dennissomb16_ESO wrote: »Unfortunately it does not work. GW2 is the perfect example. You could buy gold from them, botters sold it cheaper
rfpalmerb16_ESO wrote: »I reiterate:
And the system works (to varying degrees depending on the way it is implemented and managed)
You would think with the collective intelligence of some of the people here we could collectively come up with a way of doing this. Hence:
talk seriously about a Real-money
Yes some companies have failed and some have succeeded. What caused those that failed to fail? What caused those to succeed to succeed? How can TESO implement a successful real-world money store?
Even a 80% reduction in bots is a win!
(meaning that it is a logical error to toss out an idea because it is not 100% successful 100% of the time)
As fordennissomb16_ESO wrote: »Unfortunately it does not work. GW2 is the perfect example. You could buy gold from them, botters sold it cheaper
So that is a management failure on the part of GW2 who should be actively lowering the price of in-store purchases to UNDERCUT the botters. And remember, this is not advocating going F2P -- that is a horrible idea.
dennissomb16_ESO wrote: »Problem here is you claim some MMOs have succeeded combating bots with RMT. this may be true, but I have never played one that has. Rift, GW2, Aion, all went RMT and failed to combat bots/hackers. maybe if you gave an example of a successful MMO that combated Bots with RMT that would help the discussion
rfpalmerb16_ESO wrote: »So now we wait for the bot aggregators and hyper-collectors and elitist gamers to complain how bad this would be for the game – meaning themselves and not the other 99% of us who just want to enjoy a little entertainment. Also, for fun, lets watch the deluge of slipery-slope, red-herrings, ad hominem, divine fallacy, ad nauseam arguments.
Bots are ruining our gaming experience and the only way to combat them is to remove the financial incentive that drives them to farm gold and items. And the system works (to varying degrees depending on the way it is implemented and managed) -- otherwise F2P games would not exist.
Let’s not be children or unrealistic idealists. Bots exist in the game because:
people want to use their real-world wealth (money) to enhance their gaming (entertainment) experience.
People look for ways to bypass activities they consider unfun or non-productive.
ZOS can not change that behaviour.
Would you mind explaining to me what's the difference between selling gold, but not selling armor and weapons? Why did you say they should never do that?
So basicially: Everyone not agreeing with you is some kind of elitist with wrong arguments?
rfpalmerb16_ESO wrote: »The Items I think ZOS could sell are:
- In-game gold
- Some Crafting Items
- Motifs
- Player-pets
- Armor paints
- But NEVER items like weapons, armor, rings etc.)
rfpalmerb16_ESO wrote: »Second, yes I employed a very USA-esq debate strategy of labeling anyone who disagrees with you as being something/someone bad or with an ulterior motive. Not very nice but, if US politics is any indication, effective.
rfpalmerb16_ESO wrote: »The Items I think ZOS could sell are:
- In-game gold
- Some Crafting Items
- Motifs
- Player-pets
- Armor paints
- But NEVER items like weapons, armor, rings etc.)
Why not weapons, armor, rings etc?
If you are making in-game gold available via real money purchase then you might aswell make everything available via that means or nothing but in-game gold.
If people can't but the actual weapon, armor or ring they will just buy the gold then buy it via ingame means ... there is no difference.
daneyulebub17_ESO wrote: »Worst. Idea. Ever.
The economy is NOT in ruins. That's one of those ridiculous statements people toss around with no evidence whatsoever.
daneyulebub17_ESO wrote: »But--the economy likely would be in ruins if this idea was implemented as many, many more people would buy gold and other items if it was sanctioned by the devs. And as in EVERY other game with micro transactions, once the money starts rolling in, the bean counters start rationalizing just what "pay to win" means--and you end up with buff scrolls, mounts, etc. for sale.
Yes, true. But the money used to purchase items, materials etc would then flow to other players -- giving them money to purchase. So yes, the person who buys the epic sword use RW money to buy it and is trying to P2W, but the person who sold it to him now has is gold and they could, if they choose, also P2W with the gold he/she so easily parted with. In a game like this where skills matter more than items -- its not as big a deal as you would make it out to be.daneyulebub17_ESO wrote: »But.... why would a "no pay to win items" policy matter anyway if buying gold is part of the actual, sanctioned game? If buying gold is allowed, the whole game is pay to win anyway as you are then buying the means to purchase weapons, crafting goods, etc, etc, etc.
I think i understand quite well. The game is trying to be a long-running highly profitable entertainment venue. This is accomplished by providing an engaging environment that encourages people to pay to use and encouraging players to personally invest in the game ensuring a long-standing mutually beneficial relationship.daneyulebub17_ESO wrote: »Dear god, you're arguing for this because its profitable for F2P games? You want ESO to become more like an F2P? It's like you don't even understand what this game can and should be striving for.
daneyulebub17_ESO wrote: »To say "the only way to remove bots" is to do allow gold buying is silly. 7 weeks. SEVEN WEEKS. That's how long the game has been out. They'll deal with the bots. They don't need to deal with them by turning this game into a semi-F2P, micro-transactional, gold selling mess. There's more than enough of those MMOs out there.
