ZOS is NOT up'ing the level cap per say. A level is define when one gets stat AND Skill points.
VR are more like "half a level" -- a player is only getting stats, not skills. I do not mind if the VR is getting bigger -- it is just up'ing the stats. The real MAX level is still 50.
To get the "other half" of the VR level, one must do quests, skyshards, etc to get the skill points.
Okay so the game has been out for less than 2 months and you've already raised the level cap.
Really?
I'm hoping this was just a 1-off because Craglorn was the first major update, the first addition of true group based end-game content outside of PvP, and something you've been talking about for a while.
If its a one time thing, then I'm fine with it.
But if this is how I can expect the game to progress, I might have to rethink my subscription, as much as I love the game.
I do not want constant linear progression. I do not want to constantly be chasing a carrot for minor stat increases. I do not want to constantly be trying to keep up with players who play 24/7 and can reach the new cap faster than 90% of the player base.
That makes the game feel like a chore.
Expansion of the game should be horizontal the vast majority of the time. Add new skill lines, new gear sets, new content for me to tackle and master. Expand systems by adding new Trials, new forms of PvP, new zones to explore, new story lines, ect.
I should want to explore new content because I find it interesting, not because I'm required to in order to maintain optimization of my character. And if I do want to enhance my character, it should be through learning new abilities or obtaining unique set bonuses, not spending hours trying to get 5% more weapon damage by gaining access to higher tier gear.
magellib16_ESO wrote: »ZOS is NOT up'ing the level cap per say. A level is define when one gets stat AND Skill points.
VR are more like "half a level" -- a player is only getting stats, not skills. I do not mind if the VR is getting bigger -- it is just up'ing the stats. The real MAX level is still 50.
To get the "other half" of the VR level, one must do quests, skyshards, etc to get the skill points.
Wait, what??? Which game are you playing and what are you smoking? I want some too.
The only statement that made sense is " I do not mind if the VR is getting bigger"
/roflstomplmao
ps. ups i take that back after looking at the Khajiit Lovers Steam Group website. So you're stating this from a Kajiit POV?:-) Miauuu from Grumpy Cat
magellib16_ESO wrote: »ZOS is NOT up'ing the level cap per say. A level is define when one gets stat AND Skill points.
VR are more like "half a level" -- a player is only getting stats, not skills. I do not mind if the VR is getting bigger -- it is just up'ing the stats. The real MAX level is still 50.
To get the "other half" of the VR level, one must do quests, skyshards, etc to get the skill points.
Wait, what??? Which game are you playing and what are you smoking? I want some too.
The only statement that made sense is " I do not mind if the VR is getting bigger"
/roflstomplmao
ps. ups i take that back after looking at the Khajiit Lovers Steam Group website. So you're stating this from a Kajiit POV?:-) Miauuu from Grumpy Cat
ESO is the game I am talking about. It shouldn't be a hard idea to understand if one looks how a level is define. When one gets stats and skill points. VR levels, one is only getting stats, thus it is not a true level, "half" a level.
ZOS is dividing the levels up -- to get better stats, one have to get XP to rise that Stat part of the level. To get more skills lines / skill points, one must do quests and get Skyshards, etc
When the Darkbrother Hood and the Thieves Guild come out, we will have more ways to get skill points.
Not for me. If I didn't want to be leveling a character I would just buy a shooter and be done with it. I have been playing these games going back to dial up BBS prior to the Web. I lose interest and move on to something else once there are no more opportunities to develop my characters.