Hey if they make it Vet 25, by the time console comes out, my guess is those players will lose interest fast. They would have six months to climb a mountain to even compete against people in PvP.
Maverick827 wrote: »What other AAA MMORPG increases the level cap every few months?NerfEverything wrote: »Please do not listen to OP. This is his first MMORPG
They haven't increased the level cap at all, it's still 50. For those of you who STILL don't get it, Veteran Ranks are the same as tiered gear progression from other MMO's. The difference in ESO is the devs made it less of a gear "grind" like other MMO's.
For example, in most MMO's you hit level cap and craft half of your epic gear (welfare epics) then spend a few days grinding the highest level dungeon for the last few drops you need to access the Expert dungeons. You then grind expert dungeons for days to weeks until you finally have enough gear to progress to T1 - 10man Raids, where you spend SEVERAL weeks grinding gear to progress to the next higher tier of Raids, etc for MONTHS.
ESO has that same concept but in a single Veteran Rank, each time you rank up you get access to better gear to help you progress to the next better gear, etc. There is no need to "grind" anything since it's absurdly easy to blow through Veteran Ranks to current cap.
They simply shouldn't arrange the pace of the content, Veteran Rank extension with the pace of exploiters or end-game rushers. The biggest amount of players will feel that they will never catch up with the content release speed and this will turn out most of the players, but hey isn't the MMOs biggest aim to satisfy the unsatisfied end-game consumers.
Facing a VR12 with your level 38 was not a fun experience. I stopped playing a couple of days ago because i know i will never be competitive in PvP again, there will always be stronger higher VR players as they increase level cap every month or so, maybe humor it is i heard they are planning to increase level cap to VR15 very soon.
Hey if they make it Vet 25, by the time console comes out, my guess is those players will lose interest fast. They would have six months to climb a mountain to even compete against people in PvP.
Except for the fact that when you step into PvP you are, currently, raised to vet level 5. So, as intended, you can PvP at level 10, when Cyridil opens up to you.
They've stated that they will continue to raise the PvP level as the level cap increases.
Hey if they make it Vet 25, by the time console comes out, my guess is those players will lose interest fast. They would have six months to climb a mountain to even compete against people in PvP.
Except for the fact that when you step into PvP you are, currently, raised to vet level 5. So, as intended, you can PvP at level 10, when Cyridil opens up to you.
They've stated that they will continue to raise the PvP level as the level cap increases.
Hey if they make it Vet 25, by the time console comes out, my guess is those players will lose interest fast. They would have six months to climb a mountain to even compete against people in PvP.
Hey if they make it Vet 25, by the time console comes out, my guess is those players will lose interest fast. They would have six months to climb a mountain to even compete against people in PvP.
@Jeremy
The point isn't that leveling should be taken out of RPGs, which your posts seem to argue against. It also isn't that the level cap should never be raised.
I simply wanted to convey that the level cap was raised too quickly for my tastes, if this is indicative of a trend. Again, I'm not upset with it this time. I just don't want to see it continue.
Raising the level cap is vertical progression, which is easy and lazy for the devs. All you do is keep everything in the game exactly as is but increase the numbers.
Horizontal progression actually gives us more to do. Adding skill lines, adding new forms of game play (dueling, Arenas, horse racing, spell crafting) take more effort from the devs but they're also a lot more enjoyable to consume.
That's not to say I don't enjoy leveling in the first place so you can keep your "go to another genre" comments. And its not to say that over the life cycle of the game you shouldn't have both vertical and linear progression.
The question here is about degrees. Turning it into a false dichotomy does nothing but simplify the issue and stifle discussion.
@Jeremy
The point isn't that leveling should be taken out of RPGs, which your posts seem to argue against. It also isn't that the level cap should never be raised.
I simply wanted to convey that the level cap was raised too quickly for my tastes, if this is indicative of a trend. Again, I'm not upset with it this time. I just don't want to see it continue.
Raising the level cap is vertical progression, which is easy and lazy for the devs. All you do is keep everything in the game exactly as is but increase the numbers.
Horizontal progression actually gives us more to do. Adding skill lines, adding new forms of game play (dueling, Arenas, horse racing, spell crafting) take more effort from the devs but they're also a lot more enjoyable to consume.
That's not to say I don't enjoy leveling in the first place so you can keep your "go to another genre" comments. And its not to say that over the life cycle of the game you shouldn't have both vertical and linear progression.
The question here is about degrees. Turning it into a false dichotomy does nothing but simplify the issue and stifle discussion.
I prefer level increases to be accompanied by new skill options and content to explore as well. So we aren't in disagreement about that.
My go to another genre comments are aimed at those who consider leveling up their characters generally to be a grind and don't enjoy it. Not those players who would like to see more complex options to become available as they level up.
magellib16_ESO wrote: »@Jeremy
The point isn't that leveling should be taken out of RPGs, which your posts seem to argue against. It also isn't that the level cap should never be raised.
I simply wanted to convey that the level cap was raised too quickly for my tastes, if this is indicative of a trend. Again, I'm not upset with it this time. I just don't want to see it continue.