I said nothing about F2P aside from i think it is a HORRIBLE idea. Paying a monthly subscription encourages more involvement from players and, reduces the financial benefit from commercial botting. And I impressed that you have such insight into the design teams vision.daneyulebub17_ESO wrote: »Yeah. There will always be people who want to play the game in a way completely against the developers intention of a long-lasting, challenging MMO by buying their way through it. If every game catered to them, we'd all be playing god-awful free to play face roll pay to win lowest common denominator play for a month and move on crap. This game is trying to be better than that--quit pushing them to give up the fight.
rfpalmerb16_ESO wrote: »I’ve said it once – and I’ll say it again. The only way to combat bots and gold sellers is for ZOS to open its own real-world money store. Not a store where subscribers can sell things for real money but a store where you can buy in-game gold and other non-game-balance items.
Now, some of you will say: “NO PAY TO WIN”
To this I respond: “There are people who already pay to win since they can afford to purchase over-priced items either from, or using gold purchased from gold/item sellers.”
Some of you would say: “It will ruin the Economy”
I say: “The Economy is already in ruins due to bots, and bots and aggregators selling items at absurd prices.”
Let’s not be children or unrealistic idealists. Bots exist in the game because:If a person is earning 100K a year and only gets a couple of hours a week to play you can bet they don’t want to have to waste that time doing, what they consider un-fun things.
- people want to use their real-world wealth (money) to enhance their gaming (entertainment) experience.
- People look for ways to bypass activities they consider unfun or non-productive.
- ZOS can not change that behaviour.
So why should ZOS offer gold and items for sale? Well they can offer and adjust the price of items to manage the in-game economy. Money from in-game items purchased goes into the GAME and not into some bot-runner’s mom’s basement. How is that not a good thing? ZOS can offer secure transactions – so you don’t worry about your payment information being stolen. Now, everything that is sold in the store should be there and available to get freely by playing the game. Bots are ruining our gaming experience and the only way to combat them is to remove the financial incentive that drives them to farm gold and items. And the system works (to varying degrees depending on the way it is implemented and managed) -- otherwise F2P games would not exist.
The Items I think ZOS could sell are:
- In-game gold
- Some Crafting Items
- Motifs
- Player-pets
- Armor paints
- But NEVER items like weapons, armor, rings etc.)
I am not saying its not a risky proposition for ruining game mechanics but the benefits outweigh the costs -- considering the worst-case scenario is the direction the status quo is taking us.
So now we wait for the bot aggregators and hyper-collectors and elitist gamers to complain how bad this would be for the game – meaning themselves and not the other 99% of us who just want to enjoy a little entertainment. Also, for fun, lets watch the deluge of slipery-slope, red-herrings, ad hominem, divine fallacy, ad nauseam arguments.
In short, I'd rather people pay ZOS than some botter.
You won't have to buy items in the store. Why would you think that you would?rfpalmerb16_ESO wrote: »I’ve said it once – and I’ll say it again. The only way to combat bots and gold sellers is for ZOS to open its own real-world money store. Not a store where subscribers can sell things for real money but a store where you can buy in-game gold and other non-game-balance items.
Now, some of you will say: “NO PAY TO WIN”
To this I respond: “There are people who already pay to win since they can afford to purchase over-priced items either from, or using gold purchased from gold/item sellers.”
Some of you would say: “It will ruin the Economy”
I say: “The Economy is already in ruins due to bots, and bots and aggregators selling items at absurd prices.”
Let’s not be children or unrealistic idealists. Bots exist in the game because:If a person is earning 100K a year and only gets a couple of hours a week to play you can bet they don’t want to have to waste that time doing, what they consider un-fun things.
- people want to use their real-world wealth (money) to enhance their gaming (entertainment) experience.
- People look for ways to bypass activities they consider unfun or non-productive.
- ZOS can not change that behaviour.
So why should ZOS offer gold and items for sale? Well they can offer and adjust the price of items to manage the in-game economy. Money from in-game items purchased goes into the GAME and not into some bot-runner’s mom’s basement. How is that not a good thing? ZOS can offer secure transactions – so you don’t worry about your payment information being stolen. Now, everything that is sold in the store should be there and available to get freely by playing the game. Bots are ruining our gaming experience and the only way to combat them is to remove the financial incentive that drives them to farm gold and items. And the system works (to varying degrees depending on the way it is implemented and managed) -- otherwise F2P games would not exist.
The Items I think ZOS could sell are:
- In-game gold
- Some Crafting Items
- Motifs
- Player-pets
- Armor paints
- But NEVER items like weapons, armor, rings etc.)
I am not saying its not a risky proposition for ruining game mechanics but the benefits outweigh the costs -- considering the worst-case scenario is the direction the status quo is taking us.
