difference.
Because when you added this you would also add new vendors! And they would sell all the best stuff for a separate currency! One you got from running a dungeon 900 times. Or perhaps doing 2000 daily quest. That way people could buy equip with their gold, but not the best equip, so everything would be ok. See no problem! If we are lucky by the time the game turns 1 year old we can have 15 different currencies in the game. But we better get started!
rfpalmerb16_ESO wrote: »All that is required is to adjust prices on ZOS side as the market requires. ZOS holds all the cards and can set the prices to $0.50 (a crazy example, I know) if they so choose -- lets see a bot-farm compete with that? The gold/item sellers only have power over pricing if the game-developers give them that.
rfpalmerb16_ESO wrote: »I’ve said it once – and I’ll say it again. The only way to combat bots and gold sellers is for ZOS to open its own real-world money store. Not a store where subscribers can sell things for real money but a store where you can buy in-game gold and other non-game-balance items.
Now, some of you will say: “NO PAY TO WIN”
To this I respond: “There are people who already pay to win since they can afford to purchase over-priced items either from, or using gold purchased from gold/item sellers.”
Some of you would say: “It will ruin the Economy”
I say: “The Economy is already in ruins due to bots, and bots and aggregators selling items at absurd prices.”
Let’s not be children or unrealistic idealists. Bots exist in the game because:If a person is earning 100K a year and only gets a couple of hours a week to play you can bet they don’t want to have to waste that time doing, what they consider un-fun things.
- people want to use their real-world wealth (money) to enhance their gaming (entertainment) experience.
- People look for ways to bypass activities they consider unfun or non-productive.
- ZOS can not change that behaviour.
So why should ZOS offer gold and items for sale? Well they can offer and adjust the price of items to manage the in-game economy. Money from in-game items purchased goes into the GAME and not into some bot-runner’s mom’s basement. How is that not a good thing? ZOS can offer secure transactions – so you don’t worry about your payment information being stolen. Now, everything that is sold in the store should be there and available to get freely by playing the game. Bots are ruining our gaming experience and the only way to combat them is to remove the financial incentive that drives them to farm gold and items. And the system works (to varying degrees depending on the way it is implemented and managed) -- otherwise F2P games would not exist.
The Items I think ZOS could sell are:
- In-game gold
- Some Crafting Items
- Motifs
- Player-pets
- Armor paints
- But NEVER items like weapons, armor, rings etc.)
I am not saying its not a risky proposition for ruining game mechanics but the benefits outweigh the costs -- considering the worst-case scenario is the direction the status quo is taking us.
So now we wait for the bot aggregators and hyper-collectors and elitist gamers to complain how bad this would be for the game – meaning themselves and not the other 99% of us who just want to enjoy a little entertainment. Also, for fun, lets watch the deluge of slipery-slope, red-herrings, ad hominem, divine fallacy, ad nauseam arguments.
In short, I'd rather people pay ZOS than some botter.
rfpalmerb16_ESO wrote: »I’ve said it once – and I’ll say it again. The only way to combat bots and gold sellers is for ZOS to open its own real-world money store. Not a store where subscribers can sell things for real money but a store where you can buy in-game gold and other non-game-balance items.
Now, some of you will say: “NO PAY TO WIN”
To this I respond: “There are people who already pay to win since they can afford to purchase over-priced items either from, or using gold purchased from gold/item sellers.”
Some of you would say: “It will ruin the Economy”
I say: “The Economy is already in ruins due to bots, and bots and aggregators selling items at absurd prices.”
Let’s not be children or unrealistic idealists. Bots exist in the game because:If a person is earning 100K a year and only gets a couple of hours a week to play you can bet they don’t want to have to waste that time doing, what they consider un-fun things.
- people want to use their real-world wealth (money) to enhance their gaming (entertainment) experience.
- People look for ways to bypass activities they consider unfun or non-productive.
- ZOS can not change that behaviour.
So why should ZOS offer gold and items for sale? Well they can offer and adjust the price of items to manage the in-game economy. Money from in-game items purchased goes into the GAME and not into some bot-runner’s mom’s basement. How is that not a good thing? ZOS can offer secure transactions – so you don’t worry about your payment information being stolen. Now, everything that is sold in the store should be there and available to get freely by playing the game. Bots are ruining our gaming experience and the only way to combat them is to remove the financial incentive that drives them to farm gold and items. And the system works (to varying degrees depending on the way it is implemented and managed) -- otherwise F2P games would not exist.
The Items I think ZOS could sell are:
- In-game gold
- Some Crafting Items
- Motifs
- Player-pets
- Armor paints
- But NEVER items like weapons, armor, rings etc.)
I am not saying its not a risky proposition for ruining game mechanics but the benefits outweigh the costs -- considering the worst-case scenario is the direction the status quo is taking us.
So now we wait for the bot aggregators and hyper-collectors and elitist gamers to complain how bad this would be for the game – meaning themselves and not the other 99% of us who just want to enjoy a little entertainment. Also, for fun, lets watch the deluge of slipery-slope, red-herrings, ad hominem, divine fallacy, ad nauseam arguments.
In short, I'd rather people pay ZOS than some botter.