You can't argue it is the problem and you can't go on. You just named them all. The sheer amount of issues ESO has far exceeds the issues WoW had. This was many many years ago. It's 2014 and given the amount of money invested this is just... pathetic.
I agree with you, but there are some *extreme* issues with ESO. If the only problems we had with this game were the same issues experienced during the WoW launch I'd be happy as hell. You can't deny that if the only problem ESO had was it was too popular you'd see a singular focus on these forums as to the problem. Instead, you see so many different issues that affect people it's all over the place.
All MMOs go through these types of growing pains after launch. I always give new games at least 6 months before things start to even out. If you enjoy the core game and see the potential, then I say just stick it out and continue to play unless and until the bad outweighs the good.
I'm going to stop you right there. Name a AAA MMO released in the last 10 years that had as many issues as ESO. Please just name one.
HandofBane wrote: »AoC. Vanguard. Note this does not speak well in favor of ESO for that kind of comparison. At least they did better than Sword of the Stars II at launch with a game that let (most people anyway) log in successfully.
HandofBane wrote: »AoC. Vanguard. Note this does not speak well in favor of ESO for that kind of comparison. At least they did better than Sword of the Stars II at launch with a game that let (most people anyway) log in successfully.
I wouldn't call those AAA games.
Not directed at you but people here seem to have selective memories when comparing ESO to other games. ESO literally JUST came out. You would think after the money spent, the experience from other MMO's, and the talent from DAOC they would have done better.
HandofBane wrote: »Vanguard was published by Sony, and had a hefty portion of hype/backing from the old EQ1 crowd going in. AoC... well, it was Conan, had a massive marketing plan, was handled by FunCom /Eidos, neither exactly small - and the whole concept of AAA MMOs really didn't come into effect until just a few years ago with the TORtanic. Before that there really were no MMOs with budgets in the 9 digit range, most were done for 10s of millions of dollars or less. For their time, though, these games were massive money sinks for their respective publishers, which is as close to AAA as you can really get in the genre at the time.
HandofBane wrote: »Vanguard was published by Sony, and had a hefty portion of hype/backing from the old EQ1 crowd going in. AoC... well, it was Conan, had a massive marketing plan, was handled by FunCom /Eidos, neither exactly small - and the whole concept of AAA MMOs really didn't come into effect until just a few years ago with the TORtanic. Before that there really were no MMOs with budgets in the 9 digit range, most were done for 10s of millions of dollars or less. For their time, though, these games were massive money sinks for their respective publishers, which is as close to AAA as you can really get in the genre at the time.
Okay I'll bite. What issues did AoC and Vanguard suffer from? And being a bad game doesn't count.
HandofBane wrote: »Vanguard was published by Sony, and had a hefty portion of hype/backing from the old EQ1 crowd going in. AoC... well, it was Conan, had a massive marketing plan, was handled by FunCom /Eidos, neither exactly small - and the whole concept of AAA MMOs really didn't come into effect until just a few years ago with the TORtanic. Before that there really were no MMOs with budgets in the 9 digit range, most were done for 10s of millions of dollars or less. For their time, though, these games were massive money sinks for their respective publishers, which is as close to AAA as you can really get in the genre at the time.
Okay I'll bite. What issues did AoC and Vanguard suffer from? And being a bad game doesn't count.
Yeah I just don't see how people are blowing issues way out of proportion. It's an MMO, soon after launch, and we're making huge sweeping world-ending claims about how it's just not worth going on. Is 50 cents a day really that intense for some people? Give it time. Have fun. Give it time.
For me, it's not really the money more than it's the time I'm putting into the game. Of course, I'm obsessive in my game play, so I spend a lot of time here. I love new content so it takes a lot for me to say this but, I would rather see them stop new content development and focus all their efforts on address/fixing bugs and imbalance. Once the game is stabilized, then I'd love to see them rolling in the new stuff.
I think they need to work on both. We need more content, bug issues fixed, classes balanced, and bots. The one thing I am happy to see is a more aggressive approach to the bots and announcing in zone that they are purging them. I have seen a drastic reduction in bots. Now if only the in game mail gold spam would stop.
I agree with you, but there are some *extreme* issues with ESO. If the only problems we had with this game were the same issues experienced during the WoW launch I'd be happy as hell. You can't deny that if the only problem ESO had was it was too popular you'd see a singular focus on these forums as to the problem. Instead, you see so many different issues that affect people it's all over the place.
WoW wasn't even playable at launch. For days. Rift had a major security hole that allowed hackers to take control of your account without needing your username or password. Those are pretty "extreme" issues if you ask me. I'm not denying that ESO has issues. The evidence I've seen so far is that they are being addressed, and this will take them some time. The game is worth waiting for the fixes; for me it is.
Keep in mind that ESO is a far more complex game than any of its predecessors. The megaserver and phasing technologies alone could certainly cause issues that haven't been seen before. WoW and GW2 are both in the midst of implementing "megaserver" tech. Have those been flawless implementations? If we want this genre to move forward, we need to realize that problems and mistakes will be made along the way. If all we do is beat someone down for trying something new, then we'll be stuck playing games launched in 2004.
HandofBane wrote: »@andersan I agree with you for the most part on your assessment of the situation there. I am a couple days away from cancelling myself, if we don't get something more substantial regarding nightblades, personally.
I know I am not the only person during the beta who said they need to hold off release by at least 6 months, a year would have been optimal. Sadly, the suits and guys in marketing had to have their shiny 4/4/14 launch date, and thus we are where we are today.
Communication may well be their greatest flaw, and I have a feeling it's not just the lack of communication we get here, but also within their own ranks. We have multiple cases of PTS players stating outright they have reported specific bugs that made it live, yet were ignored - which means the person/people responsible for filtering the PTS bug reports and passing them along to the devs is either completely overwhelmed and needs extra bodies to help, or they stopped giving a damn and are only passing along the bare minimum they are asked to (see: Craglorn patch with all the things broken that weren't directly related to the zone itself).