So now we wait for the bot aggregators and hyper-collectors and elitist gamers to complain how bad this would be for the game – meaning themselves and not the other 99% of us who just want to enjoy a little entertainment. Also, for fun, lets watch the deluge of slipery-slope, red-herrings, ad hominem, divine fallacy, ad nauseam arguments.
In short, I'd rather people pay ZOS than some botter.
To the UNEDUCATED...... NO!!!!!!!
This is a sub game. I pay money, SO I don't buy items in a store. If I pay no sub, fine store is ok. Can't do both.
rfpalmerb16_ESO wrote: »
To the UNEDUCATED...... NO!!!!!!!
This is a sub game. I pay money, SO I don't buy items in a store. If I pay no sub, fine store is ok. Can't do both.
You missed the point, you don't -- I applaud you. I don't either. Others do and, they are the ones who are affecting our game play. We either find some way to accommodate them or we put up with endless droves of bots sub-surface harvesting and chain killing quest mobs.
Bryong9ub17_ESO wrote: »Okay so forgive me, but i didn't read your full post or any of the replays, but only one thing came to mind after i saw "real money store"....
Diablo III
that is all.
I forgive you for contributing nothing to the thread. Just don't do it again.Bryong9ub17_ESO wrote: »Okay so forgive me, but i didn't read your full post or any of the replays, but
You are right, I apologize.daneyulebub17_ESO wrote: »
Uh---yeah. The US invented that (rolls eyes).
What an incredibly ignorant, off-topic, trollish thing to say
p.hurst1b16_ESO wrote: »Other P2P's have added a limited store to combat the black market.
Understand that although the black market is against the terms it is not illegal or anything because you do not really pay for gold or anything. You pay someone to go and collect the gold for you. It is a service. People are paying for that service.
So to reduce it you need to understand why some will buy a gold farming service.
- max out bank and bag slots on a toon
- buy horses for a toon
- reset skills on a toon
- buy a lot of materials to craft with
- buy a lot of gear to break
- buy gear to use
You cannot get rid of all those reasons in a subbed game but you CAN get rid of some.
Game Store Services
Skill Reset Token
Bank Slot Token
Bag Slot Token
Stat Reset Token
The Palamino Horse is already there and it is account bound so you get it on any character you create.
The prices would need to be quite low. $5 for the skill reset would be fair. It is not to compete with RMT prices because the legitimacy of the transaction has value.
Maverick827 wrote: »You won't have to buy items in the store. Why would you think that you would?rfpalmerb16_ESO wrote: »I’ve said it once – and I’ll say it again. The only way to combat bots and gold sellers is for ZOS to open its own real-world money store. Not a store where subscribers can sell things for real money but a store where you can buy in-game gold and other non-game-balance items.
Now, some of you will say: “NO PAY TO WIN”
To this I respond: “There are people who already pay to win since they can afford to purchase over-priced items either from, or using gold purchased from gold/item sellers.”
Some of you would say: “It will ruin the Economy”
I say: “The Economy is already in ruins due to bots, and bots and aggregators selling items at absurd prices.”
Let’s not be children or unrealistic idealists. Bots exist in the game because:If a person is earning 100K a year and only gets a couple of hours a week to play you can bet they don’t want to have to waste that time doing, what they consider un-fun things.
- people want to use their real-world wealth (money) to enhance their gaming (entertainment) experience.
- People look for ways to bypass activities they consider unfun or non-productive.
- ZOS can not change that behaviour.
So why should ZOS offer gold and items for sale? Well they can offer and adjust the price of items to manage the in-game economy. Money from in-game items purchased goes into the GAME and not into some bot-runner’s mom’s basement. How is that not a good thing? ZOS can offer secure transactions – so you don’t worry about your payment information being stolen. Now, everything that is sold in the store should be there and available to get freely by playing the game. Bots are ruining our gaming experience and the only way to combat them is to remove the financial incentive that drives them to farm gold and items. And the system works (to varying degrees depending on the way it is implemented and managed) -- otherwise F2P games would not exist.
The Items I think ZOS could sell are:
- In-game gold
- Some Crafting Items
- Motifs
- Player-pets
- Armor paints
- But NEVER items like weapons, armor, rings etc.)
I am not saying its not a risky proposition for ruining game mechanics but the benefits outweigh the costs -- considering the worst-case scenario is the direction the status quo is taking us.
So now we wait for the bot aggregators and hyper-collectors and elitist gamers to complain how bad this would be for the game – meaning themselves and not the other 99% of us who just want to enjoy a little entertainment. Also, for fun, lets watch the deluge of slipery-slope, red-herrings, ad hominem, divine fallacy, ad nauseam arguments.
In short, I'd rather people pay ZOS than some botter.
To the UNEDUCATED...... NO!!!!!!!
This is a sub game. I pay money, SO I don't buy items in a store. If I pay no sub, fine store is ok. Can't do both.