Raising the level cap is vertical progression, which is easy and lazy for the devs. All you do is keep everything in the game exactly as is but increase the numbers.
Horizontal progression actually gives us more to do. Adding skill lines, adding new forms of game play (dueling, Arenas, horse racing, spell crafting) take more effort from the devs but they're also a lot more enjoyable to consume.
That's not to say I don't enjoy leveling in the first place so you can keep your "go to another genre" comments. And its not to say that over the life cycle of the game you shouldn't have both vertical and linear progression.
The question here is about degrees. Turning it into a false dichotomy does nothing but simplify the issue and stifle discussion.
I prefer level increases to be accompanied by new skill options and content to explore as well. So we aren't in disagreement about that.
My go to another genre comments are aimed at those who consider leveling up their characters generally to be a grind and don't enjoy it. Not those players who would like to see more complex options to become available as they level up.
The biggest issue here is the time laps between one increase and other. Not the fact if rasing the level cap should be implemented or not. If you had experience in MMORPGS you would probably know that (and am not trying to be rude).
It is desireble to have an increase in cap from time to time, 1 year into the game maybe? The OP started this topic within the context of having after not even 2 months since the game launched the increase in cap with ingame items already refering to VR 14. You dont have all your abilities maxed to 50 right? And by what mean you associate new skills with level cap? By playing SWTOR?
This is a ridiculous argument. Veteran ranks are the exact same thing as levels under a different name.darthbelanb14_ESO wrote: »Maverick827 wrote: »What other AAA MMORPG increases the level cap every few months?NerfEverything wrote: »Please do not listen to OP. This is his first MMORPG
Again, level cap is 50, these are bonus ranks as part of the 50+ and 50++ part of the game. There has been no level cap raise.
NerfEverything wrote: »Hey if they make it Vet 25, by the time console comes out, my guess is those players will lose interest fast. They would have six months to climb a mountain to even compete against people in PvP.
They will do something to offset that. 50% exp bonus for console players, or let them start out at level 50. It is fairly common practice in these situations.
Hey if they make it Vet 25, by the time console comes out, my guess is those players will lose interest fast. They would have six months to climb a mountain to even compete against people in PvP.
Except for the fact that when you step into PvP you are, currently, raised to vet level 5. So, as intended, you can PvP at level 10, when Cyridil opens up to you.
They've stated that they will continue to raise the PvP level as the level cap increases.
And you honestly believe a level 10 with 2-3 skills to use with 3 passives will be competitive against full geared VR12 with nearly 300 skill points and filled up all passive skills? I don't mention that they should be equal at all, don't missinterpret my comment but i believe there is no way they give a fair game as the level cap raised. Even some people wil disagree adding 1 or 2 dedicated level 1-49 campaigns will be filled with players who enjoys slow paced leveling or leveling in PvP. I still think the reason most of the campaigns are low on all times now is the unfair play and VR10s now 12s ruling Cyrodiil.
I completely agree with horizontal expansion. Right now there isn't much to do except hop on and grind quests. I understand the need to add end-game content quickly to address the characters that are there already, but they need to add horizontal content to enjoy all the way up the tree, not just at the end.
-Guild halls/players housing (instanced not static)
-Guild functionality
-cosmetic gear options (why is 100% of light armor a gryffindor robe?)
-Thieves Guild/Dark brotherhood
Some of these are already in the works, but you get the idea. They need to add sideways content for all, and not only keep throwing vertical content at the end, pushing it farther back.
@Thalmar
I hope you don't quit playing. If ZOS gets enough constructive feedback on why this is a bad idea, they might hold off on increasing the VR for a while. Say what you want about these devs, but they do a good job of listening to feedback (much of the time at least.)
If they leave it at VR12 for a good long while, people like yourself might be able to catch up (or nearly catch up.)
There may be less of a difference between VR1 and VR10 than there is between level 49 and VR1 in PvP. As soon as you hit VR1, PvP will be much more fun.
darthbelanb14_ESO wrote: »Maverick827 wrote: »What other AAA MMORPG increases the level cap every few months?NerfEverything wrote: »Please do not listen to OP. This is his first MMORPG
Again, level cap is 50, these are bonus ranks as part of the 50+ and 50++ part of the game. There has been no level cap raise.
FunkyBudda wrote: »@Thalmar
I hope you don't quit playing. If ZOS gets enough constructive feedback on why this is a bad idea, they might hold off on increasing the VR for a while. Say what you want about these devs, but they do a good job of listening to feedback (much of the time at least.)
If they leave it at VR12 for a good long while, people like yourself might be able to catch up (or nearly catch up.)
There may be less of a difference between VR1 and VR10 than there is between level 49 and VR1 in PvP. As soon as you hit VR1, PvP will be much more fun.
the point is less about catch up, it's about able to reach that point and maintain it for a while. Right now, casual players havent even caught up to VR10 yet, and now they just added 2 more VR levels. At some point all type of players should have an relatively even playing ground before grind starts again... Or better yet, make VR12 the last of the increase on VR levels and focus on bug fixing.